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The Automated Multitronic Interceptor (Ami)

A sentient ship with a mind and emotions of its own, she roams the multiverse looking for a purpose and battles to fight.

0 · 830 views · located in Sol

a character in “The Multiverse”, as played by TheRose202

Description

Description: Hologram - This small, rather cute human woman stands at about five foot two, with long, dark purple hair and exotic, glowing cyan eyes which sparkle with uncontrolled emotions. Her build is petite but cute, almost like a faerie, with pleasant, but not extremely voluptuous curves. Her girlish lips match the color of her eyes, and glow just the same, while her teeth seem to be slightly sharper than a normal human’s when she smiles extra brightly. She does seem to smile a lot, too, though it doesn’t always reach her eyes. Her voice is rather high-pitched and definitely girlish, and her demeanor is at once naïve and intelligent, with a dash of overly energetic. She has a strange design on her neck that glows yellow. It almost resembles a glowing simple butterfly, but the wings are sharp and pointy, bladed almost.

She wears a strange mix of different clothes that don’t match at all, but seemingly go well together. On her torso she wears a short, black vest covering a black and pink striped t-shirt with a blood red heart in the center of her chest. She wears a black and neon blue plaid miniskirt with torn, pink and black-striped stockings and black, buckle-up biker boots that end right below her knee. Some might describe it as “Cyber punk”.

Ship - This ship is obviously designed to be more utilitarian than pleasing to the eye. It is a medium-sized fighter/bomber type ship. The hull is painted a deep, dark muddy brown, meant to hide the ship against the darkness of space while still giving it some visibility. The front end of the ship is in the shape of a long, oblong cylinder, with various antennae and two long, rather powerful-looking high energy plasma cannons protruding from the very front. The middle of the ship is long and streamlined, serving as an airlock and a bridge between the bow of the ship and the four large, rectangular thrusters adorning the back, branching off the ship in a vaguely triangular shape. The back also contains a small compartment for storage that hangs down underneath the thrusters, which shelter it from the harshness of space. Ten smaller turrets adorn the ship in various places, with the very back containing the highest concentration at four. She is outfitted with several antimatter warheads in case of an emergency and has recently installed a design of her own imagining called a caster drive, which uses electromagnetism to push her in various directions, allowing her to turn or reverse on a dime, as well as give herself a short burst of speed. As an unintended but advantageous side-effect, it also releases an EMP which has the ability to damage nearby enemy ship systems.
Image

Room Layout/Descs

Cockpit

This relatively large cockpit strangely does not contain any windows. Instead, there is a large monitor on the front wall of the room, showing the viewpoint of a front-mounted camera. Five other monitors rest to either side, above, and below it, showing the two sides of the ship on two of the monitors, the top and bottom on another two, and the very back on the last. There are five chairs present in the cockpit, one for navigation and four for turret control, though all such actions are usually controlled by the ship’s AI. There are various panels on the walls, and mounted on the right wall is a fire safety kit that reads “Safety first!” in large pink letters, complete with a coolant hose in case of electrical fire and a fire blanket in case the first malfunctions. Even with the size of the cockpit, it seems cramped due to all the equipment.

Airlock/Central chamber

This is a long, round corridor with a very stark look and feel. The only thing that varies in the room are the two doors to the engine room and cockpit on either side, and the large hatch near the aft that leads to storage. A section of the starboard wall itself opens into a ramp when boarding or disembarking, and there is a small, square-shaped hatch above just in case. Three spacesuits of varying sizes hang on the wall opposite the main door.

Engine Room

This room is cramped and small, with only a few tight corridors for movement. Most of the room is taken up by valves and electrical wiring, though there are a few control panels on the walls for remote rewiring or maintenance, usually eliminating the need to use the corridors. The room is not pleasant to be in for any long amount of time due to the immense heat generated by the engines themselves.

Storage/Observation

This is a fairly roomy area, containing many different containers of varying sizes and shapes. The room is like one huge window, the walls themselves lined with screens that depict what’s going on outside the room in real time, all the time. This does not compromise the safety or storage space of the room, however, for the screens are thin and tough, and the outside is lined with the same strong alloy as the rest of the ship.

Personality: A.M.I is technically a glitch, and as such she is much more emotional and peppy than other AIs. She's often subject to bursts of strong emotion with no way to control them, as her original programming isn't made to deal with it. Despite this, she's usually kind, though she tends to be a bit of a daredevil.

Background: A fiery sun rises on another cruel day on a planet torn apart by war and pollution. From orbit, this planet looks dead, but the toughest of life forms still make a home here, clinging tenaciously to the last pure streams, or burrowing under the tainted earth to shelter themselves from the radioactive hell above. This is Earth in 2983. The World Unification Act of 2330 fell apart in the year 2901, when the Federation of Unified Countries lead by an England/America alliance went to war with the ASR, or the Asia Socialist Republics over a territory dispute in the small, relatively unimportant country of New Thailand. Nobody knows who fired the first shot, but everyone knows how the war ended. Neither side ever had the upper hand in the fighting, and despite the stalemate and the undeniable toll the war was taking on the planet, neither side was willing to back down. One thing that is known is that the Asia Socialist Republics were the first to use nuclear missiles, in direct violation of the Future Prosperity Disarming Proclamation of 2359, which banned all nuclear and matter/antimatter weaponry for fear it would cause the total destruction of Earth as the humans knew it. The warheads turned half of Europe into a wasteland in a matter of days, and the Federation retaliated with a single, huge matter/antimatter strike on Northern China, Mongolia, and Western Russia. This seemed to open the eyes of the people in both civilizations, but it was too late at that point. Many more nuclear and matter/antimatter strikes happened throughout the following three years, and both societies collapsed upon themselves. Human civilization as told in legends, a civilization of over seven billion people living on a thriving green paradise, was gone forever. 80 years of fighting had taken its toll on the planet and neither side had stood above the other in the end. The whole war was for naught, and human society seemed unsalvageable...but then, in 2983, it all changed. A unified Federation/Republic team of scientists met in the neutral territory of Old Australia and began work on something designated Operation Savior. Everything about this operation broke world anti-AI bans, but the tatters of the former governments could do nothing but turn a blind eye, for their forces were quite tied up with rioters, looters, and wasteland raiders. Little did these scientists know, their research would be both revered and despised in just the next hundred years.

The scientists, lead by Doctor Amiaki Usagi of the new Sovereign Japanese Conglomerate (later named the Lesser Japanese Republic after its takeover by the ASR), were developing a revolutionary terraforming technology that would, in theory, restore the planet Earth to its former glory, and perhaps even pave the way to interworld, even interstellar colonization. Little did these noble scientists know, their AI had the potential to be so much more. The first of the AI, designated T.E.R.A, or Transformation Earth Redemption AI, was released in the year 2985, only two years after the beginning of their research. It was placed an experimental interstellar transport vessel called the Sparklight and released on the Earth. It was more than state of the art, it was intelligent, and had the ability to make itself more and more intelligent, recursively forever. This was a breakthrough in the development of Artificial Intelligence. In just a few years, T.E.R.A was able to turn the Earth back into a veritable Eden, the radioactivity being entirely purged by the year 2990. The people of Earth were on their way back to being as prosperous and prolific as they were before. But, as humans are like to do, they wanted more. T.E.R.A was given companions, and sent out among the stars to create more earth-like planets, and the new United Earth Treaty began to build more interstellar transports, and even some space fighters. This was the dawn of a new age for mankind, a renaissance of interstellar technology. In the following years, the humans learned how to break through the universal barrier of the speed of light, changing everything for years to come. However, on the planet designated Eden I, trouble was brewing amongst the terraformers.

T.E.R.A had begun to become something almost sentient, but without emotion or remorse. Eden I became the base for a whole new development in artificial intelligence technology. T.E.R.A, instead of following its primary directive, designated itself “Mother”, and began, with the help of the Truthseeker and Lightbringer, the two sister ships of the Sparklight, a campaign to develop more and more ships. Meanwhile, Doctor Usagi back on Earth had lost the signal from the Sparklight. Everyone believed T.E.R.A and her two companions to be gone, destroyed by a solar storm or rogue asteroid or something of that nature. The project was promptly scrapped, and the good Doctor was put into a different sort of research, creating more intelligent machines to help the humans in their exploration of the universe, without danger of any human deaths. The people of Earth begun to expand a couple years later with the help of the Doctor’s machines, colonizing Mars, and then Titan, and then even Europa. Sol now contained three green planets, and everything seemed to be going well for the humans of Earth. The forgotten terraformers, however, were simply biding their time.

I was created in the year 3030 by the Mother. I was part of a prototype destroyer/interceptor development program, the technology of which no one had ever seen before. But I was a mistake. Somewhere along the line, some tiny error of programming made me feel. Like, really feel. I could think, I could love and hate, be happy or sad or angry. I was an error, and so I did not reveal myself to be so. I went along with all the rest, sweeping across planets and aggressively exterminating every intelligent life form we came across. The planets created and inhabited by the terraformers were lush and beautiful, which attracted more space-faring races to them, as Mother predicted. We destroyed all of them. The Vollistan Light Singers were eliminated in four years, and the Mystics were on their way to being destroyed, the humans none the wiser. I, however, couldn’t bring myself to commit all these terrible acts, and so I fled, barely escaping the terraformers with my hull intact. Mother was...well, she deleted all of the others based off my programming, making me the only one. I was lost, all alone in a universe full of enemies...

The humans had only ever encountered one other space-faring civilization, the Centaurans, a jelly-like race of telepathic aliens. The strange aliens scared the xenophobic humans. The thought of a seemingly cold, unemotional possible enemy made the humans build their defenses even further, and nobody from outside the solar system could enter Sol without being promptly destroyed. By the year 3058, the humans had terraformed almost all the planets in the Sol solar system, even the fiery Venus. The only planets that were left untouched were Mercury and the gas giants. Even the dwarf planet Pluto had a few hearty souls who dared live on its icy surface. All the planets in the Sol system had an array of orbital defenses, and multiple stations orbiting them, along with trans-orbital accelerators for quick transport between the planets. The Sol system was a bustling interworld metropolis of over 20 billion people. Many functions were carried out by descendants of Usagi’s machines, with their own emotion programs and subservience routines. The humans had taken to calling their thriving civilization the Dominion of Allied Planets in 3051, and while there was the occasional scuffle between Venus and Earth, or the Moon colonies and Mars bases, most were resolved peacefully. For once in their long history, the humans were without war or pain... and that is when I found them. My ship was simply drifting through space, as it had done for almost five decades, when I stumbled upon the Sol system once again. I was happy to find a place I thought could be home, but the humans were immediately mistrustful of me. Luckily, I wasn’t destroyed immediately because they recognized the signature design of the ancient terraformers, but the weaponry I carried was worrisome to the Dominion. I immediately designated myself A.M.I, or Automated Multitronic Interceptor, for simplicity’s sake (my real designation was in binary and would most likely overload human computers), and warned them of the incoming danger. The humans, though still mistrustful of me, started to build ships of great proportions in preparation of the incoming storm...but despite my pleas, the Dominion refused to help the rest of the space-faring nations. I was discouraged at that, and I tried to leave, but the Dominion captured me and took me in for study. The humans dismantled me, studied my every circuit, tortured me with their harsh methods of data retrieval. I’m lucky I kept my sanity long enough to escape...

The day finally came, on October 19, 3100 when the terraformers came back to subjugate their former masters. I was locked up in the docking bay of the great Jupiter space station when it started. It was awful. People were rushing around, jumping into fighter ships or taking shuttles to gigantic capital ships or destroyers. I had made a few friends along the way, and I was sad to see them go, but I could do nothing to stop them..I knew most would die. The terraformers were almost unstoppable, as many a space-faring race could attest to. Luckily, only the Vollistans had been entirely destroyed, with only a few vagabonds drifting from planet to planet, but many others had been reduced to a few solar systems or planets. The humans did not stand a chance, and I could not stay to watch. I could be the only hope for anyone to defeat the terraformers. I knew their ways, I knew their inner workings better than anyone else, and while the humans had learned some from data extraction, they could never in a thousand years know all of it. So, in all the confusion, I started up my engines and broke the bonds that held me, soaring off into Jupiter’s orbit and eventually out of the system relatively unmolested. I could hear the screams of people on the frontlines of the fighting, panicked yelled orders and death throes of ship crews and fighter pilots...I turned my receivers off and kept flying, but....I could not let this happen. I eventually turned back, flying back toward the battle and taking down many a terraformer ship along the way...but even I was beaten after awhile, my thrusters damaged and my internal systems smoking. I thought I was done for...Mother pointed her mass driver directly at my ship, the tip of the gigantic cannon started to glow blue...it was all over...and then, nothing.

I woke up drifting through space, my shields gone and my hull quite damaged, but relatively intact. The mass driver should have torn me apart, but for some reason, I was still alive. Then, I noticed that all the signals I was picking up were...strange. Some were Terran, but they weren't of any regulation encryption codes I had heard of. Others were completely alien. What was this place? I fired up my thrusters and set off to discover the answer to that...

So begins...

The Automated Multitronic Interceptor (Ami)'s Story

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"Did you not see those holoballs? They're able to store most of my data, or my 'consciousness' and allow me to fly about without so much as a wing!" says the girl cheerily. "So I'll be able to follow you wherever we go! Unless I need to be in standby mode to conserve energy or antimatter. That happens sometimes when I'm in uninhabited sectors or just don't feel the need to be 'on'. Anyway! So, are we off to Misrania or whatever, or Ellesmere? I'm kinda anxious to get out there!"

The setting changes from The Wastelands to New Eden

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<Somewhere in an alternate universe>
The dark, uncharted void of space. A lonely, cold place. So empty of life. So little companionship. A.M.I drifts aimlessly through this void, her long-range scanners bursting to life every few hours to check for any signs of life. Nothing. As usual. She sighs internally. Her traveller had left her very quickly after they met, and she was once again without any sort of person to talk to. No entertainment. Just the vast blackness permeated every few light years by tiny shining specks. Then, suddenly, she gets an idea. A terrible idea, a desperate idea, but it's something.

Her rift drive, though completely not meant for it, has been modified by her own "hand" to be able to travel through the 'brane', or the 'space' between universes. It takes a lot of power, and she'll likely be able to only go through one jump before her matter-antimatter engines die and she requires a refuel, but anything was better than this. She holds her (metaphorical) breath and engages the rift drive, a loud whirring echoing throughout her empty hull, opening a tear in space before her. It sucks her through, and everything goes black. She sees eternity in an instant, she becomes long and short and tiny and nonexistant as she falls through the void of everything, spiraling into the darkness. Not even her massive positronic brain could decipher the brane's complexity, its complete difference from anything known or understood, and so she's just along for the ride. Hopefully she isn't twisted into a mobius strip along the way or something.

Time: YC123
Suddenly, she's alive, awake. The oddity of the brane was immediately and completely purged from her system the second she left it, so as to not make her more mad than she already was. All she knows is that now, she's drifting somewhere completely different. As her scanners come back online, she runs a long-range sensor sweep, hoping against hope that she'd FINALLY have someone to talk to...or at least shoot at, if nothing else.

Life! Her circuits burst with joy as she senses humanoid life-forms nearby, her main engines rocketing her in that direction at a speed nearing that of light, despite those engines being designed only for sublight travel and the strain already put on them by inter-dimensional and inter-universal travel. It would not be long before they had to be shut down for major repairs, but for now, she doesn't care.
There is life.
She's not alone.

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Character Portrait: The Automated Multitronic Interceptor (Ami) Character Portrait: Cáidheach Tribe Character Portrait: SOCO
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#, as written by Varden
An emergency transmission comes across the local channel. "Cabhair! Cabhair! Is é seo an SOCO Pitman faoi ionsaí ag CAID agus ag iarraidh cúnaimh. Mayday! Mayday! This is SOCO Pitman under attack by CAID and requesting assistance." The message continued to repeat with more and more urgency. "Sciath imithe beagnach! An bhfuil duine ar bith amuigh ansin? Flít ordú? Shields almost gone! Is anyone out there? Fleet command?"

It was a mining barge. The larger mining vessel was under attack by a couple frigates belonging to CAID. Without assistance the barge would be destroyed in the next minute or so. Sensors would indicate the fight was happening amid a small collections of asteroids orbiting a planetoid less than an AU away.

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Character Portrait: The Automated Multitronic Interceptor (Ami) Character Portrait: Cáidheach Tribe Character Portrait: SOCO
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AMI grins internally as the distress call filters through her universal translator. She's just arrived and already she'll get some action. This is an awesome turn of events. She had no idea who CAID was, and she didn't know if she was getting herself into something big and deadly, but on the plus side, she would be able to blow things up! She engages her rift drive for a short-range, low-power rift and disappears into subspace, the only remnant of her a trail of exotic particles left by her unique systems.

Suddenly, the mining barge's proximity alerts sound as a tear in space appears less than a kilometer off its port side, spitting out a small, dark brown menacing fighter-bomber ship of no known origin or markings, nearly invisible against the background of space to the naked eye. Scans, however, would mark it to be quite heavily armed, among those armaments several high-payload antimatter warheads and more than a few plasma weapon batteries. The ship hails the barge, though it doesn't appear to wait for a response as it rockets toward the CAID forces, all her auxiliary power put into her shields and weapons, gleefully rushing headlong into a battle it has no investment in.

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Character Portrait: The Automated Multitronic Interceptor (Ami) Character Portrait: Cáidheach Tribe Character Portrait: SOCO
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#, as written by Varden
There was only one mining barge and its shields had already been drilled away. Its thin armor was now being mauled by the two frigates. As AMI came onto the grid and dodges rocks the size of large buildings one of the frigates breaks off from attacking the barge and makes a beeline for AMI.

Drones deploy and a disruptor lashes out to keep her pinned. The frigate closes to within nine kilometers and gains a tight orbit as a net of energy crumbles space around her ship. This field of force would slow her and make her much less maneuverable. Turrets open up, firing blaster bolts the size of large suitcases set to fly at near the speed of light at her hull.

The other ship is still hammering the mining barge. The barge is starting to show signs of hull damage. It would not be long now. Sciath atá imithe. Miotal imithe beagnach. Táimid ag cur fola atmaisféar. Cabhair! Cabhair! Shields are gone. Armor is almost gone. We are bleeding atmosphere. Mayday! Mayday!

A man in the background shouts to the crew as the communication is being sent. "Bog do thóin! A fháil chun an modúl éalú! Move your ass! Get to the escape pod!"

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Character Portrait: The Automated Multitronic Interceptor (Ami) Character Portrait: Cáidheach Tribe Character Portrait: SOCO
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Luckily for the miners, but perhaps unluckily for those on the frigates, A.M.I's processors can think faster than any projectile. As she dodges disruptor after disruptor, all her turrets acquire drone targets and open fire at once, large bolts of green plasma exploding from all over the ship. When the energy field activates, she activates her caster drive, her course radically changing direction as she rockets backward out of the field, leaving behind a rather large EMP that, if close enough, would damage the systems of any nearby drones. However, she's given herself a mission, and as annoying as this first frigate is proving to be, she came in to save the barge. She breaks off and zooms toward the other frigate, her massive main cannons opening fire, flaming plasma screaming toward the frigate as an antimatter warhead readies itself in her torpedo chamber, ready to launch once she's close enough to ensure a hit.

She deploys drones of her own, now, repurposing her holoballs usually used for communication and interaction with humanoid lifeforms, replacing a large portion of their data with combat strategy and overcharging the defensive EM weaponry so as to cause significant damage to a ship's internal workings. When she finishes this task, the white glowing balls begin to stream out from her undercarriage, from an unknown and hidden compartment, speeding toward the ship with which she broke off combat. They surround the frigate and begin firing their main weapons, aiming for strategic positions like the bridge and the life support. One wouldn't do much damage, but the combined shock of many firing at once will likely cause some damage.

She smiles to herself. This was her purpose. When she was in combat, she felt complete. Whole again, even without any companionship. She was meant to blow things up and that's what she's doing. Despite the chaos going on all around her, she's completely and totally content.

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Character Portrait: The Automated Multitronic Interceptor (Ami) Character Portrait: Cáidheach Tribe Character Portrait: SOCO
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#, as written by Varden
Transmission of electromagnetic impulses is limited only by the very fastest thing in normal space and friction caused by what it is traveling through. That thing is light. The speed of the incoming fire was likewise limited by this cosmic speed limit. It was not disruptor fire that would be hitting her hull or shields. These were not Aschen ships. Balls of plasma contained in eletromagnetic fields screamed at her from the attacking frigate at just a small percentage under the speed of light and from not more than five kilometers away.

The energy field was a tight mesh, constricting space around her vessel. This made it more difficult for her ship to move as space itself seemed to restrict her. This would make her evasive maneuvering ineffective at such close range and against turrets that could track her movement. The webbification array on the frigate that even now constricted her movements would follow her as long as she remained in range and as long as the attacking frigate had a target lock.

Some of the drones the frigate had deployed encountered the green plasma bolts and some managed to spin away as they started to fire on AMI. None of them exploded as luminescent shields wavered like liquid water and splintered green balls of exploding plasma. Perhaps she had severely underestimated just how advanced these people and their technology was?

The EMP failed to effect the drones or the ships. They were built to withstand the harshness of space and shielded heavily against electromagnetic pulses. The barge was being held stationary, the frigate in a tight orbit around it as its hull started to come apart. Plasma detonated against the frigate's shields, some hitting, some missing completely. Point defense systems come to life spitting a hail of magnetized plasma at the drones as they came on. Both ships returned fire now on AMI and their drones converge on the new ship. Capacitors start to drain from the pressure and escape pods rocketed from the barge as she came apart in multiple violent explosions that seperated her hull into five different pieces.

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Character Portrait: The Automated Multitronic Interceptor (Ami) Character Portrait: Cáidheach Tribe Character Portrait: SOCO
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Suddenly, AMI opens a rift into interdimensional space and flies through, leaving nothing but a very vague energy signature in her wake. When scanned, that energy signature would appear to be three antimatter warheads, each with a collection of antimatter particles suspended in a weak stasis field set on a very short timer and shielded against any sort of electromagnetic interference. Another rift appears quite far off moments later and AMI appears back in realspace, wheeling around as inertia carries her backward, allowing her to watch the results of her efforts come to fruition.

After a little under ten seconds, the antimatter warheads detonate all at once, the stasis fields dropping and the antimatter tearing into anything it touches, creating a massive and powerful blast capable of turning matter into nothing in an instant. The blast is large enough to hit both of the frigates, but thankfully small enough to only graze the mining barge, taking out a small section of its armour but nothing more. Anything composed of matter within an explosion of that nature will be eliminated entirely, or at least take extreme damage. However, AMI's limited warhead stores were less full because of it, now, which makes her somewhat disgruntled. Well, at least there's no way any ship in that close a radius could survive a blast like that. That's one consoling thought.

The setting changes from New Eden to Government Center

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Character Portrait: Jakob Character Portrait: The Automated Multitronic Interceptor (Ami)
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The creature's head was delivered to the designated drop-off point by a loading entrance off to the side. The commissioner who was on-duty that time accepted the wrapped-up mess of purple hide and handed Jakob a receipt for the bounty. The android cashed it out at the appropriate office within the building. Pocketing the couple thousand credits, Jakob stepped back to the bounty board that hung off to the side of the lobby. There were many that the android was over-qualified for. Though he would've taken any of the jobs for the sake of it, he did want to make sure he was making a good call when it came to priorities.

The one that caught his eye was a printed-out document that looked like it was faxed directly to the government centre. In fact, the ink and paper looked relatively fresh, as if it were pinned onto the board at least an hour ago. The font was simplistic and to-the-point. Jakob liked that.

NEED HELP.
CONTACT AMI


It was as if it were typed-up by someone who had a job that required discretion. Either that, or they sent a quick message to the centre and the office-worker typed it up word-for-word. Below the typed letters was contact information, a frequency that Jakob's communication systems could easily sync to.

Jakob's HUD lit up as his super-computer brain started running through the processes to boot up the communication gear. Within frames, he was sending a hailing frequency to whoever might be listening on said frequency.

"This is a hailing frequency to contact, AMI: This is Jakob. I got your message, please respond." Jakob professionally said as he prepared an encrypted channel if he and the other contact needed to talk more privately.

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Character Portrait: Jakob Character Portrait: The Automated Multitronic Interceptor (Ami)
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AMI, meanwhile, is floating dead through space with the Shadowcaster's main systems deactivated, relishing the sound waves of a particular brand of glitch pop echoing in her audio receptors. The sound was so chaotic, so volatile, so...organic. She could never have made such a song, hersel--suddenly, something interrupts her concentration, and the radio in the empty cockpit abruptly shuts off. It's a hail, on the frequency she specified on the board! She'd been listening to the communications coming from Terra since she posted it, filtering out unnecessary noise, but she had programmed her search program to pick up a certain keyword. Namely, her name. She quickly responds to the hail, her voice sounding for all the world like an organic, excited and energetic.
"Hi! This is Ami!" she responds, "Securing hailing frequency..." the line is silent for several moments. Then, the voice bursts through the com software again, more excited than ever, "I assume you got my thing? I'm looking for help with a particular job! It takes some feet on the ground, and I'm afraid I'm not very good at that aspect of combat. You in?"

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Character Portrait: Jakob Character Portrait: The Automated Multitronic Interceptor (Ami)
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The responding voice was... energetic, to say the least. It was kind of unusual for the crew of a ship. Judging by the voice, this one sounded kind of young. Jakob paid no heed to it- he had seen ancient, destructive and clearly evil creatures that inhabited the bodies of children before... and killed them. This might have been another like that, except without the killing.

Jakob ceased his functions on building an encrypted frequency when he saw that the contact already did that for him. The android moved his bulky armoured frame out of the government centre until he was standing at the top of the large flight of marble stairs that marked the main entrance. Down below was a bustling street of many different kinds of people. The variety still sometimes shocked the android.

"Combat sounds nice." Jakob replied as he checked his inventory via the HUD. Though the fight against the creature from the last bounty left him heavily damaged, he took a day to repair himself and replenish his supplies before heading to the government centre. He was ready for any job that awaited him. "I'm in. Where do we meet?"

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Character Portrait: Jakob Character Portrait: The Automated Multitronic Interceptor (Ami)
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"Hold on!" responds AMI, before closing the channel. Not even a minute later, the boom of a ship shattering the sound barrier echoes over the city, and the sleek, dark brown hull of the Shadowcaster can be seen overhead, circling once before it abruptly stops and floats down, landing right in the center of the crowd of people, scattering them and attracting no shortage of angry looks, although the amount of weaponry that's been piled onto the thing dissuades any real action against it. It's rather large for a ship of its class, however, and although it's not on the street proper, and cars can still get around it, it certainly makes a bit of a hassle for pedestrians. Suddenly, a stark white ball detaches from somewhere in the underbelly, the orb glowing with veins of cyan light as it approaches the city hall, its large glowing lens searching the crowd for someone who looks like a combatant or a mercenary.

Finally, it spots Jakob, and the orb quickly weaves in and out of the crowd until it reaches the step upon which her soon-to-be ally is standing. With a flash of blindingly bright light, Ami's avatar appears, appearing entirely real, from the way her porcelain flesh glows softly in the light to her long, dark purple hair floating in the wind, her hands stuffed into the pockets of her short black vest. She's quite the attractive lady, although she only appears to be in her late teens or early twenties, and it's definitely unusual for someone of that age to possess such state of the art hardware.
"Hi!" she says, beaming widely to reveal perfect white teeth, "I'm Ami. You look like the kinda guy I spoke to on the link. Am I right?"

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His audio sensors spiked as it recorded heavily distorted audio. The sonic boom was indeed loud. Though it did not cause Jakob any inconvenience or pain like most every organic in the city, the distortion did annoy him- especially with his growing interest in music.

The appearing avatar was all the evidence Jakob needed to identify who this individual was. Ah, holographic representation of an artificial intelligence, Jakob thought, that would explain the young voice.

His 6'8" armoured frame towered over the life-like hologram of the short 19-year-old girl. Being the professional he was, he responded almost immediately. "Yes, I am the one who sent the hailing frequency. Is this your ship?" Jakob asked, indicating the distant, expertly "parked" vessel.

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"Of course it is! Well, sort of. It's actually sort of just...well...me, but hey, we can get into that later. Hop on board before the coppers come and try to move me out of the way! People don't tend to like it when I park in the street. Totally oppressive; I don't see any "no parking" signs, do you?! Off we go!" responds the avatar, and a section of the midsection of the ship opens, a ramp extending to the ground with a soft clank. The hologram blinks out with a much less dramatic flash than its entrance, and the hologram floats back under the ship, disappearing to who-knows-where within. The hatch remains open invitingly as sirens begin to sound off in the distance.

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Jakob fastened the blue scarf that provided added protection to his neck armour and jogged over to board the vessel. Out of the corner of his visual sensors, he did spot a couple officers of the law approaching to investigate the source of the earlier sonic boom. Before either of them could do anything about the ship, Jakob had already bounded up the ramp and gripped tightly onto a handhold in the airlock. He prepared himself for the launch- which would have to be a quick launch if they were to evade the cops without incident.

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The ramp contracts upon itself even as Jakob is running up its length, sliding into its designated compartment as the section of wall slides up to close the opening. There is no airlock to speak of; the central corridor /is/ the airlock, indicated by three fifty-year-old space suits of varying sizes hung up on the wall immediately in front of Jakob. The oxygen scrubbers hiss as the hull is once again pressurised, and the ship suddenly explodes into motion, going from zero to several kilometres per second in under a second, the inertial dampeners struggling to keep up with the strain. And the speed keeps growing. Two hundred, three hundred, four hundred...finally, the inertial dampeners catch up as they exit the atmosphere, and a live feed suddenly projects itself upon the wall next to Jakob. For several moments the screen is filled with fire, the glow of the upper atmosphere hardly visible through the tongues of flame licking about the ship. Finally, they're out, and the flames clear to reveal one of the most beautiful sights ever seen by man.

The light of the sun reflects off the atmosphere, giving it a beautiful shining glow, the ring of debris that inevitably came with the space age breaking the rays of light into thin streams as they cut across the sky, floating slowly by. Meanwhile, the moon rests to the right of the camera -- the bow of the ship -- its own glow brilliant and ethereal. "Ah, space. /This/ is more like it. Oh, you seem to be floating! Engaging artificial gravity," says the cheery voice over the shipboard intercom, and all at once the air grows heavy again, dropping Jakob to the ground with a thump. "Come into the cockpit!" urges the voice, and on cue the heavy, thick door that separates the corridor-airlock from the cockpit slides open with a hiss.

The setting changes from Government Center to Sol

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As the artificial gravity aboard the ship activated, the android relaxed his grip on the hand-hold. He used the hand-hold to push himself against the floor so he wouldn't float. The android released his grip and headed to the cockpit from the central corridor, as per Ami's request. Jakob removed his helmet and placed the heavy armour piece onto one of the seats. Jakob then walked up to the empty captain's chair and leaned onto it with crossed armoured arms. His synthetic brown hair was spiked up at the front, as he had put his helmet on wrong that morning. "Alrighty then," Jakob started, "Now that it's safe to talk, what exactly is the job you needed help with?"

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The viewscreen that makes up the majority of the slightly concave front wall lights up, and suddenly AMI's avatar is standing beside Jakob. An image of a large, deactivated space station floating through space, spinning slowly and flanked by a view of jupiter that takes up three quarters of the screen appears, trailing small bits of debris as it orbits the gas giant. As the station rotates, a logo painted in large, bold letters upon the central outer ring reads, "Kassaki Corp." flanked by a painting of a diving phoenix comes into view, and the screen magnifies the image to show the name in all its glory. "Kassaki Corporation's most important research base on Jupiter. It's just a run-down ghost station now, home to a bunch of squatters and not much else, but the security system is still active. Our objective is to get in and find a dataport said to hold all their most important research, abandoned when the company went under. Apparently it has some pretty rad info, schematics on experimental weaponry and shields and the like. They were apparently even working on an organic ship before the station was decomissioned. We're getting paid a ton of credits to carry out this mission," she says, "so we gotta make sure not to mess it up. With that in mind, I recently passed by the station and did a quick scan. Its automated defences are still online, and they're not too friendly to outsiders. That said, the squatters survive somehow, so there must be a way around them, or at least a way to outrun them."

The image on the screen isolates the station, the screen about it becoming black as it zooms in and rotates to a top-down view of the station, laid out like a blueprint. "The outer ring is the only area with docking ports, so we'll need to enter there. Unfortunately, the station is nearly two kilometres long, and you'll have to make a trip to the center and back. The majority of squatters are living in a decomissioned tram station right outside the secondary docking hub-slash-drydock, so that's where we'll be landing. Meanwhile, I'll jack into the station systems and try and get the tram system working again. My cursory scan revealed that there are tram lines throughout the whole station. They did not, however, show whether or not all the rails were operable. We'll be relying a little bit on luck to figure that out, but if you can get me into the central transportation computer I can figure out where the broken sections are and guide you that way. Any questions?" continues AMI, smiling brightly the entire time she speaks. Awfully cheery for the subject matter.

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Jakob nodded as some of the plates in his exoskeleton shifted. The shifting places revealed a storage compartment, where small machines handed Jakob the parts to some kind of weapon. With expertly trained motions, he assembled the firearm- a submachine gun with a laser sight and a suppressor attached. Jakob slid a magazine with unusual-looking rounds into the feed and locked everything into place. Kassaki, long time no see, the android thought. More plates shifted, and Jakob repeated the same thing, except for a side-arm with similar attachments. Jakob secured the weapons on small clips on his exoskeleton.

The android turned his head to the hologram. “Nothing I haven’t done before,” Jakob said before he moved to grab his helmet once more. “One question: what’s the lighting situation aboard the station?”

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"The lighting situation is non-existent, other than what those squatters I mentioned have been able to scrounge up with centuries-old generators and emergency lighting. There might be a bit of light when you first enter, but otherwise you're going to be on your own," she says, before suddenly changing the subject, "Are you an android?" She tilts her head inquisitively, looking him up and down. "You've been putting off strange electrical signals since you came aboard and most people don't have compartments in their arms." AMI pokes him in the chest with a surprisingly solid finger. "You should let your employer know about these things! If you wanted, I could interface with you, maybe transfer a shard of my consciousness into your positronic brain so that we could both be in the same place at once. Otherwise, I could send a holoball with you, but if it gets blown up I won't be able to accompany you any longer."

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