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Dorian Silverleaf

A ranger and slayer, denizen of the Forest of the Fall.

0 · 394 views · located in The Monastery

a character in “The Multiverse”, originally authored by Script, as played by Disdain

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Description

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(c)Saehral
Name: Dorian Silverleaf
Age: 174
Race: Wood Elf
Significant Relations: Thyl, Aria Sebhorin, Lyra Danatar, Talevar Lancelle

Height: 5' 10"
Weight: 132 lbs
Appearance: Dorian is as fine-featured and elegant as any elf, but unfortunately he somewhat spoils the image by the smirk that is near-constantly upon his face. Well built and slim, Dorian's physical exertions in his duties as a hunter and scout keep him in shape out of necessity. Despite his well-groomed appearance when not active, he is used to long nights and weeks in the forests, hiding in caves and trees, which often leaves him looking at the very best, bedraggled. Dorian has a single scar down his left cheek, as well as several scars on his arms and torso.

Personality: The majority of the time, Dorian enjoys a sarcastic and well-rounded sense of humour, though some would say that it is a little dark at times. Laid back and friendly when he can be, Dorian makes friends easily so long as said friends can put up with the jokes he often makes at their expense, with the best of intentions. Beneath this light-hearted exterior, however, having grown up in a world already dominated by the Sealed One, Dorian despises the dark god with every ounce of his being, and would sacrifice near anything to destroy him. Without family for support, only fellow resistance fighters, Dorian has few close relationships and tends to bottle up his pain and troubles. Dorian's body is covered in pale blue ward-tattoos, not so cramped together as to be overwhelming, but extensive.

Skills/Talents:
  • A highly skilled fighter with his twin swords, an excellent marksman with his longbow and shortbow both, and a very adaptable unarmed fighter.
  • A capable tracker.
  • Skilled with wilderness survival.
  • Stealthy and subtle when necessary.

Abilities:
  • Anti-Magic Wards:
    • Passive Resistance: Dorian's ward markings grant him a passive resistance to magic. Weaker spells will fade without touching him, while stronger ones will be reduced in strength.
    • Dispel Magic: Dorian can negate most spells with enough focus. Negating a spell takes half as much energy out of Dorian as it did to cast the spell in the first place, meaning that more powerful spells are beyond his strength to dispel. Dorian can also temporarily disable enchanted weaponry.
    • Anti-Magic Wards: Dorian can ward an area to make it extremely difficult to cast within the area, quadrupling the energy cost of spells in said area and doubling the cast time.
    • Dispel Burst: Dorian can release a wide area-of-effect burst, negating all active spells within that area and temporarily disabling all enchanted items.
  • Mana-Tampering:
    • Mana Drain: Dorian can drain mana from casters within fifteen feet of him, either selectively or indiscriminately. This mana is channelled through his ward makings and grants him a greater resistance to magic and a passive magical shielding.
    • Mana Cleanse: Dorian can far more swiftly drain a caster's mana by expelling it from them, rather than draining it.
    • Mana Clash: Dorian can cause the energies of two casters to intertwine and interfere with one another. This can cause their spells to negate one another, explode violently, or any number of unpredictable effects depending on the types of magic and the spells cast.
  • Reversal:
    • Passive Protection: When Dorian tampers with or otherwise interacts with magic (i.e. when a spell breaks through his resistance) his wards absorb some of its energy. It converts this energy into a magical wrapping around his form that protects him from attack.
    • Directed Discharge: Dorian can discharge magical energy within his wards as bursts of pure magic from his palms, volatile and destructive raw mana exploding outwards.
    • Area Discharge: Dorian can discharge the entirety of his absorbed magical energy in a single explosion of raw mana over a wide area outwards from his body.
    • Wards:
      • Alarm Ward: Dorian can ward an area with spells that will trigger either a mental or an audible alarm when passed over.
      • Fire Trap Ward: Dorian can create wards that cause explosions of fire when triggered.
      • Frost Trap Ward: Dorian can create wards that cause bursts of ice that slow or freeze those caught within them when triggered.
      • Vine Trap Ward: Dorian can create wards that entangle nearby creatures with magical vines when triggered.
      • Paralysis Trap Ward Dorian can create wards that paralyse when triggered.
      • Repulsion Wards: Dorian can create wards that subconsciously drives people away from the area that they surround. This can be resisted when an individual specifically wishes to enter that area, but if they are simply searching or travelling in general they will choose another path, almost always without realising it.
      • Wards of the Light: Dorian can create wards that prevent the weaker minions of the Sealed One from passing the spot they are laid on. Stronger creatures can defeat these wards, however.

    Equipment:
    • Spectre: The larger of Dorian's two swords, Spectre is enchanted with a similar magic to his ward-markings. This allows his weapon to absorb and dispel magic, making it highly effective to deflect spells and break through magical shields. When it absorbs magic, Dorian can choose to either discharge it in a similar manner to his own wards, or to keep it as an enhancement to the weapon's power, pure mana burning his enemies with every strike. Dorian has had Spectre since he first chose to inscribe himself with anti-magic wards in order to better combat the more powerful creatures of the Sealed One.
    • Shimmer: The smaller of Dorian's swords, more of a long knife than a sword, Shimmer is enchanted with wards of the Light that are anathema to the creatures of the Sealed One. Wounds Shimmer causes to constructs of the Sealed One cannot be healed or regenerated, and every strike sends out rays of holy Light that drive back other creatures. This light grows in intensity if many strikes are made quickly, meaning that Dorian can prevent himself being swarmed. Shimmer can cut through almost any substance generated by the Sealed One's magic, even those that emulate the strength of metal. Shimmer was a gift that Dorian received from a travelling Sister who he saved from an attack by Groth.
    • Wraith: Dorian's longbow, Wraith is a slick and black weapon enchanted to fire arrows attuned to the Sealed One's minions. These 'black arrows' are drawn to the creatures, making impossible shots possible as the arrows arc to target the creatures, and makes large volleys into melee combat possible without fear of harming allies.
    • Phantom: Phantom is Dorian's shortbow, and of the two bows he owns the more frequently used due to the cramped nature of the forest as a battlefield. Phantom is enchanted so that when Dorian pulls the bowstring, multiple duplicate bows appear adjacent to Phantom, complete with conjured arrows that match his movements, allowing Dorian to fire entire volleys in a single shot. These magical arrows are arcane in nature.

So begins...

Dorian Silverleaf's Story

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