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Ogren Shatteraxe

Lawful Badass

0 · 121 views · located in Wing City Town Square

a character in “The Multiverse”, as played by Revolverhelden

Description

Character sheet
| Ogren Shatteraxe | Male | Dwarf | lawful good | Fighter lvl 4 |
| Size:Medium | age:70 | Height:4' 6" | Weight:230 lb | Skin-Deep Tan|Eyes:Blue |
| Hair Style/Length:Bark Brown curly-straight/neck length; Long Dark Brown Beard |

Image
|Ability|Race |Roll|total|Mod|
|STR | 0 | 19 | 19 |(+4)|
|DEX | 0 | 17 | 17 |(+3)|
|CON | 2 | 17 | 19 |(+4)|
|INT | 0 | 16 | 16 |(+3)|
|WIS | 0 | 15 | 15 |(+2)|
|CHA | -2 | 16 | 14 |(+2)|



HP|56|Speed|20ft|

|XX| T | X | D| A | S | M | |FORT | 8 | 4 | 4 |
|AC| 21 | 10 | 1 | 8 | 2 | 0 | |REF | 4 | 1 | 3 |
|TA| 11 | 10 | 1 | 0 | 0 | 0 | |WILL | 3 | 1 | 2 |
|FF | 20 | 10 | 0 | 8 | 2 | 0 | |Init| 7 | 3 | 4 |


|Attack/Weapon | 7 | 4 | 4 |-1|
|Attack/Unarmed | 8 | 4 | 4 |
|Attack/Ranged | 5 | 4 | 3 |-2|
| Grapple | 8 | 4 | 4 |


Languages: Dwarven, Common, Gnome, Sylvin, and Celestial.

Equipment/ personal belongings:

Dwarven Waraxe [1d10(+1)|crit 20/x3|8 lbs|OH|slashing]30pg

MW Full Plate +1 [heavy|+8 AC|max dex 1|check penalty -6|50 lbs|Restful Crystal]3150gp

Mithral Heavy Shield +1 [+2 AC|check penalty 0|hardness 15|hp 30|5 lbs]2020gp

Adventure Gear

165 gp
60 sp
5 cp

103 lbs
Light: 116|Medium: 233 |Heavy: 350 |LOH:350 |LOG: 700 |POD: 1750 |

Feats:
Improved Initiative
Quick Draw
Weapon focus(Waraxe)
Weaon Specialization(Waraxe)
Power Attack



|Skill Name |Abil| T | AM | R |M|
|Appraise |Int | 3 | 3 | 0 | 0 |
|Balance* |Dex| 3 | 3 | 0 | 0 |
|Bluff |Cha| 4 | 2 | 2 | 0 |
|Climb* |Str | 6 | 4 | 7 | -5 |~
|Concentation |Con| 4 | 4 | 0 | 0 |
|Craft |Int | 3 | 3 | 0 | 0 |~
|Diplomacy |Cha| 2 | 2 | 0 | 0 |
|Disguise |Cha| 2 | 2 | 0 | 0 |
|EscapeArtist* |Dex| -2 | 3 | 0 | -5 |
|Forgery |Int | 3 | 3 | 0 | 0 |
|Gather Infomation |Cha| 2 | 2 | 0 | 0 |
|Handle Animal |Cha| 3 | 2 | 1 | 0 |~
|Heal |Wil | 2 | 2 | 0 | 0 |
|Hide* |Dex| -1 | 3 | 1 | -5 |
|Intimidate |Cha| 9 | 2 | 7 | 0 |~
|Jump* |Str | 6 | 4 | 7 | -5 |~
|Listen |Wis| 2 | 2 | 0 | 0 |
|Move Silently* |Dex| -1 | 3 | 1 | -5 |
|Ride |Dex| 4 | 3 | 1 | 0 |~
|Search |Int | 3 | 3 | 0 | 0 |
|Sense Motive |Wis| 2 | 2 | 0 | 0 |
|Spot |Wis| 2 | 2 | 0 | 0 |
|Survival |Wis| 2 | 2 | 0 | 0 |
|Swim** |Str | 1 | 4 | 7 | -10 |~
|Tumble* |Dex| 1 | 3 | 1 | -3 |
|Use Rope |Dex| 3 | 3 | 0 | 0 |
*armor check penalty
**armor check penalty doubles

Jump >5 ranks gives +2 on Tumble.

Dwarf:
can move normal speed even when wearing medium or heavy
armor or whose speed is reduced in such conditions.

Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision
is black and white only, but it is otherwise like normal sight, and
dwarves can function just fine with no light at all.

 Stonecunning: This ability grants a dwarf a +2 racial bonus on
Search checks to notice unusual stonework, such as sliding walls,
stonework traps, new construction (even when built to match the
old), unsafe stone surfaces, shaky stone ceilings, and the like.
Something that isn’t stone but that is disguised as stone also
counts as unusual stonework. A dwarf who merely comes within
10 feet of unusual stonework can make a Search check as if he
were actively searching, and a dwarf can use the Search skill to
find stonework traps as a rogue can. A dwarf can also intuit depth,
sensing his approximate depth underground as naturally as a
human can sense which way is up. Dwarves have a sixth sense
about stonework, an innate ability that they get plenty of
opportunity to practice and hone in their underground homes.

 Weapon Familiarity: Dwarves may treat dwarven waraxes and
dwarven urgroshes (see Chapter 7:Equipment) as martial
weapons, rather than exotic weapons.

 Stability: Dwarves are exceptionally stable on their feet. A dwarf
gains a +4 bonus on ability checks made to resist being bull
rushed or tripped when standing on the ground (but not when
climbing, flying, riding, or otherwise not standing firmly on the
ground).

 +2 racial bonus on saving throws against poison: Dwarves are
hardy and resistant to toxins.

 +2 racial bonus on saving throws against spells and spell-like
effects: dwarves have an innate resistance to magic spells.

 +1 racial bonus to attack rolls against orcs (including half-orcs)
and goblinoids (including goblins, hobgoblins, and bugbears):
Dwarves are trained in the special combat techniques that allow
them to fight their common enemies more effectively.

 +4 dodge bonus to Armor Class against monsters of the giant type
(such as ogres, trolls, and hill giants): This bonus represents
special training that dwarves undergo, during which they learn
tricks that previous generations developed in their battles with
giants. Any time a creature loses its Dexterity bonus (if any) to
Armor Class, such as when it’s caught flat-footed, it loses its dodge
bonus, too. The Monster Manual has information on which
creatures are of the giant type.

 +2 racial bonus on Appraise checks that are related to stone or
metal items: Dwarves are familiar with valuable items of all kinds,
especially those made of stone or metal.

 +2 racial bonus on Craft checks that are related to stone or metal:
Dwarves are especially capable with stonework and metalwork.

Fighter:


Code of Conduct / Association

So begins...

Ogren Shatteraxe's Story

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The Rocketeer stops, muttering something about having to get off-planet, and fast.