The younger sister of the Pulsh siblings, she is able to inherently control the magic that brought her to life. She is endowed with incredible endurance, powerful spells, and a few secrets.
Upper-class to a defined standard, she speaks properly and disdains this "slang speech" used nowadays. She also dislikes poor public behavior, whether overly excessive PDA, or acting rather combative, without regards to safety of oneself and others. She tends to intervene when conflict arises, but reserves her opinions unless she deems it needed to get her point across. Appears to have been a straight "A" student in her studies, back in her past, and developed her observation and wit after acquiring glasses.
Umbrella: Parrysol
Manehkin's umbrella, black with a frill trim, seems relatively ordinary, but is a decent artifact that allows Manehkin to channel the magic that imbues her. Additionally, it has a rather unique enchantment that allows it to, when fully opened, block one incoming attack, regardless of said attack's source, type, or power. However, this effect cannot be used in rapid succession. The umbrella is also incredibly hard to destroy.
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Signature Spells
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Spell: Crash Test
Manehkin has the center-less diamonds on her battle dress become filled with yellow and black bulls-eye targets before she charges with lightning speed at a target of her choosing, holding her Umbrella in front of her. She ignores any collision with other units, passing through them as if they were not there. Upon collision with her chosen target, she attempts to knock them down, forcing an engagement with her. The bulls-eye targets disappear once either she or her target disengage, allowing her to cast this spell again.
Spell: Cabbage Patch
Manehkin summons forth faux cabbage leaves to temporarily patch most wounds (or repair herself), and shield allies or herself from attacks. If cast on an enemy, the cabbage leaves weigh them down immensely and make them feel extremely tired temporarily. The effect lasts a short time, and cannot be simultaneously affecting both an ally and an enemy at the same time.
Spell: Magical Mannequin
Manehkin channels the magic that imbues her to temporarily assumes the form of an immobile mannequin that is extremely resistant to incoming attacks, simultaneously generating a large-scale magical aura that makes her stationary form an inviting target to enemies nearby, attempting to convince them into attacking her with enticing imagery of a vulnerable target. When the channel period ends, a burst of magic surges forth around her, possibly knocking down those enemies caught within. Anyone who attacked her during her state of immobilization additionally suffers wounding equivalent to what they tried to do to her during her channeling.
There was once a poor tailor shop owner who decided to build his stand near The Descent Into Madness. His detractors and friends called him crazy, but he assured them it was for the best. His goal was to create clothing and armor that was enchanted with magical energy. The latent energy leeching from the Descent was all he needed for this.
It did turn out however that over time, his Mannequins would mysteriously vanish. He spent lots of funds on replacing them, only for them to vanish more. Frustrated at this, he yelled out a curse on the location he was near, and the Descent responded to his call. He was suddenly struck down by a powerful magical force. As he parted, he managed to touch his last Mannequin, one who had his best outfit tailored on it.
The magic drew the life out of the man, as it rushed into the Mannequin, and then it was done. Manehkin looked around steadily and noticed the deceased man. She did what was needed to take pity on him, but soon left him to figure out why she was spawned here, and what could come of it. She now wanders aimlessly, and offers her services as a Mercenary, using the magic that created her to provide a solid defense to anyone needing it.
she asked with a reserved and somewhat upper air aura around her.Worn out from dealing with a child? How peculiar for one such as yourself, wouldn't you say?
Humans don't have wings. This implies you are something more. Their construction implies a robotic feature to you, as if an android, so it would follow that you have nearly tireless capabilities.
Not terribly. I'm rather normal, and lack any "twin turbine whatchamacallits connected to this and that". Unless you mean I'm impressive in terms of my exuberance, in which case, thank you kindly.
I'm no Familiar, whatever that is, and aren't too crafty in spells, but I have a few. Mostly for use in special situations...which we might be approaching soon.
she paused to turn and look at Rin, revealing a slightly off color face and hot pink irises, even a pair of spectacles. Her pink hair was more noticeable.I'm not a "Magical Being", more like an ordinary person, like many of the lot here, only with the ability to use some magic. A mage, not a "Magical Being".
Well then...
...my name is Manehkin. Pleased to make your acquaintance.
You think so? Well, that's your taste. Names are pretty, but don't serve too much purpose aside from recognition amongst each other.
she asked reservedly.Yes?
You're welcome to sit. I do not drink however.
You can call me Manehkin. As for the fight, I'm only watching to ensure damage to property and the uninvolved is kept to a defined and extreme minimum.
I gave you my name...so I should probably acquire yours.
Bladewolf...distinct. I take it that that name is a nickname of some sort? Or do you really lack a proper name? Either way, names aren't important aside from recognition.
Ahh, so it's a tribe name? That's impressive. Your name means something. That is one case where it is important then. As a title, not as a reference.
It isn't anything special. Just a name. It doesn't carry too much meaning.
she warned with a serious tone. On hearing him say he was kidding, she shook her head.There is no trouble. Believe me. I also wouldn't recommend that.
You will have a short life I expect. Around here, people take offense to that kind of gesture.
If anything gets out of hand, I'll deal with it. Don't worry too much. Just stay out of their way for now. You aren't in a position to be able to survive one of those little flying discs she's throwing.
As for Werewolves, I'm not one to ask.
Don't be rash. These days, Humans surprise many a "superior being" with their innate capabilities and strengths.
If it gets anywhere near that, trust me, I'll intervene.
As for fighting that elf, don't get in over your head either. Know when not to pick a fight.