©2008-2010 *oprisco
Alternative Name: 26
Gender: Female.
Age: 19
Nationality: British, London (New).
Faction: N/A - a civilian, having escaped the Synapse test labs, she is doing her best to slot back into normal life.
ESP Type: Offensive - Offensive ESP makes use of the left hemisphere of the brain and whilst their offensive power is high, they can only attain mediocre defensive power.
ESP Level: A - 54G - ESP force is measured in G's, the average human without ESP powers can take up to 3Gs before their heart fails from shock or similar, it takes 5Gs to shatter concrete and specialised equipment to handle ESPers usually handles up to 20Gs. There is also the SG measurement, which is worth 100 Gs.
Abilities:
Neutral:
- Telekinesis - the moving of objects with the mind. Telekinesis can effectively be used to rip apart objects or people with enough power, or use objects to defend oneself. As such it is a staple, mandatory and versatile ability to many.
- Telepathy - the means to read minds and communicate mind to mind.
- Telemovement - the ability to move rapidly via short telekinetic bursts, ergo rapid speed.
Offensive:
- Burst - the burst is the most common method of attacking in ESPer battles, it causes moderate exterior damage and can be compared to a bullet. With enough force it can blow a hole in an enemy, wall or similar.
- Omni-Burst - This allows for the ability to be fired from a point away from the user, this exponentially costs more power as the distance enlarges from the user and the maximum distance is based on level of power.
- TL (Teleport Limiter) - a method of creating a psychic field around you that limits the ability of enemies to teleport inside that area. The field can extend from 10 meters to 100 meters based on power level. A common conception of most ESP battles is for either opponent to lay down a TL to block opponents movements. This does not restrict Telemovement.
- Locking - a method of binding physical movement using psychic restraints.
- Puppeting - a method similar to locking, however after the locks are in the place the user can manipulate the targets movements by psychic force.
Defensive:
- Neutralising - staple defensive ability to deflect an opponents attacks with equal or greater force, whilst listed as a defensive ability, this is used mostly by offensive types as they lack other defensive abilities to avoid damage. (An example is an enemy throws a 10G burst at you, you can meet it with 10Gs or more of your own force to block it, equally you can use a quick succession of 3 lots of 4G blasts, or two 5G blasts to block it.), however a drawback is the greater the magnitude of the forces, the larger the result. The energy does not simply disappear.
Breaks:
- Bone Break - A generic and aptly named type, this is usually used as a forceful manoeuvre in close combat
- Mind Break - A break aimed at the brain, due to the skulls natural thickness and the source of ESPers energy, it is heavily defended, however it can cause disorientation and on a weaker opponent, out right kill them if you can overcome both the psychic and natural defenses.
Custom Offensive:
- Psychic Wail - A burst of psychic energy that radiates outwards from Erin in pulses, targeting the minds of ESPers and crippling their psychic ability, as well as causing terrible head pain in any around her, ESP or not. Side effects include a high pitched wailing sound, hence the name. The downside to this ability is Erin cannot perform any other psychic abilities without releasing the Wail, and the ill effects suffered vanish moments after she does so.
- Storm - Erin radiates psychic force outwards in a huge explosion of power, capable of toppling buildings and crushing concrete and human alike. It does, however drain her entire ESP power source, and leave her feebly weak physically as well as mentally.
Bio (note: not Multiverse canon): In Progress Chapter-based Bio.
Credit for the description of ESP and the none custom abilities goes to Alvaron/Nyxeth