Child of Oceanus Abilities:
As the child of the eldest and one of the strongest Primordial Titans, Cleo has inherited more powerful abilities in a larger number than your usual Demi-God. Not on par with Oceanus himself, these abilities are mere shadows of the glory of such an entity. Cleo has all but mastered these abilities, and is constantly seeking ways to improve them. She can do this through the might of Hekate as her Champion and High Priestess, or through the ingenuity of science. It is possible that Cleo may develop more abilities given enough time. It took a while for Cleo to gain full control over her abilities, and with the power to generate water and coral as hard as titanium, or to isolate the atmosphere in a building and make it snow, she is a foe that wonât be soon forgotten after encountering her in combat. Related directly to the Potamoi and the Oceanids, Cleo wishes to become a true deity, and to acquire as much power as, or more power than they have.
- Underwater Breathing
- Heat Resistance
- Hydrokinesis
- Coralikinesis
- Atmokinesis
- Ink Manipulation
- Ability to wield divine or unholy objects that a mortal normally wouldnât be able to wield
- Able to withstand the true form of most deities
- Ability to communicate with most creatures and monsters (especially sea creatures, or the space-faring creatures that share some similarities), and to occasionally rally these creatures to her side, as they have a liking for her
Champion/High Priestess of Hekate Abilities:
The Champion of Hekate, and the High Priestess of one of her most important cults is not a witch you should consider a pushover. Wielding the most curious spells devised by Hekate, and channeling her power, Cleo is an already phenomenal witch given another boost. A stelwart in both of her duties, Cleo takes her worship to Hekate very seriously, and will fulfill the Goddessâs wishes as soon as possible. Trusted so much that she can call the Goddessâs power to grant blessings, or even to summon Hekate herself, Cleo has served Hekate valiantly as her right hand for centuries, and doesnât wish to step down anytime soon. Hopeful that her attempts to bring the cult she was given charge of back to its former glory will be successful, Cleo will not rest until her duty is done.
- Enhancement of existing biological & magical abilities
- Conduit of Hekate
- Prayers & Smiting
- Spell Recognition
- Lunar Photo-Augmentation
- Ability to sense when it is night, and when it is day; ability to sense exactly where she is going, and to know the direction she needs to go to get somewhere [onboard navigation in her brain, essentially, but donât be confused, because it doesnât tell her the location of people, and it probably wonât tell her the location of your secret place unless she knows the planet it is on, in which case she will know roughly the general area it is in]
- Encyclopedic knowledge of trivial information, magic, witchcraft, herbs, plants, the supernatural (including but certainly not limited to the undead, ghosts, spirits, supernatural creatures, and supernatural phenomena) (delivered as needed, which can be nearly any time, as Hekate defines âneededâ as Cleo even just wanting to tell someone something interesting); in the future, Hekate may grant Cleo other encyclopedic knowledge of things that fall under her domains and/or under the power given to her by her lineage over heaven, earth, and sea, but even Cleo hasnât earned that, yet
- Ability to communicate with ghosts, spirits, and most supernatural creatures
- Power to create and access gateways
Other Abilities:
- Latent draconic abilities (secretly, her mother was a legendary Great Drake of an odd breed [Aurora (Space + Solar) + Night (Lunar + Death)] in human form, who has been strong enough to prevent Cleo from discovering her true origins for centuries, as she has manipulated things on a cellular scale to appear as she wants)
- Sorcery
- Artificial telepathy & empathy
- Artificially enhanced physical attributes (from strength, to enhanced lung capacity)
- Artificial poison immunity
- Artificial radiation resistance
- Artificial Material Necrokinesis (an implant that allows her to cause necrosis in all matter, and not just organic matter)
- Cybernetic implant suite + Brain-to-computer interface
Some Weaknesses:
- Hekateâs Blessing - Hekateâs Blessing to her Champion and High Priestess is great, and the power that comes with when it combines with Cleoâs natural affinity for witchcraft and magic, and her divine ancestry is unimaginable to many lesser witches, but this comes at a cost. The service and duties taken on for this power have required many lifetimes of devotion, and Cleo is charged with an entire cult, and to fulfill Hekateâs will as her Champion. Cleo may have to fight in a battle against another deityâs champion in melee, and that means she has to constantly train herself in the martial arts as part of her regimen. Time is short for Cleo. Time for herself isnât the only thing that Cleo has had to give up, however. Divine Champions are given more leeway than Paladins and Clerics (which donât need to have a set moral alignment, as Hekate is given deities of all types), but they are still required to devote their lives, and doing otherwise or angering their patron deity past a certain point may result in the loss of their power.
- Lunar Enhancements - Cleoâs Lunar Photo-Augmentation is strongest at night as she has access to a steady stream of Lunar energy. Though able to store energy in her cells until it is needed, trapping her can cut off her source, and there are cells that would be capable of draining the lunar energy, and preventing her from using that particular ability.
- Stronger magic - I think this one is self explanatory. A stronger spell, or a stronger magic-user could defeat Cleo.
- Elemental Weaknesses - Cleoâs ability to manipulate a few elements comes along with its own weaknesses, and each of the elements do as well.
- The Price of Magic - All magic has a price. Some magic only requires mana or some reagents, but there are spells that may require much more sacrifice. Additionally, many spells (especially elemental ones) have their own weaknesses.
- Calcium Requirements - Generating & manipulating coral requires a strong source of calcium, and too much use of Cleoâs ability of Corailkinesis could lead to osteoporosis, and a serious calcium deficiency. Luckily, the Trident of the Seaâs daughter, Hekateâs blessing, and Cleoâs calcium generating nanites help soften the blow to Cleoâs powers.
Equipment:
- Attican Type 14-C âSkinâ Exoskeleton (it can be retracted from underneath the skin, and deployed as it replaces the clothing that it creates) - upgraded for military service
- Standard Issue Attican Temporal/Spatial/Graviton Triple Type Pistol w/Multiple firing modes & smart technology
- Standard Issue Attican Phase Dagger
Some Other Equipment:
- The Coral Symbiote of the Aegean Sea - A crimson symbiote given to Cleo as a gift from her father for the day she surpassed his expectations, the Coral Symbiote of Aegea is able to rival the weapons of the Gods. As strong as Poseidonâs trident and Zeusâ lightning bolt, it allows Cleo to manipulate the seas and all within them, and replaces the function of nanites within others empowered by Attican technology. Once, Cleo even used it to stop an earthquake, but Cleo canât actually cause earthquakes with it, as Poseidon has power over that domain. Strongest in coral, it expands Cleoâs admirable power with the coral to sand and salt, improving her hydrokinesis when wielded. Water elementals, storms, the conjuration and manipulation of water, creating energy shields and bolts, the conjuration and manipulation ice and cold, teleportation by using water as a medium, and calling powerful lightning that carries along with it a shockwave are abilities well within the reach of the Symbiote. Unlike the Trident of Poseidon, this has has incredible power over coral, ink, and similar things, and definitely on a much larger scale as this is its specialty, able to generate them, and manipulate them in ways that Cleo canât by herself. Because it is able to transform into any shape that Cleo wishes, she may use it as a trident, an enchanted blade just as capable of harming Gods with its edges, make it a bracelet, wear it as an anklet, or adorn her ears with it as a set of earrings. Though merged with her body, she can also keep it in the form of a fountain pen with a gold nib that has a body of mammoth horn and red coral, filled with mystical squid ink, which is similar to the tridentâs design scheme. The weapons created by it are enhanced to return to Cleo by flight in whatever form it is if lost, and is strong enough to travel through the hull of a starship. Lastly, among other abilities, the Coral Symbiote has intertwined with Cleoâs exoskeleton system, and enhances its power. A beautiful, sentient thing, it speaks to her, and she to it.
- Ring of Nemesis - The Ring of Nemesis gives insight into others, letting Cleo âseeâ the deeds theyâve committed, good and bad, as well as empathy and a view of fate. The most powerful ability of the Ring of Nemesis is that it grants Nemesisâ (and, yes, other Godsâ) ability to punish without a spell that costs something as all magic does, in a manner on par with that of the major divinities, which far exceeds Cleoâs normal power level. The ability of Punishment isnât as picky as Nemesis herself, and actually lets Cleo of Attica punish whoever she wishes as long as she has a reason in her mind. Cleo has mostly used it against her enemies and former coven members.
- Amulet of Tyche - The Amulet of Tyche is incredibly difficult to learn how to use, its complex powers escaping 80% of those who had inherited it in the past. Through incredible training, however, and years of having it adorn her neck, Cleo can wield probabilities and anomalies against enemies or themselves to influence the outcome of something, like increasing the likelihood of a spell working, causing someoneâs luck to drop so far that they lose everything from their job to their family, raising the chance of finding a rare item, or preventing your company from being affected by a stock market crash that you caused using the amulet beforehand. Though not as powerful as Tycheâs abilities, and more difficult to control, it is an advantage that Cleo believes has kept her from the depths of despair and poverty. The amulet has no conceivable limit to the range at which it can affect something, but it is limited to the size of a thing it can affect. Affecting anything larger than a city requires incredible work (and the result of affecting a city itself would probably be more broad, such as causing bad traffic for days because of water pipes bursting), and the amulet is rarely known for causing things directly, more often influencing other things so that the wanted effect can be achieved. The Amulet of Tyche is a difficult sea to learn to navigate, and one should always be careful so that it doesnât backfire, as playing with fate is dangerous.
- The Book of Hekate - A book granting control over a large volume magical paper, and acting as the place where Cleo creates some of her ink constructs. The magical book seemingly holds an infinite number of pages, filled with an innumerable number of spells that Cleo is still in the beginning stages of learning due to the size.
Note to Self: Cleo cast a spell that makes it difficult to investigate her background, and creates information as needed.
Note to Self 2: As the daughter of Oceanus, Cleo has several powers, such as atmokinesis, control over special coral, mystical squid ink-related abilities where she can control the ink or use it for runes, enhanced sorcery, and a few other powers.
Note to Self 3: As an ancient witch, Cleo has access to many different artifacts. Most of these are in her vaults or galleries, so donât forget about them, as Cleo will have to go and get them. For others, please remember that getting something during the middle of a scene is incredibly stupid and not very fun for myself or others, unless the point of that part of the scene is to go and get the item.