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The Archiver Fleet

The combined land, air, and space forces of The Archivers

0 · 515 views · located in The Aschen Rim

a character in “The Multiverse”, as played by TheNoremac42

Description

Land

Nanites:
Nanites can be very dangerous in large numbers. They replicate and swarm their targets after being deployed by canisters, and begin to eat away at their armor or flesh by breaking molecular bonds. The resulting reaction often carries an explosive result.

Assault Droid:
Assault droids are the stock soldier of The Archivers' land forces. They can operate in semi-autonomous strike teams or as an unstoppable horde of metal warriors armed with high-intensity radiation beams and nanite canisters.

Exterminator:
Exterminator mechs are the most powerful and feared of The Archivers' droids. Their sole purpose is to destroy everything and everyone in their path. These titanic droids are walking tanks with nukes strapped to their arms. When defeated, their nuclear power cores self destruct - taking everything else with them.

Harvester Drone:
Harvester drones are the worker bees of The Archivers. After wiping out the indigenous population, the harvester drones will sweep over the landscape and strip it bare of all usable materials - natural or artificial.

Air

Scout Drone
The Archivers' scout drones are the eyes and ears of their intelligence gathering. They provide reconnaissance where their satellites cannot.

Hornet Drone
The Hornets are the standard air support for The Archivers. They operate as fighters, bombers, and gunships as they supplement the ground forces with devastating missiles and warheads.

Deployment Carrier
These massive aircraft act as transports for the ground and air forces. Though they have very little weaponry besides defensive turrets, the carriers are equipped with thick armor and robust shields that will adequately protect them while they deploy their cargo.

Repair Drone
A low-class drone designed to repair and maintain other drones that have been broken or damaged.

Space

Command Station:

These titanic planetoid-sized vessels carry the main body of the Archivist forces. They roam the cosmos in search of other worlds and civilizations to observe and research, depopulate and strip mine, or trade for resources. When invading a world, the command station will release numerous Deployment Carriers across the globe while raining hellish destruction upon populated cities.

Class: Colossus
Plating: Crystal-Forged Plating, modified alloys harvested from crystalline cosmic titans that improve hull integrity.
:Armor: Neutronium Armor (Strength: * * * * *), hyperdense armor forged out of material mined from neutron stars.
Shields Dark Matter Reflectors (Strength: *), these deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Auxiliary Systems: None
Core Components:
Reactor: Dark Matter; these generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.
FTL: Jump Drive; these drives shred the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly ā€œjumpā€ from system to system.
Computer Systems: Sapient and Autonomous
Sublight Thrusters: None
Sensors: Tachyon, Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Weapons: In addition to swaths of point-defense, kinetic, and energy weapons to ward off enemy ships, Archiver command stations are rumored to possess powerful weapons of mass destruction that can obliterate or pacify entire planets. No living civilizations have observed the use of these weapons, however.

Lancer:
Lancers are massive dreadnaught-sized vessels designed to obliterate capital ships and space stations with their powerful spinal-mounted weapons, plasma cannons, and kinetic artillery. They, like most Archivist capital ships, are protected more by armor than shields. There are generally two or three Lancers per fleet, but they linger behind the main forces and rip apart enemy ships with the fury of a dying star.

Class: Titan
Plating: Crystal-Forged Plating, modified alloys harvested from crystalline cosmic titans that improve hull integrity.
Armor: Neutronium Armor (Strength: 9 Large), hyperdense armor forged out of material mined from neutron stars.
Shields: Dark Matter Reflectors (Strength: 3 Large); these generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.
Auxiliary Systems:
Enigmatic Decoder: A highly advanced forerunner-level quantum computing system that improves the tracking of ships and weapon accuracy. While producing average results in standard tests, the accuracy of the decoderā€™s prediction algorithms seemingly increases as the targetā€™s flight path grows more erratic.
Nanite Repair Systems: Colonies of nanites that repair damage within the hull and armor.
Shield Capacitors: These capacitors store surplus energy which can quickly be transferred to reinforce the shipā€™s shields.
Core Systems:
Reactor: Dark Matter; these generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.
FTL: Jump Drive; these drives shred the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly ā€œjumpā€ from system to system.
Computer Systems: Sapient and Autonomous (Artillery: The ship will stay at long range and engage its target from far away. )
Sublight Thrusters: Dark Matter; These thrusters utilize dark matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Sensors: Tachyon; Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Weapons:
Perdition Beam: A powerful spinal-mounted long-ranged beam weapon, taking up over a third of the hull, and strong enough to obliterate a battleship-class vessel in a single shot. Effective against armor and hull, but ineffective against shields.
Plasma Cannons (x4): Launches balls of highly energized and destructive plasma. They are extremely effective against armor and very effective against hull, but highly ineffective against shields.
Kinetic Artillery (x2): A bigger, slower-firing version of a mass driver that is capable of launching very big and very powerful solid projectiles over extreme distances with a large degree of accuracy. They are extremely effective against shields, somewhat effective against the hull and very ineffective against armor.

Ballistae
Smaller versions of the Lancer, these battleships will hover outside the main battle theater and snipe other capital ships with their spinal-mounted particle weapons, plasma cannons, and kinetic artillery.

Class: Battleship (Artillery)
Plating: Crystal-Forged Plating, modified alloys harvested from crystalline cosmic titans that improve hull integrity.
Armor: Neutronium Armor (Strength: 4 Large ), hyperdense armor forged out of material mined from neutron stars.
Shields: Dark Matter Reflectors (Strength: 2 Large ), these deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Auxiliary Systems:
Enigmatic Decoder: A highly advanced forerunner-level quantum computing system that improves the tracking of ships and weapon accuracy. While producing average results in standard tests, the accuracy of the decoderā€™s prediction algorithms seemingly increases as the targetā€™s flight path grows more erratic.
Nanite Repair Systems: Colonies of nanites that repair damage within the hull and armor.
Core Systems:
Reactor: Dark Matter; these generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.
FTL: Jump Drive; these drives shred the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly ā€œjumpā€ from system to system.
Computer Systems: Sapient and Autonomous (Artillery: The ship will stay at long range and engage its target from far away.)
Sublight Thrusters: Dark Matter; These thrusters utilize dark matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Sensors: Tachyon; Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Weapons:
Tachyon Lance (X-Large, x1): Lances are heavy energy weapons that fire massive focused beams of highly energized particles and cause massive damage. Essentially a hybrid between lasers and plasma launchers, they are extremely effective against armor and very effective against hull but are very ineffective against shields.
Plasma Cannons (Large, x3): Launches balls of highly energized and destructive plasma. They are extremely effective against armor and very effective against hull, but highly ineffective against shields.
Kinetic Artillery (Large, x1): A bigger, slower-firing version of a mass driver that is capable of launching very big and powerful solid projectiles over extreme distances with a large degree of accuracy. They are extremely effective against shields, somewhat effective against the hull and very ineffective against armor.

Assault Carrier:
The Assault Carrier will glide alongside the Lancers and Ballistaes, warding off attacks from other ships and deploying vast swarms of strike drones that will bomb enemy ships, harass their strike craft, and intercept hostile missiles.

Class: Battleship (Carrier)
Plating: Crystal-Forged Plating, modified alloys harvested from crystalline cosmic titans that improve hull integrity.
Armor: Neutronium Armor (Strength: 4 Large ), hyperdense armor forged out of material mined from neutron stars.
Shields: Dark Matter Reflectors (Strength: 2 Large ), these deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Auxiliary Systems:
Enigmatic Decoder: A highly advanced forerunner-level quantum computing system that improves the tracking of ships and weapon accuracy. While producing average results in standard tests, the accuracy of the decoderā€™s prediction algorithms seemingly increases as the targetā€™s flight path grows more erratic.
Nanite Repair Systems: Colonies of nanites that repair damage within the hull and armor.
Core Systems:
Reactor: Dark Matter; these generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.
FTL: Jump Drive; these drives shred the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly ā€œjumpā€ from system to system.
Computer Systems: Sapient and Autonomous (Line: The ship will advance to medium range, assume formation and then attack everything within range.)
Sublight Thrusters: Dark Matter; These thrusters utilize dark matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Sensors: Tachyon; Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Weapons:
Phased Disruptor (Med, x1): Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal damage directly to the hull.
Stormfire Autocannon (Small, x2): Autocannons are a smaller, rapid-fire version of mass drivers that fire very small solid projectiles at a very rapid rate. Their main advantage is their high rate of fire and excellent tracking, but their design limits them to only small modules and they are nigh-useless against armored targets. They are very effective against shields, somewhat effective against the hull and highly ineffective against armor.
Flak Artillery (Point-defense, x4): These gun batteries fire small-size explosive fragmentation rounds that create shrapnel at close range detonation, allowing them to attack and destroy enemy strike craft.
Drone Swarms (Strike Craft, x3): These autonomous strike crafts are launched from a hangar or carrier mothership and rely on their speed, agility, and small size to survive long enough to attack their targets. They are very effective against armor.

Trebuchet:
Trebuchets, as their name suggests, are the siege weapons of the Archivist armada. They will remain behind the picket lines and fire volleys of torpedos and missiles, and ward off enemy corvettes with their small kinetic autocannons.

Class: Cruiser (Battery)
Plating: Crystal-Forged Plating, modified alloys harvested from crystalline cosmic titans that improve hull integrity.
Armor: Neutronium Armor (Strength: 4 Medium), hyperdense armor forged out of material mined from neutron stars.
Shields: Dark Matter Reflectors (Strength: 4 Medium), these deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Auxiliary Systems:
Enigmatic Decoder: A highly advanced forerunner-level quantum computing system that improves the tracking of ships and weapon accuracy. While producing average results in standard tests, the accuracy of the decoderā€™s prediction algorithms seemingly increases as the targetā€™s flight path grows more erratic.
Nanite Repair Systems: Colonies of nanites that repair damage within the hull and armor.
Core Systems:
Reactor: Dark Matter; these generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.
FTL: Jump Drive; these drives shred the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly ā€œjumpā€ from system to system.
Computer Systems: Sapient and Autonomous (Artillery: The ship will stay at long range and engage its target from far away.)
Sublight Thrusters: Dark Matter; These thrusters utilize dark matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Sensors: Tachyon; Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Weapons:
Devastator Torpedos x1: Torpedos are essentially very large, slow-moving missiles, equipped with more powerful warheads. Torpedos are slow to fire but carry a bigger payload and thus inflict high damage but have low survivability against point-defense due to their slowness. They are very effective against armor.
Marauder Missiles x1: These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets. These missiles carry an immensely powerful warhead that draws its energy from a zero-point vacuum.
Neutron Launchers x1: These weapons fire projectiles consisting of a rocket carrying an explosive energy payload of tightly concentrated neutrons, capable of causing immense damage to the hull of enemy ships. They are highly effective against the hull and very effective against armor but are very ineffective against shields.
Stormfire Autocannon (Small, x4): Autocannons are a smaller, rapid-fire version of mass drivers that fire very small solid projectiles at a very rapid rate. Their main advantage is their high rate of fire and excellent tracking, but their design limits them to only small modules and they are nigh-useless against armored targets. They are very effective against shields, somewhat effective against the hull and highly ineffective against armor.
Phased Disruptor (Med, x1): Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal damage directly to the hull.

Phalanx:
The Phalanxes are the main defensive ships of the Archivist fleet. They will form a picket line between their capital ships and the enemy, assisting in the interception of missiles, strike craft, and smaller ships.

Class: Destroyer (Picket)
Plating: Crystal-Forged Plating, modified alloys harvested from crystalline cosmic titans that improve hull integrity.
Armor: None
Shields: Dark Matter Reflectors (Strength: 6 Small), these deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Auxiliary Systems:
Enigmatic Decoder: A highly advanced forerunner-level quantum computing system that improves the tracking of ships and weapon accuracy. While producing average results in standard tests, the accuracy of the decoderā€™s prediction algorithms seemingly increases as the targetā€™s flight path grows more erratic.
Core Systems:
Reactor: Dark Matter; these generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.
FTL: Jump Drive; these drives shred the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly ā€œjumpā€ from system to system.
Computer Systems: Sapient and Autonomous (Picket: The ship will move to close range (30) and attack from a position, attempting to intercept incoming enemy ships.)
Sublight Thrusters: Dark Matter; These thrusters utilize dark matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Sensors: Tachyon; Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Weapons:
Stormfire Autocannon (Small, x2): Autocannons are a smaller, rapid-fire version of mass drivers that fire very small solid projectiles at a very rapid rate. Their main advantage is their high rate of fire and excellent tracking, but their design limits them to only small modules and they are nigh-useless against armored targets. They are very effective against shields, somewhat effective against the hull and highly ineffective against armor.
Flak Artillery (Point-defense, x1): These gun batteries fire small-size explosive fragmentation rounds that create shrapnel at close range detonation, allowing them to attack and destroy enemy strike craft.
Guardian Point-Defense (Point-defense, x2): These hull-mounted turrets fire energy shots that detonate target payloads prematurely, allowing them to destroy incoming missiles.

Hammer:
Hammers are smaller destroyer-class ships that provide heavy support for the corvettes swarming the enemy. They are stronger and sturdier than corvettes, but faster than cruisers. These ships are equally outfitted for whittling down both shields and armor.

Class: Destroyer (Gunship)
Plating: Crystal-Forged Plating, modified alloys harvested from crystalline cosmic titans that improve hull integrity.
Armor: None
Shields: Dark Matter Reflectors (Strength: 6 Small), these deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Auxiliary Systems:
Enigmatic Encoder: Scrambles flight path data according to some indeterminable design before feeding it back to fleet command. Improves evasion.
Core Systems:
Reactor: Dark Matter; these generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.
FTL: Jump Drive; these drives shred the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly ā€œjumpā€ from system to system.
Computer Systems: Sapient and Autonomous (Swarm: The ship will charge straight into point-blank range with its target, circle around it, and attack.)
Sublight Thrusters: Dark Matter; These thrusters utilize dark matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Sensors: Tachyon; Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Weapons:
Stormfire Autocannon (Small x1, Medium x1): Autocannons are a smaller, rapid-fire version of mass drivers that fire very small solid projectiles at a very rapid rate. Their main advantage is their high rate of fire and excellent tracking, but their design limits them to only small modules and they are nigh-useless against armored targets. They are very effective against shields, somewhat effective against the hull and highly ineffective against armor.
Plasma Cannons (Small x1, Medium x1): Launches balls of highly energized and destructive plasma. They are extremely effective against armor and very effective against the hull, but highly ineffective against shields.

Sword:
The smallest of the Archivist fleet, barring the strike drone. These sleek interceptors will charge head-first into battle and swarm around larger ships. Their primary role is to whittle down shields so that the larger vessels can strike with heavier weapons.

Class: Corvette (Interceptor)
Plating: Crystal-Forged Plating, modified alloys harvested from crystalline cosmic titans that improve hull integrity.
Armor: None
Shields: Dark Matter Reflectors (Strength: 3 Small); These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Auxiliary Systems:
Enigmatic Encoder: Scrambles flight path data according to some indeterminable design before feeding it back to fleet command. Improves evasion.
Core Systems:
Reactor: Dark Matter; these generators appear to somehow draw energy directly from dark matter, providing more power than should be possible according to the laws of physics.
FTL: Jump Drive; these drives shred the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly ā€œjumpā€ from system to system.
Computer Systems: Sapient and Autonomous (Swarm: The ship will charge straight into point-blank range with its target, circle around it, and attack.)
Sublight Thrusters: Dark Matter; These thrusters utilize dark matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Sensors: Tachyon; Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
Weapons:
Gauss Cannon (Small, x3): These projectile launchers use various systems of electromagnets to accelerate and fire solid armor-piercing projectiles towards targets at high speeds. They are very effective against shields but very ineffective against armor.

So begins...

The Archiver Fleet's Story

Setting

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Character Portrait: The Archiver Fleet
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A massive vessel emerged from dark space as the Milky Way Galaxy and all its inhabitants fell through the cosmos. At first glance many would believe it to be an orphaned planetoid or large asteroid, but the spike of energy signatures revealed otherwise. Small asteroids and clouds of space debris fell into the orbit of the vessel as it drifted towards the distant stars.

<< Suitable planets detected. Initiate diagnostic procedures. >>

The fabric of space surrounding the Archiver Command Station warped and shifted as the ship propelled itself further into the Outer Arm, leaving its temporary satellites behind. Advanced sensors rippled throughout the galaxy as it took readings of the various planets and scanned for indigenous lifeforms.

The setting changes from Outer Arm to The Aschen Rim

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Character Portrait: The Archiver Fleet
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Information.

This was the greatest wealth of The Archivers. If one removed all emotion, ingrained ethical stigmas, and redundant philosophies from the cosmos, all that would remain would be raw and uncorrupted data. Everything in the universe was data - from the spin of an atom to the rotation of a galaxy. Even the temporal cultures and lives of organic species, from their conception to their inevitable decay, could be factored, dissected, reduced, and simplified into rudimentary mathematics and logic.

The Archiver Command Station continued to delve further into the Milky Way galaxy - propelled by spacial distortion that clung to the monstrous vessel like a shell. An Awareness stirred from within its titanic walls - beyond the rhythmic tectonic quakes of its inner mechanisms. Countless sensors watched the surrounding stars like a hundred thousand unblinking eyes and ears until a few stray radio signals captured its attention.

The Awareness narrowed its perception on the source - a distant planet just beyond its immediate gaze. It was inhabited, at least by the time the signals were broadcasted. Was it still populated, or was the Awareness too late to record and archive whatever data could be scavenged?

<< Possible target acquired. Activating reconnaissance protocols. >>

Setting

Characters Present

Character Portrait: The Archiver Fleet Character Portrait: The Aeon Fleet Character Portrait: Warner Character Portrait: Gabriel Summers(Earth 616) Character Portrait: "The Guru" Guy Character Portrait: Mahalo
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Amongst the endless backdrop of the velvety blackness of space, the Oberon would arrive to find nothing, as far as sensors could sweep there was a deep nothingness. It was sheer luck that they managed to pierce the cordon that the exogarden had set up, and it was at this moment the fleet would find themselves deep within the lion's den.

There would be no warning, and the intention made clear to the Watchtower that had picked them up on scan.

Something would likely briefly flit onto scanners, but only for a moment and most likely disregarded as an anomaly, a single LISBM Type 33-Nike "Thunderbolt" Insterstellar AI guided ballistic missile moved silently through the blackness of space. Utilizing an array of wide spectral jamming, with it's suite of electronic warfare countermeasures, and it's autistic-mode AI guidance, the missile moved silently, and virtually invisibly through the blackness of space towards the formation of warships in the distance.

A single message was broadcast as a response, a coded bitstream signal broadcast from an unknown source that read in a basic mathematical language.

"Attention unidentified vessels, you have approximately thirty seconds from the receipt of this message to disperse from this territory."

Precisely thirty seconds lapsed, and should the missile reach it's destination, envelope the formation of ships in a powerful detonation that erupted first with a powerful surge of beta particles and gamma rays. It was the only warning before everything collapsed, and the very essence of space and time itself was rend asunder into a tear that stretched several million kilometers across, threatening to envelope the entire fleet into the maw of some kind of warp chasm that persisted, drawing them in with intense gravitic eddies that tore at entire starships.

In an instant, the chasm began to evaporate, and with the shockwave of a dying star, dissipated entirely, likely taking several dozen ships with it.

Setting

Characters Present

Character Portrait: The Archiver Fleet Character Portrait: The Aeon Fleet Character Portrait: Warner Character Portrait: Gabriel Summers(Earth 616) Character Portrait: "The Guru" Guy Character Portrait: Colonial Union Soldier.
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It took a couple seconds for the missile to be spotted by one of the smaller ships on the outside, the Dependable, and when it did it attempted to contact High Command, only to quickly realize that it couldnā€™t establish a link.
The smaller engagement ship does a quick twirl, alerting the nearby fighters through visual stimuli, and propels itself rapidly towards the missile, attempting to engage it, getting close enough to throw it off slightly before the detonation.

The resulting blast takes out the majority of outer ships, the fleet being spaced out as a precaution to prevent warp accidents, including destroying the Courteousness, and its section of the fleet, roughly thirty ships.
The remaining ships at first respond with panic, which quickly settles as they space out even further in response, in small clusters of three or four ships. They begin advancement deeper into Aschen space.

ā€œWe fear no longer your laws. We are guided by Harra. The Godwind shall guide us.ā€