

Although very similar to Vampires in appearance and characteristics, Chiropterans are a species of their own. In fact, they were created as the natural enemies of vampires. They were created several thousand years ago through a deal made with a hunter and a witch, who promised to equip the hunter with better tools for disposing of the undead menace. Little did he know, he would be transformed into something more terrifying than anything he had seen before. Although the first generation had access to three, modern Chiropterans have two forms—a humanoid form, and an animal form. The werebat's bite in animal or hybrid form infects a humanoid target with therianthropy, triggering a radical change in the subject's DNA.
Chiropterans display inhuman physical strength, speed, reflexes, endurance and agility. These traits seem to apply to Chiropterans even when in human form. They can enter a state of hibernation and survive without food or water for centuries and they possess enhanced senses of smell, taste, and hearing that are superior even to those of bats, not just humans, and are also able to sense Vampires in close proximity to themselves. When in their Werebat forms they are much stronger than when in human form, and most Vampires. They can also use their claws and strength to scale sheer surfaces, having been seen to crawl along walls at great speed in pursuit of prey. One of the most telltale signs of a werebat is blindness—about half of natural werebats are born with poor vision and need strong spectacles, and some are even completely blind. They make up for this deficiency with other heightened senses, however, and possess sharp hearing as well as strong senses of taste and smell.
Werebats also possess superb physical resilience and remarkable regenerative abilities, though this is hampered by silver much like their Werewolf counterparts; albeit not to the degree of werewolves. It isn't fatal to them, though it does do harm. So far, the only way shown to successfully kill a Chiropteran is to remove the head or heart; other attempts will merely send the creatures into a state of hibernation until they restore themselves. They can go out during the daylight but they seem to be stronger during the night, especially during a full moon. Chirons are also able to mask their scent from vampires.
A Chiropteran's bite(and scratch) is extremely poisonous to Vampires. Whenever a vampire is bitten, the poison will be passed from the werebat's mouth into the vampire's bloodstream. Once the blood is contaminated by the toxic fluids, the vampire's heart will pump the venom throughout their cardiovascular system which will cause the venom to infect every cell it passes. This effect only occurs when a vampire is bitten however, it is unknown how it would affect a werewolf or another supernatural species. In any form, the werebat can communicate and empathize with bats and dire bats. They are also immune to the hypnotic abilities of Vampires.
In order to create Chiropterans, the Chiron simply needs to bite the victim. This will infect them with the therianthropic virus, triggering a gradual change in the person's DNA.
Werebats possess a pack mentality akin to their bestial kin’s, and are able to fly in large, coordinated packs and execute complex maneuvers easily and agilely. This instinctual group dynamic manifests itself in both therianthropic and humanoid form, the surrounding society reflecting this pack mentality in legal as well as civil configuration. Entire packs of werebats often live in close proximity to one another, and sometimes even entire towns fall to the power of the winged therianthropes.
Almost always serving a higher master and subscribing to an unspoken understanding of “one for all,” werebats place great importance on meetings and gatherings, holding such events at barren locations such as caves and abandoned castles where the horde will be undisturbed. These gatherings are largely ornamental in purpose and merely provide the afflicted individuals with some sense of unity rather than being a means to any constructive end. Nevertheless, it is a great taboo in werebat culture to show any disrespect toward collaborative efforts or to each other during assemblies, and any infighting is met with harsh punishment.
Werebats are instinctively inclined to participate in a group mentality, taking flight with other therianthropic beings in pursuit of a singular goal set forth by a werebat master. Werebat masters are often simply the strongest of the werebats in the region, though in werebat culture—where physical strength is the key determiner of social standing—this means a great deal.
When a rogue werebat steps out of line to challenge a werebat master, a short period of chaos is sure to follow, with loyal followers of the reigning master eagerly seeking to show their dedication by swiftly removing the renegade and any allies he may possess.
Of course, a werebat master, having so many eyes and ears at his/her disposal, is never caught by surprise when a rebellious individual seeks her out, and often welcomes the challenge should the dissenter live long enough to make it to her doorstep. A werebat challenger who has defeated loyalist assassins has already proven himself as a worthy adversary, and long-standing werebat masters revel in the thrill of a deadly battle, so mundane has their life of leisure often become.
Sometimes non-afflicted humanoids seek to challenge a werebat master. Whether these self-proclaimed heroes are hunters of fortune, power, or freedom, they are greeted with far less respect than a rebelling werebat, and werebat masters do what they can to immediately rid themselves of the nuisances. Far more vicious and eager in their pursuit of these un-turned individuals, werebat assassins waste little time in exterminating them, so such “heroes” are few and far between.
Chirons live according to the laws established by the Krouse family. However, individual colony leaders can declare edicts, and create new laws. However for all Chirons, the following activities are illegal, and punishable:
Killing another Chiropteran(Unless of course, it went rogue.)
Becoming intimate with any vampire
Going rogue
Pack masters are responsible for the actions of their subordinates.
In addition to their natural ones, the Chirons employ various weapons in order to combat their enemies. These include energy rifles, handguns, and the standard assault rifles and pistols. The ammunition used includes plasma rounds, Silver Nitrate Bullets, UV Grenades and ammunition, Silver Nitrate Bombs, Thasarine, and several either serums and weapons to combat other supernaturals.