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Cr'Ysiander, Jett

Peacekeeper of Terrenus.

0 · 517 views · located in Gambit's Passage

a character in “The Multiverse”, as played by Infinity

Description

Image
King of Beasts.


[BOX]General Information[/BOX]
[INDENT]Full Birth Name: Cr'Ysiander, Jett.
Alias[es]: King of Beasts, the -- Beast King, the.
Gender: Male.
Occupation: PeaceKeeper. [ 07: Ashville. ]
Marital Status: Single.
Main Plane of Residence: Material Plane.
Hometown: Great Pine Barrens.
Visual Classification: Gaian Warrior.

Familiar
[INDENT]Name: Ereon.
Alias[es]: Winter Howler.
Gender: Male.
Occupation: Wild Hunt Hound Familiar.
Main Plane of Residence: Material.
Visual Classification: Fey Hunt Hound.[/INDENT][/INDENT]

[BOX]Physical Information[/BOX]
Jett

[INDENT]Age: Two hundred and ninety four years.
Race: Eladrin.
Height: Six feet, two inches.
Weight: One hundred and seventy pounds.
Hair Color: Black or blue, depending on his current disposition; loose.
Eye Color: Gray.
Skin Texture: Fair; pale blue sheen.
Blood Type: A+.[/INDENT]

Ereon

[INDENT]Age: Eighty seven years.
Race: Wild Hunt Hound.
Height: Standing - - 6 feet. | All Fours - - 3 feet.
Weight: One hundred and twenty pounds.
Eye Color: Yellow.
Skin Texture: Fur, polar white in color.
History: Ereon was summoned to Jett nearly a century ago, and they have been at one another's side since that very day. It would be highly regrettable to harm one while the other was nearby.[/INDENT]

[BOX]Physical Ascension[/BOX]
[INDENT]Strength: [ Ascended | Ordinary ].
Physical Resistance: [ Ascended | Ordinary ].
Specific Physical Resistance:
  • Cold - Resistant.
  • Fire - Resistant.
  • Electricity - Immune.
  • Petrification - Immune.
Preternatural Perception:
  • Dark-vision.
  • Tongues.
  • Sense Magic.
  • Familiar Link.
[/INDENT]

[BOX]The Militant[/BOX]
[INDENT]Main Class: Grand Summoner.
Sub Class[es]:
  • Alchemist.
  • Warrior Scholar.
Weapon of Choice: Arachaye.
Armor of Choice: Peace Keeper Armor. [ MK. - - 07. ]
Main Discipline: Conjuration.
Sub Disciplines:
  • Transmutation.
  • Elemental Infusion.
[/INDENT]

[BOX]Equipment[/BOX]
[INDENT]Weapon: Arachaye.
Type: Short sword.
Length: 24".
Status: Belt; left side.
History: Arachaye's composition is of an ancient wyrm's fang tempered with forbidden fey magicks. The great wyrm was menacing an arboreal village, which in retaliation amassed their finest warriors and mages to foil the dastardly dragon. Jett's father was among the few that survived after the threat was vanquished. Arachaye was a trophy of this conquest, and was handed down to Jett upon his awakening.
Composition: Preternatural Draconicium.
Enchantment Properties:
  • Flames of the Tyrant: Upon striking, Arachaye ignites the immediate vicinity of its target in caustic flame. This flame razes flesh, chars bone, and even pierces the barriers of spectral and ethereal, unless extinguished - though this in itself cannot be done by anything but magical means.

  • Overlord's Unforgiving Stare: The gem placed in the hilt of Arachaye was a customization by none other than Jett himself. As a precaution to his special taste for magicks, this gem bestows him with the ability to control any creature(s) he summons exponentially. Despite its scornful name, it is really quite the benevolent enchantment, as Jett respects each beast for its purpose in the world.

Armor: PeaceKeeper Armor. [ MK. - - 07. ]
Type: Legion.
Weight: Ten ounces to seven hundred pounds.
Status: Active.
History: This armor was given to Jett by the Terrenian military whence he entered the ranks of PeaceKeeper. However, as every other PeaceKeeper, it has been modified by its user to best serve him in his endeavors.
Composition: Various Terrenian metals and elements.
Status: Pristine.
Enchantment Properties and Unique Features:
  • Cybernetic Interface (Esidor): Legion has a prototype system that sends and receives electrical impulses to determined points on Jett's body. This not only directly connects the machine to the man, but allows the man to comfortably utilize his PK armor as if it were another skin - a skin that greatly enhances its wearer. This matrix of electrodes (which don't harm Jett due to his racial innate) connecting the armor's operating system to his nervous system significantly improves response time, reflexes, and in an unexpected turn of events, grants the armor the ability to heal Jett, and Jett the ability to repair the armor through his own biological functions.

  • Molecular Displacement Module: A remarkable device that causes the armor to fluctuate its material's atomic bonds, proportionately transferring its mass to a demiplane. The rate this is done can be adjusted, utterly negating spell failure from wearing medium armor. It also allows for great variances in speed, being that Jett is contained within the armor, simple momentum can provide feats of relative celerity. This also allows him to become light as a feather, or as heavy as a boulder, while maintaining incredible resiliency and pliability.

  • Synthetic Lung Apparatus: Jett is a scientist, a biologist, and a cataloger. His pursuit for classifying, observing and even discovering new species puts him in all sorts of locales; not all too uncommon the trenches of the deep sea and the vacuum of space. By means of an artificial gland connected by a complex neuro and muscular matrix (Esidor), Jett and his armor can create an oxygenated per fluorocarbon emulsion which fill his lungs and equalizes the pressure. He is therefore able to breathe fluid and avoid decompression and nitrogen narcosis. Currently, this has a very limited capability in a vacuum, allowing for moderate time to escape, or to find other means of breathing.

  • Nieandu Codex: Absolutely unique to Legion is the Nieandu Codex Algorithm. Hard-wired into the armor's sensory systems, this program catalog's and documents biological taxonomy of any organism it comes in contact with. Included in this is a DNA sequencer/recorder, that with a tissue sample gives an even more in depth dossier of that particular species.

  • Motion Mapping Simulator: The operating system, in conjunction with the visual acuity of the Nieandu Codex, provides motion mapping of various styles of combat which can be relayed seamlessly to Jett's muscle memory.

  • Elemental Harmonizing System: This unique addition to Legion is the key to Jett's Elemental Knight evolution. In all actuality, the EHS is a series of enchantments that make Legion more susceptible to the unnatural changes it undergoes when the Titans have been invoked, and more effective at equally distributing and handling the massive energy (usually in the form of raw mana) intake. As he has learned in the past, trying to bring forth one of these mighty beasts without Legion, or in a situation where the EHS has somehow been hindered, can be extremely dangerous for Jett. It has been highly recommended he never try it.

  • Facial Recognition System (FRS): The newest addition to Legion, this system is linked with the Terrenus denizen database. It is capable of scanning one's facial features a relaying all relevant known information Terrenus has on said individual, projecting the information in a three-dimensional hologram or directly uploading the it via neural-link with the suit.

  • Characteristic Design: Legion is constructed to resemble archaic and ornate guard.
[/INDENT]

[BOX]Accessories[/BOX]
[INDENT]Item: Ring.
Type: Dimensional Anchor.
Status: Worn on right ring finger.
Composition: Unknown.
Enchantment Properties: This ring is there solely to anchor its wearer; attempts at moving Jett via extradimensional travel are useless.[/INDENT]


[BOX]Arcanum & Proficiencies[/BOX]
[INDENT][SIZE="1"]Note: This section will list a variety of elemental and energetic capabilities, and the standard approach this character takes towards making the ability happen. It’ll either be by Psionic means, by Magical means, by both, or something else altogether – this will be marked by the underlined method. If the whole capability is inaccessible by the character, then the whole slot will be left without underline.[/SIZE]

  • Abjuration: C.
  • Conjuration: S.
  • Divination: D.
  • Enchantment: F.
  • Evocation: C.
  • Illusion: F.
  • Necromancy: F.
  • Transmutation: A.


  • Air [ Psionic – Magical – Other ]: D. [ A ]
  • Fire ( Heat ) [ Psionic – Magical – Other ]: D. [ A ]
  • Water [ Psionic – Magical – Other ]: D. [ A ]
  • Earth [ Psionic – Magical – Other ]: D. [ A ]
  • Electricity [ Psionic – Magical – Other ]: D.
  • Shadow [ Psionic – Magical – Other ]: F.
  • Natural Light: [ Psionic – Magical – Other ]: F.
  • Holy Light: [ Psionic – Magical – Other ]: F.
  • Kinetic Energy: [ Psionic – Magical – Other ]: C.
  • Mana ( Chi, ki, chakra, etc ) [ Psionic – Magical – Other ]: B.
  • Time[space]: [ Psionic – Magical – Other ]: C.
  • Cosmic [ Psionic – Magical – Other ]: F.
  • Planar [ Psionic – Magical – Other ]: E.

  • Archery: D.
  • Daggers: B.
  • Maces: F.
  • Firearms: C.
  • Polearms: F.
  • Swords: A.
  • Unarmed: A.
  • Projectiles: D.
  • Whips: B.
  • Shields: F.
  • Hammers: F.
  • Axes: F.
[/INDENT]

[BOX]Evolution[/BOX]
[INDENT]Elemental Knight: As a Grand Summoner, Jett literally has hundreds of thousands of creatures he can call to do his bidding. During his training, he came across several great individuals dwelling within Terrenus that were immune to the control of his great weapon. However, they were impressed with his ability to actually draw them from their slumber and formed a pact with him; while they would not be mere instruments for his will, they would lend him their incredible power when he was in need.

The mystical bond between Jett and these creatures, specifically, was too much for his body and mind to control when summoned. Instead, he found it much easier to harmonize the unison by using the Legion armor as a medium to stabilize the chaotic energy. This left a lasting, dramatic impression on the unit. Depending on which of the Titans Jett seeks to summon [ Earth, Water, Fire or Wind ], Legion will take on several direct aspects of the beast itself.

Over the years, Jett has made several modifications to the Legion suit in attempts to make the energy transition smoother, and more beneficially effective to Jett himself. He calls this plateau of power the "Elemental Knight," as his ability to manipulate the element respective to the Titan he has summoned is dramatically increased. It should be noted that when empowered by any of his Aspect evolutions, Jett's gains incredible resistance to all elements while retaining immunity to the element respective to that of his ascendancy. Furthermore, Jett is only capable of accessing one stage of evolution at a time, and not immediately after one has been used.

  • Earthen Aspect: This status is achieved by invoking the might of the Mug'nol, Titan of Earth. Jett's armor begins to crust over, becoming thick and jagged and callous like the mountains. In this state, his physical strength is by far his greatest power. The Peace Keeper has literally become a juggernaut, impervious to all forms of physical harm and incredibly resistance to magical based damage. Furthermore, the Earth Aspect has demonstrated unnatural durability and stamina, allowing Jett to continue combat for hours, maybe even days. Second to his peerless strength is Jett's superb handling of the Earthen element ( Natural and Magical ), which also gives him access to the unique control of sand and diamonds.

  • Water Aspect: When invoking the majestic Le'une, Titan of the Sea, Jett takes on the Water Aspect evolution. While in this form his speed and agility ascend to inhuman levels. He can also conjure large masses of water at will to be used for a variety of purposes, including offensive and defensive techniques. Likewise, he is also capable of manipulating both small and massive bodies of natural water in a vast amount of ways (For example, turning a pond into a great lake, and vice versa). Furthermore, this evolution gives him access to the sub-element Ice.

  • Fire Aspect: Herald of the Destroyer, Sageras, Titan of Fire, this evolution grants Jett untold power. By far the most destructive of all the elements, mere thoughts breed maelstroms of flame capable of erasing forests from the face of the planet and glassing entire deserts in seconds. One could say that when in this evolution Jett has become more of a beast than man, as Legion distorts and disfigures itself to mimic the figure of a great dragon entity. His hands are transformed into claws capable of shredding through the most durable of steel, and legs transform into pillars of might holding the hulk of a monstrosity upward; two wings fold neatly against his back, but due to his weight he is incapable of sustained flight. Magma pours from the crevices between thick, iron slabs of armor and flames burst from his eyes and maw. While in this form, Jett is a master of all fire (Natural, Magical, etc.), and can also manipulate the sub-element magma/lava.

  • Wind Aspect: Master of the sky, the Wind Aspect evolution is most known for granting Jett unlimited flight. While he does rely more on trickery when using this aspect, the Wind Aspect does grant him the unique ability to influence the weather. Magical hurricanes and storms are the children of this aspect, but he is also capable of manipulating the natural occurrences of these phenomena as well. Likewise, he can disperse storms and the like with but a thought. The Wind Aspect also gives Jett control over its sub-element, Lightning, which he can combine with several unique abilities for devastating results. Unfortunately, no physical attributes are amplified by this evolution.
[/INDENT]


[SPOILER]Incapable: F.
Picked up: D.
Practiced: C.
Competent: B.
Mastered: A.
Specialized: E.
Surreal: S.[/SPOILER]

So begins...

Cr'Ysiander, Jett's Story

Characters Present

Character Portrait: Cuspid Character Portrait: Cr'Ysiander, Jett Character Portrait: Sebastian Kuga Character Portrait: Yonuuros, aka Executor Character Portrait: Aralorn Character Portrait: The Great Saiyaman
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Character Portrait: Cuspid Cuspid says,
 “ Hey, where did you...? What's... What's back over here? ”

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