Personal Details
Coming soon.
--Leadership--
As a Nonpareil for Melaine in possession of a Shadow Shard, Riz has been granted a subset of powers, called Shadow Gifts, to reflect her loyalty and achievements in her short time of service to the Crown-Princess. When in a situation where she's not directly fighting, these powers are brought to bear as she leads in the name of her liege.
Team
Riz has a team of five Shadow Pokemon she can call upon, though she rarely uses all of them. She relies largely on her Wormadam and her Vileplume for most situations where she needs a Pokemon. They all benefit from Riz's Abilities that she has as a result of the Shadow Shard, including her Shadow Gifts.
Minior - Lv. 70+
Starmie - Lv. 70+
Stunfisk - Lv. 72+
Vileplume - Lv. 72+
Wormadam (Trash Cloak) - Lv. 74+
Shadow Gifts
As with most of Melaine's stronger followers, Riz accepted the Crown-Princess' blessings and was given access to greater power in the form of a Shadow Shard. Riz's Shadow Sixshard manifests a shadowy aura that passively boosts the accuracy of moves used by allied Pokemon by 10%.
Minor Shadow Gift: Insight | Shadow Charge Cost: 2
The accuracy of moves used by allies this turn is increased by 20%. Shadow boost applies.
Major Shadow Gift: Guidance | Shadow Charge Cost: 6
Moves used by allies this turn bypass accuracy checks to always hit. Shadow boost applies.
Shadow Shard Charge Gauge:






--Combat--
As Riz possesses a Shadow Shard, she is more than capable of entering combat and fighting on her own, even without a Pokemon. When fighting on her own, she uses her own weapon and Abilities and has her own moves.
Weapons & Equipment
Planh - A unique staff gifted to Riz upon submission to Melaine. It can be used to channel the Shadow energy given to her by her Shadow Shard, allowing her to imbue it with power so it can be used as a weapon. When wielded this way, it bestows her with the Power Spot Ability.
Abilities
Wpn - Power Spot - Just being next to the user powers up moves.
1 - Triage: Gives priority to healing moves.
15 - Friend Guard: Reduces damage done to allies.
30 - Sanctuary: Doubles the user's defenses, but halves move power.
45 - Magic Guard: Prevents all indirect damage.
Standard Attacks**
Weak Attack 1 - Riz assaults her foe with her staff, delivering up to three attacks in quick succession. The first strike is a jab with the head of the staff, the second strike is a jab made with the hilt, and the third is a two-handed strike from overhead. Each attack can be canceled into a Shadow move.
Weak Attack 2 - Riz sweeps the area above her by spinning her staff over her head for multiple hits that interrupt aerial attacks.
Weak Attack 3 - Riz sweeps the area around her by delivering a low sweeping kick to attack all sides of herself for light damage.
Weak Attack 4 - Riz swings her staff like a golf club, striking close foes while knocking them back. If no foes are within reach, she drives a sphere of shadowy energy at them instead.
Weak Attack 5 - Riz leaps into the air while tossing several spheres of shadowy energy in a large area around her.
Strong Attack 1 - Riz smashes the ground with her staff to knock nearby foes off balance.
Strong Attack 2 - Riz pirouettes as she holds her staff above her, striking foes above her.
Strong Attack 3 - Riz dances around her staff, kicking nearby foes away
Strong Attack 4 - Riz slides backward before charging forward into her foe head first while shrouded in shadowy energy to knock them back and do a great deal of damage, though recovery time is long on a miss.
Strong Attack 5 - Riz leaps into the air to dodge attacks before dive kicking her foe, creating a shockwave of shadowy energy upon landing that knocks away nearby foes.
Ranged Attack 1 - Riz throws her staff forward like a boomerang, striking the foe multiple times as it both leaves and returns.
Ranged Attack 2 - Riz launches up to five spheres of shadowy energy at her opponents. Each sphere can attack a different target.
Ranged Attack 3 - Riz fires a beam of shadowy energy from her staff in a straight line, striking everything in its path.
Homing Attack - Riz dashes forward with lightning speed to a single foe, striking them twice with her staff upon arriving before kicking them away.
Dash Attack - Riz teleports a short distance in any direction, lightly damaging and knocking away enemies directly adjacent to her on leave and arrival.
Counter Attack - Riz steps back and shrouds herself in a shadowy aura, parrying the enemy's attack with her staff before striking back at them to knock them away.
Grab Attack - Riz lifts a foe with both hands while her staff enshrouds both herself and her foe in a shadowy aura. She then brings her opponent back first onto her knee in a backbreaker before launching them away with a blast of shadowy energy from her staff.
**Riz's attacks are Shadow attacks, and are always considered super-effective against non-Shadow targets, and not very effective against Shadow targets.
Signature Moves**
Shadow Ruin - Two shadowy beams cross the target with malice. Critical hits land more easily.
Shadow Comet - A shadowy comet of accursed energy falls upon the target. The further away the target is from the user, the greater this attack's power.
Shadow Pull - A shadowy aura entraps the target and inflicts a burned, frozen, paralyzed, poisoned, or asleep status condition on them. If the target is an ally, the shadowy aura instead heals any status conditions and restores their HP. Can pull the target to the user.
Shadow Sky - A shadowy aura floods the sky for a short time, damaging non-Shadow combatants.
Shadow Font - A shadowy aura besets the target with a curse and harshly lowers one of their stats. If the target is an ally, the shadowy aura instead sharply boosts one of their stats and restores their HP.
Shadow Panic - A shadowy aura generates a chaotic sound to confuse foes.
**Riz's attacks are Shadow attacks, and are always considered super-effective against non-Shadow targets, and not very effective against Shadow targets.