Role: OmniCorp Security Chief
Race: Human
Equipment:
- Psychic Implants - 30G
- Tech Implants
- M-15 Vindicator Battle Rifle
- M-5 Phalanx Pistol
- Psychic Shielding
- Heavy Shielding
- OmniTool
Role: OmniCorp Secretary to Kynala Evantus.
Race: Ri
Abilities:
- Telepathy
- Illusion projection
- Weak telekinesis (3G)
Equipment:
- Psychic Implants - 50G
- M-3 Predator Pistol
- OmniTool
Role: Golden Legion Commander
Race: Human
Equipment:
- Psychic Implants - 50G
- M-76 Revenant Light Machine Gun
- M-12 Locust SMG
- M-5 Phalanx Pistol
- Psychic Shielding
- Heavy Shielding
- Battle Armour
- OmniTool
Role: Golden Legion Engineering Chief
Race: Human
Equipment:
- Tech Implants
- M-97 Viper Sniper Rifle
- M-5 Phalanx Pistol
- M-12 Locust SMG
- Heavy Shielding
- Stealth Field Generator
- Light Armour
- OmniTool
Golden Legion Soldier:
Equipment:
- M-15 Vindicator Battle Rifle
- M-5 Phalanx Pistol
- M-100 Grenade Launcher
- Battle Armour
Golden Legion Heavy:
Equipment:
- ML-77 Missile Launcher
- M-5 Phalanx Pistol
- Battle Armour
Golden Legion Engineer:
Equipment:
- Tech Implants
- M-5 Phalanx Pistol
- M-12 Locust SMG
- Heavy Shielding
- Light Armour
- Psychic Wailer
- Dispel Projector
- OmniTool
Golden Legion Vanguard:
Equipment:
- Psychic Implants - 20G
- M-5 Phalanx Pistol
- M-27 Scimtar Shotgun
- Psychic Shielding
- Anti-Wailer
- Light Armour
Golden Legion Adept:
Equipment:
- Psychic Implants - 40G
- M-5 Phalanx Pistol
- Psychic Shielding
- Anti-Wailer
Golden Legion Infiltrator:
Equipment:
- M-29 Incisor Sniper Rifle
- M-5 Phalanx Pistol
- Stealth Field Generator
- Light Armour
Golden Legion Mech: (man-sized humanoid)
Abilities:
- AI Networking - the Legion mechs can link with one another within a several-block radius, allowing for unified tactics. If hacking is detected, the individual mech is immediately removed from the network.
Equipment:
- M-5 Phalanx Pistol
- M-15 Vindicator Battle Rifle
- Inbuilt OmniTool.
- Light Shielding
Golden Legion Heavy Mech: (approximately five times the size of a human, bulky humanoid)
Abilities:
- AI Networking - the Legion mechs can link with one another within a several-block radius, allowing for unified tactics. If hacking is detected, the individual mech is immediately removed from the network.
Equipment:
- Inbuilt ML-77 Missile Launcher with enhanced capacity (25 missiles)
- Inbuilt M-101 Battle Cannon
- Inbuilt M-451 Firestorm
- Inbuilt M-500 Energy Cannon
- Inbuilt M-480 Plasma Cannon
- Inbuilt OmniTool.
- Inbuilt M-510 Psionic Boom
- Heavy Armour Plating
- Heavy Shielding
Weapons:
- M-3 Predator Pistol - a light pistol, easily concealed and easily used as it has negligible recoil. 12 round clip.
- M-15 Vindicator Battle Rifle - a burst-fire battle rifle. 24 round clip.
- M-5 Phalanx Pistol - a powerful high calibre pistol, capable of tearing a limb off with a good hit. 6 round clip.
- M-76 Revenant Light Machine Gun - a powerful weapon classified largely as an assault rifle due to its usability. High powered and with a very large clip. Somewhat inaccurate, but increased power and clip size make up for this. 80 round clip.
- M-12 Locust SMG - A precise, accurate SMG with better long-range capabilities than other weapons in its class.
- M-97 Viper Sniper Rifle - a rapid-fire, precise sniper rifle designed to tear through armour and riddle a target full of holes before they know what's hit them. 12 round clip.
- M-100 Grenade Launcher - a rapid fire grenade launcher which fires frag grenades that explode three seconds after launch unless the setting is changed (variance between one and ten seconds programmed). Holds 10 grenades.
- ML-77 Missile Launcher - a high powered rapid fire missile launcher, firing homing missiles with friend-foe recognition technology linked in with Golden Legion weapons and armour. Holds 15 missiles.
- M-27 Scimtar Shotgun - A deadly rapid-fire shotgun. Inaccurate at long range. 8 round clip.
- M-29 Incisor Sniper Rifle - a burst sniper rifle, firing three shots rapidly; so rapidly, in fact, that all three will be in the target before the barrel has moved a millimetre. 15 round (5 shot) clip.
- M-101 Battle Cannon - an extremely high powered assault cannon, firing high calibre rounds from a rotating set of barrels. Fires heavy rounds effective against armour and capable of tearing limbs off.
- M-451 Firestorm - a heavy flame-thrower, with a wide cone effect.
- M-500 Energy Cannon - a high powered energy weapon capable of searing through thick metal. Imbued with anti-shield disruptor energy.
- M-480 Plasma Cannon - a large plasma cannon that fire superheated plasma in both precise bolts and more massive charges.
- M-510 Psionic Boom - a newly developed weapon that is designed specifically for usage against psionics. Projects a ray that targets the minds of psionics (and to a lesser extent anyone), inhibiting their powers and causing intense migraines.
Ammunition:
- Shredder - bullets that are designed to shred on impact, causing severe internal damage to the target but useless against armour and shields.
- Armour Piercing - bullets designed to tunnel through thick armour plating to inflict precise wounds.
- Disruptor - bullets enhanced to emit a shield-disrupting energy that allows them to rapidly deplete a shield's power.
- Inferno - bullets that superheat and ignite in the air, inflicting burns and able to start fires.
- Inferno Shredder - combines the effects of inferno and shredder ammo.
- Armour Piercing Disruptor - combines the effects of disruptor and armour piercing ammo.
- Mana Drain - bullets designed to sap magical energy from a target.
Defences:
- Psychic Shielding - passive psychic barriers that can stand up to a lot of punishment, visible as an ambient blue glow around the individual. Applies over the top of regular shielding.
- Heavy Shielding - kinetic barriers that can stand up to a lot of punishment, visible as orange translucent plating around the individual.
- Battle Armour - incredibly strong armour formed from synthetic plating, allowing for manoeuvrability as well as protection.
- Light Armour - mid-strength armour formed of synthetic fibres, allowing for much greater manoeuvrability as well as a degree of protection.
- Heavy Armour Plating - extremely tough exterior armour, resistant against overload effects.
Gadgets:
- OmniTool - versatile technological gadget, worn on the back of the hand to form a holographic glove. Can serve as a phone, a computer, link into HUVs, and serve as a small scale gravity manipulator to lift objects up to the size of a cabinet or sofa (for example). Other less commonly employed functions are provided.
- Stealth Field Generator - armour enhancement allowing for visual cloaking, making the user almost entirely invisible.
- Dispel Projector - a small handheld device that can release pulses of energy that work similarly to a magical dispel.
- Psychic Wailer - a small handheld device that works similarly to the Psionic Boom, but projects a constant field.
- Anti-Wailer - an earpiece that allows OmniCorp/Legion psionics to resist the effects of the Boom/Wailer.
Implants:
- Psychic Implants - producing varying G values of telekinetic force (the average human without ESP powers can take up to 3Gs before their heart fails from shock or similar, it takes 5Gs to shatter concrete and specialised equipment to handle ESPers usually handles up to 20Gs), that can be employed in a wide variety of ways.
- Tech Implants - allowing the user a degree of technopathy, employable to electronically overload machines, hack AI, infiltrate security systems and disable weaponry and vehicles remotely.
- Pyrokinesis Implants - not yet fully developed and sold. Enables the user to control and generate flames.
- Electrokinesis Implants - not yet fully developed and sold. Enables the user to control and generate electricity/lightning.