Name: Iabiella (Last Name Unknown)
Aliases: Ia - Iabiel - Ibby
Titles: Iabiel the Gentle - Ia of Solomon - Iabiel the Forever Odd
Age:Appears Twenty-One
Race: Appears Roman - Italian
Species: Dijin - Marid
Height: 5'5
Weight: 170
Main Occupation: Nomadic Bard - Hunter - Following her current master's orders
Minor Occupation: Wish Granter - Poet
Style: High Heels - Dresses - Gowns - Stockings - Semi-Regal
Current Location: Living in a beer infested bottle within Gambit's Bar - The Other Place
Current Master: None
Power level: Extremely High
Speed level: High
Agility level: Very High
Magical level: Extremely High
Intelligence level: High
Social Level: Average
Alignment: Neutral Good
Morality: Varies
Favored Totems: Mocking Bird - Brown Rat - Irish Wolfhound - Japanese Wasp
Favored Elements: Tree Bark - Fresh Snow - Flames from a Blue candle
Favored Incense: Blackberry Tea Leaves - Cinnamon - Apple Juice
Djinn, an ancient, Islamic, invisible, illusion-casting species who live for centuries, can manifest in many forms and travel anywhere instantly. Like the Greek daimon, they are spirits of an intermediate nature between humans and angels. It is said in Q'uran that they are an ancient species who were created before humankind from smokeless fire. The Djinn have no bodies of their own but are masters of illusory disguise. However, because the Djinn are made of fire, wen they manifest in human form they have flaming eyes, which are set vertically in the head, not horizontally as human eyes. Aside from human form, certain Djinn also appear in the shape of black dogs or snakes or toads or black cats. They are considered the cause of violent sandstorms, whirlwinds, and shooting stars.
Although Djinn inhabit ruins, wells, kitchen fireplaces, and public baths, their favourite abode is the desert. Some believe Djinn live just under the sand in organized towns and only rise to the surface to harass humans. Some have heard music from Djinn "villages" — campsites like human nomadic abodes —which suddenly appear and then vanish in the blink of an eye. When journeying through the Arabian desert it is necessary to call out to the Djinn and ask their permission to pass by. Each place has its own resident spirit, its ancestral genius loci, and one addresses it respectfully. If answered by a sudden whirling pillar of sand, it is wise to turn back at once.
Lore
One day King Suleyman (or King Solomon), who had great powers and a formidable magic ring with jewels given him by angels, used his art to gather the multitudes of Djinn around him, for he wanted to see what they looked like. He conjured them to come to his presence, and as they poured forth in vast numbers, the earth trembled. When they became visible to him he reported he saw a legions of aberrant creatures, some two-headed, some fire-breathing, and then many thousands in shapes of fantastical hybrid animals with the head of a cat and the body of a dog and hooves, or with heads on backward. With his magic ring held high, he watched as they bowed to him, for he could subdue all but Iblis. King Suleyman used his magic powers of good, and he soon had a legion of Djinn building for him, diving for pearls, collecting jewels, and mining minerals. No human could craft metal like the Djinn , and their fabulous rings play a part in many tales.
It is said that for each human born, a Djinni (singular) is also born. He is a kind of supernatural twin who tempts the human being forth to do the wrong thing. He is always present, as are the angels the human has to guard him. The Djinni can change form. If a black cat were to enter the house at night, he might actually be the twin Djinni of a member of the household, and if he is hurt by his human twin, the human will inflict harm upon his own self as well. The result of such an event is insanity. Along this line it is said that if a human unknowingly eats Djinn excrement, his intelligence shoots up immediately. This the proverbial expression, "He has eaten Djinn dung [goh-e-djeri]!" of a very bright child.
All Djinn are closely intertwined or involved in human affairs. Like fairies, Djinn steal human babies and substitute their own. They also indulge in petty demonic acts like pushing people down stairs, making them yawn uncontrollably, spilling their milk, and giving them nightmares, but these are minor annoyances compared tot he serious maladies that Djinn are known to cause, such as epidemics, convulsions, insanity, and death.
In the Q'uran, chapter 72 ins named for the Djinn, and there it is said: "And some of us are the righteous, and some of us are otherwise. We are sects differing." It says in this chapter that some Djinn have surrendered and they are not harmful, and some have deviated, and the latter will go to hell.
Disarming & Dispelling Techniques
Since all Djinn are invisible and plentiful as sand, they are considered to always be present and listening — reputedly they know every language — so care must be taken when discussing them. One must never inadvertently injure them by throwing water on a fire — they often rest in ashes. A stone thrown in the desert may injure some invisible Djinn offspring and force retaliation. Any black cat, black dog, or snake might be a Djinn, and therefore these animals must be treated with respect. Never sweep at night, for obvious reasons.
Fortunately there are many documented ways of keeping the malevolent Djinn away. The first method is to recite the protective bismillah "in the name of Allah." To eat without reciting the bismillah is virtually an invitation for Djinn to lurk in the food, where they may be ingested along with the meal. The prayer is effective at other times when it's known Djinn are near, such as when turning off a lamp at night or stamping out a campfire.
Djinn loathe salt. When used in food, salt will keep them away, as will salt sprinkled on the floor, carried in pockets, in shoes, tucked under the pillow, or thrown up in the air at night while out walking. Since Djinn are attracted to human blood, salt is a necessary at such events as circumcision, the slaughtering of animals, or childbirth.
Djinn also abhor loud sounds. They are afraid of pins, needles, silver, iron, and steel. Successful exploitations of this fear include wearing a metal ring, keeping a knife under the bed, stringing a nail around the neck, or adding a coin to the bathwater. Djinn are repelled by strong odors in particular the smell of tar drives them off at once.
If Djinn should get inside a human, a cure must be found to drive them out or the person will become insane. Many of the disarming techniques above can be used to expel the creatures. Tar, for example, can be used on the body, in addition to the inhalation of smoke or incense along with specific incantations. Salt is usually put under the pillow of anybody who is ill. Most often, the recitation of the sacred words is employed, as are charms written by people skilled in such things. Often the charms are written in the Djinn's native language, far more ancient than our own. One interesting cure involves preparing a meal (salt-free) for the Djinn. The ill person, in order to stimulate the Djinn's appetite, eats a morsel while the Djinn watch hungrily from within, then exit the human body to enjoy the rest of the meal. The meal should be placed far away from the patient for best results.
Although...in some cases; The books can be wrong..."
-Iabiel
Even so some, very few, Dijin are rather nice in certain circumstances. If trapped into bottles, lamps, and other random objects that happen to be just laying around, the Dijin was probably placed there upon good reason weather it be that they did not follow their last master's rules, a curse, or were simply in the wrong place at the wrong time. Usually, most Dijin are rather grateful that you have set them free and with their almighty powers, will usually grant wishes to you. Yet depending on how long the Dijin has been in their so called solitary confinement, the Dijin might be all the more happy to do whatever you please, or simply be so hungry and eat you, or even be too excited to even notice and just simply flee. Either way, it all varies.
As any summoner should know; protection is vital when summoning a demon/spirit/entity at any given time. Upon a flat surface, one must know the common seal of protection and draw upon the flat surface with either black or white chalk. The common protection of elements, guards, symbols, etc. etc. should all be written down clearly and perfectly for the said summoned being will be quick to study and read upon what you have written down upon their seal and yours in attempts to break the binds that hold them in the mortal realm. Mistakes are not an option!
Once you have drawn your own protective seal, hopefully at least in a nice five foot radius of yourself, it is time to draw upon the said seal of summoning. Certain seals of summoning vary depending on what you wish to summon, others are easier, most are quite difficult to remember, yet all are just as effective as the last if drawn properly. For Iabiel, it has been known that she does not enjoy the shape of a circle, this said reason is still said to be known, yet it is preferred that you draw either an octagon or a very large square. Follow the said symbols and writings upon each spot in where they belong; hopefully you have copied such drawings down upon a paper after looking them up in books or files or where ever you managed to come across her summoning tome.
Now that both seals have been drawn down with perfection, one must have either silver or iron upon their body, just for extra protection. Note: Salt does not always work as well as what many have to say. This varies with whatever you are summoning! Once that is done, certain things would be best placed around the summoning seals, or at least within the room. Not only does this bring the summoned force at ease, but it summons them faster when they are familiar with the common things that they favor.
In Iabiel's case, she simply enjoys it when dark blue candles are lit at each corner of her seal and lit. She usually prefers being summoned in the fall or spring during evening hours or just when the sun is setting. If you wish to summon her during the day, it is wise to have either scented candles or incense burning cinnamon or blackberry tea leaves. The smell of apples or apple juice also seems to put her tensions at ease. Within a tin bowl, or preferred; a clay pot, place fresh snow. Has to be pure white and no dirt or grim whatsoever should be mixed in with the snow. Place the said pot of snow between you and her as a peace offering Beside it should be a feather of a mocking bird, or the carcass of a Japanese wasp.
Although music is not recommended, the sounds of violins or harps seems to make Iabiel feel much more at home and tends to make her excited and hopeful so she may quickly get to work on her commands and please you the best way possible. Her personality varies, yet all other summoners have stated that speaking clear and coherent when giving commands are conversing with her is highly recommended as well as being polite, respectful, and gentle. She is not one that enjoys working in teams and has a nasty habit of attacking other summoned beings without giving much of a proper excuse.
Past Masters:
King Solomon
Cleopatra
Queen Elizabeth
Joan of Arc