Totem Animal: (Lunar's only)
ARCHERY---------
ATHLETICS-------
AWARENESS------
DODGE-----------
ENDURANCE-----
MARTIAL ARTS---
MELEE------------
RESISTANCE------
THROWN---------
WAR--------------
CRAFT-------------
LARCENY----------
LINGUISTICS------
PERFORMANCE---
PRESENCE--------
RIDE--------------
SAIL---------------
SOCIALIZE--------
STEALTH----------
SURVIVAL---------
BUREAUCRACY
INVESTIGATION
LORE-----------
MEDICINE------
OCCULT--------
SPECIALTIES
(optional)
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(Write here)
Motivation(s) (Motivations are the personal aspirations and ambitions of a character.
VIRTUES
(The four Virtues are core to your characters beliefs and desires. You draw strength from them when you set your self to a difficult task and give you motivation towards your goals, and they define you as a hero to the masses. But be warned, the higher the virtue the more difficult it is to ignore for the sake of pragmatism. Resist holding true towards your beleifs of right and wrong too often and you may just snap.)
COMPASSION TEMPERANCE
CONVICTION VALOR
LIMIT BREAK
(No, this not like final fantasy. The nature of the great curse the defeated primordial's placed upon their vanquishers periodically warps their virtue into twisted inversions in moments of great stress. When an exalt has been force to ignore his or her own principles one to many times they under go episode of madness in which the corruption of the primordial curse comes to the surface. When this 'snap' occurs the exalts primary virtue (the one that's ranked the highest or which ever one you prefer if they are of even rank) becomes compromised into either a twisted reflection of itself or inverted as a polar opposite of itself. The exalt is then forced to act in the terms of this new corrupted virtue until the effects of the curse finishes burning itself out. This effect can last anywhere from hours to DAYS. Though to avoid forcing too heavy a restriction on the player I'll put down a guide line that the character's break down should at least last until the end of the current scene, and after that it's up to the player to decide how long the episode will last.
Examples of Limit breaks are berserk rages, to uncontrollable crying, to a sudden bout of extreme apathy, paranoia, hedonism or whatever else you can come up with. Seriously, so long as it at least tangibly be attributed to a particular virtue in a corrupted state you can go nuts on the concept.)
MERITS
FLAWS
PHYSICAL APPEARANCE
BACKGROUND
Your early life? (what was your childhood like)
Your family and friends? (Did you grow up in a dynastic house of the realm tutored by servants? Child of nomadic barbarians weaned on the shamans stories? A street Urchin stealing purses with their friends for bread money? Who raised you and taught you what you know?)
Reaching Maturity? (However you wish to define 'Maturity'. Anywhere from your early teenage years to your adult life. When did you learn to accept responsibilities and the value of hard work? (Or maybe how to avoid it.) )
The events that led up to your Exaltion?(If applicable. If you are running an exalted character, which I assume you are, than know that this is a dramatic shift in your characters life. A rebirth with new godly powers. A change that cannot be undone, triggered by important events that you either may or may not have had control over, and a new destiny laid at your feet for, good or ill. )
The after effects? (What did you do with your new found powers? How did you react to becoming what you are now? How did the people around you react?)
And finally how did you get where are you now and what are you going to do?
MAGIC, GEAR AND TALENTS
Essence score: 1
Health: 5/5
Essence motes
PREFERRED FIGHTING STYLE
CHARMS
SORCERY
EQUIPMENT AND POSSESSIONS