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Krystal Pyzsxis

What looks like an anthropomorphic animal gives way to the almost-hourglass-figure of a new race.

0 · 154 views · located in The Infinite Void

a character in “The Multiverse”, originally authored by Guest, as played by Nevermore90

Description

Krystal Pyzsxis
Age 374
How old does s/he appear? 16-20
Eye Color: Green

Hair/Fur color: Light purple/Blue

Typical hairstyle: See: Picture

Height: Five eight
Weight: A twenty five
Type of body/build: Krystal has the body of a dancer.

Distinguishing Marks? Krystal has a tattoo that runs around her left bicep. It looks like a bunch of disconnected symbols of white ringing blue.
Scars? N/A
Most predominant feature: "I'm not a fucking furry!"

Accent? N/A

Is s/he healthy? Yes

Physical disabilities: Krystal has a perfectly clean bill of health.
Physical abilities: Being a Prime Matriarch and keeping slaves in check requires a lot of hard work; Krystal is perfectly fit, primarily her right arm, used both to heft a sword and a whip.
Image

Krystal is not a kitsune, anthropomorphic wolf, or anything else along those lines; she is an Abarimon, a race of (compared to some other cultures) socially backwards sexists. Abarimons are generally stronger and more at home in their natural settings than humans, who they generally view as weak. Magic is a big social marker among them (like the status of Clerics are among the drow), and its training is reserved almost exclusively for females, who are always of a caste-ranking higher than males.

Personality

FAVORITES

Color: Midnight black
Music: Sierave
Food: Vusele
Literature: ve Dente

Book: How to Serve Your Man
Quote: "I don't need luck; I've got bullets."

HABITS

Smokes: No

Drinks: Yes
What? Wine
How often? Whenever she dam well feels like it.

Worst bad habit? Blames her "servant" for everything.

Quirks: Krystal's left hand tends to curl as if going to grip the handle of a weapon.

ATTITUDE

Greatest fear: Losing all of her power.
What single event would most throw character's life in complete turmoil? Losing her primary "servant."

Priorities: Live to win.
Philosophy: "Live and let die."

How s/he feels about self: "I have arrived; your life just got better."

Daredevil or cautious? Cautious.
Same when alone? Yes

PERSONALITY

Greatest source of strength in character's personality (whether s/he sees it as such or not): Live and let die; Krystal has a fiery determination that can never be doused.

Greatest source of weakness in character's personality (whether s/he sees it as such or not): Krystal's ambition can really get in her way.

Character's soft spot: Krystal's primary "servant."
Is this soft spot obvious to others? No
If not, how does character hide it? Krystal is very harsh when dealing with him.


Which of the 7 deadly sins does character fight (or give into, willingly or not)?
Wrath
Which of the 7 virtues does your character have (or fight against)?
Patience


TRAITS

Optimist or pessimist? Pessimist
Introvert or extrovert? Introvert
Drives and motivations? "I am going to own you one day."
Talents (hidden or not)? Krystal is a superb spell caster and patient diplomat.

Extremely skilled at: Magic/Tactics
Extremely unskilled at: Most fine arts; she can write/paint calligraphy or make a sword, but pottery is a useless skill to her.

SELF-PERCEPTION

One word character would use to describe self: Perfect
One paragraph description of how character would describe self: "I am an embodiment of divine perfection; I am skilled, I am smart, I am fit, and I can spell cast like no other. From enchanting to necromancy, crushing the weak to back-stabbing the strong, nothing will ever stop me, be in my way, pose a threat, or be an obstacle. I am perfect, in every way shape and form."



What does character consider best physical characteristic? "Men are meant to be strong; they are laborers, pack mules, nothing else. Women are everything; any imperfect, however slight however insignificant, is an abomination and deserves to [rot in eternal hell fire.]"
What does character consider worst physical characteristic? Anything imperfect. The ugly, fat, or lame are useless.
Are these realistic assessments? Yes and no; she's taking the Hitler approach, which had its merits.
How CHARACTER thinks others perceive him/her? "You have every right to cower before me, knave."

RELATIONS WITH OTHERS

Is character divorced? Why? No; never married.

Has character ever cheated on any signficant other? No
How does character relate to others? Poorly; everyone below her is below her and everyone above her is nothing but a target.
How is s/he perceived by...
Strangers? "Don't be such a pompous-" dies before able to finish sentence.
Friends? "I know I'm your friend, but that doesn't make stabbing-" dies before able to finish sentence.
Wife/Husband/Lover? "Let's have a-" dies before able to finish sentence.
Children? "Hello miss-" turned into a slave/orphan before able to finish sentence.
Co-workers? N/A
Protagonist? "Stop evil do-" dies before able to finish sentence.

First impression character makes is: "You are one pompous jerk."
What happens to change this perception? Almost nothing.

What do family/friends like most about character? Krystal is powerful; if you have a favor to call in, she better be on speed dial.
What do family/friends like least about character? Krystal is a pompous ass to most people.


GOALS

Immediate goal(s): Expand her treasury.
Long range goal(s): Expand into having her own empire.
How does character plan to accomplish goal(s)? By back stabbing anywhere she can.


PROBLEMS/CRISIS

How character react in a crisis (calm/panic/etc.)? Calm, calculated rage directed at the offender.
Kinds of problems character usually runs into: Assassination attempts. A few flicks of the wrist and these issues are settled.


GENERAL

Jewelry? Yes
Other accessories? A watch
Spending habits? Spendthrift

Krystal is a product of circumstance. Females (and her family) have always been of high praise within her culture, thus she has always felt like she was/is more important that anyone else.

Equipment

Image An impervious vestment, this relatively simple black and gray-ish-white-stuff is lined with adamant threads, making it act as effectively as medieval armor vs. small arms and hand weapons.

Image A relatively thin whip-though heavy enough to be used as a weapon-is a favored tool of Krystal, who uses it to keep her servants in line. It is particularly effective for coiling around arms and bringing someone to their knees-usually a prelude to severe punishment via decapitation.

Image This slender and graceful scimitar is crafted of shining steel, lustrous ivory, and polished gold. Its hilt is set with brilliant blue sapphires and fiery red rubies. At first glance, the weapon appears to be nothing more than a showpiece, a gaudy bit of belt-jewelry for a foppish noble. Closer examination, however, reveals the blade's perfect balance and keen edge, as well as a grip wrapped in wire -- it will not slip in a hand slick with sweat or blood.

History

Type of childhood: Krystal was pampered and prided, learning very practical arts and skills at the age in which a human might only be in elementary school. Learning magic and the art of subterfuge or killing came naturally, as it did to every child of her race, primarily the females. Her family was not obnoxiously high-level but pretty high-up in the list of families.

Booksmart or streetsmart? Streetsmart



FAMILY

Mother (name): Udina
Relationship with her: The mother is what guides a daughter, in their culture, on her way to woman, and eventually, parenthood.
Father (name): Doesn't matter.
Relationship with him: Don't know him.
Siblings: Two sisters.
Birth order: Krystal is a middle child, something that has held her back from day one.
Relationship with each: Krystal is envious of her lead sister and wary of her over-ambitious younger one.
Close to family? Yes/[No]

Society and Culture
Abarimon society possess a large paradox: It supports those that strive and advance through selfish ambition while supporting the community over the individual. It is in their lust for power that they stop themselves from obtaining it. As a whole, their society lacks any concept of personal worth. An individual’s abilities or accomplishments are not, in and of themselves, of any importance whatsoever, though individuals constantly strive to do so regardless. They do not celebrate skill for skill’s sake, though they still hold various competitions and sporting events. It is not that they choose to downplay these factors; rather, they literally have no notion that they should matter. It is as foreign an idea to them as judging a person’s worth based on shoe size would be to most cultures.
The only true measure of importance is an Abarimon’s ability to direct, either through leader ship or any other way in which they can send ripples of effect through their city or community. This includes, but is not limited to, new inventions, murder, or subterfuge. Their authority over other Abarimons-however it is enforced-is what matters.
Like most sentient beings, Abarimons think in terms of dichotomies: If something is not good, it must be bad; if it is not strong, it must be weak. Thus if an Abarimon with authority over others is powerful and valuable, those without authority are useless and worthless. When nothing but status and influence determine individual value, and life itself is no intrinsic worth, a weak Abarimon is nothing but a commodity to be traded, abused, and eventually exhausted by those more powerful. Enslavement, torture, and even murder are not crimes, when the perpetrator is an Abarimon of high stature and the victim is not. Abarimon do avoid randomly slaughtering others who offend them, but this is due to a concern that they might accidentally slay a relative, servant, or slave of someone more powerful, not out of any sense of kindness or respect of life.
This core belief in power has developed the Abarimon culture as it exists today: A society in which every interaction is determined by a dominant/submissive hierarchy. An Abarimon divides everyone-Abarimon or otherwise-into only three categories: Someone with more power, who must appeased and placated-until s/he can be replaced, that is; someone who can be a useful-if not expendable-tool to one’s own advancement and exploited in all ways beneficial; and the weak, which have no place in life. From a general giving orders to her soldiers to a shopkeeper bargaining with a customer, everything is about who holds the most power. Haggling, for instance, is all but unheard of. If a client is of a higher station than a vendor, she pas what she chooses; if she is lower, she pas what the vendor demands or receives no goods. Only when it comes to a trade with non-Abarimon is bargaining an option, and even then the vendors must take care, for fear of accidentally offending the slave or some such of a more powerful Abarimon. An abarimon who refuses the orders of one with more power has earned whatever torturous punishment is deemed worthy for her crime, and can expect no pity from her peers.
This brings us to a section on punishment: Abarimon are experts in the application of pain and fear; they are considered cruel by other races to a terrible extent. This, too, is an outward sign of the beliefs at the heart of Abarimon culture: It is only right for those of a higher class to harm those of a lower one. Pain caused to a superior or a rival is a necessary means to an end; pain caused to the subordinate is unimportant because the subordinate is unimportant. The Abarimon are cruel, in part, because they literally see no difference between torturing an underling, whipping a horse, or even repairing an old garden tool. It cannot be stressed enough that societal authority is the only measure of worth the Abarimon’s understand.
These philosophical underpinnings result in a culture of constant scheming, in which every member of a community is perpetually consipiring to gain geater power over her neighbors while struggling to keep others from gaining power over themselves. Paranoia is rampant, with every word and deed carefully examined to ensure that it does not contain a hidden danger. Although visitors certainly expect to find back-room deals and constant betrayals among the ruling matriarchs of the great houses, they are often surprised to them equally as prevalent among the less powerful Abarimons. A shopkeeper conspires to destroy a rival’s supply of goods, or frame him for some offense against another. A soldier weakens another soldier’s armor with carefully applied acid, hoping that her death in battle will open a path to promotion. A favored servant conspires with slaves to poison the mistress of the house so that she can take over, only to later poison the slaves as well rather than provide the freedom she had promised. When every interaction is a challenge for dominance, no Abarimon can afford to drop her guard or cease her constant plotting to get ahead.
Law, Tradition, and Government.
Perhaps one of the strangest dichotomies of Abarimon culture is that they are both heavily tradition-bound and highly innovative, a bizarre combination found rarely among the other races of the world.
Abarimon innovation is, as with so much else in their lives, driven by the constant drive to achieve dominance over other Abarimon. A creative battle plan, a brand-new spell, a shorter method of production for manufactured goods-none of these have any value to the Abarimon in and of themselves. Creation for creation’s sake is yet another virtue foreign to their way of thinking. When such innovations are put to use to increase the creator’s station, however, they have proven worth.
Thus, the very same traditions that keep the Abarimons at one another’s throats also encourage innovative thinking. The most powerful Abarimon have lived for centuries, and as a race they have been competing with one another for millennia. They are far too wary, and too well prepared, for traditional schemes to work against them. An Abarimon who seeks to get ahead must be creative in her approach-and they all seek to get ahead.
These traditions, although binding, are rarely codified into law. The Abarimon are generally seen as a chaotic people, both in terms of individual temperament and as a society. They bow to tradition due to social pressure and efforts of those in power, but they react poorly to formalization of those traditions. Most of these conventions, as they apply to governance, religion, gender roles, and other cultural mores, are discussed further:
The lack of formal codes of law in Abarimon society also equates t o a lack of formal law enforcement. An Abarimon community has to watch or police force per se. Rather, each aspect or segment of the community is responsible for enforcing its own power as far as its authority extends. An offense against a major house is answered by members of that house. Individual Abarimon react to slights and offenses as their own abilities and status permit. If a lone Abarimon or an institution lacks the capacity to strike back against someone who has wronged her or it, then that individual or institution is clearly not entitled to retribution-and the failure to retaliate might mark the wronged party as weak enough to be over thrown by rivals.
On rare occasions, an Abarimon institution might request the aid of another organization in seeking justice or vengeance against an adversary. A high-ranking noble might ask that one of the houses send soldiers to deal with a troublemaker, rather than make use of her own resources. Alternatively, the reverse might happen, wherein a powerful Abarimon in a community requests that a higher-ranking noble punish a wrongdoer. Such temporary agreements normally occur when an individual wishes to keep her own faction out of direct involvement in a conflict. For instance, if a member of House Pyzxis insults or attacks a member of house Cooper, and Cooper responds in kind, the result could be a feud that envelops both houses in a protracted conflict. If Cooper wishes to avoid that result-likely, since it holds far less power than Pyzxis-it might instead request that the House of Mostpowerfulcommunitymember punish the transgressor. Doing so, of course, puts the house in debt to the other house, so it would take such an action only if the offense was dire-deathly, total destruction dire.
Abarimon punishment, regardless of whose hands deliver the sentence, is brutal and efficient. In some instances, the punishing force simply strips the transgressor of power and property. More frequently, the individual becomes a bound slave to the house. Torture and execution publicly are common as well. They do not believe in imprisonment as a punishment in and of itself, nor do they believe in second chances.
Government and Rule
To say that the Abarimon are governed by a matriarchal theocracy is both accurate and misleading. It is certainly true that the ruling members of Abarimon society are the priestesses and highest-level nobles, but calling them a “government” is a misnomer. Just as the Abarimon are guided by traditions but have no forml law, they are overseen by these influential personages but have no formal government. An Abarimon city has no duchess, reeve, or mayor; an Abarimon nation has no empress or queen; only the strong and the weak. An Abarimon community is then governed, so to speak, through the unsteady cooperation of its three most powerful institutions: The two strongest houses and the one strongest person.
Gender Roles
The supremacy of the female is deeply ingrained in Abarimon culture. Females are seen as stronger, smarter, and more emotionally controlled than males, and-above all-holier and more devoted to their gods. Males, on the other hand, are viewed primarily for physical and skilled labor and breeding purposes. A male is seen as superior to a member of any other race, but inferior even to a female of his own race of lower status.
This attitude comes from a variety of separate but related sources. The first and most obvious is of the reasons is of the spiritual sort: Males are seen as being too far from any god to be of any power. Much like spiders, Abarimon females also hold power due to biological reasons: In many spider species, the females are far larger and stronger, and males often do not survive the mating process. Abarimon childbirth is a physically strenuous occasion and though the Abarimon feel little if any affection for their young, they understand the importance of continuing the family and house lines. Thus, the females, who are both essential reproduction and capable of withstanding it, are clearly stronger and more blessed than the males. Whether the Abarimon think as they do because of their emulation of spiders is clear and ultimately unimportant.
Males hold little if any power but not all of them are mere property, even if many females see them as such. Some of the most skilled crafters and warriors are among the male variety. In fact, the submissive status of males in Abarimon society actually inspires many of them to excel. Males can lay claim to little authority, and they are constantly at risk of being discarded by their female leaders, so only those with skills and abilities that are not easily replaceable can be relatively confident in their positions. It is rare, but on some occasions lust-and super, duper rarely-and love have been used to put males in positions of power.
Physical
Physically speaking, Abarimons are physically and mentally superior to humans. They can tract and survive in wilderness/undergrounds better, are more dexterous, are latently more intelligent, and are hardier peoples. Most females are spell casters and all know how to wield a sword. It is rare that one would refuse to fight without an excuse like “The opponent is too powerful.” Abarimons speak their own language, which involves as much spoken word as body language and scent. It is common for them to know the language of Underdark races, such as Drow or Illithid, and use a small variance of Drow Sign Language.
If Abarimons are known for anything as much as cruelty, cunning, and selfishness, it is their penchant for dressing in ways that other races would find revealing at best and positively scandalous at worst. In point of fact, only a portion of Abarimon dress is such a provocative manner, and it has less to do with sensuality than it does with yet another show of social dominance. Other than a show of power, clothing is seen for its literal and practical value: If it is magical, then it is magical. If it stops you from freezing, then it stops you from freezing.
Cheesecake.

So begins...

Krystal Pyzsxis's Story

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Character Portrait: Krystal Pyzsxis
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#, as written by Guest
Krystal Pyzsxis pushed the door to the infamous Gambit's open with one hand, the other trialing lazily behind her. Her eyes floated across the patrons of the bar, not satisfied with how many or few there were. In her not-door-opening-hand was gripped the handle of her whip, whom's length was tied around the arms of the elf lashed to her. "Come, Thane." She gave a little tug that hurried him along, barely managing not to trip over his own feet. His eyes were downcast and features generally disheveled. Strapped diagonally across her back was a large scimitar, the tip of her tail curled casually around the lower portion of the scabbard; the man's was at his side.
Krystal found the two of them a vacant booth-or vacated one, if necessary-and tapped in rather demanding orders for herself, getting food as if she was there alone.

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Character Portrait: Krystal Pyzsxis
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#, as written by Guest
Krystal Pyzsxis smiled a sardonic smile, examining her prized possession: Desmond Cooper. "Tell me, what do you think of Gambit's?" Her tone was even, yet he had to try not to flinch when she opened her mouth. Eyes downcast and arms still bound under the table in her whip, he politely replied: "It's fine." He was very careful in his tone and articulation; Krystal wasn't known for hospitality.