Red Knight takes White Queen.
Red Death Infantry
Fireteam 'Knight'
DESCRIPTION
A standard Infantry fireteam assigned specifically to expeditionary efforts in heretofore uncharted space, Fireteam 'Knight' consists of a standard team layout of 'ready, team, fire, assist' as well as dedicated close fire support from the Wyvern Engine 'Knightfall'.
PERSONNEL
'ready'/scout position, team marksman: Skia "Spook" Nekku
'team'/team leader position: Kard "Octavian" Gue'va
'fire'/team heavy weapons position: Francis "Hammer" Barton
'assist'/special equipment position: William "Packmule" Mausser
'Knightfall' Pilot: (position not assigned)
'Kightfall' Copilot / Gunner: (position not assigned)
EQUIPMENT
Ballistic Ceramic composite armor with semi-reactive magnetic anti-energy defensive shielding, antiparticle rubberized plastic laminate, energy wicking ballistic mesh armorweave underarmor, integrated faraday cage, and various integrated systems to include:
- Thermal/IR/UV/EMF VISR module
- Spine mounted battery pack / modular hookup
- electroreactive armor pigmentation laminate
- Vacuum sealed under armor suit with 12 hour air supply
- CBRN Hazop air sanitation system
- High volume capacitors connected to Faraday Cage for overcharge of various systems
- Integrated HF/VHF/UHF/SATCOM COM suite
- Integrated GPS with ship-link functionality
- Integrated local Teamspeak microwave burst comms
- External speakers for local communications
- Sound and Light High-Pass filter reduces noises and lights above danger zone to tolerance
- Enhanced Augmented Reality HUD with realtime feeds from all VISR and linked optics, motion detection, and ship-link feeds
1x M42 IAR Carbine, over-barrel 8 gauge cased projectile ballistic shotgun, air-burst explosive shell functionality, semi-automatic functionality, 7 round, under-barrel 5.56mm cased projectile ballistic rifle, Semi/auto functionality, sound supressed, VISR linked variable 1.5x-2.5x optics ('Fire' position)
1x M108A3 Carbine, over-barrel .25mm cased projectile ballistic rifle, Semi-only functionality, under-barrel 5.56mm cased projectile ballistic rifle, Semi/burst functionality, sound suppressed, VISR linked variable 2x-25x optics
1x FN Five-seveN 5.7mm cased projectile ballistic pistol, semi-automatic functionality, 20 round, VISR linked 1.5x optics
2x fragmentation grenades
2x red smoke grenades
2x IR/UV/Thermal masking smoke grenades
2x mission role specific hand grenades
1x combat knife
5x 20 round AP 5.56mm cased ammunition
2x 20 round mission role specific 5.56mm cased ammunition
2x 20 round AP 5.7mm cased ammunition
2x 20 round hollowpoint 5.7mm cased ammunition
10x 8ga slug ammunition ('team', 'fire', and 'assist' positions only)
5x 8ga shot ammunition ('team', 'fire', and 'assist' positions only)
5x 8ga 'dragon' ammunition ('team', 'fire', and 'assist' positions only)
5x 8ga breaching ammuniton ('team', 'fire', and 'assist' positions only)
5x 8ga mission role specific ammunition ('team', 'fire', and 'assist' positions only)
1x 8ga flare ammunition ('team', 'fire', and 'assist' positions only)
1x 8ga marking smoke ammunition ('team', 'fire', and 'assist' positions only)
1x 8ga extreme high explosive ammunition ('team', 'fire', and 'assist' positions only)
2x 100 round AP 5.56mm cased ammunition ('fire' and 'assist' positions only)
1x 10 round SABOT 25mm cased ammunition ('ready' position only)
1x 10 round HEDP 25mm cased ammunition ('ready' position only)
1x 10 round AT 25mm cased ammunition ('ready' position only)
1x 10 round mission role specific 25mm cased ammunition ('ready' and 'assist' positions only)