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Lord Counsel Synjyn Drake

Lord Counsel Synjyn Drake- Counsel to Lady Drake of the Frostfire Knights. Like all Xindhi he is a skeletal being with whorls of energy that flow and drift from his eye sockets. The energy associated with Synjyn is periwinkle.

0 · 316 views · located in The Infinite Void

a character in “The Multiverse”, as played by Skallagrim

Description

Standing nearly six-feet five in his ornate crimson and black plate and chain armor, with a two-handed mace on a baldric across the chest. The wicked mace hangs on his back. The skeletal features exposed and the sockets flicker with a pale blue light.

Personality

Lord Counsel is a diplomat and used to dealing with beings that have suddenly found themselves face to face with the Xindhi. He is cool and very empathetic, preferring words to weapons in meeting races.

Equipment

Inherent Powers: Being Xindhi, when damaged he can slowly regenerate himself, however the extent of the damage dictates the amount of time it takes him to reassemble. However even Xindhi regenerative power is limited as overwhelming damage, either magical or physical can be more than the regeneration process can handle. Surprisingly he is able to move with extreme grace and agility. He has the increased strength bestowed upon him by the very nature of the Xindhi, equal to 20 human men, (able to lift/press roughly 2,600 pounds). He can summon his shadow mount by touching his necklace and calling it from the dreaming realms, the space between worlds.

He wears the ornate crimson and black plate armor of the Frostfire Knights. He carries his two-handed mace, "Peace maker" on his back. Over his plate armor he wears a white tabard, lined with purple. This is the tabard of diplomats and counsels. The purple denotes his rank as the Lord Counsel.

Xindhi Esoteric Powers, the Galdhr and Seidhr, Patterns of Aesr (Resonance).


What are the patterns of Aesr? According to the Gothi of the Xindhi, the whole universe is composed Aesr, the energy of life, both seidhr (visible) and galdhr (invisible).

The Aesr is the energy that courses through everything. It is the electromagnetic surge that is the firing discharges between synapses that produce thoughts in the brain; the impulses that race through nerve endings and is the aura that surrounds all creatures. Since all living animals and plants have the aura, they have some aspect of Aesr residing within them.

Why is it called the Patterns of Aesr? The patterns of aesr refer to the vibrational energy that resonates and emits from all living creatures. It is this pattern, this thrum of life that weaves its way through the multiverse and can be felt, tracked and manipulated by anyone who has learned the twins aspects of aesr. Aesr manipulation provides control over more conventional paradigms, such as the origin of life, consciousness, the observable laws of probability, and the nature of subjective experience. Aesr creates a shared experience between the user and those who are recipients of the effects, be it a living organism or an area where a discharge of vibrational energy (aesr) imprints itself into the landscape. These events are called occurrences. Occurrences are recorded in the vibrational patterns of the aesr and it can be drawn upon at a later date and “replayed” for understanding. Those skilled in aesr are adept at reading the events, the occurrences of experience to glean understanding of their surroundings.

(This is also know commonly in real world magical theory as the principles of Vibration, Polarity, Rhythm and Causation.)

So aesr refers to a collective field of consciousness (resonance/vibration) that manifests in any perspective, context or occurrence Aesr can also be referred to as self-moments which organize themselves as a holos ( a Greek word meaning whole) or complete occurrences that are imprinted in the greater whole of the multiverse. A holo is both a part within a larger whole and an individual event comprised of smaller parts of separate events or occurrences. Thus the occurrence exists as a unique event within a larger collective; and the occurrence also exists as the larger collective within which the individuals experiencing the event in question exists. The Multiverse is an example of a holos, or a whole system and every holos we are aware of is a part of this larger holos.

So what is the seidhr? It is the manipulation of the aesr energy that becomes the bodies of all living creatures and plant life. At the end of the cycle of all things; the solids, the liquids and the gasses all melt and coalesce into the aesr again. This is part of the law of the conservation of energy. Those adept at manipulation of seidhr can convert energy of aesr from one form to another, but the energy itself cannot be created or destroyed. Seidhr created effects are usually seen along the electromagnetic spectrum.

Since the adept posses aesr within themselves, they can convert their own energies to create effects from energy on the electromagnetic spectrum. It includes radio waves, visible light, electricity, magnetism, microwaves, and radiation. They can also draw the energy from other objects and creatures via electrostatic induction. By creating an electrical field of their seidhr, an adept can create some immense effects.

I-Seidhr Sense- At the most basic level, the adept can sense different forms of energy, "seeing" up and down the EM spectrum. This ability is the basic "senses" of the adept, they can "hear" and detect sound waves. They can see in the infra, ultra and visible spectrum of light as well as x-rays. While seemingly powerful it is limited by objects which can obscure their vision.

II-Seidhr Induction- This ability allows the adept to create an induction field around them that can fuel their other abilities. An adept can overload or shut down electrical equipment, jam radio signals, bend or negate light, create shimmering images that “ghost” around them and other similar effects.

By generating a field of electrical energy they can create these effects which can be expanded to encompass a radius of nearly 300 feet around the adept. Usually this field can expand outward with experience and development, doubling the radius every mastery level and can only obscured by objects hardened or capable of defeating this field. This induction field allows the adept to use their powers in a nearly limitless manner as they are not using their own aser to fuel their effects.

III-Seidhr Projection- An adept can project bolts of pure energy, generate electricity, electromagnetic pulses, and so forth. The adept at this point of control begins the transform of their body into pure energy, losing the flesh and becoming skeletal, only powered by their aesr. They no longer eat, sleep or breath and begin losing their humanity. The now flesh-stripped bones are wrapped in the energy signature of the aesr, creating a haunting skeletal being laced with energy tendrils. The adept loses the ability to emphasize with others, and begins seeing and experiencing events that are imprinted in the holos. This loss of flesh is the price of power paid by those adept at using the aesr.

IV-Seidhr Manipulation- The adept can control and manipulate the equivalent electrical power of a small city. They can shed enough light to see for miles. They can drain the heat of an entire forest fire, and convert it to another form of energy. This coupled with the induction field can create a living dynamo of immense proportions, capable of incredible feats based on the electromagnetic spectrum of energy.

V-Seidhr Generation- The adept has full control of the energies of the electromagnetic spectrum, generating their various energy fields at will. The induction of energy at this level of mastery is incredible, adepts are like living stars, able to create explosions powerful enough to devastate a planet via scalar wave discharges of energy. Their mastery allows them to focus on individual particles or waves of energy.

Just as the visible universe is comprised of seidhr, the Xindhi Gothi claim that the unseen universe is made of galdhr.

So what is galdhr? Galdhr is the unseen and unsensed dark energy universe. All matter and energy exists in the multiverse and while the visible universe is felt and manipulated by the seidhr. The dark energy can only be sensed by thrum of its patterns, which can be heard, can be felt, can be controlled by galdhr. At the end of the cycle of all things unseens and in the “dark” universe, the dark energy solids, liquids and the gasses all melt and coalesce into the galdhr again. This again is part of the law of the conservation of energy.

Adepts have the ability to sense the dark energy at the most basic and fundamental levels. This "sense" coupled with the ability to "see" along the electromagnetic spectrum is what gives the adept their perceptive senses of the multiverse.

I-Galdhr Sense- The adept can sense dark energy and its various and often frightening fluctuations. Among other things, they can sense when others are manipulating this dark energy, and the lingering effects of such manipulations. While perhaps not able to identify the exact nature of the manipulation, the energy signature can be used to trace it back the source.

II-Galdhr Impression-The adept has a strong sense of spatial relationships and can sense nearby "dark space" without using the normal five senses. The adept can also detect the presence of any spatial anomalies, because of the displacement of dark energy. This perceptive ability can detect things like “worm holes” between dimensions. The adept can detect the sudden displacement of objects into "dark space" out to a range of 300 hundred feet effectively. As with seidhr perception further mastery increases the range by doubling it.

III-Galdhr Insight- The perception of tracing the dark energy particles as they interact with gravity allows the adept the ability sense the pull of gravity waves. Thus they can detect the displacement caused by objects as they move. The less massive the object, the more difficult it is to detect. (All objects "fall" and this rate of fall and the interaction of dark energy is what is observed by the adept.) Thus a human walking across the face of the earth can be detected by their rate of fall in relation to the gravitational center of the earth. This insight is the basis of how an adept travels between worlds and dimensions as they simply follow the gravity trails along the dark energy paths.

IV-Galdhr Manipulation- The adept can manipulate dark energy particles to "fuel" the creation of matter or energy out of the unseen multiverse. The adept can essentially create a gate out of "nothing." It is via these gates that the adept can travel between worlds and dimensions.

The dark universe is one of what can be considered a type of “foam” that bubbles and vanishes in such rapidity that it seems as if they never had existed at all. Travel along this foam which can be viewed as a torus in space which intersects with all spaces and times in the multiverse. The dark foam folds and twists and provides "paths" which can be ridden between dimensions. An adept cannot walk between worlds until they have mastered this level of control.

Adepts can create a “mount” from the same foamy dark material, which are often skeletal in appearance and shimmer and shift in and out of reality. These mounts cannot exist in the visible world without focus by the adept.

V-Galdhr Understanding-The adept can “read” and “imprint” experiences in the vast dark energy multiverse. This makes use of the incalculable energy that resides in the unseen multiverse as a repsoitory of knowledge. While seidhr imprints exist in the visible world, an aesr adept often scribes messages, histories or other information within the dark universe. This is akin to the akashic records theory of a vast database of cosmic knowledge and experiences accessible by those who know how.

While all Xindhi have Aesr as part of their structure and form, not all Xindhi are skeletal horrors. The more adept and powerful the user is the less human-like they look until they are ghastly skeletal beings with the Aesr evident in their skulls and coursing along their bones in arcs and flashes of energy. Naturally if a Xindhi no longer uses or employs the Aesr they will slowly revert back to their flesh forms over a number of months until they are fully flesh and blood again.

History

Synjyn Drake is related to Lady Jaxsana Drake, the commander of the FrostFire Knights, the Dreaming Queens own heavy cavalry. He, over the aeons, through the vast dreams that the Cughtagh and Aeryn returned from their explorations, decided that he wanted to experience these new worlds himself. Synjyn slowly assumed the mantle of Lord Counsel and counsel for Lady Drake, the most often seen diplomat for the Xindhi peoples, his ability to deal with the newer races has established him as a prime source of experiences for the dreaming queen.

So begins...

Lord Counsel Synjyn Drake's Story

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 “ Can we dispense with the OOC chatter for a while or take it to OOC ”

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 “ I will start five minute boots for excessive OOC ”

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Lord Counsel Synjyn Drake Stared with disappointment at the gathered beings in the bar. There had been a spark of hope that there would be an interesting individual to banter with, alas with changes in the mutliverse that seemed to be but a distant dream.

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Lord Counsel Synjyn Drake Shifting to face the Jared being, the Xindhi rocked back a moment then the room reverberated with a low rumble similar to laughter, "Aesr is what you can term it. To be honest I am surprised you speak to me in such a manner...It is not often one of the flesh clad speak to us openly nor easily."

The setting changes from Gambit's Bar to The Infinite Void

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Character Portrait: Slyantar Thomas Copper Character Portrait: Kinea Character Portrait: Issuka Character Portrait: Liesha Kennicot Character Portrait: Ruhe Character Portrait: Holy Soldier
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Sibael Rhodwyn looked around, finally staring one of the strangers in the face, "I don't remember you. Any of you, to be frank."