Bloodhunter
Find out in IC! :P
A lute on his back. A regular, musical instrument. Capable of transformation, however, into a theorbo. An almost gear-like click can be heard every now and then from it.
Forms:
The long-edged scythe. Must be in lute form to transform. The lute turns into a scythe with a single, long and wide edge. Very sharp, and double-sided. On its other end is a ring, stuck into the scythe. This can be extended, fired off at high speeds and retracted, each action being a fairly swift one. Should said ring smash into an unfortunate persona, take care. It's a heavy, heavy ring indeed. It's connected to a chain, which can span up to 18 meters as a max. There appears to be no specific way that Gaijinn influences or controls it, in order for it to be set loose, fired off, retracted and ect.
The fat double-scythe. Works for either lute or theorbo. Turns into a scythe with 2 huge, curved, 'cone shaped' blades. These blades, being as fat and circular as they are, obviously cannot slice as a scythe normally should. However, aside from having great weight with a swing on their own, the sides of the 'blades' are 'carved in', with 2 centimeter hexagons covering their bodies. These are razor sharp, and if swiped across flesh, would be enough to shred it as a razor would. The 'blades' are capable of displacing them selves to either side of the scythe - top or bottom - at any given moment, and can come separately. (One blade at the top, another at the bottom, still pointing in their separate ways.) With their weight, they also have a fairly sharp tip at the end, capable of giving the impact of a warhammer, while retaining the edge of a spear.
Once more, Gaijinn appears to not have any specific control or influence as to when the blades get 'switched' to either side.
The blade-rake. Must be in theorbo form. Turns into, quite simply, a rake. However, the rake's teeth are large enough to pretty much be scythe blades. Double edged, razor sharp, however, not as long as the long-edged scythe. From a side-glance, one would find it looking almost monstrously claw-like, but as is the case with most of Gaijinn's weapons. Where this weapon -might- lack in reach, it makes up for in utility. A spear-length blade can dash out at any point of the rake's pole, at any given moment. Up to 2 of these blades can only be out at a time.
Note: The scythe blades that Gaijinn uses are crimson red, gaining the 'bloodhunter's mark' bonus.
Abilities:
Bloodhunter's mark - Every time Gaijinn manages a hit on the opponent's flesh with a crimson blade, (see note) the wound cannot heal for the next 3 hours. In addition, the person's body can no longer coagulate (The body's way of stopping bleeding. In other words, the wound will continue to do so non-stop, so long as there's blood in the wound's area.) until said 3 hours are up. At the 6 minute mark after the initial wound hit, the part of the body, and the surrounding tissue will begin to atrophy. (Quite literally - slowly die out and rot away. The process takes a bit, but the part may be a little less responsive, give off a fair bit more pain and if not healed back up after a time - simply rot off entirely.) This can only be cured magically, and 10 minutes after the wound's infliction/its application.
Walking filth - On flesh hit with any blade that's been in contact with or carried by Gaijinn, the opponent will receive an initial stage of a various disease or virus on its starting stage. This also works as a transfer. (blood to blood) The disease/virus will have 2 days before it actually begins incubating or taking effect. The opponent must roll a d6 to decide which one they get:
1 - Black plague
2 - Smallpox
3 - Necrosis
4 - Plague of Justinian
5 - Bubonic plague
6 - Ebola
Gaijinn him self is immune to disease, viral infections or harmful bacteria.
Predator - When near a living, bleeding being, Gaijinn is frenzied. His reaction time, reflex, speed and strength become more sharp, precise and greater than before. The being must be in his line of sight. If it gets out of said line of sight, the effects will last for 10 additional seconds before going away.
Masochistic juggernaut - Gaijinn savors pain. To him, it's joy. Physical damage to his body will have little effect in slowing him down, but rather, speeding him up, and even sending him into a frenzy from 'Predator', if he is bleeding enough him self. This does not mean he is invincible, however. His body is very much due to harm, and his limits are bound by his human restraint. In other words, if half his spine is shattered, he will unlikely be able to do things such as walking. It's the psychological state, however, that will keep him wide awake and trying to crawl back into combat.
Jashin's gaze - If not receiving any injuries for 16 minutes since the last, the existing ones will begin to slowly heal up. How long they take will depend on the size and scale of the injury. This ability is passive, and counts as regeneration.
Will keep this to IC, as well.
Note: For those that may be jumping the gun on the last ability mentioned in the 'Equipment' section - no, this fella has nothing to do with Naruto or Hidan, unless I join a Naruto-based RP. Jashin was a masochistic cult in ancient Japan far before Naruto brought mention of it, however, the show shed light on it for people to actually find out about it.