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Crimson the Chimchar

"I evolve a little differently than you may imagine..."

0 · 2,957 views · located in Nimbasa City

a character in “The Multiverse”, as played by NeverEndingFlip

Description

Image

Crimson


Phase 1β–ˆ = 10 stat points (Rounded)
HEALTH

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ
Pokemon: Chimchar
ATTACK

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ
Type: Fire/Fighting (???)
DEFENSE

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ
Gender: Male
SPECIAL ATTACK

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ
Nature: Brave
SPECIAL DEFENSE

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ
Level: 100+
SPEED

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

EVASION

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ | β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

ACCURACY

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ | β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ




Phase 2β–ˆ = 10 stat points (Rounded)
HEALTH

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

ATTACK

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

DEFENSE

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

SPECIAL ATTACK

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

SPECIAL DEFENSE

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

SPEED

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

EVASION

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ | β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

ACCURACY

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ | β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ




Phase 3β–ˆ = 30 stat points (Rounded)
HEALTH

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

ATTACK

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

DEFENSE

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

SPECIAL ATTACK

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

SPECIAL DEFENSE

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

SPEED

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ+1

EVASION

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ | β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ

ACCURACY

β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ | β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ




Personality:
Crimson is very noble-natured. He's very courageous and is more likely to stand taller to threats than cower down. However, he does have a hot temper, becoming angry towards those that harass and bully others. He can't help but get in the way, no matter what consequence befalls upon him to do so. That being said, Crimson is rather stubborn once his mind is set. He won't stop until he physically can't go on any longer. He is considerably tactical and doesn't usually take the presented route to solving a problem, often trying to find other ways to do it. He's less direct when he fights, preferring to dodge rather than block and oncoming attack and counter. When he doesn't know anything about a certain area, he'll stay quiet and reserved unless provoked and angry. A natural sense of curiosity will allow for him to pursue anything. He is also a natural born leader.

Strengths:
Crimson is extremely innovative. Rather than see the obvious method to a problem, Crimson sees other ways to solve it and uses this knowledge in battle. For example, Crimson won't just throw Embers at an opponent, like normal Pokemon. He'll find tactical ways to use those Embers so that they do more damage to opponents and more benefit to him in the long run. As a result, he is a multi-faceted fighter and will use any advantage he has at his disposal, traditional or otherwise.

Crimson is agile and evasive. Reflecting his evasive method of attack rather than a more direct version, Crimson is able to dodge a wide variety of moves and onslaughts, even when it may seem like he can't. This is partially due to his size and build, but because this has enveloped his mentality as well, it has become a substantial method of defense...one that very few individuals have found a way through or around.

Crimson's temper and spirit makes him powerful. When he gets angry, he will be direct, but he will also get a major adrenaline boost from his anger, causing him to have more power in his abilities. He still is very tactical while enraged, but slightly less so. When he's mad, he'd rather beat you with strength and a lot of it. This acts as a very tactical switch-up and catches most foes off guard completely.

Weaknesses:
Crimson nobility can sometimes purposefully refuse the upper hand in a fight. He likes his battles to be as natural as possible, so more often than not when he encounters a group of Pokemon that don't use Tech, he won't use Tech (His Power Bat). In unnatural situation fights, Crimson will also most likely refuse to finish the foe in his belief that everyone deserves a second chance.

Crimson is weak. He started off in a world he understands vaguely is Pokemon. He didn't know how to fight or anything. He learned how he fights, but it's not based around power. As a result, his attacks are weaker than a normal Chimchar's attacks. He'll ultimately do a little less damage unless he is innovative or angry.

Crimson is very Close-Quarter-Combat oriented. The easy way to beat him is with range. While he can dodge (a lot), he can't dodge forever. His range attacks will be very weak. Crimson borderlines along the fighting strategy of a fighting type, so he wants to get up close and personal. That's where he can be the most agile and where he can do the most damage.

Special Abilities:

Crimson can change types. Although the origin of this power is still unknown, it is believed to be linked through the Elemental Stones. Touching an Elemental Stone, say, a Thunderstone, allows him to "absorb" that ability, similar to how Eeveloution works. He currently has the ability to change into the following types:

-Fire-Grass
-Water-Psychic
-Electric-Dark
-Ground-Ice





Ultimate Form

Description: Crimson is covered in cascades of light before entering this form, much like evolving. In this form, his fur is pure white. His belly is pure white. His tail (which is on fire in this form) is pure white. The only accent of color on him are his eyes, which are golden yellow. He carries an intense aura that can be felt all around him and make it rather hard to breathe. He literally glows in white light around him, casting an almost godly look.

It is not entirely known as to how Crimson activates this form although it is believed to be triggered by emotional adrenaline. It is also unclear as to how much power he has in this form as well as how many abilities, but it is rumored that he can bring a Pokemon back to life from the dead, turning humans into Pokemon, reflecting attacks, emitting powerful beams of energy at opponents, and control all forms of energy with so much as a single touch of his finger. There has been no clear limit defined for this power and much of it still remains a mystery.




Equipment- The Power Bat. The Power Bat is an invention by Dr. Eckels, the Isle Defender's scientist and inventor. The Power Bat absorbs energy it collects and stores it. When the wielder uses it, it emits that energy back in the form of the type the wielder is. For example, a Fire-Type would emit the energy back through fire. An Electric-Type would emit that energy in the form of electricity. It isn't good for blocking large projectiles, though it is for small projectiles and a variety of close quarter combat moves.

Movesets
Crimson's moveset doesn't change largely as he changes from type to type. Rather his current moveset take on that attribute. If he learns a move specific to a type, then he adopts that move in exchange for one of his moves in that moveset, but no other moveset for his other types are affected. Below are his movesets for each type.

Fire
Description: Your typical Chimchar. Orange fur, blue eyes, and a flaming rear for a tail. His natural state and his most used. Used in Phase 1,2, or 3.

Close Combat (Physical)- A damage dealing Fighting-Type move. The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Flame Wheel (Physical)- A damage dealing Fire-Type move. The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.

Ember- A Fire-Type move. Ember does damage and has a 10% chance of burning the target.

Acrobatics- A Flying-Type move. Acrobatics deals damage and its power is doubled to 110 if the user has no held item. Acrobatics can hit non-adjacent opponents in Triple Battles. If the user is holding a Flying Gem, the item is consumed before this move checks whether the PokΓ©mon has an item or not; therefore, the power is still doubled.

Fire Punch- A damage dealing Fire-Type move. The target is punched with a fiery fist. It may also leave the target with a burn.

Taunt- A Dark-Type move. Taunt makes the afflicted PokΓ©mon unable to use status moves. The effect lasts three turns or until the subject is switched out. Unlike most status moves, Taunt will affect a target with a substitute. On the turn that Taunt is used, if the PokΓ©mon using Taunt goes before the target and the target selected a status move that turn, the target's move will fail.




Water
Description: Blue blubbery-like skin replace his fur with a cream colored belly, dark green eyes, and a tail that is actually a fin. Speed in water is increased. Used in Phase 1 or 2.

Close Combat- A damage dealing Fighting-Type move. The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Water Wheel- (Variant of Flame Wheel. Physical) A Water-Type move. The user cloaks itself in a tidal wave of water and charges at the target. It may also be used to move across water at a very fast pace.

Water Gun- A special Water-Type move. Inflicts damage on the opponent.

Acrobatics- A physical Flying-Type move. Acrobatics deals damage and its power is doubled to 110 if the user has no held item. Acrobatics can hit non-adjacent opponents in Triple Battles. If the user is holding a Flying Gem, the item is consumed before this move checks whether the PokΓ©mon has an item or not; therefore, the power is still doubled.

Liquidation- A physical Water-Type move. The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Aqua Tail- A physical Water-Type move. Inflicts damage on an opponent.




Electric
Description: Yellow fur with electric blue eyes. The tip of his head is black while his tail is very reminiscent of Pikachu's. Crimson is faster overall in this form. Used in Phase 1 or 2.

Close Combat- A damage dealing Fighting-Type move. The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Thunder Wheel- (Variant of Flame Wheel. Physical). An Electric-Type move. The user cloaks itself in electricity and charges at the target. It may also leave the target paralyzed.

Thunderbolt- An Special Electric-Type move. It inflicts damage and has a 10% chance of paralyzing the target.

Acrobatics- A Flying-Type move. Acrobatics deals damage and its power is doubled to 110 if the user has no held item. Acrobatics can hit non-adjacent opponents in Triple Battles. If the user is holding a Flying Gem, the item is consumed before this move checks whether the PokΓ©mon has an item or not; therefore, the power is still doubled.

Thunder Punch- A Physical Electric-Type move. The target is punched with an electrified fist. This may also leave the target with paralysis.

Shock Wave- An Special Electric-Type move. Shock Wave inflicts damage and is unaffected by modifications to the accuracy stat and evasion stat. It will not hit a PokΓ©mon during the semi-invulnerable turn of moves such as Dig, Fly, and Dive.




Ground
Description: His fur turns brown, making him look like a normal chimp in relation to animals. His eyes turn brown and his tail is round and small. His attack is increased, but his speed is lowered. Used in Phase 1 or 2.

Close Combat- A damage dealing Fighting-Type move. The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Rock Wheel- (Variant of Flame Wheel. Physical). The user cloaks itself in a massive boulder and charges at the target. It may also cause the target to flinch.

Earth Power- A Special Ground-Type move. The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Acrobatics- A Flying-Type move. Acrobatics deals damage and its power is doubled to 110 if the user has no held item. Acrobatics can hit non-adjacent opponents in Triple Battles. If the user is holding a Flying Gem, the item is consumed before this move checks whether the PokΓ©mon has an item or not; therefore, the power is still doubled.

Stone Fists- A Physical Ground-Type move. The user forms fists on their hands from the rock in the earth and uses them to punch the target. It lowers the user's speed by one stage, but raises their critical hit rate during the attack.

Dig- A Ground-Type move. The user burrows underground, then typically attacks on the second turn. It can also be used as an escape tactic.




Psychic
Description: Sleek lavender fur cover him with a white belly and purple, focused eyes. His tail is nonexistent in this form. He has been known to levitate and many consider this his most powerful form behind his Ultimate Form. Used in Phase 1 or 2.

Close Combat- A damage dealing Fighting-Type move. The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Spirit Wheel- (Variant of Flame Wheel. Physical) A Psychic-Type move. The user cloaks itself in a pulsing ball of ethereal energy and charges at the target. It may also leave the target confused.

Psybeam- A Special Psychic-Type move. Psybeam does damage and has a 10% chance of confusing the target.

Acrobatics- A Flying-Type move. Acrobatics deals damage and its power is doubled to 110 if the user has no held item. Acrobatics can hit non-adjacent opponents in Triple Battles. If the user is holding a Flying Gem, the item is consumed before this move checks whether the PokΓ©mon has an item or not; therefore, the power is still doubled.

Psycho Cut- A Physical Psychic-Type move. The user tears at the target with blades formed by psychic power. Critical hits land more easily

Telekinesis- A Psychic-Type move. The user is able to pick up objects from a distance. Picking up a Pokemon will render it unable to use fighting or ground-type moves. Picking up objects will allow the user to turn them into projectiles, the damage of which is dependent on where they hit and how much mass they carry.




Dark
Description: A form of shadows. Black fur with a charcoal belly and a long slender tail. Crimson's eyes are light grey when he is in docile mode and vibrant red when he is in aggressive mode. Ability to sneak around in this form is increased. The form Crimson holds back on the most. Used in Phase 1 or 2.

Close Combat- A damage dealing Fighting-Type move. The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Smoke Wheel- (Variant of Flame Wheel. Physical) A Dark-Type move. The user cloaks itself in a dark shadow ball and charges at the target. It also leaves a trail of smoke that spreads around the target, causing their accuracy to fall.

Flatter- A Dark-Type move. Flatter raises the target's Special Attack by one stage and then confuses it. Even if the target is already confused or protected by Safeguard, its Special Attack will still be raised.

Acrobatics- A Flying-Type move. Acrobatics deals damage and its power is doubled to 110 if the user has no held item. Acrobatics can hit non-adjacent opponents in Triple Battles. If the user is holding a Flying Gem, the item is consumed before this move checks whether the PokΓ©mon has an item or not; therefore, the power is still doubled.

Night Slash- A Physical Dark-Type move. The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark Pulse- A Special Dark-Type move. Dark Pulse inflicts damage and has a 20% chance of causing the target to flinch.

(Warning! Crimson in his Dark state is the only opportunity for him to turn from docile to aggressive. If his eyes are grey, then he is calm. If his eyes are bright red, then he is more aggressive. In the aggressive state, his attacks are more powerful as he doesn't hold anything back, but he loses his sense of compassion as well as himself.)




Grass
Description: Forest green fur with a light green underbelly. His eyes are still blue and his tail is a vine. He is most agile in this form and Crimson considers it the most versatile form to his disposal. Used in Phase 1 or 2.

Close Combat- A damage dealing Fighting-Type move. The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Razor Wheel- (Variant of Flame Wheel. Physical.) A Grass-Type move. The user cloaks itself in razor-sharp leaves from the plant life around it and charges at the target.

Vine Whip- A Grass-Type move. Vine Whip inflicts damage and has no secondary effect. It can be used to ensnare opponents by wrapping the vines around the target areas.

Acrobatics- A Flying-Type move. Acrobatics deals damage and its power is doubled to 110 if the user has no held item. Acrobatics can hit non-adjacent opponents in Triple Battles. If the user is holding a Flying Gem, the item is consumed before this move checks whether the PokΓ©mon has an item or not; therefore, the power is still doubled.

Leaf Blade- A Physical Grass-Type move. The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Energy Ball- A Special Grass-Type move. The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.




Ice

Arctic Blue fur with a snow white belly. His eyes become a crisp and cutting light blue while his tail is a small puffball, similar to that of a chimps. His slowest form to date, but also his mightiest in terms of power and status. Used in Phase 1 or 2.

Close Combat- A damage dealing Fighting-Type move. The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Ice Wheel (Variant of Flame Wheel. Physical.) An Ice-Type move. The user cloaks himself in a mass of snow and hurtles itself at the target. This may also freeze the target.

Ice Hammer- A Physical Ice-Type move. The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Acrobatics- A Flying-Type move. Acrobatics deals damage and its power is doubled to 110 if the user has no held item. Acrobatics can hit non-adjacent opponents in Triple Battles. If the user is holding a Flying Gem, the item is consumed before this move checks whether the PokΓ©mon has an item or not; therefore, the power is still doubled.

Ice Punch- A Physical Ice-Type move. The target is punched with an icy fist. This may also leave the target frozen.

Aurora Beam- A Special Ice-Type move. The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

History: Timeline of Events

Part I: The Past Before the Past


There isn't much data about his past...and in this instance, the phrase "isn't much" means hardly anything at all. No records of his existence as a human are available...especially on Ruula since that is not the planet he came from originally. The only one around that could possibly know would be Crimson. Unfortunately, he suffered from Amnesia and remembers nothing about his life before he became a Chimchar. The only clue regarding his past revealed to him was that a nefarious Dr. Benson could be responsible for his transformation. However, Crimson refutes this idea.

Part II: The Mohka Chronicles


Crimson woke up on the beach of Mohka, discovering he'd been transformed from a human to a Chimchar with no recollection of his past. He stumbled into the Isle Defender's trial, where he teamed up with and befriended a speedy and optimistic Turtwig named Tag and joined the ranks of the Isle Defenders under the name "Team Persistence". Along the way, they picked up a competitive, but loyal Piplup named Maya and started working their way through the ranks to become the best Isle Defenders team there was.

They faced much opposition from both the outside and in. They constantly butted heads with Team RedEye, the Primary Elite Team of the Isle Defenders consisting of a Greninja named Gova, a Houndoom named Pounce, and a Zoroark named Zane. They also fought against the island's biggest threat, a sinister group known as the Psychic Rebellion that had been causing massive amounts of trouble for the inhabitants of Mohka. All the while, they fought to debunk the rumors that all Psychic-Types were evil and tried to clear the names of many supposed wanted "criminals" they were targeting. However, no one listened at first.

Very soon after, Crimson discovered the whereabouts of one of the Psychic Rebellion's strongholds and pleaded the Isle Defenders Commanders to let him seek them out. They denied his request, but Crimson led his team there anyway. However, upon attempting an entry, they were caught. While Maya and Tag were captured and held for ransom, Officer Zam, an Alakazam, decided Crimson was capable of causing trouble and elected to kill him instead by flinging him over a cliff and into the ocean below. However, against all odds, Crimson ended up surviving the fall and went back to fight Officer Zam, defeating him in a head-to-head battle. Upon returning to Isle Defenders HQ, Crimson not only captured one of the more prominent members of the Psychic Rebellion but also proved his theories true, cleared the names of hundreds of innocent Psychic-Types, and earned a great notoriety within the guild itself.

The days flew past. Crimson continued to lead Team Persistence through tougher and more critical missions, now that he'd proven to the Isle Defenders he could handle the workload. One day, however, they were able to overhear a conversation between a few of the elite. It was then that they discovered the Psychic Rebellion had a mole within the Isle Defender's ranks and the organization's head had tasked all the "Elite" status Guild Teams to discover them. Meanwhile, Crimson was slowly becoming more and more distant, constantly found deep in thought by himself. Tag and Maya pursued him, asking what was wrong, but Crimson evaded their questions and wished to be left alone for a bit.

Then, one night, Tag awoke to the sound of Crimson sneaking off. He remained still until he was gone before waking up Maya and sneaking off after him. They followed Crimson to the beach, where they discovered him as a Water-Type launching Water Guns towards the ocean. Tag and Maya interrupted him, asking Crimson to explain himself. It was then revealed that Crimson had survived Officer Zam's toss by morphing into a Water-Type before his body could hit the water. This was when he discovered his power, but he didn't know why he had it or how he managed to earn it. He also explained his past, telling them that he was once human but had since changed into a Pokemon and had no recollection of what his human life was like. Tag and Maya vowed to help Crimson figure all this out and that they were on his side, no matter what. That night, Crimson made life long friends with Tag and Maya.

Their adventures continued. Crimson continued to lead his team with more enthusiasm than he'd ever given before, yet still they couldn't find the traitor among their ranks. Eventually, the Day of the Tide was upon them, a celebration of the longest day of the year on Mohka, which included a tournament for all guild teams to partake in in the illustrious Thunderdome. With a thrill for competition and a chance to prove their own mettle, Team Persistence elected to sign up and give it their best shot. Fortunately for them, their best shot was enough to take the team far in the tournament and before they knew it, they were in the semifinals.

Trouble came when their semifinal match against Team Justice. A decently placed jab against Crimson sent him flying, hitting the Thunder Stone that accented the center of the Thunderdome and gave it it's name. Despite being a fairly weak attack, the Chimchar was knocked out early, leaving Tag and Maya to take on the other members of Team Justice by themselves. Fortunately, with Tag's quick feet, Maya's quick thinking, and their combined determination and teamwork, they managed to outlast Team Justice and make their way to the final to face Team RedEye, the Primary Elite Team and the favorites to win. Still, there was much question about what had happened, how strong Crimson actually was if he was able to be knocked out so easily, and whether they wanted to go up against the ruthless golden boys of the Isle Defenders with how unlikely the match seemed to them. But despite all warnings, Crimson told them that he'd proceed.

And so the final match commenced, Team Persistence versus Team RedEye. The underdogs kept up with the favorites in the beginning, but were swiftly and suddenly outclassed when Crimson was Paralyzed and Tag and Maya were separated from each other. They were on the verge of losing when Zane the Zoroark and Pounce the Houndoom took it upon themselves to make their victory extra sweet by brutally beating the Turtwig and Piplup to a pulp in celebration and in glorious revenge for the constant fighting the two sides had done up to this point. In doing so, they made Crimson extremely mad, causing him to transform into an Electric-Type. However, among other things, he was noticeably stronger and was able to sweep the floor with Pounce the Houndoom and Gova the Greninja. And despite Zane's best tricks, Crimson was barely able to outlast him in the end, effectively winning the tournament for Team Persistence.

Throughout the fight, words were exchanged between Crimson and Zane and after waking up and piecing it together, the Chimchar learned that Zane was the mole they were looking for. He sought out one of the Elite Guild Members to warn them, but Zane got to him first. However, his attempt to eliminate Crimson came too late as a bystander stepped in and brought Zane down with a single strike. Crimson learned that it was Dr. Eckels who had intervened and had also pieced everything together. Zane was imprisoned, and Dr. Eckels decided to help Crimson figure out his oddities as a type-shifter.

After several weeks of research from the scientist's end, the only answer they could find was a supposed key for unlocking his powers, which were linked with the Elemental Stones in some way. Upon realizing this, Crimson decided that his next mission was to obtain a Leaf Stone to test this theory. Fortunately, Team Persistence's status as effective fighters and accomplished Guild Members had earned them the right to become Elite Guild Members, meaning they could take missions outside of the Isle and could travel throughout the rest of Mohka. He and the rest of Team Persistence took advantage of this, taking missions that would take them to forests, plains, and marshes where they were most likely to find a Leaf Stone.

On their journey, Crimson, Tag, and Maya ran into a dynamic duo named Pert and Meryl, a powerful Plusle-Minun team who were hard-working Guild Members from another region. The two clashed on jobs and ultimately competed with each other. As their short rivalry started turning in favor of Team Persistence, it was revealed that Pert and Meryl had been kicked out of their Guild for lack of effectiveness and were trying to prove themselves worthy to rejoin. Seeing their potential as fighters and as general good souls, Crimson invited them to join Team Persistence. Before they knew it, the team of three had expanded to five. They also came across the International Guild, a massive group of extremely strong group members that spanned across the whole world. Seeing Team Persistence's strength as a team, they invited the group to join their ranks. Despite the generous offer, Crimson declined and the rest of his team followed suit, electing to remain local. It wouldn't be long before they found a Leaf Stone through their adventuring and put the theory to the test. Sure enough, just like with the Water Stone, Crimson was knocked out and came to shortly after with the ability to morph into a Grass-Type. The theory had been proven and they could return to the land they called home.

But upon return to the Isle Defenders, they discovered a horrendous attack on a nearby city had been carried out in the name of the Psychic Rebellion. Through investigation and eyewitness accounts, it was revealed that several Pokemon were kidnapped and taken to an unknown location, splitting apart a lot of families and creating inner turmoil in the local region. What was more confusing, one local believed they may have seen Mewtwo at the scene, though this could not be confirmed by anyone else. Mewtwo carried a name of mystery in the community as the final challenger to defeat on the Mohka Trial, a rigorous journey for one Pokemon at a time to combat and defeat the five most skilled combatants in the land. Nothing else could be gleaned about the legendary as the only one who knew where he resided was the fourth challenger on the Mohka Trial. As such, he was rumored to be a good standing citizen who supported the community and partook in it's traditions. The eyewitness account was played off as standard Psychic-Type deception and the work for finding the lost Pokemon began.

Only Crimson continued to dwell in the possibility of what could've gone on at the site and decided to make a bold claim: to take on the Mohka Trial.

(To be continued...)

Part III: The Ruula Chronicles


After the downfall of the Psychic Rebellion, Crimson, Tag, and the other members of TeaM PerSisTenCe helped rebuild Bayside Town and brought the island of Mohka back to it's peaceful times. They still went on missions, explored new places, and continued to search for those that never renounced the ways of the Psychic Rebellion, specifically Sonya and Zane. Meanwhile, the Isle Defenders continued to work diligently, rebuilding the rest of Mohka's secretive Pokemon civilizations and maintaining the good times throughout.

One individual in particular worked harder than the rest. Now with more free time and new inventive ideas, the brilliant Dr. Eckels invented brand new Tech at a much higher rate. His work was no longer specifically for the Isle Defenders but for everyone who resided on the island. His inventions became less designed for combat and more designed for everyday use, making life easier for everyone. One project in particular had him working more feverishly than he had ever before. When he was asked about it by Crimson and Sarik, he told them it was a secret...one he wished to unveil to everyone.

Months would pass and the good times kept rolling. Eventually, the events of the final battle and what had happened there were nothing more than amazing stories the older generation told the younger. TeaM PerSisTenCe became an infamous name to all who heard it. Crimson's name in particular was a legendary one. The five teammates were recognizable wherever they went and cheers often accompanied them wherever they traveled to. Despite this, they never let their fame get to them. They stayed humble...they stayed focused.

And then one day, Dr. Eckels approached TeaM PerSisTenCe, saying that his major project was now complete. He asked them if they would be his first test subjects to explore a new place...one untouched by any Pokemon Exploration Team in the world. He also warned them that wherever they ended up, they would have to stay for a few months until Dr. Eckels found a way to bring them back. Despite this, Crimson accepted the offer without hesitation, the rest of his team following suit.

The next day, on the anniversary of the conception of the Isle Defenders, Dr. Eckels gathered a large crowd in the square for the main event. He proclaimed that a new world had yet to be discovered...a new realm of possibilities waiting to be explored. With that he revealed his latest and greatest invention, the Dimension Hopper. With it, any life form that stepped through it transported to a completely different world. He also proclaimed TeaM PerSisTenCe as the team who would get to go through first and explore this brand new land. Many goodbyes passed through the crowd to the five teammates, each packed with as much gear as they figured necessary for a long excursion through unknown territory. With a calm wave towards the cheering crowd, Crimson, Tag, Sarik, Pert, and Meryl went through the Dimension Hopper and into the world beyond. This was the beginning of their adventures within the Multiverse...

Timeline of Events


-Landed in Twisted Path
-Fought against the Necromancer's creation with other "special" humans.
-Warped to Ruula, specifically the Pokemon Trainer Academy, or Oak Island.
-Found Team RedEye (Pounce and Gova) and Team Justice (Dobro and Domingo)
-Returned a stolen Pokemon when Domingo was controlled by a dark energy.
-Ran into Radegast, Emiko Touko, and Cinder at the PTA.
-Fought and defeated one of the Sunrise Clan's members.
-Defeated Zane, Sonya, and the Psychic Rebellion for the first time with the help of the Sunrise Clan, Radegast's crew, and Touko.
-Established the Crimson Guild with the help of the Sunrise Clan and took the reins as it's director.
-Fought and defeated a warped Rayquaza using his Ultimate Form.
-Found and defeated a Psychic Rebellion stronghold with the aid of Winter Sakkio, Champion of the Kanto and Johto Region.
-Defended Ruula from an Ork Invasion by defeating the Ork Commander.
-Was approached by Radegast and began training him.

So begins...

Crimson the Chimchar's Story

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Character Portrait: Crimson the Chimchar Character Portrait: Melaine Diancie Character Portrait: Aerys Leurent
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Crimson kept his gaze on Melaine while she read the card, but his attention was fully on the crowd around him. There weren't many voices and they were quiet, but there was enough in the tone to tell him that they didn't really approve of his statement towards them. He kept his stoic, focused expression, daring not to let them see what he thought. That was made easier when their queen silenced them and allowed for him to continue.

"Very well," Crimson bowed his head, the polite smile showing on his face as he stepped forward.

"As I mentioned earlier, one of the Crimson Guild's missions is to defend the planet from those who wish to do it harm. And that is why I am here today. Melaine, I am willing to believe that Superior Automated Machines stands as the biggest threat to your Empire."

He let the provocative thought sink in before continuing, "From what I know and understand, they had a large hand in making you as powerful as you are today. And through you, the doctor attempted to seize control of the UPL. Now, this is merely a hunch. I wasn't there. But I know you were instrumental to him. And I know how things played out. Dr. Nendal...he turned on you, didn't he? Promising you the power you desired and then planned on placing you back on the shelf, like you were nothing to him. Like that promise he made was worthless in value. And so you only did what was right and proved your worth in the position you now hold. By silencing him. And if that were all to it, I wouldn't be here right now."

"But unfortunately, that's not where his story ends. Just a couple days ago, I ran into him in Nimbasa City. He was talking to one of his subordinates and I happened to overhear him. How he had cloned himself and how he merely wished to observe your rule. To see what you'd do and how you'd do it. Which sounds like he didn't plan on intervening, right? There's one problem, though."

He slightly shuddered a little, like the thought sickened him, "Immediately afterward, he was killed. By the Nimbasa City Gym Leader. Quite mercilessly, I might add. And he did mention that he was the only clone of his kind. Which now leaves the slot of Director of Superior Automated Machines vacant. And likely to be taken by someone else. Someone who isn't Dr. Nendal. Someone who will have all access to Dr. Nendal's research...to include every detail about your abilities..."

His eyes locked on Melaine's, a grave tone in his voice, "Whoever steps into Dr. Nendal's own seat may take the opportunity to strike at you when you're not looking and end your reign. They might take that research, find and develop a weakness, and then use it on you. And of course you know that they are more than capable of doing that. They may be the only ones that can right now. They may be the only loose end left. But you can stop them."

"You with your might, your powers, your followers that you've accumulated...you have more than enough capability of destroying their laboratories. And of course we would aid you. Our problem is that we are trying to keep our identity as a wilding organization secret from the general public, so we can't set up a massive scale take down of SAM without revealing ourselves to the masses. But under the guise that this is an act of your will...I wouldn't see a problem with rallying our forces."

He gestured to the Diancie, "So...what say you? If you have any questions, I am more than willing to answer them. But my only question to you is this: Are you willing to help us destroy SAM once and for all?"

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Character Portrait: Crimson the Chimchar Character Portrait: Melaine Diancie Character Portrait: Aerys Leurent
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At Crimson's question, following his lengthy argument, there was more talk in the seats flanking the throne.

A portly and stiff-looking man, who seemed rather pompous, stood up. His voice was deep and smooth, if very arrogant, and his noble court uniform jacket-and-pants combo was both militaristic and impeccable.
Now, I say! I do daresay! The doctor is dead? By way of the Gym Leader for that sorry excuse for a Unovan city; Elesa? You'll excuse my skepticism, for it is quite healthy, much like me. It's quite clear to me that the doctor wouldn't be slain in such a fashion, especially after seeing one of his other selves perish! His ability to plan for the future was quite unrivaled.


A woman spoke up at this. The lady wore a custom female version of the noble court uniform; a long, flowing dress and a blouse with a deep, plunging v-cut. Adjusting her wide-brimmed hat as she moved long locks out of her face, she raised a gloved hand at her side, dismissively.
Duke Marvite. We all love hearing about how healthy you are but given the stature and standing of this little Chimp Pokemon, I think it's unwise to simply dismiss his claims. Even if he is a commoner and a foreigner, he clearly seems to have quite the knowledge base. The doctor also did business with him, as he had one of the business cards.


A third voice arose. This time, it came from a small bipedal Pokemon with a pale yellow body, black gloves, and black dressy shoes. It was standing on one of the seats, whipping around the jaw emerging from the back of its head. The Deceiver Pokemon's voice was feminine and cute like its owner, but tough-talking through and through. Her uniform was sized for her, a noble court uniform jacket alone.
Alala like what she hear here. Think both Duke Marmite and Countess Nutella should stop talking and think smart. Duke and Countess think not strategic enough! Foreign Crimson Sir speak good plan to keep Empire safe. Extra allies too!


That's Countess Mubella to you, Marquis Aurelia-Kucheat. Watch your tongues!


Oh, Countess, are you offended by such a slight quip? Might I remind you of your place in this pecking order? You really should just relent and go along with what your superiors decide. After all, everyone knows a Duke, such as myself, Duke Marvite, outranks all the other Conseil members who are not also Dukes.


More bickering ensued among the many until another prominent female voice jumped in, this one belonging to a Lissome Pokemon. The extremely tall and thin, anthropomorphic, feminine cockroach of a white hue stood and gave a motion of exaggerated exasperation. Her noble court jacket bore less of a v-cut, and her dress had an extra slit down one side, but both otherwise matched the Countess' attire. These pieces were extremely thin and fitted to match the cockroach's build.
Speaking for House Pheroache, this would not be an issue if we were not already pushing at the shores of the other regions, no? But since we are, you need to stop fighting and make a decision, okay? The Crown-Princess will then decide on the final course of action after deliberations, right?


A young man spoke. He seemed extremely young and cocky, like a twenty-something who was rich, arrogant, and way too full of himself. His voice was fitting of a cocky and adventurous pretty boy, and his noble court uniform ensemble was designed with a bit more flair.
Heh! Of course, Duchess Pheroache, she will, since she's only the greatest ruler we've seen in a long time, and one far better than that absent and useless child that leads the UPL. Of course, as THE Duke Cvnogeni, my merits are a big help for us, no doubt, and if we can secure a deal with this Chimp here, then we may actually be in business. Of course, I say this as SOMEONE needs to help the rest of you pick up your slack, after all.


After more bickering among the forty, Melaine silenced them all.
Enough! I have heard all your words! I have heard Sir Crimson! My response to all this is as follows:

I will refuse your offer, Sir Crimson; not out of any ill will toward you insomuch as an alliance of that nature for that goal conflicts with what my current position is. As I lay siege to the shores of the United Pokemon League, I would not wish unnecessary ill upon an organization responsible for my rise to power no matter their perceived, if unfounded, threat to my reign. If anything, my origins from among them, with the addition of a skillful group of infiltrating individuals, give me an upper-hand over anything they may plot. O~hoho-hoho~!

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Character Portrait: Crimson the Chimchar Character Portrait: Melaine Diancie Character Portrait: Aerys Leurent
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One by one, Crimson's gaze passed between speakers, examining each one closely and what they thought of him and his proposition. He was surprised to find that most of her Conseil were actually in his favor. Apart from a few outcries of disbelief, they had registered and understood where he was coming from and were willing to make a deal. But as they spoke, he also knew that their opinions really didn't matter. They were no more than advisors, playing into the ear of Melaine and trying to brown nose to her company, each flaunting their titles and houses around like they were the weapons to be held in combat. As they bickered back and forth, his attention was solely on Melaine, analyzing her perceptions and what she made of the proposition. No one else mattered but her. She was the one he needed to convince.

He felt his stomach sink slightly as she announced her verdict. The refusal did come with an interesting rationale and did tip him off on a couple of important details. For one, she never forgot where she came from and she never disrespected Dr. Nendal and what he had done to her, even though he had ultimately betrayed her. For another, she had some hidden spies in the midst of SAM, which would prove very helpful to perhaps how large her network of information could reach. But perhaps the most important part was the verbage of which she spoke of her plans against the UPL. As I lay siege to the shores...

Maybe it was flowery language. Maybe it wasn't. But it was a helpful clue, nonetheless.

"I see..." Crimson's voice sounded a little softer, a little more deflated, "I must say I am disappointed to hear your refusal, despite your intentions. But, as you seem confident in your people and your plan going forward, I do understand why you must do so. Bear in mind, however, that I may still try to dismantle SAM using my own resources. And this offer will always stand, so long as SAM does."

He bowed his head, "With that being said, I have nothing further to discuss here. I must be heading off now, as I am a rather busy little Chimp. Melaine, do you have anything else for me?"

He waited for her acknowledgement. Turning to leave too quickly might be too dangerous and he didn't want to mess up their meeting with a simple act of carelessness.

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Character Portrait: Crimson the Chimchar Character Portrait: Melaine Diancie Character Portrait: Aerys Leurent
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Nothing outstanding. That being said, please, do not hesitate to take what I had prepared for you and your guild in kind.


With a single clap, Melaine spread her arms high.

Belinda! Please ensure Sir Crimson is given his full gift, prepared for his guild!


At this, a lady in maid attire stepped forward and bowed before turning to face Crimson. She walked up to the Chimp with a solid poise before she kneeled down to look him in the eyes. Extending her hands forward, she held out a Treasure Box made out of the same shadowy crystalline material that comprised much of Melaine's creations. It was a typical Treasure Box, roughly the size of a jewelry box, and radiated a shadowy aura if he could detect such.

Please accept this Shadow Box, and share its contents with your Guild members. Upon opening it, it will reveal its contents in full. It is a specially prepared gift of the Crown-Princess' design and offered in goodwill as a token of respect and admiration of your visit.


Following this display, Belinda would stand again and return to her original position as part of the line of other Serviteur. Melaine then ordered the same Solrock from before to escort Crimson out of the castle much as he came in. A Braixen opened a portal to Snowbelle City for him to use, which the Solrock waited beside patiently.

Farewell, Sir Crimson! Do take care of your guild and its allies! Confllict will soon visit your territory, and this planet's fate will rest upon its outcome! Do not disappoint me!

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Character Portrait: Crimson the Chimchar Character Portrait: Melaine Diancie Character Portrait: Aerys Leurent
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Crimson was still ever so cautious when Melaine mentioned a gift for him and his guild to receive. He was on guard when she clapped, standing stock still, no fear in his eyes, but rather a great focus in anticipation of the next move. But it was as she had said, a true gift in the shape of a Treasure Box that one of her Serviteur was presenting to him. He stepped forward and received the box, feeling the smooth, glassy texture across his fingers. He held it tight, so that it wouldn't slip from his grasp. He found that he had positioned his hand over the lid, as if ensuring that nothing could come out. He nodded in appreciation all the same.

And then the orders were issues. The Braixen portal system was in use, revealing a one way gate to Snowbelle City. The Solrock would accompany him to the portal and then nothing further. Taking that mental note, he turned and faced Melaine one last time, letting her see him off. There was no polite smile in response. In it's place was a grin, fully defined. Iconic in nature and unlike anything they had witnessed before. His eyes looked brighter, more vibrant, as if the idea of such a challenge excited him. He had stood confidently before, but now that confidence seemed to magnify, rebounding across the room. There was the Shadow Energy, ever present in aura and ever corrupting, but it was like there was a small push against it. It was subtle, but there was a hint of something extra in that stare. A promise, perhaps?

"I wouldn't expect anything less than my best," he said.

And with that, he walked from the center of the room, back towards the portal, and through it.





The setting changes from New Eve Island to Pokemon Village

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On the outskirts of Snowbelle City, far away from the main attractions, a portal was opened and a small orange Chimp-like creature stepped through it. There was snow everywhere, contrasting against the lit flame on it's rear end. It was carrying a decent sized purple Treasure Box made out of a crystalline substance, an odd sight to see. The Chimchar's ears flickered at the sudden change in temperature as his blue eyes darted around, searching for any sign of humans or Pokemon that could be watching him. There was no one around.

Good...Crimson thought as he turned and walked into the forest. Naturally, this forest, dubbed the Winding Woods, was a good hiding spot for Pokemon because of it's twisty and winding trees. Most humans got lost through here and only the ones with a pure heart could navigate through it. Or so the rumors said. Of course he knew about the Psychic tricks that were played here and how it deterred the humans from finding the Pokemon Village within.

Already Crimson was strategizing how useful it would be in this situation. From what he could gather, Melaine knew about his organization and where they were roughly situated. It was no coincidence that she had dropped him off outside of the Pokemon Village. Still, he had to take the risk of playing it out like Melaine's goons didn't know where their Headquarters was. Worst case scenario, they'd have a lot more trouble finding the HQ than they'd think.

But all of this was in the back of his mind, as it was the contents of this chest that stood at the forefront. After a distance of travelling, he stopped and nestled himself behind a tree. He looked around once more, making sure he wasn't followed or being watched, before setting the chest down. He sighed with a smooth exhale, closing hid eyes, preparing himself physically and mentally. He wouldn't be surprised of there was some kind of trick associated with opening the box. He knew this Shadow-Type was more like an infection or possession than it was a willing choice to adopt. If this was a conversion attempt, he would be the only one possibly affected. And since he likely held the best chance of not being converted, given his possible immunity.

Still, that didn't stop him from sucking in his breath as he opened the box and peered at the contents within.

Nothing exploded out towards his face, so that was a start. But he took quick notice of the items inside and inspected each one, ensuring they weren't booby trapped. He started with the unique items, a large brown hat with a long, flimsy bill that circled it and an emblem stitched to the front...that of a red flame. He didn't know what it was other than that it was likely gifted to him, so he set it aside. The next item was a smooth sphere, dark purple in color and the same texture as the container it was in. This item concerned him more than the cap did, so he set it down carefully. There was a tray full of colorful cubes, pastries, and heart-shaped beans, all of which he didn't recognize. And finally, there were several small boxes that looked identical to one another. When he opened one, he spotted a meal inside, ready to be eaten. The meal had a main dish, a side dish, and a dessert. And it was safe to say that all boxes were going to be of similar ilk. His anxiousness within started to ebb as he set the items back in the box and closed the lid.

He already knew that he wasn't going to start handing stuff out just yet. His sense for danger was strong, but he could be deceived easily. He already knew what Shadow infected people and Pokemon looked like, but he couldn't detect the power. For all he knew, this stuff could be radiated with the substance who looked to wear the hat or eat some of the food. He was going to get this checked out first.

But before that, he had to catch up with the Guild and everything that was happening around the region. And he had to make sure Radegast got back safe and sound.

With intensity, he turned and started gunning his way towards the direction he knew the Crimson Guild HQ was in.

The setting changes from Pokemon Village to Nimbasa City

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Character Portrait: Elesa the Nimbasa City Gym Leader Character Portrait: Crimson the Chimchar Character Portrait: Skyball the Emolga Character Portrait: Ilene Evans Character Portrait: Dim the Dusknoir Character Portrait: Lumi the Pachirisu
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The setting changes from Nimbasa City to Pokemon Village

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Character Portrait: Crimson the Chimchar Character Portrait: Rubira
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It would be about fifteen minutes before the Chimchar found himself on the outskirts of the hidden Pokemon Village. The entire journey, he was on high alert, making sure he wasn't followed or watched by anyone. He had a heightened awareness set around him at all times and he was relying on that. But it was also a particular decision in his mind to scan the area around him, making sure this time that nothing looked out of place. After all, she knew where the Crimson Guild was...at least the general area. That meant she either had people on the inside or on the outside looking in. She was constantly observing.

Even with all this, he was fairly certain she didn't see him as a threat. This meant she would take her time dealing with the Guild, if it came down to that. He preferred it that way.

As he found the road and walked into town, Crimson clutched the crystal box tighter, doing his best to make sure the Pokemon around him didn't get too close. He didn't know the residual effects of the box nor it's contents, so he wasn't going to take any chances. What Pokemon that were around either gave him a glance or walked by, though a couple recognized him as the Crimson Guild leader and waved. He waved back quickly before continuing towards his destination.

It was still strange see the community he'd helped cultivate so...empty...at least for now. That was by his design, since they were being told to hide until the threat of Melaine no longer loomed. Some of the shops remained open, out of either continuity of business or out of genuine aid to the Crimson Guild Members. And one of these shops was going to be helpful to him.

If it was open...

Fortunately, Crimson saw the light on at the Haru Training Dojo and knew who would be the first one to greet him when he walked in. Standing behind the counter was a frugal-looking Medicham, balancing on one foot like she was apt to do. An Expert Belt was tied to her forehead and her eyes were closed, like she was meditating. He could feel the power radiating from her body, a bright and potent aura, resonating with power. He sighed in reprieve at the familiar aura and took a deep breath in.

Of course she would notice this and her eyes blinked open to see the Chimchar in front of him.

"Ooo! Crimson!" she greeted in a sweet tone, "You're back! Your members were beginning to worry about you."

"Yeah," Crimson curled his lip at the thought, "I should've told them something before I disappeared for a couple days. Is Haru in the back?"

"Mmmhmmmmm," the Medicham nodded, "But he's teaching a class at the moment. He should be free in a little while."

"Oh that's okay. I just need a quick favor from him when he gets the chance," he set the box down on the counter, "I need to know if he can detect any kind of aura from the contents within."

"Oh, like the Shadow Aura?" she inquired.

"Exactly like the Shadow Aura," he smiled as she understood, "And with that being said, you be careful with what's inside. Tell Haru I said so too."

"I shall set it over here for him," the Medicham took the box and placed it beneath the counter, "Where'd you find this, by the way?"

"It was a gift," he answered earnestly, "From Melaine herself."

"Hmm?" her ears flickered in response to that news, "You spoke with Melaine?"

"Yep," he nodded, "Which is why I can't trust the contents of that box until they've been checked. And no one else can touch them either."

She nodded, a more serious tone in her stare, "I'll...keep it safe, then."

"Thanks, Lira."

Crimson turned to go, but she stopped him with her words, "What was she like?"

He paused for a moment, sighing as he recalled being in her chamber, "Oppressive. Cold. Decisive. And very strong."

"Can we beat her?" Lira asked, "Honestly?"

The Chimchar turned back, a casual smile on his face, "Yep. We sure can."

...


As he stepped out from the building and started making his way back to the Guild HQ, he was met halfway by a strange sight. Of course, word would travel fast that Crimson had arrived, even when there weren't that many people in town. Still, he wasn't expecting Rubira to rush down the road towards him, galloping at Rapidash pace. And certainly not alone. He blinked in surprise as he realized that neither Skyball nor Lumi were by her side.

Uh-Oh...

"What happened?" he already knew to ask the question as she skidded to a halt within earshot. He immediately hopped onto her back.

"Skyball's been corrupted," she told him as she took off at dizzying pace, racing towards the Crimson Guild HQ.