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Ragar Deathclaw

Alpha in the Howler pack, abductors of Vitral Itrius.

0 · 287 views · located in Wing City Main Entrance

a character in “The Multiverse”, as played by Kanzi

Description

Image
*Not mine, if the owner wants me to take it off, I will do so when asked.

Ragar Deathclaw
Alpha in the Howler pack

Personality
Ragar isn't necessarily a bad person. For his pack, he's actually a great leader and person. But for others, he's not nice. Survival is what motivates him and what has got him to where he is now. Ragar makes quick decisions and says what's on his mind. Ragar can be considered stubborn and foolhardy, but until now it has served him well. From time to time, Ragar has to fight someone from his pack for leadership, but has won each of them until now. Ragar is merciless on the battlefield, but off of it, he can actually be quite diplomatic. Just don't piss him off and approach him carefully with respect, and he'll be ready for conversation.

Description
Ragar is the largest in his pack, taller and broader than anyone else. Along with his armour and weaponry, Ragar is an intimidating sight. His fur colour differs from the rest of his pack, seeing that he's white and the other Howlers are black or a dark-shade of brown. Ragar's scars are hidden by his fur, but underneath it there are dozens of battle-reminders. The most visible unhealed injury is on his left eye. He doesn't seem to mind it, as it only adds to the intimidating air about him. Though he does cover up his blinded eye with some sort of eye-patch. It is rumored that Ragar isn't a real Howler, but from another pack, but no one is old enough to remember something that proves the rumor.

Fighting style
Ragar's fighting style is like that of a predator, first following the prey for a while, observing it, and then striking at what he believes to be the prey's weakness. Ragar is stronger when hunting with his pack, because then he can use his leadership skills. Ragar only wears his armour and weaponry when he's meeting with another Alpha (their synonym for leader) or during a war or very important fight. On skirmishes and ambushes, Ragar wears a lighter armour and uses his teeth and claws (wearing specially designed gloves) as weapons. When he needs speed more than defence. So according to his gear, Ragar can change his fighting style.

Skills
Ragar has multiple skills, though they're not really magic-based:
Bloodlust- The sight of blood increases the amount of adrenaline rushing through Ragar's body.
Rage- The more damage Ragar takes and inflicts, the more it dulls his pain.
Animal senses- Ragar senses are exceptional compared to most beings.
Howl- Increases morale of Howlers and reduces that of the prey, it also hurts ears.
Growl- Smaller range than howl, but more severe effects.
Bestial strength- Ragar is very strong, thanks to years of hunting and his race.
Sprint- Running on all four, Ragar can outrun most preys.
Rampage- After a while, Ragar gets blind with rage and bloodlust, sending him into a rampage.


Pack benefits
Ragar, just like any Howler, gets even stronger when their pack is present. Stronger, faster, more confident, more organized and of course way more intimidating. And as the Alpha of the pack, Ragar gets more intelligent and more cunning, rising to his full potential as leader and predator. Ragar is a born Alpha and his pack-members are inspired by his presence on the battlefield, causing them to fight with more vigor.


The Howlers
Abductors of Vitral Itrius

Pack size
The Howlers form are a huge pack, with sub-packs with patrol, hunt and scout duties. According to the last counts there are approximately 250 patrolling Howlers, 400 hunting Howlers and 150 scouting Howlers (all grouped in packs of 10). Female Howlers are kept in hiding and their numbers are vague, but there's at least one for each male and two for each pack leader. The Howler pack is steadily growing and is slowly winning more terrain. They are close to being big enough to take over a city. They already are searching for one and once they have it they can live a more stationary life. Once the city is full, they'll sound out small packs to roam about and grow until they can take over a city as well. That way, Ragar hopes to take over the country and create one for his kind.

Pack strength
The Howlers are overall one of the best packs around, not only are they larger as a group, they're also larger when it comes to individuals. Adding their good organisation to this, the Howlers will probably dominate any other pack within a few years. Their warriors are just a bit stronger than the ones from other packs, but they have more and better trained casters. Overall Howlers are quite intelligent, although it doesn't show during fights. Ruthless and cunning on the battlefield, intelligent and clever off of it. There's a strong sense of respect and honour in the pack, though it differs from what humans think is respect and honour.

Pack organisation
The Howlers are more organised than other packs, mostly because of Ragar's leadership. Heavily armoured patrol groups defend their encampments, normally armoured hunting groups make sure there's enough food for everyone and lightly armoured scouting groups to make sure they don't get ambushed when moving the encampment. Each of these groups, also known as sub-packs, swap duties every now and then to keep everyone happy and versatile. Sub-packs are made of 10 Howlers: One Beta (an outstanding Howler), two berserkers, two casters, four predators and a healer. This formation has proven to be the most suitable in most situations.

Ragar's sub-pack
Ragar's pack is similar to the other packs, though instead of a Beta, he's there, an Alpha, to lead the pack. And the rest of the pack are all Beta's. So you have the Alpha leading the pack, two Beta berserkers, two Beta casters, four Beta predators and a Beta healer. This is the most elite sub-pack among the Howlers. Everyone steps aside when they arrive and even their allies fear them. All of them are battle-hardened veterans and would probably make exceptional Alpha's themselves, if they didn't respect Ragar as much as they do.

So begins...

Ragar Deathclaw's Story

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#, as written by lml55
Character Portrait: Tento Flare Tento Flare says,
 “ Here I am ”

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0.00 INK

#, as written by lml55
Character Portrait: Tento Flare Tento Flare says,
 “ the great city I heard about ”

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Character Portrait: Assassin Character Portrait: Natalie Elisabeth Schultz Character Portrait: Gaia: Mother of Creation Character Portrait: Chase Kazuki Character Portrait: Nikolai Character Portrait: Unbunny
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#, as written by lml55
Character Portrait: Tento Flare Tento Flare says,
 “ it seems like no one is even here ”

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#, as written by lml55
or at the very least no one is talking to me

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Character Portrait: Assassin Character Portrait: Natalie Elisabeth Schultz Character Portrait: Gaia: Mother of Creation Character Portrait: Chase Kazuki Character Portrait: Nikolai Character Portrait: Unbunny
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#, as written by lml55
Character Portrait: Tento Flare Tento Flare says,
 “ welp ”

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Character Portrait: Assassin Character Portrait: Natalie Elisabeth Schultz Character Portrait: Gaia: Mother of Creation Character Portrait: Peter R. Sheffield Character Portrait: Chase Kazuki Character Portrait: Nikolai
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Peter looks around. It sure was kind of those people to pick him up, but he already finds the memory of who brought him here fading, strangely.

"Huh."

He stares up at the archway, admiring it in it's grandiose size and structure.
He shakes his head. What am I thinking? I don't have time to marvel at architecture. I'm here to find somebody... If they were even real.

The memories of that vast plain of wheat or grass, he can't remember which, are already fading, and he struggles to remember.

A set of faces suddenly come into recognition, his mind remembering them, even as details have faded.

Moon... Moon something. Waves in Moonlight? Nah, wait... And the girl, Ha... Haze. Yeah.

He clutches his steel-plated temple, the leather gloves gripping firmly onto the metal surface.

Why... Why does it seem so distant? Was it even real? Or... A dream?

He suddenly finds it hard to breath, and scrabbles his hands at the seal of his helmet. As he removes it, he takes a deep gasp of breath. He's never felt uncomfortable in his armor before, but he feels very claustrophobic all of a sudden.

"F- Fuck, man. What's going on? Why-" He stutters to himself. He's never felt as out of place as he does now, with all the people around him.

The ground begins to spin around him as he turns in circles, staring at everyone around him. 30, maybe 40 people. Some of them, as he sees them dissolve into mist for a split second, then regain solidity, as if they weren't really there.

Peter shakes his head. He can't focus on this now, he has things to do. He puts back on his helmet, not bothering to seal it, and takes a deep breath of the filtered air. Lord, man. You gotta chill out. Take a step back, and let the business end take over.

He laces his fingers together and stretches out his arms, cracking his knuckles.

Alright. Time to get to work.