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Gary Mandolera

A paladin in the traditional sense, but following the faith of the sun god Pelor, Gary travels the land looking for shadows to vanquish.

0 · 2,382 views · located in The Last Forge

a character in “The Multiverse”, as played by LawOfTheLand

Groups

A band of adventurers that were chosen for a quest that started out for mere stones through deceit. Nightfall is coming to Gaia with the Second Rising of Eras. The Champions will either plunge the world into darkness or bath it in everlasting light.

Description

Height: 5 foot 10
Weight: 190 pounds
Build: Heavily muscled from years of swordplay
Hair: Blond
Eyes: Blue

Personality

Gary is filled with confidence that the power of light will outshine all in the end, and fights accordingly. He does his best to survive, but would not hesitate to sacrifice himself if it meant dealing a greater blow to a particularly hateful agent of darkness. When confronted with a particularly well-forged weapon or an obscure bit of religious lore, however, a more curious and inquisitive side emerges.

Equipment

Gary carries a two-handed sword and wears a fine suit of plate armor if he suspects battle is imminent, the better to vanquish his enemies with the power and reach the sword offers before they do the same to him. Because of the performing of an ancient weapon-bonding ritual, Gary is able to imbue his weapon with more power than most, but the consequence is that he must not willingly abandon that sword under any circumstances. Even if it is sundered, Gary must do his best to repair it, explaining his interest in weaponcraft. While no shame will come to Gary if the sword is completely destroyed, woe to anyone who actually accomplishes such a feat. Just in case, he carries backup weapons in the form of a longbow with an extremely heavy pull for long-range targets, along with a quiver of 20 arrows, and a basic short sword for the purpose of cutting himself free of a foe that has seized him bodily. As a representative of his faith, Gary has also been entrusted with a shard of the sun, a relic of Pelor that allows him to blast from two to four beams of searing light (but no two beams can be directed at the same target). Gary also wears a belt that enhances his physical strength and an amulet that increases his ability to take punishment, but more important than those two items is a cloak that enhances his charisma, which for a paladin such as himself is useful for both smiting evil and resisting the effects of spells. Over his eyes are a pair of goggles that enhance his visual acuity and can briefly allow him to see all things as they truly are (once per battle, and the effect lasts for 1 round). On his arms are a pair of red bracers that toughen his flesh to rival that of a minotaur and grant him a small ability to withstand fire damage. One of his rings helps him avoid harm, and the other allows him to deal damage as if his weapon were crafted from adamantine.

His kensei training also allows him access to unique abilities:
-Signature Weapon: Gary has invested some of his personal energy into a greatsword he carries to make it more powerful. It functions as a non-magical masterwork greatsword for anyone else that attempts to wield it. Currently it is a +5 holy greatsword of speed.
+Holy: Deals double damage against evil-aligned creatures.
+Speed: Give up the defense action to make three attacks in one turn.
-Power Surge: One turn required to prepare. Gary can increase his strength dramatically for a limited time by focusing the energy invested in his weapon.
-Ki Projection: Gary possesses an unusual talent to convince almost anyone of almost anything. While normally used outside of combat, it's quite helpful in the heat of battle for attempting to mislead the foe.
-Withstand: Gary was never the nimblest of fighters, so instead of trying to dodge an area attack, he simply stands there and concentrates in an oft-successful attempt to achieve the same effect.

This is on top of the abilities Gary possesses as a paladin and a warrior:
-Detect Evil. Usable at will. Gary cannot attack in the same turn this effect is used. Gary senses the presence or absence of evil in his field of view once the effect activates. Concentrating on the effect, which takes up his entire turn, gives more information as turns pass: first the number of evil-aligned creatures in the area, then their location, then their strength.
-Aura of Courage: Gary is immune to fear-inducing effects, and cannot be intimidated. Constant effect.
-Lay On Hands: Gary gives up his attack action in order to undo the effect of the last successful attack landed on him. Damage is healed, but not status effects. Usable three times per encounter.
-Divine Might: Gary can sacrifice some of his ability to drive away the undead (which does not count as an action) to increase the damage per successful melee attack for one turn.
-Remove Disease: Gary can give up his attack to purge the target of any and all diseases affecting it, but any damage the disease may have caused still remains. Usable once per fight.
-Combat Expertise: Gary knows how to make defensive attacks that are less likely to hit, but reduce the foe's chances to hit him back. Once the decision is made, the effect on both fighters lasts for 1 round.
-Power Attack: Gary knows how to sacrifice accuracy for damage while still keeping up his defenses. Once the decision is made to swing for power, it affects all attacks Gary makes for 1 round.
-Divine Grace: A special blessing gives Gary a greater chance than normal to resist many unusual circumstances that can cause harm, including most hostile magic. Constant effect.

History

Gary wanders as the result of a unique set of circumstances: One day while working the counter at his family's forge, he refused to sell a weapon to someone he could tell intended to use it for evil purposes. The customer summoned reinforcements, and the ensuing battle destroyed the shop and Gary's parents.

So begins...

Gary Mandolera's Story

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Character Portrait: Gary Mandolera Character Portrait: Nachytsm
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Gary Mandolera goes up to Nachytsm. "I see great evil lurking within you, and yet...there is potential for you to walk the path of light as well. Truly, a study in contradictions. Could you tell me more about what you remember of your origins?"

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Gary Mandolera sits down to better converse with his potential target, unstrapping his greatsword but keeping one hand on it at all times to hopefully thwart those that wished to claim a kensei's signatore weapon for themselves.

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  1. contains OOC content, needs edit

    by LawOfTheLand

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 “ (( signature** )) ”

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Gary Mandolera notices the man's gaze fall on his weapon. "I'm sorry, but no hands must touch this sword but my own. I simply wish to thwart rogues from claiming such a storied weapon for themselves. As for your profusion of holy energy...do you wish to keep the darkness inside you contained?"

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Character Portrait: Gary Mandolera Character Portrait: Nachytsm
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 “ "My fullest apologies. You stood out when I was doing a quick search for vampires." ”

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 This guy is about as close to realistic as I dare to get. He's got some minor magic, but nothing that's really applicable for instant offense in a fight.

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 To see how people typically react, yes.

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Gary Mandolera counters with the simple question of how often one runs into a realistic fight in the Bar. :/

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 Well, I've got Nimbuscape acting as temporary bouncer until I get these issues I'm having with my fights sorted out, so I guess that's covered.

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Gary Mandolera once saw a RPG sourcebook that listed the four basic stances for zweihander fighting: Two of them had the thing held more like a spear, another was reminiscent of a broom sweep, and the last was your typical two-handed grip.

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 Now to find a sucker to take my frustrations out on. You two are just too good at the moment.

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 I gotta get my confidence back. :/

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Gary Mandolera chokes up on his greatsword, his right hand on the hilt, and the left on the dull part of the blade behind the second guard, almost as if he thought his sword was a spear. But there was a very good reason behind this stance: To take advantage of the sword's superior reach for its weapon class.

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Character Portrait: Lord Saladin Akara Character Portrait: Gary Mandolera
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Gary Mandolera knows all too well the folly of giving one's opponent too much time to prepare for what may come, so he decides to take the fight to his trainer. Stepping forwards slowly, then progressively faster, point trained on his opponent's heart at all times, Gary hopes to close quickly and make the fight at least mildly entertaining. At the same time, he knows the foolishness of a full-out run, so takes pains to measure his stride.

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Character Portrait: Lord Saladin Akara Character Portrait: Gary Mandolera
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Gary Mandolera detects movement in his opponent. As Lord Saladin steps to the side, so too does the paladin begin to reduce his forward momentum in anticipation of the coming attack and begin to tilt the sword's vector, endeavoring to keep it pointed at the man's torso. But the encumbrance of his plate armor makes it a tall order to keep up with the Kelantan's agility, and Gary tries to counter...but he raises his sword just a moment too slowly, and he feels the soft rap to his temple.

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Character Portrait: Lord Saladin Akara Character Portrait: Gary Mandolera
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 My initial attack pattern...it's too easily countered. I need to come up with another way to start a fight so that it actually continues after the initial encounter.

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 At least it wasn't a full-bore charge; the end result would have most likely been the same, but I notice that that made you think at least a little bit.

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 Just like you demonstrated with that Shadow guy. But you never even let me GET there. >_<

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Gary Mandolera feels the hands of the foe around his neck and knows that all is lost. He doesn't even have time to draw the short sword he usually keeps in reserve for such a situation: In this case, his neck would most likely be snapped before he even got his hand on the hilt of that weapon.

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 (( You know it's true. ))