Name: Samuel "Grue"
Ethnic Group/Race/Species: Caucasian human.
Gender: Male
Age: 28
Date of Birth: 20th of November
Height: 5"9/1.79
Weight: 170lbs/77kg
Hair color: Golden blonde.
Eye color: Steel blue.
Skin tone/color: Weathered but light.
Appearance quirks/other: Wears a range of wonderful or putrid outfits, and almost never dresses casually. Uses makeup to hide any weathering/blemishes/sunburns/scars etc.
Personality: Surreal and beaming with energy. Charismatic. Deceptive. Prefers the stylish and flamboyant over practicality. His light facade masks a much darker side to his personality. Can stomach extreme violence, but prefers not to go there.
Quirks: Refusing to talk about Cuga, Captain Grue doesn't know he's in an alternate universe. He moves like a robot performing ballet. That's literally the best I can describe it. Delicately and floaty yet still very directional.
Likes/Hobbies: Colour. Art. Music. Interesting new combat gear as well as strange attire. Anything that could be perceived as odd or anti-establishment. Enjoys being in charge. Also a fan of pirate motifs.
Dislikes/Nopes: Boredom. He views it as a kind of acting force in the universe and makes it his mission statement to "destroy" it. Also doesn't like having to take things seriously, or when other people do. Doesn't like being told what to do.
Significant Other: None.
Family: Grue's parents while in another universe, are alive and well.
Friends: The crew of the Filet Mignon are all good mates. Although they are all perhaps a little too agreeable for Grue to really to get to know about them. (I am open to retconning this if someone wants to create a character who is one of these crewmates).
Place of Residence: The Filet Mignon, Grue's ship.
Education: Samuel Grue studied for 22 years within the education system of his homeworld, Cuga. There he would have studied all sorts of basic/advanced sciences, linguistic skills and mathematics. Also received a military education in his later years of schooling. His school had a particular focus on interstellar flight as most of the citizens would be granted their own ship in life. By and large, Grue was an average/below average student because of his lack of interest. For subjects related to space flight, though, Samuel found great success.
Profession/Skills:
Captain: Samuel Grue is a capable leader, especially in the eyes of his crew. He is very quick take charge of whatever situation he finds himself in and his creative mind allows him to quickly formulate plans that others may find unorthodox. He does have a rooted understanding of tactics too given his schooling. It's likely he will butt heads with other leaders, not a fan of taking orders.
Dashing: Grue has an aura of charisma around him. His heroic presence and confidence helps him tell lies indistinguishable to how he tells the truth. This makes it hard to get to know him, but is a great skill in getting into and out of dicey situations.
Soldier: Grue's military education resulted in extensive combat training. He has excellent marksman/gunslinger skills, willing to go for trick shots even under pressure. His hand to hand combat isn't bad, but leaves something to be desired in the face of an elite combatant. Would like to train in one handed weapons like swords/rapiers.
Abilities/Gadgets: Given access to his ship and enough time, Grue will repair/restock with the following.
Blaster: Flash Gordon aesthetic. Handheld heavy laser pistol. Strong enough to burn through most armour, and can deal lethal hits. Prone to malfunction.
Rainbow Rifle: Appears to be a WW2 M1 Garand. Fires rainbow laser beams. Weak enough that most armour will deflect shots, and won't pierce flesh. It does burn a hell of a lot, though. Can start fires. Extremely bright, blinding if shot in the eye.
Taser Baton: Equivalent to what a modern taser baton is capable. This one is very resilient and hits hard like a police baton so it makes for a pretty versatile if non-lethal melee weapon.
Five Disco Bombs: Small, spherical hand grenades that are designed to look like disco balls. Armed with a button on the top. Has a five second timer. After two seconds, will play loud funk music and sparkle brightly (reflecting light) for three seconds at which point it will detonate. The explosion combines the effects of a fragmentation grenade and a flashbang. Each shard of the ball is incredibly sharp and very deadly as they fly out. The loudness/brightness of the explosion will also stun those caught in the blast, considering the fragmentation does not kill him. The most effective weapon in the Captain's arsenal, as each bomb proves to be incredibly versatile and effective.
The Groove Patch: An inbuilt cybernetic enhancement that allows him to torrent music and play it to himself or through his body, as well as lights that change colour in his palms.
Life Goal: Fun! Destroy boredom!
Crippling weaknesses/Fears: His greed for strange memorabilia (or money to buy it with) is Grue's greatest weakness. He will put himself at risk to satisfy his sweet tooth, and can be manipulated by either promising/threatening him with more/less stuff. Doesn't have the strongest moral compass, and might intentionally hurt himself/his friends for greed.
Is also terrified of a dark voice he sometimes hears inside his head. He does not know what it is and finds it deeply unsettling.
Backstory:
Samuel Grue was brought up in a non-parellel dimension to the one that contains such places as Terra and Niihama. Sure, there were loads of parellel dimensions, ones that were never meant to meet, but this one did. It crossed over for one second, twice. As a child, Samuel was brought up by foster parents on an extremely advanced planet known as Cuga. Unlike most others on his planet, Samuel yearned for excitement and dazzlement. His society had shifted into one of organisation and schedule. So, on a day unlike any other, Samuel's 28th birthday, he was granted his own small spacecraft (his true nature unbeknownst to those around him). Immediately he took off, putting hundreds of simulations to the test. When it was requested that he make his return, Samuel blocked communications and headed outwards. Outwards, into the vast unkn-
KKKKCCCRRRRRRR
-own of... Space?
Something had occured, a distortion in the blackness had torn through Samuel's ship, throwing him into a completely different reality. Samuel did not know this, and assumed a small malfunction with the ship had occured. Hats. Samuel thought, I need a really fancy hat. And my word, I am dying for a lime right now. It's not as if Samuel was unknown to the conventions of space, but certainly not this space. Quickly he got himself in an intervention with a space pirate crew. However, his behaviour on the ship caused a mutiny and after throwing the previous captain off board Samuel was put at the head. He then decided to take the name Grue, due to an affiliation with a frightening looking plush toy as a child. With this new, improved ship Captain Grue docked his old one in the cargo bay and began causing hijinx around this world.
Background:
Captain Grue's spaceship. A stolen pirate vessel, previously known as the "Flaming Young" and renamed by Grue as a tasteful pun. Unbeknownst to Grue, the previous pirate owner had also stolen the ship. Originally it served as a small time towing ship. It was employed to tow ships caught in the space above Terra, and cleaned up any particularly disruptive debris. The original pirate who stole the ship managed to supercharge the tractor beam giving it offensive capability and repainted the whole thing. While Samuel has considered repainting the ship once more, he appreciates what little artistic vision they had and chooses to keep it the way it is. The Filet Mignon has a crew of five NPCs, each manage an different compartment
Crew:
Rose: Co-Pilot
Dan: Scanners
Ryo: Tractor beam
Oliver: Medic
Jewl: Engineer
Compartments:
Bridge: Tightly packed with three seats. One for the pilot, one for the co-pilot and the other for the scanner.
Rumpus Room: The gathering space on the ship. Has Grue's phonograph setup.
Barracks: Bunk beds for the crew to sleep in as well as storage space for their equipment.
Med Bay: Very basic. Essentially a hospital bed and what would be found in a first aid kit.
Bathroom: Yup. Waste is frozen and jettisoned out via a pretty standard system.
Cargo Bay: Used to store cargo and provides a work space. Contains Samuel's personal ship.
Engine Room: Especially cramped. The engine room is a small walkway accessible via the cargo bay that provides direct access to all the ship's critical systems.
Capabilities:
The Flames Make it go Faster: The Filet Mignon is incredibly fast and manoeuvrable, reflective of its small ergonomic design. Even moreso with Grue at the helm.
Basic Shield, Basic Hull: The ship is not very resilient. Beyond a modest amount of shielding and some improvised improvements to the hull, the Filet Mignon is only slightly stronger than your average freighter of its size. This was not a ship designed to withstand a huge amount of bombardment.
Tractor Cannon: A supercharged tractor beam. This thing can rip layers of hull off ships, and fire them back as an offensive solution. Can also pull nearby asteroids and do the same. In atmosphere it can be particularly devastating, ripping up large chunks of earth or infrastructure. To date, Grue has not used it to do so, though. It can also be used merely to push ships/debris back that would come into collision, or for its intended use as a spacefaring tugboat.
Rip Drive: The Filet Mignon's improvised warp drive. Violently tears into warp space in an instant. No charging necessary. This does a number on the engines/hull and having the chance to spit the ship back out in a completely different sector of space than intended.
The Gruemobile: Samuel Grue's personal ship gifted to him on his homeworld for completing his studies. A small, spherical two seat exploration vessel with no offensive capable that fits comfortably in the Filet Mignon's cargo bay. Extremely sturdy, and extremely manoeuvrable. Relatively fast for its size. While also incredibly fuel efficient, does not have access to warp and thus is intended as a scouting/landing vessel that can return to the ship.