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Desmond Cooper

"Me, werewolf?" He laughs. "No madame, I am much more than that."

0 · 220 views · located in Castle Vankoryth Upper Level

a character in “The Multiverse”, originally authored by Guest, as played by Nevermore90

Description

Desmond Cooper
Image
Age 370
How old does s/he appear? 20's
Eye Color: Brown

Hair/Fur color: Brown/Black with odd streaks of red that almost look like tattoos.

Height: Five foot nine
Weight: One twenty five-ish.
Type of body/build: Any muscle Desmond has is lean; with his lifestyle and affordance, "fat" is a very foreign concept, like forth-dimensional objects to stick figures.
Distinguishing Marks? Other than the red tattoos when he is in Abarimon form, N/A.
Scars? Living your entire life under the whip of a woman hell-bent on destruction and in need of serious anger management can do wonders on the body.

Accent? N/A

Is s/he healthy? No
If not, why not: Cooper is on borderline malnutrition; he can't eat regularly and is constantly force into dangerous and laborious tasks.

Physical disabilities: Cooper hasn't sustained any serious injuries in his lifetime; Krystal hasn't been SUPER rough, and anything he has sustained in combat has been healed through magic or time.
Physical abilities: Desmond has never been able to not work. In fact, answering to Krystal's every whim has always been his life; denying her rarely crosses his mind. Thus, what muscle he has is ready to be used, from swordplay to mining. Name it and he has probably done it.
Image

Personality

FAVORITES
Color: Deep red
Music: N/A
Food: Whatever the hell he is allowed to eat; Desmond can't afford to be picky.
Genre: Romance novels; in them men and women are almost always equal, or at least strive for equality.
Book: MacBeth (well, technically it's just a play)
Quote: "Etu Brute? Then fall, Caesar!"


HABITS

Smokes: No

Drinks: No


Worst bad habit? Sliding his hands over himself and patting down his hair to make sure nothing is out of place; he is deathly afraid of displeasing Krystal.

Quirks: Every opportunity he gets, Desmond tries to slick down his fur or fix his clothes so Krystal isn't mad at him.

ATTITUDE

Greatest fear: Krystal's displeasure.

Worst thing that could happen to him/her? Krystal dying.

Philosophy: "My life is to serve Krystal."

PERSONALITY
Character's soft spot: Krystal
Is this soft spot obvious to others? Yes
If not, how does character hide it? N/A

Which of the 7 deadly sins does character show?
Lust, but not in the piggish manner to which human males have grown to be. No, "sex" tends to be part of a two-sided reward system between Krystal and himself. When it is withheld for too long a time he is afraid he has done something wrong.
Which of the 7 virtues does your character have?
Kindness, humility, and patience; without these, Desmond would have been beaten to death many centuries ago.


TRAITS

Optimist or pessimist? Pessimist
Introvert or extrovert? Extrovert
Good characteristics: Counter-intuitively, Desmond has grown anything but bitter over his status as slave to Krystal. No, his is kind, patient, and gentle, only showing his wrath to those that have wrought displeasure upon Krystal.
Character flaws: Desmond has many destructive misnomers about concepts such as "self worth." He is willing to take anything between a bullet or a nuclear bomb if it means protective Krystal whereas most people in position would conspire against their masters. He looks down at himself for many reasons, the top two being a spell caster and a shapeshifter, to serious problems among males in the race he is a part of.



SELF-PERCEPTION

One word character would use to describe self: "Unworthy."
One paragraph description of how character would describe self: "I live to serve. My love is pledged to my work, and all my work is pledged to Krystal, the future ruler of... everything. She is my guide, my master, and I am but a loyal servant. I have nothing, I own nothing, I am nothing. She has everything, owns me, and is worth more than my life ten times over. From day one I have been nothing but an embarrassment, a plague upon my own people!"

GENERAL

Jewelry/ other accessories? Whenever Krystal wishes him to wear them, yes, but usually no. She has her own watch, so why should he have one?
Spending habits: [Frugal]/Spendthrift (not that he has any money)

Equipment

Primary weapon (melee): Image This slender and graceful scimitar is crafted of shining steel, lustrous ivory, and polished gold. Its hilt is set with brilliant blue sapphires and fiery red rubies. At first glance, the weapon appears to be nothing more than a showpiece, a gaudy bit of belt-jewelry for a foppish noble. Closer examination, however, reveals the blade's perfect balance and keen edge, as well as a grip wrapped in wire -- it will not slip in a hand slick with sweat or blood.
Primary weapon (ranged): Image A no-frills, 7.62 (Assault rifle) pistol.
Back up (melee, ranged, and AoE): Magic; primarily staple spells. Being someone that isn't supposed to know magic tends to create a limit, almost a vacuum, on magical knowledge. It's a shame, really; Desmond has great potential as a magician, if only he could find a tutor and stop hating it.

History

Type of childhood: From day one, Desmond has been at the disadvantage. For his race, being a spell caster without being female is like being a bee without a stinger: It isn't excepted. Worse than that, he is "weak," able to make himself appear as nothing better than an elf or human. Strike three and his family is low in the hierarchy, so low that there is no other family to protect him, thus he was converted into being what was most convenient: Handyman, servant, slave, and rentboy to a high-ranking noble, i.e. Krystal. He is four years younger than her, and thus has spent 370 hellish years-which he cannot complain about-under her malicious rule.
Booksmart or streetsmart? Booksmart

Family:
Mother (name): Eliz Cooper
Relationship with her: "She sold me into slavery so her own house wouldn't be wrecked by those around her."
Father (name): Byril Cooper (Get it? Barrel?)
Relationship with him: "It was his idea."
Siblings: N/A

Close to family? Yes/[No] Not even close; Krystal constantly reminds him of how terrible his family is.

Abarimon

Society and Culture

Abarimon society possess a large paradox: It supports those that strive and advance through selfish ambition while supporting the community over the individual. It is in their lust for power that they stop themselves from obtaining it. As a whole, their society lacks any concept of personal worth. An individual’s abilities or accomplishments are not, in and of themselves, of any importance whatsoever, though individuals constantly strive to do so regardless. They do not celebrate skill for skill’s sake, though they still hold various competitions and sporting events. It is not that they choose to downplay these factors; rather, they literally have no notion that they should matter. It is as foreign an idea to them as judging a person’s worth based on shoe size would be to most cultures.

The only true measure of importance is an Abarimon’s ability to direct, either through leader ship or any other way in which they can send ripples of effect through their city or community. This includes, but is not limited to, new inventions, murder, or subterfuge. Their authority over other Abarimons-however it is enforced-is what matters.

Like most sentient beings, Abarimons think in terms of dichotomies: If something is not good, it must be bad; if it is not strong, it must be weak. Thus if an Abarimon with authority over others is powerful and valuable, those without authority are useless and worthless. When nothing but status and influence determine individual value, and life itself is no intrinsic worth, a weak Abarimon is nothing but a commodity to be traded, abused, and eventually exhausted by those more powerful. Enslavement, torture, and even murder are not crimes, when the perpetrator is an Abarimon of high stature and the victim is not. Abarimon do avoid randomly slaughtering others who offend them, but this is due to a concern that they might accidentally slay a relative, servant, or slave of someone more powerful, not out of any sense of kindness or respect of life.

This core belief in power has developed the Abarimon culture as it exists today: A society in which every interaction is determined by a dominant/submissive hierarchy. An Abarimon divides everyone-Abarimon or otherwise-into only three categories: Someone with more power, who must appeased and placated-until s/he can be replaced, that is; someone who can be a useful-if not expendable-tool to one’s own advancement and exploited in all ways beneficial; and the weak, which have no place in life. From a general giving orders to her soldiers to a shopkeeper bargaining with a customer, everything is about who holds the most power. Haggling, for instance, is all but unheard of. If a client is of a higher station than a vendor, she pas what she chooses; if she is lower, she pas what the vendor demands or receives no goods. Only when it comes to a trade with non-Abarimon is bargaining an option, and even then the vendors must take care, for fear of accidentally offending the slave or some such of a more powerful Abarimon. An abarimon who refuses the orders of one with more power has earned whatever torturous punishment is deemed worthy for her crime, and can expect no pity from her peers.

This brings us to a section on punishment: Abarimon are experts in the application of pain and fear; they are considered cruel by other races to a terrible extent. This, too, is an outward sign of the beliefs at the heart of Abarimon culture: It is only right for those of a higher class to harm those of a lower one. Pain caused to a superior or a rival is a necessary means to an end; pain caused to the subordinate is unimportant because the subordinate is unimportant. The Abarimon are cruel, in part, because they literally see no difference between torturing an underling, whipping a horse, or even repairing an old garden tool. It cannot be stressed enough that societal authority is the only measure of worth the Abarimon’s understand.

These philosophical underpinnings result in a culture of constant scheming, in which every member of a community is perpetually consipiring to gain geater power over her neighbors while struggling to keep others from gaining power over themselves. Paranoia is rampant, with every word and deed carefully examined to ensure that it does not contain a hidden danger. Although visitors certainly expect to find back-room deals and constant betrayals among the ruling matriarchs of the great houses, they are often surprised to them equally as prevalent among the less powerful Abarimons. A shopkeeper conspires to destroy a rival’s supply of goods, or frame him for some offense against another. A soldier weakens another soldier’s armor with carefully applied acid, hoping that her death in battle will open a path to promotion. A favored servant conspires with slaves to poison the mistress of the house so that she can take over, only to later poison the slaves as well rather than provide the freedom she had promised. When every interaction is a challenge for dominance, no Abarimon can afford to drop her guard or cease her constant plotting to get ahead.

Law, Tradition, and Government.

Perhaps one of the strangest dichotomies of Abarimon culture is that they are both heavily tradition-bound and highly innovative, a bizarre combination found rarely among the other races of the world.
Abarimon innovation is, as with so much else in their lives, driven by the constant drive to achieve dominance over other Abarimon. A creative battle plan, a brand-new spell, a shorter method of production for manufactured goods-none of these have any value to the Abarimon in and of themselves. Creation for creation’s sake is yet another virtue foreign to their way of thinking. When such innovations are put to use to increase the creator’s station, however, they have proven worth.

Thus, the very same traditions that keep the Abarimons at one another’s throats also encourage innovative thinking. The most powerful Abarimon have lived for centuries, and as a race they have been competing with one another for millennia. They are far too wary, and too well prepared, for traditional schemes to work against them. An Abarimon who seeks to get ahead must be creative in her approach-and they all seek to get ahead.

These traditions, although binding, are rarely codified into law. The Abarimon are generally seen as a chaotic people, both in terms of individual temperament and as a society. They bow to tradition due to social pressure and efforts of those in power, but they react poorly to formalization of those traditions. Most of these conventions, as they apply to governance, religion, gender roles, and other cultural mores, are discussed further:

The lack of formal codes of law in Abarimon society also equates t o a lack of formal law enforcement. An Abarimon community has to watch or police force per se. Rather, each aspect or segment of the community is responsible for enforcing its own power as far as its authority extends. An offense against a major house is answered by members of that house. Individual Abarimon react to slights and offenses as their own abilities and status permit. If a lone Abarimon or an institution lacks the capacity to strike back against someone who has wronged her or it, then that individual or institution is clearly not entitled to retribution-and the failure to retaliate might mark the wronged party as weak enough to be over thrown by rivals.

On rare occasions, an Abarimon institution might request the aid of another organization in seeking justice or vengeance against an adversary. A high-ranking noble might ask that one of the houses send soldiers to deal with a troublemaker, rather than make use of her own resources. Alternatively, the reverse might happen, wherein a powerful Abarimon in a community requests that a higher-ranking noble punish a wrongdoer. Such temporary agreements normally occur when an individual wishes to keep her own faction out of direct involvement in a conflict. For instance, if a member of House Pyzxis insults or attacks a member of house Cooper, and Cooper responds in kind, the result could be a feud that envelops both houses in a protracted conflict. If Cooper wishes to avoid that result-likely, since it holds far less power than Pyzxis-it might instead request that the House of Mostpowerfulcommunitymember punish the transgressor. Doing so, of course, puts the house in debt to the other house, so it would take such an action only if the offense was dire-deathly, total destruction dire.

Abarimon punishment, regardless of whose hands deliver the sentence, is brutal and efficient. In some instances, the punishing force simply strips the transgressor of power and property. More frequently, the individual becomes a bound slave to the house. Torture and execution publicly are common as well. They do not believe in imprisonment as a punishment in and of itself, nor do they believe in second chances.

Government and Rule

To say that the Abarimon are governed by a matriarchal theocracy is both accurate and misleading. It is certainly true that the ruling members of Abarimon society are the priestesses and highest-level nobles, but calling them a “government” is a misnomer. Just as the Abarimon are guided by traditions but have no forml law, they are overseen by these influential personages but have no formal government. An Abarimon city has no duchess, reeve, or mayor; an Abarimon nation has no empress or queen; only the strong and the weak. An Abarimon community is then governed, so to speak, through the unsteady cooperation of its three most powerful institutions: The two strongest houses and the one strongest person.

Gender Roles

The supremacy of the female is deeply ingrained in Abarimon culture. Females are seen as stronger, smarter, and more emotionally controlled than males, and-above all-holier and more devoted to their gods. Males, on the other hand, are viewed primarily for physical and skilled labor and breeding purposes. A male is seen as superior to a member of any other race, but inferior even to a female of his own race of lower status.

This attitude comes from a variety of separate but related sources. The first and most obvious is of the reasons is of the spiritual sort: Males are seen as being too far from any god to be of any power. Much like spiders, Abarimon females also hold power due to biological reasons: In many spider species, the females are far larger and stronger, and males often do not survive the mating process. Abarimon childbirth is a physically strenuous occasion and though the Abarimon feel little if any affection for their young, they understand the importance of continuing the family and house lines. Thus, the females, who are both essential reproduction and capable of withstanding it, are clearly stronger and more blessed than the males. Whether the Abarimon think as they do because of their emulation of spiders is clear and ultimately unimportant.

Males hold little if any power but not all of them are mere property, even if many females see them as such. Some of the most skilled crafters and warriors are among the male variety. In fact, the submissive status of males in Abarimon society actually inspires many of them to excel. Males can lay claim to little authority, and they are constantly at risk of being discarded by their female leaders, so only those with skills and abilities that are not easily replaceable can be relatively confident in their positions. It is rare, but on some occasions lust-and super, duper rarely-and love have been used to put males in positions of power.

Physical

Physically speaking, Abarimons are physically and mentally superior to humans. They can tract and survive in wilderness/undergrounds better, are more dexterous, are latently more intelligent, and are hardier peoples. Most females are spell casters and all know how to wield a sword. It is rare that one would refuse to fight without an excuse like “The opponent is too powerful.” Abarimons speak their own language, which involves as much spoken word as body language and scent. It is common for them to know the language of Underdark races, such as Drow or Illithid, and use a small variance of Drow Sign Language.

If Abarimons are known for anything as much as cruelty, cunning, and selfishness, it is their penchant for dressing in ways that other races would find revealing at best and positively scandalous at worst. In point of fact, only a portion of Abarimon dress is such a provocative manner, and it has less to do with sensuality than it does with yet another show of social dominance. Other than a show of power, clothing is seen for its literal and practical value: If it is magical, then it is magical. If it stops you from freezing, then it stops you from freezing.

So begins...

Desmond Cooper's Story

Characters Present

Character Portrait: White Dawn Character Portrait: Leopold Diesing Character Portrait: Desmond Cooper Character Portrait: Ashnu Character Portrait: Aline Banford Character Portrait: The nameless zero Character Portrait: Akira Character Portrait: Terun Veillon Character Portrait: Nerissa Ravencrest
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Terun ran up the stairs to the upper level, flitting through the maze of hallways until he came upon the metal staircase spiraling up to the bet-tery. It was half empty, many of the Forces Vankoryth dispatched to their posts across the Cursed Wood, from the borders to the Hollow. Some of them were sleeping, which eased Terun a little. How bad could it be? He grumbled about Manik being a drop-dead liar, folding into bat form and slipping out the window -
- and it almost closed on his tail!