Vampires are undead immortals, originally Humans that have been converted by a maker. One of their primary characteristics is the need to drink blood in order to survive and grow stronger.
Due to the sudden creation of synthetic blood in Japan, Vampires have revealed themselves to the global population as no longer a threat to Human society, a subject of intense debate and controversy. Because they can drink the manufactured blood as opposed to the natural blood of Humans, they would no longer need to prey on the Human race.
Reaction to Vampires varies between countries and regions. However, they are considered legal citizens within the United States, albeit with limited rights and strict rules for both races to follow under penalties like death, fang removal, imprisonment, or unwilling transformation.
Immortality Vampires are immortal and can live youthful forever if they avoid harm, however it has been stated that 80% of Vampires do not survive their first year.
Superhuman Strength Vampires have vast strength and grow stronger with age and experience. Newborns are shown to be stronger than the average person and can overpower/kill them with ease, but they are weak next to older, more experienced Vampires.
Superhuman Endurance With their superhuman strength, Vampires can endure punishment far greater than Humans and most supernatural species, shrugging off attacks that would normally cripple or even kill a Human with minimal effort and resist pain a great deal more.
Superhuman Speed Vampires can move a lot faster than Humans. No Human can outrun them. Their movements regularly make them appear to be a mere blur. They can also move quietly around Humans, easily sneaking up behind them. Speed seems to advance with age, as with other powers, and old Vampires are significantly faster than younger ones.
Healing Factor If an injury is severe, Vampires need Human blood for the healing process to begin. A Vampire's blood can also heal any other organism that consumes it. Vampires have been known to recover from massive burns and tissue damage within a few moments.
Glamour Vampires have also been shown to glamour their victims to do their bidding, force them to tell the truth and even make them forget about any recent events. This is most likely a primary ability for feeding. Excessive glamouring can negatively effect the mental stability of a victim, causing one man to have emotional shivers and insist his worst dreams were coming true, even after additional glamouring to the contrary by a more powerful Vampire. Telepaths are immune to glamour. It is not an innate ability. Rather, it is an ability that must be taught and practiced.
Superhuman Senses Vampires have much stronger senses than Humans; they can hear, see and smell much better. V also has this effect on Humans and other supernatural creatures, such as Shapeshifters.
Night Vision Vampires can see in total darkness.
Voice DisguiseWeaknessesSunlight Vampires cannot enter direct sunlight without it causing harm to their health; they will begin to burn until their bodies stop working and they become black and charred. A vampire will burn much if they wish to burn, actively trying not to die or burn in the sun reduces the amount to which the vampire will suffer the consequences. There is also a problem with staying up during the day. A vampire will experience something called the "bleeds" which will occur after only a few hours, regardless of age. Another aspect of the sun is that a vampire will "die" during the day when resting, but certain events can wake them up early. Sunlight burns heal more slowly than regular burns from fire and require fresh blood to heal quickly.
Fire Fire causes Vampires a great deal of pain and injury; they can, however, quickly heal from even the worst burns if given time and blood. However, if not given chance to heal from fire, or left in the fire for too long, their bodies will break down and die.
Wooden Objects If a vampire is staked in the heart with a wooden stake, they explode, quickly falling apart and leaving a bloody mess. It seems as though the wooden stake must be driven entirely through the heart and the stake must be wooden.
Exsanguination If drained completely of their blood, Vampires can become comatosed or even die.
Entry to homes A vampire is unable to enter the home of a human unless they are invited. Glamouring a human into inviting them in is a common way around this. If one is turned into a vampire, they may have to be invited back into their own home. This does not work with public places like restaurants, even if the owner says they are unwelcome. Humans are also able to withdraw their invitation to any vampire previously invited.
Hepatitis D A form of Hepatitis that has no effect on Humans; however, when a Vampire comes into contact with Hep D-infected blood, they become much weaker, which puts them at risk for being killed. The effects of Hep D last for about one month.
Silver A vampire cannot touch silver as it will instantly burn them. Another unfortunate side effect is that any area in contact with silver is unusable to the vampire, meaning that silver is regularly utilized to restrain vampires while draining them so they can't fight back. The older the vampire the quicker it is able to bounce back to full strength... Depending on the torture the vampire has endured, and how fast it can receive blood.
Powers as a Maker to a Progeny
Calling a Progeny The maker can "call" his or her progeny whenever he or she wants. It feels like a shiver all over the body and possibly revealing to the progeny where his or her maker is.
Commands: Makers can force their progenies to do anything they want, they just have to finish the sentence by saying the words "As your maker, I command you". Apparently, these words have no effect if the progeny was previously released.
Release At the moment the Vampire maker says the words "As your maker, I release you", his or her progeny is completely released of any control from his or her maker forever. Out of their makers control, they now have free will.
Vampire Blood Abilities & PropertiesHealing Taking V helps a person heal wounds and stop bleeding. This property of their blood is used by vampires to close the bite marks of their victims, as a way of hiding the fact that they fed.
Increased Abilities A being other than Vampire who has taken V experiences enhanced speed, strength, durability and libido as long as they have it in their system.
Drug Trip Vampire blood also makes the person who took it experience hallucinations which manifest differently with different people.
Bonding Unifies the life essence of the Human with that of the Vampire. The Human will become sexually attracted to the Vampire and will have sexual dreams with them, and vice versa. The Vampire will also sense where the Human is and if the Human is in danger or dies, and vice versa. A Vampire will also be able to sense the emotions of the Human who drank their blood.
Empathic Link Similar to calling a progeny. Makers can sense when their progeny dies. Unknown if the reverse is true. -trueblood.wikia.com/
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