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Mia Evans

"I wanna be the very best... Pokemon aside though, I quite fancy my chances."

0 · 1,298 views · located in The Infinite Void

a character in “The Multiverse”, originally authored by Script, as played by Disdain

Groups

Registered citizen of the Terran National Government

Description

Image
Image ©2010 ~dimestoremagic of deviantart
Name: Mia Evans
Age: 23
Gender: Female
Orientation: Heterosexual
Occupation: Fighter - nearly always at one freestyle tournament or another. For her day job, she works for a security firm as hired protection.

Skills/Talents/Strengths:
  • Obviously, a very skilled fighter. Primarily street fighting, Mia isn't afraid to get down and dirty (though only in style; she doesn't do backstabbing etcetera). Mia is also talented with a wide array of weapons - safe to say if she owns it, she can use it.
  • Stubborn determination.
  • A good driver.
  • Keeping her temper under control.
  • A pretty good cook, by domestic standards at least.
  • Adaptability - see Equipment/Abilities

Likes:
  • Adrenaline.
  • Exercise.
  • Company.
  • Cooking

Dislikes:
  • Whining, wimps, wusses.
  • Crime - though what has to be done has to be done, if it comes to it.
  • Arrogant bastards (a hypocrite she is).
  • Those who deal more pain to an opponent than necessary.

Weaknesses:
  • A devotion to a level of 'honour' in fights. It's all friendly competition, right? Or at least, it's a fair competition. Not so much in the real world. She doesn't always expect this from her opponents however.
  • Perhaps overly wary of romantic advances.
  • Overreaction (though not through loss of temper).

Height: 5'6"
Weight: 158 lbs (almost wholly muscle)
Hair Color: Blonde
Eye Color: Hazel
Complexion: Fair.
Physique: Heavily (but not so much as to be 'bulgy', not body-builder standards) muscled.

Personality: Kinda, warm and friendly, Mia is a pleasant young woman to be around. Though bestowed with a level of cocky arrogance, Mia isn't self-absorbed to the point of ridiculousness, and capable of humility in defeat. Determined and loyal, Mia makes friends and sticks with them. A less appealing factor would perhaps be her devotion to the point of obsession to her fighting career, and bettering herself - but that is by no means intolerable.

Personality

Grassroots Tournament 2011 Entry Profile:


Weapons Selection:

  • Twin Energy Bladed Staff: With extendible energy blades on either end capable of cutting through rock, this quarterstaff can also launch stunning/forceful bolts of energy from its tips.
  • Combat Knife.

Armbrace Abilities:

Psychic Abilities (Tier six on ability list): With three 'Psychic' stones in her bracers, Mia can employ telekinesis on large objects, reaching the capacity to tear chunks from buildings and toss trucks around, and read the minds - forcefully - of those around her. She can also employ ranged telepathy for all forms of information. In addition, her reflexes and senses are enhanced.

  • General telekinesis - lifting, pushing, pulling, crushing, tearing, locking, etcetera.
  • Telemovement - artificially accelerating using her psychic abilities, Mia can move short distances at extremely high speeds (note: not teleportation).
  • Flight - Mia can lift herself with her telekinetic powers.
  • ESP - Mia can sense the area around her, most potently the minds of sentient beings. Within fifteen feet she can detect physical objects, however, insubstantial attacks such as arcane or energy bolts, she cannot detect. She can detect other psychic attacks by merit of the fact that she is one.
  • Mental assault - Mia can invoke pain and disorientation in the minds of her enemies, unless they are particularly guarded against mental intrusions by training, magic, technology or alternative viable means.

Endurance (Tier five on ability list): With four 'Endurance' stones in her bracers, Mia becomes seemingly invulnerable, entirely numb to pain and heavily resistant to damage. Her skin becomes almost metallic in its strength, and even a sword to the chest won't go more than an inch into her. For a comparison, an attack that can harm bone can harm her flesh, and an attack that can harm iron can harm her bones (note: this is ignoring the individual properties of bone and iron, merely using them as a comparison).

Equipment

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Weapons:

  • Mundane (used in planned battles):

    • Quarterstaff
    • Arming Sword and Shield
    • Bastard Sword
    • Bladed Polearm
    • Spear and Weighted Net
    • Shortsword and Buckler
    • Rapier
    • Wrist Blades (1 ft length, retractable)
    • Combat knife

  • Mundane (used only outside of planned battles for self defence/client defence):

    • 9mm Pistol x 4
    • Automatic Shotgun
    • SMG x 2
    • Taser
    • Frag Grenades
    • Smoke Grenades
    • Flashbangs

  • Superior (Technologically or Magically):

    • Twin Energy Bladed Staff: With extendible energy blades on either end capable of cutting through rock, this quarterstaff can also launch stunning/forceful bolts of energy from its tips.

    • Grieve Edges: Enchanted blades that can be fastened onto Mia's boots and hands, these scything blades turn her punches and kicks far more fatal, and can be willed to launch arcs and slashes of energy with each sweep.



Armbraces of Ataaxe

These powerful magical artefacts are powered by an unearthly energy, and contain within them the powerful to bestow great powers upon their wearer. The nature of these powers is determined by the 'power stones' that the wielder inserts into the slots available: the type of stone determines the type of power, and the number of stones determines the strength of the powers. Mia obtained these gauntlets as first prize for a high profile tournament, as well as a full set of power stones. Each bracer can only contain a single type of stone, meaning Mia can only command two abilities at any one time.


Powers:

Tier One

  • Unpowered - Tournament Fighter

Tier Two

  • Enhanced Attributes:

    • Strength: With a single 'Strength' stone in her bracers, Mia's strength is enhanced to the peak of human ability. She can match any bodybuilder for power, and her speed is unaffected by a large body size.
    • Speed: With a single 'Speed' stone in her bracers, Mia's speed is enhanced to the peak of human ability. She can match the most focused martial arts master for reflexes, and outpace most olympic sprinters.
    • Endurance: With a single 'Endurance' stone in her bracers, Mia becomes tank-like, her pain receptors are dimmed and she feels blows less, and she becomes inherently less susceptible to damage, tough skin and bones - but not to a superhuman level.
    • Agility: With a single 'Agility' stone in her bracers, Mia can match the most ridiculous gymnasts and contortionists for manipulation of her body.

    Tier Three
  • Enhanced Attributes:

    • Strength: With two 'Strength' stones in her bracers, Mia's strength increases beyond human standards, reaching that of cyborgs and superhumans - she can't toss cars around, but she can lift them with effort, and punch a concrete wall hard enough to leave a significant dent.
    • Speed: With two 'Speed' stones in her bracers, Mia's speed becomes superhuman, though not flash-like. Her reflexes become difficult to track, and she can run at speeds exceeding the most capable sprinters.
    • Endurance: With two 'Endurance' stones in her bracers, Mia becomes immensely resilient, almost entirely numb to pain and difficult to cause lasting damage to. Her bones and skin are incredibly tough, and even light blows with blades can fail to cause serious damage.
    • Agility: With two 'Agility' stones in her bracers, Mia can mimic the on-screen antics of those such as Jackie Chan, Batman and super spies. Jumping between buildings, wall jumping and vaulting over moving cars.

    Tier Four
  • Enhanced Attributes:
    • Strength: With three 'Strength' stones in her bracers, Mia's strength increases to significantly above that of humans, capable of punching through walls, bending thick metal and tossing people around with ease.
    • Speed: With three 'Speed' stones in her bracers, Mia's speed becomes more significantly superhuman, though still not flash-like. She can run at speeds matching a galloping horse, and with reflexes to boot.
    • Endurance: With three 'Endurance' stones in her bracers, Mia becomes ridiculously resilient, entirely numb to pain and almost shell-like in her resistance. Her skin seems synthetic, and it takes a direct hit with a blade to cause a deep wound.
    • Agility: With three 'Agility' stones in her bracers, Mia can come close to achieving the acrobatic feats of anime characters, flipping and diving like a... flippy, divey thing..

  • Elemental Abilities:
    • Fire: With a single 'Fire' stone in her bracers, Mia can manipulate existing fire and conjure small amounts of it, small bursts of fire and fist-sized fire bolts.
    • Water: With a single 'Water' stone in her bracers, Mia can manipulate existing water and conjure small amounts of it. Icicle darts and skipping rope size water whips are the extent of her abilities with this level.
    • Earth: With a single 'Earth' stone in her bracers, Mia can manipulate soil and earth in small quantities, and if it is loose enough. She cannot prise concrete loose from the pavement, or tear chunks from rocks. Sprays of sand, soil and hails of small stones and bowling ball sized rocks are the limit.
    • Air: With a single 'Air' stone in her bracers, Mia can manipulate wind and air to a minor level, gusts of wind that aren't really that useful, pushing things over rather than shifting man-sized objects (or actual people). She can also discharge small electrical shocks, but nothing serious. Maybe a singe, nothing more beyond a sharp pain and involuntary spasm.

  • Psychic Abilities:
    • Psychic: With a single 'Psychic' stone in her bracers, Mia can employ telekinesis on small objects, up to the size of a bedside table, and read surface thoughts/emotions from those around her. She can also transfer images/information in small quantities, in a vague manner, on touch.

  • Magical Abilities:
    • Light: With a single 'Light' stone in her bracers, Mia can command divine/holy powers in a minimal sense, blasts of divine power that are more stingy than anything, and only really effective against demonic or shadowy entities. Capable of causing significant burns on such entities, but little beyond flashing lights to non-demonic beings.
    • Dark: With a single 'Dark' stone in her bracers, Mia can command shadowy/black magical powers in a minimal sense, clouding senses and inflicting pain but no real physical damage. Fading into the shadows and becoming camouflaged, weakening foes with poison magic (non-serious) and invoking disorientation and fear.
    • Arcane: With a single 'Arcane' stone in her bracers, Mia can invoke minor arcane magics, such as small bolts of energy, minor levitation/hovering, and weak 'force' blasts.


    Tier Five (still four by AL standards)
  • Enhanced Attributes:
    • Strength: With four 'Strength' stones in her bracers, Mia's strength increases to immense proportions, capable of smashing vehicles, lifting cars easily, even stopping moving vehicles.
    • Speed: With four 'Speed' stones in her bracers, Mia's speed becomes just short of flash-like. Capable of outpacing (just about) a cheetah, and with reflexes to boot.
    • Endurance: With four 'Endurance' stones in her bracers, Mia becomes seemingly invulnerable, entirely numb to pain and heavily resistant to damage. Her skin becomes almost metallic in its strength, and even a sword to the chest won't go more than an inch into her.
    • Agility: With four 'Agility' stones in her bracers, Mia can achieve all but the most ridiculous acrobatic feats, ascending buildings with little but windowsills as hand grips, leaping over trucks and running along walls.

  • Elemental Abilities:
    • Fire: With two 'Fire' stones in her bracers, Mia can manipulate existing fire and conjure moderate amounts of it, mid-sized cones of fire, and bowling-ball sized fireballs, etcetera.
    • Water: With two 'Water' stones in her bracers, Mia can manipulate existing water and conjure moderate amounts of it. Torrent blasts, steam blasts and moderate sized ice and frost attacks.
    • Earth: With two 'Earth' stones in her bracers, Mia can manipulate soil and earth in moderate quantities, and can manipulate it more readily. She can use rocks and earths that are contained within things like concrete, tearing it from the ground, and can manipulate highly localised sandstorms about her person, or lift rocks around the size of a small car.
    • Air: With two 'Air' stones in her bracers, Mia can manipulate wind and air to a moderate level, gusts of wind that can buffet people backwards, if not totally displace them. She can also discharge moderate electrical shocks, capable of stopping a heart if they hit it, but more likely to burn than kill without a direct hit.

  • Psychic Abilities:
    • Psychic: With two 'Psychic' stones in her bracers, Mia can employ telekinesis on moderately sized objects, up to the size of a chest of drawers, and read prominent thoughts/emotions from those around her. She can also transfer images/information in moderate quantities, in a more defined manner, on touch, and employ ranged telepathy for words.

  • Magical Abilities:
    • Light: With two 'Light' stones in her bracers, Mia can command divine/holy powers in a moderate sense, blasts of divine power that can sear the flesh of demonic or shadowy entities. They can also cause burns on 'sinful' or otherwise unholy creatures of a less directly dark nature. Healing of non-heavy wounds.
    • Dark: With two 'Dark' stones in her bracers, Mia can command shadowy/black magical powers in a moderate sense, clouding senses and inflicting searing pain in the mind, as well as more directly damaging dark-energy bolts. Fading into the shadows and becoming almost invisible, weakening foes with poison magic (non-fatal) and invoking disorientation and fear.
    • Arcane: With two 'Arcane' stones in her bracers, Mia can invoke moderate arcane magics, such as mid-sized bolts or beams of energy, levitation/flight, and sizable 'force' blasts.

    Note, abilities beyond this point won't be employed without a similarly powered foe.

    Tier Six (between four and five for AL)
  • Enhanced Attributes:
    • Strength: With the maximum of five 'Strength' stones in her bracers, Mia's strength becomes immense, capable of demolishing buildings, swinging trees like clubs, ripping concrete and rock from the ground, becoming a veritable behemoth.
    • Speed: With the maximum of five 'Speed' stones in her bracers, Mia becomes a female, real-life flash - capable of breaking the sound barrier on foot, and actually moving effectively at such speeds.
    • Endurance: With the maximum 'Endurance' stones in her bracers, Mia might as well be made of titanium for her immense resistance to damage, capable of falling from a ten storey building and just making a crater, and deflecting mundane blades with her forearms with nought but a scratch.
    • Agility: With the maximum 'Agility' stones in her bracers, Mia is more agile than most anime heroes, if you can believe it - performing seemingly impossible mid-air twists and leaping up buildings in only a few bounds.

  • Elemental Abilities:
    • Fire: With three 'Fire' stones in her bracers, Mia can control and conjure fire equal to most experienced pyromancers, large waves and bursts of fire, torrents and tornadoes of heat and flame, and lighting herself up like the human torch.
    • Water: With three 'Water' stones in her bracers, Mia can control and conjure water equal to most experienced hydromancers. Water spouts, blasts of water akin to a river, geysers, and avalanches of ice.
    • Earth: With three 'Earth' stones in her bracers, Mia can control earth equal to most experienced geomancers. Even metal is within her abilities to manipulate and contort, shaping rock into armour, creating floating platforms to move around on, pillars and spikes and crushing boulders, as well as sandstorms, mudslides and the like.
    • Air: With three 'Air' stones in her bracers, Mia can control air equal to most experienced aeromancers. Gales, tornadoes and bolts of lightning, as well as fully mobile flight and gusts that can carry a foe up, up, and away.

  • Psychic Abilities:
    • Psychic: With three 'Psychic' stones in her bracers, Mia can employ telekinesis on large objects, reaching the capacity to tear chunks from buildings and toss trucks around, and read the minds - forcefully - of those around her. She can also employ ranged telepathy for all forms of information. In addition, her reflexes and senses are enhanced

  • Magical Abilities:
    • Light: With three 'Light' stones in her bracers, Mia can command divine/holy powers in a powerful sense, blasts of divine power that can annihilate demonic or shadowy entities and cause serious damage to other beings that aren't themselves holy. Healing of all surface wounds
    • Dark: With three 'Dark' stones in her bracers, Mia can command shadowy/black magical powers in a powerful sense, rendering senses useless and inflicting crippling pain in the mind, as well as more directly damaging powerful dark-energy bolts. Shadow stepping, weakening foes with insidious and slowly fatal poison magic and invoking disorientation and fear.
    • Arcane: With three 'Arcane' stones in her bracers, Mia can invoke powerful arcane magics, such as large bolts or beams of energy that can fry most creatures on the spot, flight, and 'force' blasts that can rip through buildings.

    Tier Seven (AL tier five/six)
  • Elemental Abilities:
    • Fire: With four 'Fire' stones in her bracers, Mia can control and conjure fire in huge proportions, extending her abilities to massive flash fires, inferno-like pillars of flame over wide areas and heat that can melt rock.
    • Water: With four 'Water' stones in her bracers, Mia can control and conjure water equal in huge proportions. Far reaching floods and jets of water, and highly localised temperatures capable of turning the very oxygen in the air liquid are within her grasp, as well as crushing waves and waterspouts.
    • Earth: With four 'Earth' stones in her bracers, Mia can control earth in huge proportions. Localised earthquakes and huge explosions of earth, sand, and etcetera.
    • Air: With four 'Air' stones in her bracers, Mia can control air in huge proportions. Localised hurricanes, tornadoes and expansive lightning storms.

  • Psychic Abilities:
    • Psychic: With four 'Psychic' stones in her bracers, Mia can employ telekinesis on almost anything - reaching the capacity to lift buildings from their foundations - and extract information from peoples' minds that even they can't remember. She can also employ ranged telepathy for all forms of information, and perform astral projection.

  • Magical Abilities:
    • Light: With four 'Light' stones in her bracers, Mia can command divine/holy powers as if she herself were an angel, blasts of divine power that can annihilate the most powerful of demonic or shadowy entities and burn any but the holiest paladins like fire. Healing of all surface wounds and most diseases.
    • Dark: With four 'Dark' stones in her bracers, Mia can command shadowy/black magical powers like a high ranking demon, rendering senses useless and inflicting crippling pain in the mind, as well as blasts of dark energy that can cast buildings down in a haze of unholy fire. Shadow stepping, draining the very soul of foes with insidious and slowly fatal poison magic and paralysing foes with horror.
    • Arcane: With four 'Arcane' stones in her bracers, Mia can invoke more powerful arcane magics than most wizards, such as large bolts or beams of energy that canslam through multiple buildings, high speed flight, and 'force' blasts that can smash through mountains.

    Note: This final tier is on request only.

    Tier Eight (AL tier six/seven)
  • Elemental Abilities:
    • Fire: With the maximum 'Fire' stones in her bracers, Mia is like a fire goddess, invoking firestorms and rains of fire that can set entire cities alight and reduce buildings to puddles. Massive fiery impacts that are akin to meteors can reduce the most solid citadel to nought.
    • Water: With the maximum of five 'Water' stones in her bracers, Mia is akin to a water goddess. Tsunamis, vast conjurations of water that can sweep a county of life and ice cold that can reduce oxygen to liquid in a wide area.
    • Earth: With the maximum of five 'Earth' stones in her bracers, Mia is like an earth goddess. Capable of tearing mountains down or bringing them up from nought, and causing massive earthquakes to decimate entire cities, or lifting sections of land beneath the feet of entire armies.
    • Air: With the maximum of five 'Air' stones in her bracers, Mia is like an air goddess. Full sized hurricanes, pillars and storms of lightning that can stretch across entire countries, and winds that can lift a skyscraper and toss it across a city.

  • Psychic Abilities:
    • Psychic: With the maximum 'Psychic' stones in her bracers, Mia can employ telekinesis on all but the most gargantuan of objects, lift entire armies from their feet, manipulate people's minds to do her bidding or see what she wishes them to see, and extract information from peoples' minds that even they can't remember. She can also employ ranged telepathy for all forms of information, and perform astral projection, whilst being able to use her psychic powers in her astral form.

  • Magical Abilities:
    • Light: With the maximum of five 'Light' stones in her bracers, Mia can command divine/holy powers as if she herself were a goddess, blasts of divine power that can annihilate the most powerful of demonic or shadowy entities and strip the holiest beings of their powers.
    • Dark: With the maximum of five 'Dark' stones in her bracers, Mia can command shadowy/black magical powers like a dark god, removing senses and inflicting incapacitating pain in the mind, as well as blasts of dark energy that can cast armies and cities down in a haze of unholy fire. Shadow stepping, draining the very soul of foes with insidious and swiftly fatal poison magic and paralysing foes with horror.
    • Arcane: With the maximum of five 'Arcane' stones in her bracers, Mia can invoke more powerful arcane magics than even beings of pure arcane power frequently dare, such as large bolts or beams of energy that can annihilate cities, high speed flight, and 'force' blasts that can level entire areas of civilisation and land into an empty plateau.

So begins...

Mia Evans's Story

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From a seat next to where Jason sat, Mia was busy having a heated discussion with a member of the bar staff, frowning. "Hey, no, listen - I did not buy that many. The hell? How could I possibly be this sober if I'd drunk six pints?!"

"Your state of soberness is debatable, Miss, but I assure you..."

"I am perfectly sober!" Mia snapped, brushing her hair out of her eyes and pointing a finger at the woman. "You're just trying to take my hard earned cash, is what! I've only had three! One, two... uh, three!"

The blonde woman turned to Jason, nudging him on the arm. "Am I not right? I am prfectly sober, right?" she asked him, quite clearly more loudly and enthusiastically than was necessary.

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"Nah, nah, listen..." Mia tapped Jason on the shoulder again, leaving her hand there, "This... this... woman here," she gestured over at the bartender, who appeared to be losing patience, a prim frown upon her features, "She thinks - she has the gall to suggest that I am inebreeted- inebriayed-- drunk. I am not. I only had three!"

"Miss..." the bartender murmured.

"You can tell I'm not drunk, yeah?" Mia continued to ask Jason, pointedly ignoring (or at least being totally unaware of) the bartender's impatience.

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Mia Evans observed the handover with mild bemusement, but that was nothing compared to the bartender's. "I- oh, alright." she said after a moment, tucking the money away into the register.

Mia blinked a couple of times, before grinning. "Thanks mate! I owe you one!" She elbowed Jason friendlily in the ribs, "What's your name, huh?"

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"Jason. I like it. Jason, Jase, Jace, Jacey." Mia murmured various other variants of the name with no identifiable purpose, before returning her attention to the man himself.

"Say, there, uh, Jason. I don't know if it's the alcohol, but I can't grasp what you're doing. Snap snap snap? You having some sort of... z snap competition with the fire? Burn war. Fire. Hah! This stuff writes itself."

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"Ooh, now that's fancy." Mia grinned, "I have some stones that let me mess with fire. Gauntlets and stones, to be presees. Precy... exact." The blonde woman raised an eyebrow, "But I can't do anything so fancy as to mess with its colour."

Clicking her fingers in an entirely non-magical manner, Mia nodded. "You seem an interestin' bloke, Jasey. How'd you come across your fire bending, then?"

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"Some of us have all the luck, eh?" Mia shrugged and smiled, "I had to work for these." The woman gestured to the muscles in her arms, grinning, "But I don't hold it against you lot, with your fancy innate powers."

She shook her head, "Nah, I just think it's good for you, eh?"

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Sat at the bar counter, Mia Evans looked up with a frown. There was an annoying... clinking, at some place in the bar. Toasts? Glasses being collected?

The woman turned around, and eyed El Cuerpo. Nope. Excessively clinky armour. "You sound like a xylophone." she commented.

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"But a xylophone? Surely there are more interesting instruments to sound like?" Mia raised an eyebrow.

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"True enough." Mia grinned, "So, stranger. What brings you and your clinky porcelain to Gambit's. Incidentally, isn't porcelain sort of impractical, as far as armour goes? It sort of... smashes."

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"Ah, magic bits, I see." Mia chuckled, "I get that. Magic is a girl's best friend, fo sho'." The woman gestured to the bracers she wore. "These babies are my ticket to all the cash in the world."

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"Now there's a question." Mia smiled, "You'd be better of going with 'what don't they do. Well, no, there's probably a longer list there, but in the dramatic metaphor sense... basically, if it can be used in a fight, they can probably do it."

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"Oh, well then. That sounds pretty vital. Good for you, I guess." Mia raised an eyebrow, "Any particular reason that your pottery is essential to your continued existence?"

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"Ahh, one of ... those." Mia nodded as if she understood. "Well, shattering bones would be bad. I suppose it's not exactly on your to do list, huh? Certainly not on mine. How old is old, might I ask?"

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"Vague as a wizard, jeez." Mia rolled her eyes. "I'd guessed that much from the 'bones shattering' bit."

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"Intuitive name, too. Almost like they made it up on the spot, like." Mia raised an eyebrow, "Not that I'm implying anything."

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"Did I say you were lying? I think I expressly stated that I wasn't implying anything at all." Mia smirked, "Besides, chivalry gets my goat. I can kick any man's ass into the dirt, I don't need my skirts held for me when I step out of my dainty carriage."

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"Clearly." Mia stated, "But I digress. My point is, girls don't need special treatment because we're girls. If you're just that sort of none-lying guy, that's fine but really, don't use chivalry as an excuse. Unless you're chivalrous with the lads down at the local brewery too..."

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"You're still missing the point. Chivalrous with the fellows down at the hunting club, then. Or the comrades in arms upon your knightly quests. It's all the same for the purposes of my point. Maybe I should stop making points. I wouldn't want you to prick your brain."

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"I.. what?" Mia blinked. "No. Not at all. How did you..? No. See, that's what I'm talking about. Why is it so different to be polite to a man than to be polite to a woman? Women don't need any more liberties from a man than a man would give to his friends, unless he actively intends to romance her, in which it applies both ways."

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Mia Evans was unsure why she had these debates in bars with total strangers, but it was probably something to do with the alcohol.