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The Imperial Guard

The backbone of the Imperium of Man.

0 · 11,170 views · located in Flora

a character in “The Multiverse”, as played by Specmarine

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"The Emperor protects."

Description


"Men, we are the first, last and often only line of defence the Imperium has against what is out there. You and that fine piece of Imperial weaponry you hold in your hands is all that is keeping humanity alive. Most of you will probably not live to see your second year in the Guard and most of you will probably never see your homeworlds again, but I can guarantee you that when you do fall, with a prayer to the most high and mighty God-Emperor on your lips, you will have earned the right to call yourself a man!" - Staff Sergeant Vermak, 12th Cadian Shock Regiment



Imperial Guardsman

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Guardsman is the generic term for any member of the Astra Militarum (High Gothic), or Imperial Guard (Low Gothic), regardless of rank, but is also synonymous with the lowest enlisted rank of Trooper. There are untold billions upon billions of Guardsmen in service, such that even the Departmento Munitorum has no idea of the true number of Guardsmen in existence. These are normal men and women of the Imperium, called upon to serve the God-Emperor of Mankind and protect His realm against all threats. That they do so against a galaxy full of eldritch horrors, foul xenos and other nameless terrors is a heroic testament to their courage.

The recruitment (or conscription) and training of each Guardsman is based entirely on the customs and traditions of their native homeworld, a result of the tithe imposed on each Planetary Governor. Just as there are a million worlds in the Imperium so too are there a million ways one can become a Guardsman; for many it is considered an honour to join the Guard, or at least a way to escape a wretched existence. The result are Guardsmen as wildly different from each other as possibly, from highly-trained professional soldiers to savage gang-fighters and medieval barbarians. If any additional training is required, especially among primitive recruits with little to no knowledge of how to work modern weapons of war, it will be given in transit to their initial deployment

Guardsmen fulfill every conceivable role within the Imperial Guard, from tank crewmen to snipers, vox-operators to medics. As laid out in the Tactica Imperium, the basic organizational unit most Guardsmen will fight under is the squad, a number of which will form into a platoon. Several platoons will make up a company which in turn make up a regiment. While such standards do exist, they are not uniformly followed for any number of reasons, leading to formations of different names, sizes and compositions.


===Astra Militarum Regimentos===



The Death Korps of Krieg

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The Death Korps of Krieg is the name given to all of the Imperial Guard regiments that originate from the devastated, post-nuclear Death World of Krieg in the Segmentum Tempestus. Krieg was the site of a rebellion against the Imperium of Man over 1,500 standard years ago in the 40th Millennium and was bombarded with nuclear weapons followed by five hundred years of grinding warfare to purge the heretical rebels. After all those years of nuclear destruction and bitter trench warfare, Krieg was reduced to a scorched, radioactive husk of a world composed of dust and mud whose surviving people were forced to retreat into underground hive cities to survive the toxic planetary environment. The Death Korps of Krieg is a siege specialist regiment of the Imperial Guard and the regiments raised on Krieg seek to repent for their former treachery against the Imperium by displaying a disturbing disregard for their own lives in combat. Death Korps troops excel at wars of attrition and defensive combat in particular

Praetorian Guard

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The Praetorian Guard regiments of the Imperial Guard are raised from the world of Praetoria. Praetoria is a heavily populated Hive World that lies in a star system close to the Imperial Segmentum naval base at Bakka in the Segmentum Tempestus. The overpopulated hive cities of Praetoria are renowned for their squalor and degradation, and produce some of the toughest gangers on any of the Hive Worlds in the Imperium. This vast population works as little more than slave-labour in the huge manufactorum complexes of Praetoria, producing the goods that have made the planet (and its rulers) among the richest in the Imperium of Man, with a huge fleet of merchant craft that trade all over the Segmentum and beyond

However, Guard regiments raised on Praetoria are renowned for their iron discipline and bravery, even in the face of the most overwhelming odds. They detest slovenliness and disorder and even in the midst of the fiercest battle will ensure their ranks are correctly dressed in parade ground fashion and have their uniforms smartly fastened. The planetary lords of Praetoria hold it is only through fearsome training and draconian punishments for the most minor infringements that the hive-toughened inhabitants of their planet can be made to follow orders and do as they are told as part of a highly-regimented military unit. Whatever one's views on the training methods used, they seem to work, producing troops that are as ferocious on the attack as they are determined to hold the line in defence.

Tempestus Scions

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The Scions of the Militarum Tempestus, also known as Storm Troopers are considered superior to other Imperial Guardsmen because of their additional training and indoctrination by the Schola Progenium, as well as their improved personal technology and equipment. They are often used in the vanguard of an assault or as infiltrating troops to carry out special objectives lesser Guardsmen would be unable to undertake. Storm Troopers are ruthless, proficient killers whose combat skills within the Imperial Guard are second-to-none. To complement their superior training, Storm Troopers are better armed and armoured than regular Guardsmen. Their bodies are protected by carapace armour composed of rigid arma-plas and reinforced ceramite plate, protecting them better than the standard issue Flak Armour. Storm Troopers also wield sophisticated Hot-Shot Lasguns and Hot-Shot Laspistols -- a more potent and lethal form of weapon than the standard issue Lasgun. However, the drawback of these weapons are that they are difficult to produce and maintain. These weapons are rarely issued to soldiers outside Storm Trooper companies, who are trained to look after and even rebuild these weapons if necessary. These elite units are constantly moving from one war zone to another and are amongst the most experienced units within the Imperial Guard. Storm Troopers are taught to perform covert operations, spearhead assaults into fortified positions and storm key installations.

Trained in the Schola Progenium, these men commit to a rigorous program of physical and mental indoctrination that raises them to the peak of human conditioning. Loyal to the Emperor above all else, Tempestus Scions provide the Imperial High Command with a core of flexible, nigh-incorruptible soldiers. Militarum Tempestus Scions are often viewed with fear or resentment by the regular troops -– nicknames such as "glory boys" and "big toy soldiers" are common. Yet this rancour is nothing to the Scions themselves. Trained in covert operations and rapid insertion strike-tactics, they go to battle confident that their every deed is for the good of the Imperium itself. Deployed sparingly, they can be depended upon to complete any mission, no matter how deadly. Racing into battle aboard armoured transports or plummeting down on grav-chutes, the Scions are the sharp edge of the Imperial Guard's war machine.

Cadian Shock Troops

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The Cadian Shock Troops, also sometimes called Cadian Shock Troopers, are the highly disciplined Astra Militarum Militarum Regimentum soldiers conscripted in large numbers from the Fortress World of Cadia, which once stood sentinel as the preeminent bastion of the Imperium of Man in the fight against the Emperor's ancient Archenemy, Chaos. Cadia was one world amongst many tens of thousands in the Imperium of Man, and has an honoured and violent place in its history, for Cadia stood upon the edge of the Eye of Terror within the Segmentum Obscurus, in a narrow corridor of navigable space known as the Cadian Gate. As a result, for 10,000 standard years Cadia endured the constant assaults of the Forces of Chaos from within the Eye and remained unbowed and unconquered until Abaddon the Despoiler unleashed his 13th Black Crusade. This history of unending threat from the Archenemy bred a world of warriors who are still known to possess unsurpassed discipline and skill, and whose Astra Militarum regiments stand as examples to the rest of the Imperial Guard and Mankind.

Cadians believe that discipline is the single most important factor in the operation of any army. While there are those who justifiably disagree with this position, it has nonetheless served the Cadians well for millennia, and countless Imperial victories can be attributed to the effort and determination of the sons and daughters of Cadia. Even with the loss of their homeworld, millions of Cadian troops, many now raised and trained in transit to war zones, remain a vital cog in the defence of the Imperium from its myriad foes.

Kasrkin

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The Kasrkin are elite troops of the Imperial Guard and are dedicated to the security of the Fortress World of Cadia from which they hail. Because they are elite special forces troops drawn from the same world as the existing Cadian Shock Troops Regiments of the Imperial Guard, the Kasrkin are officially classified by the Departmento Munitorum as the type of Storm Troopers known as Grenadiers because of their heavy weapons and elite tactical training. Their name comes from the title of the fortress cities of Cadia, which are called "Kasrs" in the native Cadian dialect of Low Gothic. The Kasrkin are the elite of the already skilled Cadian planetary military forces and are chosen to serve in the Imperial Guard when they are still serving as Whiteshields (new recruits) in the Cadian Planetary Defence Forces. Their training is more than a match for that provided to the elite Imperial Storm Troopers (Kasrkin are the Cadian equivalent of the Storm Troopers) and they are utterly dedicated to the preservation of Cadia, whereas Imperial Storm Troopers are indoctrinated to provide for the defence of the entire Imperium of Man. Kasrkin soldiers are well-known amongst the Storm Trooper regiments assigned to Cadia, and are renowned for their ability to remain cool under fire in combat situations where even many other veteran Cadian Guardsmen would break.

Catachan Jungle Fighters

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The Catachan Jungle Fighters are the members of Imperial Guard regiments that have been recruited from the Death World of Catachan. They have the well-deserved reputation of being the deadliest practitioners of jungle warfare in the galaxy. Their homeworld of Catachan is a jungle Death World, where natural selection ensures only the most deadly flora and fauna survive. Extremely resourceful and uncompromising warriors, the natives of Catachan recruited into the Imperial Guard are deadly melee fighters with their specialised close combat blades or from ambush with their Lascarbines. In jungle terrain they are unsurpassed by nearly any other mortal soldiers in the Imperium, with each Catachan Fighter being worth ten soldiers from any other regiment.

Catachan is one of the deadliest worlds known to Mankind, and its inhabitants are amongst the hardiest, most dangerous humans in the Imperium. Almost every creature and plant on Catachan is deadly to human life in some way, from the monstrous Catachan Devil to the mind-destroying Brainleaf and the carnivorous Venus Mantrap. The true diversity of life on Catachan has never been catalogued, though many Adeptus Mechanicus Explorator expeditions have tried and failed. Because of these creatures and innumerable others, life on Catachan is unimaginably harsh, with most unlikely to survive childhood. Those who do reach adulthood are tough, uncompromising, and resourceful, masters of surviving in one of the most inhospitable environments in the galaxy. With little to offer the Imperium but their lives, many Catachans are recruited into the Imperial Guard, their skills such that each one of them is worth a dozen other Guardsmen when fighting in dense jungle.

Catachan itself has little need for a Planetary Defence Force, the world’s flora and fauna being sufficiently deadly to thwart almost all invaders without the need for human intervention, and so most Catachan Guardsmen are instead recruited from amongst the population of hunters, skilled trackers, and combatants, used to clearing the encroaching jungle and driving off or slaying the beasts that would threaten the small, short-lived human settlements. Their necessary skill with an assortment of weapons, and the dangers they face keeping their homes safe from predators, mean that they are well-prepared for the dangers of the battlefield. Indeed, a state of almost constant mortal peril has resulted in the Catachan mind-set being one of apparent recklessness and bravado, paradoxically mixed with constant vigilance and almost paranoid caution. This seeming contradiction can be explained by the simple matter of familiarity -- natives of Catachan are so accustomed to danger that their responses, while appearing foolhardy, are honed by practice and a perpetual, careful awareness of their surroundings. This is compounded by a contempt for the threat of death, born from that familiarity. To a Catachan, the threat of death is a constant thing, and they do not understand the concept of safety or peace.

Catachan Guard regiments are most commonly light infantry, making the most of their legendary talents as scouts and ambushers. However, their daring and aggression have been employed in other ways, with armoured regiments hailing from Catachan in the past. The Catachan Jungle Fighters take special pride in their officers, who fight side-by-side with their rank and file troops, sharing in their suffering on the battlefield. As a result, discipline within Catachan regiments is maintained through trust and respect won over many years of campaigning, rather than purely through the formal rank structures and unearned authority relied upon by many other regiments. This has, however, resulted in a reputation for wilfulness amongst other regiments and outsiders, particularly figures of authority such as Commissars, who have difficulty earning the trust and deference of Catachan Guardsmen.

Elsyian Drop Troops

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Elsyian Drop Troops are the airborne assault infantry regiments of the Astra Militarum who are recruited from the verdant world of Elysia in the Segmentum Solar, 30 light years from the world of Armageddon. Rare within the Imperial Guard as a whole, Drop Infantry regiments are a potent strategic asset which many Generals are eager to obtain, and Elysia produces a considerable quantity of such regiments, whose skills are employed across the galaxy. The Elysian Drop Troop regiments make extensive use of aircraft and elite soldiers plunging from the skies directly into battle. These regiments' true advantage lies in their speed, unpredictability and the unrivalled ability to attack anywhere on the battlefield, at any time. Imperial Guard regiments raised from Elysia are regarded as somewhat unorthodox. Conventional infantry, armour, and artillery formations are rare, with the bulk of Elysians becoming the famed Drop Troops.

Each Elysian must spend a single tour of duty within the forces guarding Elysia itself before they will be considered for service within the Imperial Guard. After this time, with each soldier becoming veterans of a dozen or more battles, potential recruits are drilled for months in the art of airborne assault by Grav-Chute and aircraft, working to perfect those skills before being deployed to a warzone on a distant world. Little compares to the awe-inspiring sight of an entire regiment of Elysian Drop Troops, thousands of soldiers strong, dropping by Grav-Chute and rappelling from Valkyrie Assault Carriers, supported by similarly air-mobile Sentinel walkers and Tauros scout vehicles

Harakoni Warhawks

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Harakoni Warhawks are the Astra Militarum's elite airborne regiments of Drop Troopers raised from the the Hive World of Harakon. The Harakoni Warhawks are‎ predisposed by their world's environment to excel at Grav-Chute drops into planetary combat zones from orbit. This style of combat also increases the Warhawks' use of elite Tempestus Scions squads and small-unit tactics over those preferred by standard line troopers of other Imperial Guard regiments.

Most Imperial Guard regiments are recruited to serve as basic heavy infantry. But some worlds, due to their particular cultural or environmental circumstances, produce more specialised and elite regiments. Among this group of Imperial Guard units can be counted the Harakoni Warhawks, who serve as highly mobile, elite airborne infantry equipped with sophisticated aircraft and Grav-Chutes intended to be used for deep strikes behind enemy lines. The Harakoni Warhawks are among the best rapid-response, highly mobile heavy infantry regiments that can be deployed by the Imperial Guard. Harakoni Warhawks are provided with high-quality armour and weapons and are extremely well-trained due to the difficulty required in mastering the tactics of airborne assault using Grav-Chutes and Valkyrie Airborne Assault Aircraft and Vulture gunships for support. The natives of Harakon also comprise an unusually high number of elite Storm Trooper companies and Special Weapons squadrons within their unit organisation

Armageddon Steel Legion

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The Armageddon Steel Legion is the Militarum Regimentum of the Astra Militarum that fights as mechanised infantry alongside Chimera armoured personnel carriers in defence of the strategically-located Imperial Hive World Armageddon and its surrounding star systems. Armageddon, located in the Segmentum Solar, was a planet blighted and poisoned by millennia of heavy industrial output, though it was also a major manufacturing centre. In the late 41st Millennium Armageddon became a constant battleground between the Imperial Guard's Steel Legion and the countless Ork hordes of the Warboss Ghazghkull Mag Uruk Thraka.

The troopers of the Armageddon Steel Legion are particularly skilled in the arts of deploying mechanised infantry and have a special expertise at battling Orks. In addition, Guardsman from Armageddon make fine assault troops for fighting in urban and hive city environments as well as heavy industrial zones, chemical sumps, and other such toxic regions. Their equipment and experience with such acrid environments make them invaluable for trudging through all sorts of polluted or otherwise noxious wastelands, from underhives filled with the toxic residue of ancient atomic generators to ruin-filled swamps rife with hallucinogenic flora, quicksand, and near-invisible pockets of lethal gas.

Commissars and Lord Commissars

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Even in battle, a Guardsman may need to be reminded of his duty to the Emperor to overcome his fear, and Commissars are often seen as the Emperor's personal representatives on the battlefield. Stern-faced and grim individual officers trained by the Imperium's Schola Progenium, Commissars are able to either inspire great deeds or strike fear into the hearts of Guardsmen. Either way, these emotions encourage the troops to stand their ground against an often horrific enemy and battle it out to the end.

Commissars are more than just a visible representative of the Emperor of Mankind. They also often take the fight to the enemy, battling against foe after foe to aid their units in battle. Their elevated status marks them apart from the standard hierarchy of an Imperial Guard Regiment's command, and they often operate as autonomous individuals, counseling and advising the commanding officer of a Guard unit. They have the authority to execute sanctioned psykers and Primaris Psykers if they are possessed by the dark forces of the Warp. If a commander or soldier is found wanting, or wavers in his duty to the Emperor, the Commissar has full legal authority to immediately execute him. It is this mix of extreme corporal punishment and courage that makes Commissars such effective boosters of Imperial Guard morale on the grim frontlines of the Imperium. Such is their reputation that in some regiments the wrath of the Commissar is more feared than the enemy.

The Schola Progenium teaches and trains orphans of Imperial Officers until they are ready to be initiated into one of the numerous organisations of the Imperium. Here, young orphans are schooled to love the beneficent Emperor. It is here that many Commissars find their unbreakable strength of their faith in the missionary orphanages. This orphans are recruited into the ranks of the fiercely loyal Imperial Storm Troopers. Commissars are often drawn from the ranks of these elite soldiers. Commissars are also drawn from the ranks of orphans of the Schola Progenium. They learn how to lead and fight in these squads at the Schola Progenium, working their way up to the rank of Cadet Commissar. As such, their training continues on the galaxy's battlegrounds where they are formed into special Commissar Training Squads, fighting alongside Imperial Guard units.

The few Commissars who survive for long and demonstrate extreme valour and leadership may achieve the rank of Lord Commissars. The gallantry of Lord Commissars is legendary and tales abound of stranded, demoralised Imperial Guard squads being driven to valourous deeds by the leadership of such heroes. Lord Commissars exemplify power and bravery, making them natural leaders with a reputation for turning the tide of battle, snatching victory from the jaws of defeat. Just being in the presence of a Lord Commissar drives Imperial Guardsmen to extreme measures of discipline and in may cases they have been lead without fear into the heat of battle. Lord Commissars are few and far between among the Imperium's forces, but they inspire their soldiers to acts of valour in a way no average Commissar can.


===Auxilia Regimentos===



Ecclesiarchy Priests

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These fanatical members of the Ecclesiarchy and ministers of the Imperial Cult follow the Imperial Guard on campaigns and battles preaching the righteousness of the God-Emperor. These Priests of the Ecclesiarchy play a vital role in the Imperial Guard, imparting holy teachings of the Emperor and providing spiritual succour to the troops both on and off the battlefield. To these followers of the Imperial Creed there is no higher calling than tending the flocks of the Emperor's armies. They lead by example and gladly martyr themselves on blood-soaked fields of battle. They favour close combat over the use of ranged weapons, as they bring holy death to their enemies and they instill this ideal in the Guardsmen following them, making them equally as ferocious as a Commissar when it comes to motivating men, although they use religious inspiration rather than terror in the way most Commissars do. Ministorum Priests ensure that troops are sufficiently motivated to do their duty without fear, as well as fighting fanatically themselves. In battle they harness the faith of the troops to smite the Emperor's foes. They fill the hearts of nearby Guardsmen with righteous anger through their powerful and rousing oratory, chanting litanies of devotion and mantras of hate. Together they charge down heretics that dare oppose the Emperor, determined to purge such filth from the battlefield.

Cult Mechanicus Engiseers

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An Enginseer, also called a Tech-priest Enginseer, is a Tech-priest of the Adeptus Mechanicus whose specialisation is the maintenance and repair of the many technological instruments of the Imperium of Man, both in peace as in war. Enginseers are engineer mystics, members of the Adeptus Mechanicus who are dedicated to the Machine God and steeped in arcane knowledge. Enginseers are the most commonly seen members of the Mechanicus, for they are present wherever a somewhat technologically advanced human settlement resides. By virtue of the ancient Treaty of Mars, many Enginseers are attached to the Astra Militarum and Imperial Navy, maintaining and repairing the Imperium's vehicles, aircraft, starships, and other wargear and ensuring that the warriors who prosecute the Emperor's wars always have the means to do so.

Ratlings

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Ratlings are small mutant Abhumans who developed on low-gravity Imperial worlds and are unsuitable for use as close combat troops. The Ratlings instead act as perhaps the Imperial Guard's most skilled snipers, and many a regiment has been saved at the last moment only by the pinpoint accuracy of the tiny Abhumans. Ratlings are also great cooks, being able to make anything out of whatever they find (or pilfer). Ratlings are notorious crooks, organizing gambling rings or using their small size to steal whatever is laying around, whether it be a shiny bullet casing or the senior Commissar's peaked hat. Needless to say, Regimental commanders have noticed that rates of petty theft and drug-dealing invariably increase when a Ratlings squad is attached to the regiment. This tendency means the Ratlings make fine profits on the front-lines, where they smuggle in whatever the soldiers need or want - for a price.

Ogryn

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Ogryn hail from high-gravity Imperial worlds, which led their ancestors to grow taller and much more muscular than most humans during the long years of the Age of Strife before contact with the rest of humanity was reestablished during the Great Crusade. Often drafted into Imperial Guard regiments from the Ogryn Auxilia Legions, these mutant Abhuman offshoots of humanity are large, hulking, intellectually simple and very, very angry. Ogryns tend to be very loyal to anyone they consider a friend and have the same values, personal loyalties and determination as Guardsmen drawn from barbaric feral societies, so the two groups tend to get along very well. Of course, given their tendency for brute force and phenomenal melee power, Ogryns are extremely tough combatants and can serve as a powerful assault force, preventing the enemy from reaching the softer, inner core an Imperial army's standard Guardsmen. Ogryn troops of the Imperial Guard usually wield well-built Ripper Guns, which more often than not are used for bashing the enemy as a club, rather than shooting them. The weapon has a built-in burst limiter to prevent the Ogyrn from shooting off their entire ammunition drum at once, something that would be conceived as great fun to the simple mind of an Ogryn. Ogryns can be mounted in a transport, although they do suffer from a form of claustrophobia and are not at their best when being transported within the confined enclosure of a vehicle. However, it has been found that Imperial Guard officers can get Ogryn into armoured transports with the help of a friendly-faced trooper and a crate of rations. Unfortunately for the trooper, he is stuck in the transport with the hulking Abhumans until they are deployed. Because of their sheer size and bulk, even unarmoured Ogryn can resist large amounts of incoming fire and move up the field to tenaciously assault the enemy's stronger combat units.


===Armatus Pugnatum Vehiculum===



Sentinel

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These small squadrons of mechanical combat walkers known as Sentinels can carry a variety of heavy weapons, depending on the pattern of the Sentinels, and bring high levels of power and maneuverability together in one place. They are lightly armoured however, and are susceptible to light arms fire. They are often employed as anti-infantry units and can be used for defending the flanks of other units or striking forward to take out light to medium armoured infantry or vehicles. They are also commonly used in hit-and-run attacks and many foes will find themselves attacked in the middle of their own territory by squadrons of these effective walkers. Sentinel squadrons will commonly attack refineries and factories, harassing the enemy garrison protecting them, if any.

Valkyrie

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The Valkyrie is an airborne transport and dropship used by the Imperial Guard that can carry troops into battle from long distances.The Valkyrie is used for drop missions and aerial insertions. Its missile pods and Hellstrike Missiles are potent, and can be used as excellent anti-tank weapons. The Valkyrie is often used to air-drop the elite Storm Troopers into battle on special operations missions. If a Valkyrie is moving at maximum speed it can drop its occupants anywhere along its flight path.

Leman Russ Main Battle Tank

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The Leman Russ main battle tank is named after one of the Adeptus Astartes' Primarchs, Leman Russ of the Space Wolves, and is the primary tank used by the Imperial Guard. It has a large main battle cannon, which is a hugely powerful kinetic ordnance weapon that fires explosive shells, a hull-mounted lascannon and optional sponson-mounted Heavy Bolters, Heavy Flamers, Plasma Cannons,or Melta Cannons. With strong frontal armour, the Leman Russ is designed to initially bombard large enemy formations and then assault the weakened enemy defensive lines later, its weapons firing. However, the Leman Russ tank is particularly vulnerable to rear and flank attacks because of the thinner armour it possesses in those positions. The Leman Russ tank is the most commonly found armoured vehicle in the Imperial Guard, and is the base design for some of the other vehicles of the Guard, including the Vanquisher, Conqueror and many others. Leman Russ tanks can be upgraded or customised to enhance their combat effectiveness.

Basilisk

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One of the longest range weapons in the galaxy, the Basilisk self-propelled artillery unit is a common sight on the battlefields of the Imperium. Equipped with the powerful Earthshaker Cannon, the Basilisk is designed to sit far from the frontlines, ceaselessly bombarding the enemy's troops with massive kinetic shells of explosive power. The Basilisk uses the standard Chimera APC chassis but has had all of the troop transport room and the lasguns removed, leaving it with a single hull weapon and the Earthshaker Cannon itself. It can be upgraded to be allowed to fire from behind cover, blindly destroying targets before the other Imperial Guard forces arrive, while keeping itself safe from enemy fire. The explosive ordnance used by the Basilisk is able to break through most known enemies' defences and is greatly feared among enemy forces, and rightly so. The Basilisk is vulnerable to enemy fire if caught in the open, however, and will not last long against any heavy weapons or heavily armoured vehicles like tanks.

Colossus

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The Colossus is an ancient and renowned Imperial artillery piece. They are rarely seen in an Imperial battle line except when their enormous siege cannons are required to flatten enemy positions and fortifications. While not as powerful against infantry as some of the other Imperial artillery units, the Colossus is used when a wall or fortress needs to be penetrated. The Colossus is a massive mortar that fires high explosive shells that produce an enormous shockwave when they detonate, crushing bones, cracking rocks and reducing flesh to pulp. In its delivery of ordnance, a Colossus is brutally uncompromising.

Deathstrike Missile Launcher

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The Deathstrike Missile Launcher is a massive one-shot missile launcher. Another variant of the Chimera chassis, it sports a colossal long-range missile that delivers the largest payload of explosives on a target of any weapon commonly used by the Imperial Guard. Used only in situations where total destruction of an enemy and the surrounding environment is warranted, a Deathstrike Missile Launcher can carry multiple warheads including every type of missile ordnance from thermonuclear Titan-killing warheads to warheads outfitted with bio-weapons. Its most destructive weapon is the Vortex Warhead that can only be used if approved by Segmentum Command. Traditionally the Deathstrike Missile Launcher carries a large plasma-enhanced thermonuclear charge that can incinerate entire armies in a single blast, along with most of the surrounding environment.

Baneblade

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The Baneblade is the primary super-heavy tank of the Imperial Guard, and one of the largest and oldest armoured fighting vehicles in the service of the Imperial armed forces. The tank is a venerated Standard Template Construct (STC) design, with ten people needed to fully crew one. It is also one of the oldest STC designs in existence. They are often used as command vehicles by Imperial Guard commanders.

The standard configuration Baneblade is a powerful main battle tank with no particular strength or weakness. It is best deployed in the role of heavy infantry support, where it can engage both infantry waves with its Heavy Bolters and Demolisher Cannon, while at the same time punish enemy armour with its Mega Battle Cannon and Lascannons. The sight of a mighty Baneblade rumbling forward is a major boost for any supporting Imperial infantry's morale, and when correctly supported, the Baneblade excels at decimating anything smaller than itself with its large array of guns while crushing the remains of its enemies under its massive tracks. This combination of inspiring presence on the battlefield and tremendous capacity for destruction explains why the Baneblade is favoured as a command vehicle by regimental commanders and even members of the Imperial General Staff who decide to take to the field. Such Command Baneblades are specially equipped with powerful Vox arrays and tactical planning equipment, allowing the officer in charge to keep control of his troops while he participates in the fighting.

For all its might, however, the Baneblade is not perfect: it is slow, lacks maneuverability and is a very large target. Baneblades are also not as effective when facing dedicated anti-armour vehicles due to the relative short range of their weapons. A single tank hunter like a Leman Russ Vanquisher can easily damage or even destroy a Baneblade long before it comes into range of the smaller tank. This is why the very adaptable chassis of the Baneblade has been used over the millennia to create more dedicated variants, from the Shadowsword Titan-killer which forgoes almost all other weapons to sport a Volcano Cannon; to the Stormlord line-breaker tank which gives up all anti-armour weaponry in favour of a Vulcan Mega Bolter, a greater number of Heavy Bolters, and the capacity to transport an entire platoon of Imperial Guardsmen.

Titan

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A Titan is any one of several classes of massive, crewed, robotic bipedal combat walkers fielded by the Titan Legions of the Adeptus Mechanicus' Collegia Titanica or by the Forces of Chaos' Dark Mechanicum. Originally, this term referred to many types of combat walkers used by all of the different factions of the Milky Way Galaxy. Xenos Titans have now been renamed by Imperial savants with the same titles for these war engines as the species that created them, such as the Eldar Wraithlord or the Ork Gargants. The only robotic combat walkers considered to be "true" Titans at the present time are Imperial Titans and the Chaos Titans of the Dark Mechanicum. Titans are the most sacred war machines of the Adeptus Mechanicus and they are thought by the Cult Mechanicus to be the greatest physical embodiments of the Machine God. Titans represent the real backbone of the Mechanicus' military might and are the heaviest ground units that can be deployed by the Imperium of Man's armed forces. Every Forge World of the Adeptus Mechanicus is protected by armed forces that include the Skitarii, Praetorian Servitors, and one or more of the Titan Legions of the Collegia Titanica.

The weaponry carried by Titans is usually dedicated to certain tasks based on the tactical and strategic conditions. Some weapons are designed for targeting high-priority and well-armoured enemies, such as fortresses or armoured divisions, whilst others are particularly effective against legions of troops or laying down devastating artillery barrages. Titan weapons are divided into two rough categories:

Scout Titan Weaponry

Scout Titan Weapons are weapons normally fitted to light Titans such as the Warhound. Rarely found on the largest Titans, and usually of short range, these are designed to destroy light to medium vehicles quickly, and to deal with huge masses of troops

Battle Titan Weaponry

Battle Titan weapons have more destructive and longer-ranged weapons mounted commonly on Reaver and Warlord Titans. Most are designed to destroy other Titans, engage enemy detachments, or bring devastation to fortifications

Specialised Titan Weaponry

Over the long centuries before the 41st Millennium, the Adeptus Mechanicus developed a large number of other weapons and add-ons for their Titans. Most of these weapons are only effective in a given situation or for a given task, hence they are seldom made part of a Titan's standard payload.

Imperial Titans become increasingly well-armoured as their size increases. They also have Void Shield generators to augment existing protection, which are able to absorb destructive energy on the Titan's behalf, although there is a limit to how much they can handle. They are directly controlled by the Titan's Princeps and can be left running after having absorbed dangerous amounts of energy to allow for extra protection. This, however, has a high chance of permanently damaging the generator.

Void Shields always come in sets to maximize the likelihood of at least one remaining up after a barrage, and larger Titans may have as many as six or more fields. They cannot, however, defend against everything. They cannot, for instance, block melee weapon strikes and special technology like the "Titan Warp Missile", which bypasses normal defences by travelling through the Immaterium. It is also theoretically possible for a truly massive amount of small-arms fire to eventually bring down a shield, giving infantry a remote chance of affecting a small Titan. For practical purposes, however, most infantry weapons would have little chance of damaging the Titan's armor even if no void shields protected it. Furthermore, a mere fraction of a Titan's return fire - or even a Titan's ability to physically crush attackers - makes this an ill-advised option for infantry, except in the most desperate of situations.

Very little is known about the methods used in the construction of Imperial Titans. It is known that many Forge Worlds are capable of producing their own patterns of these massive war engines. Of these Forge Worlds, Mars and Lucius produce the most commonly employed patterns of the major Titan classes, and other large Forge Worlds such as Ryza and the recently destroyed Gryphonne IV do so as well.

Often times, the Imperium no longer has the skills required to build new items of advanced technology, as the knowledge of their construction has been lost over the millennia due to the general decay of Imperial society. Titans, however, were not built using STC templates from the Dark Age of Technology (with one exception), and as such the Adeptus Mechanicus has maintained the necessary knowledge of how to build the majority of Titan variants. As the process of building any machine by the Mechanicus currently requires the performance of complex ceremonial rituals, the construction of a Titan is an immense undertaking, and sometimes requires many Terran centuries to complete, drawing on the skills of experienced and talented fabricators and the purest of raw materials.


Emperor Titans are also commonly equipped with point-defence weapons to protect themselves against infantry and aircraft that cannot be effectively acquired by the targetting systems of their larger-scale weaponry. Carapace-mounted Multilasers are often employed in this respect, as are more exotic weapons for dealing with aircraft.

So begins...

The Imperial Guard's Story

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia
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"Attention local Imperial forces in the area. Unknown craft has crash landed in the area be advised. Unknown craft has breached defensive lines, proceed with caution." An Imperial Vox Operator listened to the vox communication from command before the vox cut out. "Command has pinpointed the crash site around this area. We proceed on foot, and find out what crashed. Ready las-guns men we are moving out!" The commanding officer spoke as his contingent of 12 guardsman all saluted at once.

They soon entered the woods being careful not to let their guard down, for all they knew it could be an alien which had multiple arms which tore apart tanks and ate the hearts of people.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia
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Nefertari opened her eyes as pain shot though her body she grimaced though it as she pulled herself from her seat. Nothing broken thank the Goddess she thought as she pushed though the wreckage of her ship.
"VI where are we?" She asked but the ship gave no response. She looked to the comm to call home.. busted of course. She sighed "Looks like I'm alone here..."
She sighed again and headed for the hatch. It was jammed shut. " Damn it" she muttered forming a sword of light she began to cut her way out.
Slowly and surely she cut herself a door kicking it open she stepped out blinking in the sun. Now what... she thought as she looked around the strange new world.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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Otto's body wouldn't stop ticking. His skin was still half burnt off at least what wasn't bleeding from rebuilding itself. His hand twitched from the pain but at least he'd stopped bleeding there. Couldn't go unconscious, couldn't seem to sleep, just had to take the pain. Even the armor he'd died in sealed over holes slowly hiding what healthy skin already healed like it was part of his body.

Earlier he double timed it across the city then hitched a transport to the alert's deploy site as an available grunt. It earned him sidelong looks as a hideously scorched imperial guard sporting visible bones hot-footed it over then slowly became a more recognizable one along the way. With but a twitch of scorched flesh to show complaint but he still came when the commanders called. Lightning hadn't burnt through the brain case thanks to something about his helmet so it didn't put him down entirely. Still had the guard's loyal if slightly disaffected demeanor when they met his eye. He might have been disappointed at the notion but the time gaps didn't feel like sleep. Just hurt when Myrkul spat him back out at the ground so he preferred to just keep moving forward. Flesh was made of sterner stuff now he supposed but didn't know much about what the Jinhai had done to him. Didn't feel much like he wanted to know, anyway. Everything damned hurt.

After saluting with a sodden stump he moved slowly with the point guard of the commanding officer's formation a huge shotgun held up with that meaty pulsing stump still growing back everything above the wrist. The legs moved but he was stiff as hell unless he had to run in a straight line. His left arm however took a lot of punishment from that librarian's lightning blast. Still, all he needed to serve the Emperor was one good trigger finger, ammo, and maybe a good stiff drink to go with the lead in his legs.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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As the group proceeded forward, eventually there were tell tale signs of something in the area. Scattered pieces of burning metal, a few broken trees, all signs pointing out that something had crashed here. "Thank the Emperor...we managed to actually find the blasted thing." The commanding officer turned back and his glance looked right at Otto and his...very tattered appearance. "Been to Wing city huh?...Surprised that you are still walking. Could always get some cybernetics, damn things are much more common now. Probaly help fix some problems." The man spoek to him very briefly before actually giving his order. "We shall split up into multiple groups. You six." He points at Otto and five random men. "Are group one. The rest on me. We will go left while the other goes right. We will circle around and surround the craft. Remember that unless the enemy is hostile, don't fire. New regulations...gotta deal with it. Emperor be with you men!" The man spoke as he and his five soldiers sepperated from the group to head to the left side of the crash site.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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Nefertari's sensitive hearing picked up the sound of others her light sword quickly shifted into a light rifle as she ducked into cover she waited silently watching for who approached her keen ears and eyes scanning. She hid waiting to see if they where hostile or not.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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Otto nodded to the commander though his tongue felt like a sack of leather and his voice sounded like a worn bag of crickets, "Sir, Yes sir. Died once there. Got better. Then fried by librarian, you should see what the enemies of the Imperium looked like."

He smiled then winced as a fresh tooth rammed through his gums moving into place. He motioned for the other men to follow behind him. In that same seared voice that took real effort he said to them as an eye turned from bloody to clear, "Stay behind me I can soak rounds. If I take a headshot and die bring my body with you. Will show up on top of it in about an hour. Explain later."

Otto moved forward at a standing position to better cover his fellows to break right. The shotgun he held across the body that was still caked with either ash or gore though there were clear metal bits forming over exposed flesh. Clothes then armor crawled over them like a growing slime mold. Otto knew the ragged breathing from burnt lungs showed him out among the wreckage very quickly but that just made drawing fire easier.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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"Sir...I see something up ahead." The forward soldier spoke as he motioned for the group to halt. The man quickly got into cover behind trees as the man in front moved forward passed the brush and stumbled on what appeared to be a crashed ship.

"Clear." The man spoke as the men began to secure the area.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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"Stop right there!" Nefertari called out " I don't know who you are or what your intentions are. I don't want to start a fight here but know I will defend myself if I must... I did not intend to crash on your planet and I don't intend to die here ethier. I would rather things stay peaceful between us but that is up to you..."

Nefertari had her gun trained on the closest Guardsmen he would be the first to fall should they attack.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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As they cleared the area Otto kept up and kept an alert watch in all directions. When the female voice perked up along the main wreckage he moved stiff-legged into her focus then stopped. The man looked like he already needed medical attention but just felt like he needed a damned drink and some leave. After a week of getting shot by some enemy or another then burnt all over the pain just kind of leveled off. It was getting hard to feel much at all.

His voice would sound relieved it it wasn't so sawed off, "Cpl. Otto, Imperial Guard. I've been shot and burned enough this week if it's all the same to you, ma'am. We have orders not to engage if you'd please put down your weapon and identify yourself."

Otto figured she could use a sign of good faith and the weapon got real heavy held up with one working hand. The shotgun held in front of him he just dropped it in place. With a short screech of moving metal the heavy auto shotgun changed to a snake-like form with the clip sticking vertically out of the back of its head. The gun backed circled once around him then raised its pincered barrel-head up to be close at hand. Otto's stump hand held at his side he waited while it dripped red onto the earth.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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The soldier she pointed at did not dare move however his allies aimed their las-guns at the xeno woman. "Ma'm we are the Imperial Guard. Defenders of mankind! We have no intention of starting a fight but if you do not lower the weapon we will be forced to act! So stand down xeno!" The Imperial officer spoke hiding his las-pistol.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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Nefertari stood up her gun fading into nothing " You can call me Nefertari " she said looking at the men she stepped out toward the one that gave his name figuring him the leader and more friendly of the group dispite his looks.
"My ship crossed the path of a comet this forced me off course and damaged my ship" Nefertari explained. " So now I'm afraid I'm stuck on your world until such time I can fix my ship or acquire a new one..."

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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The Imperial Officer looks at Otto and nods, he was free to speak to this xeno woman. Of course the soldiers stood down, albeit they were still on guard in case of an ambush.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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Point men tended to be the ones that got shot but then his squad would have the good sense to take cover somewhere not behind him. Someone had to do it and he sure as the emperor couldn't kneel down behind the wreckage without risking not being able to get up again. So there he stood like a private as the one sent to yammer at the Xenos so the one that got drew fire was the one they could spare. Otto couldn't argue with good tactics but looked over to his immediate superior after the woman identified herself for new orders.

Suppose he shouldn't call them Xenos as apparently things had changed. The one named Adolefactus said that all the true rekindled would end up in Genesis and see the Emperor and so did he. There were discussions among the Emperor and his primarchs about weaknesses in the imperium chief among them a displeasure with the Eclessiasty centered around the Emperor Himself. Damnedest thing but the word of the Emperor must survive all his displeasure.

Otto returned his officer's nod to acknowledge it then calmly walked closer. He looked at the wreckage for a moment and the notion that this was a civilian craft didn't seem to fit. They didn't tend to be built strong enough to take impacts this heavy. That left a lot of important questions and a few educated guesses.

He continued to interact with the female... being, "What is your business in this system, Ma'am? Military assets should first declare themselves to Terra air control. We can, however, arrange transport to a location so you can see to your future needs."

His weapon slithered closer to get between them as Otto's suspicion leaked into its part of his brain. The creature didn't make any noise but for a faint scuffing a of metal plates.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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" Like I said I had no intention to come here I was shot out of hyperspace to here I barely had enough time to think much less send a message before I crashed." Nefertari explained. " I don't even know where I am... I was trying to get to a place called Jarrako Downs...And for all I know I'm not even in the same quadrant now..."

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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"The planet you have landed on is known as Terra, a hellhole of a planet that is always getting invaded by enemies of man. We are the Imperial Guard of the Imperium of Man, our sworn duty to The Emperor of Mankind is to protect all of man from all who threaten man. Vox operator, whats the situation from command?" The Imperial officer turned to face some sort of radioman.

"Sir, Commisar Ciaphas Cain is still missing in action currently. We have said what the woman asked, and they have approved her stay within Imperial lines inside the city. She is good to go sir...Going to radio in a Valkyrie transport for the wrecked ship. They will be here in a few minutes." The Vox operator replied as he put the radio back in the Vox caster unit on his back before shouldering his weapon.

Of course, not all Imperial soldiers had built in discipline in their systems. For a couple of Guardsman they eyed the woman while standing on watch. "Wow, for a xeno she looks good."

"You sure? I think the ears are a bit freaky if you ask me..."

"I say it adds to her looks. But I gotta wonder, if there is one of her gotta be a whole race of them. I bet you a weeks worth of Imperial coupons that I can totally get with one."

"If there was a Commissar nearby you would get flogged for that..."

"No Commisar around as far as my eyes go." The man laughed before the Imperial officer turned to face them.

"Get back on your watch! And quit the uneccecary chatter until we head back!" The officer called to the two as they quickly saluted and turned around to ensure no one was sneaking around.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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Nefertari huffs "These ears can hear you from a mile away too" she called to the men she was exaggerating a bit but she assumed they got the point " Oh and I am a Mauhasinan....Not a xeno thank you. Also I doubt you could handle one of us even if we would let you close..."

She sighed and shook her head looking back to Otto " So what happens now?"

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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Otto just looked back at them to sigh with the guards caught out and shook his head while removing his helmet.

As the man's rough voice said to her one could see hair growing in rapid time from burnt flesh exposed on his head, "What you are is not human and given no immediate threat not our problem. However as command has granted your stay we will escort you back to Terra then send you on your way. Your ship would be deposited at the impound for storage costs unless you have somewhere to store it on your own. There is a great deal of construction efforts going on but parts of the city should be intact enough to support buying repair supplies."

He sighed breathing deep to catch his breath again. A spark of pain instead made him grab the stump arm with his good hand teeth clenched as wrist bones emerged from the flesh like flotsam. His weapon turned to look at him with given the man's rapidly growing concern.

Stifled grunts shook his legs from pain pounding up his arm the formal tint to his language momentarily blown out of his mind, "Then... I go look for... a very strong drink and wait for... the Emperor's servant... to rebuild this bastard deathless body of mine."

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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As the men waited around, the sound of an aircraft sailed over their heads. "Come in, this is Imperial craft 417-A to units in the area respond." The voice came over the Vox Opperators Vox Caster.

"Come in Imperial craft 417-A this is the 118'th recon team. We have secured the package, come on down and we will get things ready on our end." The Vox Caster spoke as the aircraft slowly descended causing the trees to sway from the force of its engines.

Deploying a harness, the Guardsman began to tie the harness to the wrecked ship and once that was complete they began to climb onboard. "Alright then Nefertari. You are herby welcome to Terra, enjoy the stay...make sure you keep your head down in case we get attacked..." The officer sighed as he climbed onboard the shuttle and sat down.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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Nefertari sighed " Well I did come to explore this part of the Galaxy...Guess I may as well start here...Maybe you can tell me more of this Imperium of yours and those other forces you spoke of as we head to this city of yours" she said moving toward the transport.

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Character Portrait: The Imperial Guard Character Portrait: Nefertari Bastia Character Portrait: Otto Hannig
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"We of the Imperium, are considered 'warlike' to anyone we meet. That is very much true, our entire society stands on two things, war and our faith to the Emperor. Almost everything we do has been developed mostly for war, our army and armor are second to none out there in the galaxy. We along with the might of the Adeptus Astartes have endured millennium of endless war, against all kinds of foes." The officer started as the shuttle was being adjusted so it could actually carry its new cargo.

"We face foes beyond the realms of reality, to warlike aliens that care not for life. We fight the legions of Chaos, demonic worshiping madmen that wish to destroy the universe and shower it with endless bloodshed. The brutal, stupid, and fungal species known as orkz who only fight and kill. Souless machines known as the Necrons that wish to deliver death upon the galaxy in bodies known to regenerate from excessive damage. The arrogant elves known as Eldar and their chaotic counterparts with ancient technology and illusions. And finally the all devouring swarm known as the Tyranids, whose soul purpose is to devour all life in the galaxy and strip planets bare to grow in number. Once you find them in a sector...no doubt help will come far too late."

"As we said, our duty is to defend mankind from all threats. We care not how many wars we have to wage, with our Emperor by our side and the technology he has gifted us. We shall fight until we die in his name for which we shall fight again against the horrid warp spawn in the afterlife." The Officer finished speaking. And this was just scratching the surface. He wanted to make it clear that if she had any evil intentions in secret, she better think twice.