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Cleo Eriaji

The sole survivor of a proud race.

0 · 621 views · located in The Penance Tavern

a character in “The Multiverse”, as played by Nemo

Description

The Last Tsufuru-jin

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Cleo Eriaji (CLAY-oh)
Height: 5' 9"
Weight: 145 lbs / 1/2 Ton with Armor


Planet Plant. Better known as Planet Vegeta, home of the "Saiyans", a blood-thirsty alien race. Born to survive, bred to kill, the Saiyans launched a rutheless campaign across the universe, conquoring planets, wiping out all intelligent life in them and then auctioning them off to buyers. But the Saiyans were not always so powerful. At one point, they even shared their homeworld with another race: the Tsufuru-jin (also called "Tuffles").

The Tuffles were a peaceful, care-free race. For what they lacked in physical power and inability to use energy, ki or magic attacks; they made up for in technological advances unrivaled throughout the galaxy. They were a passionate society of philosophers and thinkers, favoring the arts and sciences. They constantly strove towards the betterment of their species as opposed to conquest or military training.

Although the Tuffles welcomed the Saiyans with open arms, hoping to continue co-existing with them on their home planet, it could never be so. The Saiyans were quick to ignite a long and bloody war that would come to be known as the “Tuffle-Saiyan War.” The technologic advancements the Tuffles possessed quickly allowed them to gain the upper hand in the bloody conflict. Indeed, they very well almost won the war.

Almost.

On the verge victory, the Tuffles found themselves confronted with an unfortunate happening beyond their control. The full moon, an occurrence on Planet Plant happening only once every eight years, transforming the entire remaining Saiyan population into their mightiest form: the Great Ape. The Saiyan army obliterated the Tuffle population in one night. The war was lost. Planet Plant belonged to the Saiyans.

As the Saiyan monsters descended upon the Tuffle capital, Doctor Eriaji, his wife and their newly born son desperately boarded a spacecraft, attempting to flee the planet with their lives. Unfortunately, the ship was damaged in the fight before it could achieve takeoff. Quickly setting his baby boy into the craft's only functioning escape pod (meant for documents and small-objects, not large enough for an adult), along with the holographic schematics of his life’s work, Dr Eriaji blasted his child into deep space, saving him from apocalypse.

The child’s name was Cleo.


A Wanderer



Landing on a nearby planet, Cleo was found and raised for the first five years of his life by Vrackians, a peaceful race of farmers and gatherers. Blessed with his natural Tuffle intelligence, Cleo learned and comprehended information at a supernatural speed. Reviewing the schematics given to him by his father (as well as videos recorded by his mother after his birth during a more peaceful time), Cleo quickly realized that he was not a native to his current planet. Rebuilding and modifying his escape-pod to a more suitable craft, Cleo bid farewell to the Vrackians and began his journey home, unaware that his planet was already lost and his parents already dead. He was five years old.

For the next six years, Cleo wandered the galaxy, learning more and more everyday as he went. Although most of the planets he encountered contained peaceful inhabitants, he quickly discovered the necessity to defend himself against those few with more hostile residents. Basing the design off one of his father’s schematics, Cleo began building body-armor. It wasn’t difficult, as each planet visited presented new resources, new tools and new adjustments to his original plan. With his superhuman intellect, Cleo easily completed the first model of what would eventually become the Arkangel Armor.

When Cleo at last arrived on Planet Plant, he quickly discovered the truth. The Tuffles had lost the war with the Saiyans. His family, his heritage, his very race…all wiped from existence. In his rage, Cleo attacked a small Saiyan establishment, killing many of the aliens before sustaining major injuries and being driven off. Flying from the world as quickly as he could, he crash-landed on Planet Rihatsan, where he encountered the Rihatsu. An ancient race of wise-men, Cleo found peace among the aliens for another eight years, adopting the Rihatsu code of ethics. Partially fueled by his grief for his fallen comrades, Cleo developed a deep respect for sentient life under the Rihatsu’s teachings. Respect for sentient life…except for the Saiyans, of course.

Apart from centering himself emotionally, Cleo dedicated himself to his previous work of advancing the technology he had. While he remained rooted in Rihatsan, he continuously left for deeper parts of the galaxy, discovering new materials to build better armor and weapons. Perhaps his greatest discover was of the strange substance “muteki”, a metallic liquid that seemed capable of absorbing massive amounts of energy. After molecularly freezing the compound, Cleo quickly incorporated it into his armor. He continuously went to hostile planets, testing his suit over and over again, training himself in the fires of lethal combat. Learning from each of his countless battles, the Tuffle modified his armor daily, incorporating every scrap of knowledge learned both on and off the battlefield. Once, a large platoon of Saiyan warriors landed on Rihatsan, planning to eridacate the Rihatsu and auction the planet like they did with so many before. Meeting them head-on, the young Tuffle easily emerged victorious, slaughtering his most hated foe in dark ecstacy.

"The Rihatsu were careful to teach me the moral fulfillments of life. Nature, knowledge, justice and virtue...all became beautiful to me. But in their ethical lectures, they neglected the darker satisfactions of sentient fulfillment. Killing the Saiyans awakened an ancient lust that could not be extinguished once realized. I am woefully convinced of no greater pleasure then destroying the embodiment of one’s hatred and detestation."


After years of work, Cleo finally succeeded in completing his Arkangel III Full-Body Armor, its power beyond even what Cleo had anticipated. At the age of eighteen, Cleo at last said his goodbyes to the Rihatsus, deciding that he was old enough to find his own way. Before he began searching for a path, however; he set out to test the full power of his Arkangel III and discover the limits of its fathomless command. Journeying into deep space, the last Tsufuru-Jin once again began training. He would hunt dying stars throughout the galaxy and battle the supernova that followed its death. He would pitt his flight power against the gravitional pull of a black hole, racing against the speed of light itself. He would find entire solar systems devoid of life, ending each barren planet with a flick of his wrist. Cleo took his power to new and unexplored limits.

After training himself, the Tuffle at last left in search of a new life, a new beginning…and perhaps a new reason to exist. Quietly traveling through space, he found himself on the Planet Terra. Finding a home on the planet, Cleo quickly caught the attention of the TNG, with whom he began working closely to revolutionize Terran defenses.


Arkangel III

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Cleo’s greatest achievement; the Arkangel III Full-Body Armor is constructed from the strongest materials throughout the galaxy. Its strength, power and durability endows its wearer with the formidability of gods.

The Arkangel armor utilizes a variety of alien substances, including:

Impervium: a dislocated metal alloyed from the alien metals pullum and silicis, found on the planet Fundam, located in the Carina-Sagittarius Arm of the Milky Way galaxy. Pullum and silicis are smelted together to alloy impervium, but only through extreme heat. Impervium has a solidus point of 1.3 million degrees Fahrenheit, and a liquidis point of 1.5 million degrees Fahrenheit.

Exceptionally tough, hard and durable, impervium is the metal alloy used in the Arkangel. The entire Plate of the armor is almost completely comprised of impervium. Because of its superior strength and high-melting point, the alloy is practically impervious to lead, plasma, and most other piercing, heat or smashing attacks. Impervium is also extremely magnetic (30,000 gauss), and is in fact held together in the Arkangel design via a series of densely energized internal magnetic fields.

Muteki: a metallic liquid found on the planet Peniculus in the Crux-Scutum Arm of the Milky Way galaxy, Muteki has been christened “Tek” by TETRS troopers. Muteki liquid has the ability to absorb massive amounts of energy, a trait which proved extremely useful in furthering the defensive capabilities of the Arkangel. The substance was molecularly frozen and incorporated into the armor. A thick layer is plastered over the Plate, while a Muteki “gel” substance flows freely throughout the Pillar. Two densely concentrated “gems” of Muteki are also embedded in the palms of the Arkangel.

The ARKNGL III is composed of four layers of armor: the Plate, Pillar, Foam and Skin.

Plate: The Plate is the outer section of the armor, and the only layer that is completely exposed to the environment. The Plate is constructed entirely out of high carbon impervium, a dislocated metal alloyed from alien elements. Only the hellish core of a Neutron Star (1.5 Million ºF) can generate the heat required to forge impervium.

Pillar: The Pillar is an elastic shell just below the Plate. It serves a myriad of important purposes essential to the functionality of the ARKNGL. Its primary function is structural support. The Pillar keeps the Arkangel closely knitted together through a series of densely energized magnetic fields. The Pillar is also responsible for movement throughout the system. A neurological pathway at the base of Cleo's neck connects to his central nervous system. The pathway collects chemical signals released by the brain and transmits them into kinetic action. Whatever Cleo tells the suit to do in his mind, it does. The Pillar seals the remaining two layers of armor, air-locking Cleo from a potentially hostile environment. Muteki Gel flows freely throughout the Pillar, offering significant protection and further absorption of energy concentrates.

Foam: The Foam is a thick layer of protective foam separating the Pillar from the Skin. Engineered to absorb up to 10 million newtons of force, the Foam is capable of protecting Cleo's structure from even the most powerful exertion of force or shock wave of energy.

Skin: The Skin is the final layer of the Arkangel Armor. Thin and tight, it clings closely to Cleo's body like a jumpsuit. The Skin is responsible for accommodating all of Cleo's biological needs, as well as maintaining reasonable living conditions throughout Arkangel in general. An extensive temperature regulator keeps the entire suit at a safe temperature in even the most extreme environments, while a Thermal Disruptor nullifies his heat signature. A particle filter prevents any poisons or toxins from entering into Cleo's system, including radiation and electromagnetic waves. The Skin's bioscan technology sterilizes and seals any prevalent injuries upon detection (although series medical attention is not something Arkangel is able to give). Jutting from the Skin along the shoulders, back, and quadriceps are a series of energy generators, which supply a constant shield of densely protective energy around the Plate, in addition to the Muteki Gel coat.

Directly in the center of the ArkangelIII is the Fusion Reactor. Arguably the most important piece of the armor, the Fusion Reactor supplies seemingly limitless power to the ARKNGL III Armor.

The Arkangel III Armor utilizes a variety of skills and offensive energies.

Super-Kinetics – The suit allows for impossibly dexterous range of motion, speed, strength and flight.

Energy Manipulation – Draws upon the suit’s massive stores of energy, centering it into a single focus point to be used, usually in a beam of high-intensity light.

Element Manipulation – Draws upon natural gases, molecular compounds and binding energies to manipulate and accelerate charged particles (ions, positrons, electrons, etc.)

Sound Manipulation – The suit can create sonic frequencies of all kinds. Whether it be to change Cleo’s voice or to release a devastating shock wave of sound, the uses vary

Magnetic Manipulation – The suit can create or nullify magnetic attraction, pulling attractive particles out of the very air to be used as needed, without disrupting the magnetic field used by the Pillar to keep the suit together.

Spirit Manipulation – The most lethal energy the suit is capable of harnessing. Cleo draws upon the essence of life itself, forming the powerful energies into tangible substance.

Muteki Gems – Although the entire Arkangel III Armor is coated by the layer in this stuff, two “gems” of densely concentrated Muteki are embedded in the palms of the armor. If aimed and timed correctly, Cleo can absorb incoming energized attacks, store them and then release them in the same manner in which they were received. He cannot however, alter the energy once it’s been absorbed. It can only be stored and released

The ANDEE armor (used by TETRS) was inspired by Cleo's Arkangel. The Arkangel has all of the ANDEE's functions and protections.

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So begins...

Cleo Eriaji's Story

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#, as written by Nemo
Cleo Eriaji blinked twice in a base confusion, before suddenly becoming aware that he COULD blink. And move. And breathe. What had happened? One moment his mind had been undergoing some incredible metamorphosis... the next... he was back in the physical realm.

"Where..." Cleo groaned, before looking up at the figure before him. His past dialogue with Zee came to memory.

"Seraphs..."

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#, as written by Nemo
"Then you have saved my life," Cleo nodded, "and for that I am in your debt."

The Tuffle attempted to sit up from where he lay, taking a few short breaths. "Tell me, please. Who is Iblis? How is he able to do such incredible and god-like things? Surely the whole of the Seraph race does not possess his power." He rubbed at his temples. "And how did you save ME in the first place? I was dead. I was so sure of it. I was so ready for it."

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#, as written by Nemo
Cleo Eriaji shook his head. "What do you mean... payment?" Cleo made a face. "Surely you do not mean to tell me that you HAVE the power to stop Iblis but CHOOSE not to? Indirectly or no, he has killed billions of mortals as it is. He must be stopped immediately."

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#, as written by Nemo
Cleo Eriaji shook his head. "I cannot go back to my people as a mortal again. Iblis would find and destroy me as easily as he did the first time." Cleo shook his head. "No. I must return in a different way. A manner in which I cannot pose a threat to Iblis." Cleo looked pleadingly up the spirits.

"Seraphs..." he implored, "...I beg you... send me back as a ghost. A spirit. Impart to me power that I may search the Multiverse for a champion. If you will not defeat Iblis, I must find someone who can." Cleo nodded fervently. "A mortal. An Aschen, even. I will guide them... never directly interfering with their free will, but merely offering them a path. I will bring them on a great journey to recover ancient technology. I will bring people into their lives who can train them."

"Please, Seraphs," Cleo nodded, "this universe is in pieces. We MUST have a hero."

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"I thank you for this," Cleo bowed, touching his fingers to his lips, a Tsufurujin sign of respect. "I swear, I will find someone who can defeat Iblis. His evil will not be allowed to taint the multiverse. Mortals CAN beat him. They just need the will."

The setting changes from Langara to The Penance Tavern

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#, as written by Nemo
Not long after the one armed terrorist embarked on his admirable drinking expedition, the seedy bar known only as 'Penance Tavern' would find itself intruded upon by an unfamiliar face. He walked in quietly, standing at the entrance for a moment as he took toll of his surroundings, his grey eyes flickering between the dark corners of the less-then reputable establishment. He looked small. Scrawny. Perhaps a little short. The baggy cargo jacket he wore did nothing to compliment his unimpressive frame, and the long, well-kept curtains of his black hair certainly did not lend any air of masculinity to his sharp, almost feminine facial attributes.

He walked slowly, gracefully even, across the musky wooden floor, indifferent to the horde of ferocious gazes and building growls he was garnering.

Clearing his throat, he looked the bartender directly in the eye and spoke in a dignified (if emotionally absent) tone. "I wish to become inebriated as quickly as possible." His grey eyes turned towards the host of blackish liquors arrayed on the shelves. "Present to me your most intoxicating liquors."

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"Not trying to forget," Cleo responded impassionately as he received the drink, "merely trying to understand." He held the glass between his fingers, eyeing it carefuly. He sniffed it, measured it with thumb and wiped away bits of the condesation from the glass before he finally lifted it to his lips and took a slow swig. "Repulsive." He said after the first chug. He quickly presumed to down the rest of the liquid.

Turning to face Mose, he made a quick survey of his new heterochromiatic acquaintance. "A specialist of what?" he asked blandly, quickly receiving another drink.