
"To defend the greater good..."

The National Police Agency is Terra's global law-enforcement department, responsible for investigating crimes planet-wide, apprehending domestic criminals and securing the safety of the Terran populace as a whole. Endowed with the enormous responsibility of protecting Terran law on a global scale, the NPA necessarily wields both a tremendous amount of power and executive authority. Facing off against the plethora of superhuman/paranormal criminals that threaten Terran society on a daily basis, the NPA uses only the latest technologies and magics in conducting their investigations.
As Terra's domestic investigative force, the NPA commands some of the highest intelligence clearance on the planet, its knowledge of Terra's inner workings second only to the TIB.

The inquisitive backbone of the NPA, Investigators work tirelessly to bring even the darkest of crimes to light. The detectives of the NPA, Investigators are charged with examining criminal cases, collecting evidence and piecing together facts to reveal the truth... whatever the cost.
To aid them in their searches, Investigators are equipped with a myriad of tools essential to their cases. Energy scouters allow Investigators to detect even the faintest of joule-outputs from miles away, as well as heat signatures, sound waves and the energy released from ion cartridges and fusion charges. Compact plasma saws and arc welders allows agents to cut through/build up most materials, whereas a small arcane PSIlift allows them to lift objects several times their weight from a distance. At a crime scene, MagiTech Bioscanners allow agents to analyze even the most obscure of details, from nearly non-existent fingerprints to the most minuscule of manna fields. Cryostasis capsules allow agents to halt moving objects dead in their tracks, while impervium-grade handcuffs are capable of binding even the strongest of Super Saiyans. Equipped with a CADMU (Communication and Accessible Database Mobile Unit, christened 'Caddy'), Investigators have access to the NPA and TIB archives at all times, as well as a plethora of other digital utilities.
Although not the official 'fighters' of the NPA, Investigators are nonetheless more then capable of handling themselves. While most of their investigative tools can be used as weapons, agents also possess a wide array of combative weapons. Every Investigator is given a Gauss pistol, a weapon that fires superconducted steel 'pikes' energized in an electromagnetic field. Even a single pike is capable of piercing through heavy-armor and disrupting protective shields with its EM fields. Agents are also given a taser, capable of conducting an electric current up to 10 AMPS. Lastly, every Investigator is provided with an Omni-Shield, a three-in-one all-purpose protective body shield. The deflector aspect of the shield protects against material projectiles, the capacitor shield from energy-based attacks and the inhibitor shields from psionic assaults.

The 'strong arm' of the NPA, Enforcers embody the 'soldier' aspect of the police. Bounty hunters and peacekeepers, Enforcers are charged with apprehending wanted criminals and terminating threats to Terran society as efficiently and quickly as possible. Exceptionally well-trained and committed to their cause, Enforcers cannot be reasoned with nor intimidated. Either they're taking you out in cuffs... or in a body bag.
The front-line defense against most domestic threats, Enforcers must necessarily be heavily-equipped to combat the surplus of supernatural threats that continually plague Terra. The foundation of an Enforcer's armor is a tempered solution of dislocated trinium-plasteel alloy, laced throughout with a network of lesser cuendillar. This sturdy combination provides the armor with substantial protection against most projectiles as well as endowing it with a significant 'absorption' factor. Small primium stones embedded into the armor's torso allows for a tremendous defense against arcane attacks, whereas protosteel-sakuradite 'webs' interspersed throughout the armor allows an Enforcer to redirect energy-based attacks at will. Artificial Runestone gems embedded in the palms allow for the induction of antibindings against familiars, while reverse-frequency psitanium hubs built into the helmet provides protection against psionic/telepathic strikes. Like their Investigator counterparts, every Enforcer is given an Omni-Shield, providing each trooper with a basic defense-level against most projectile, energy and psychic assaults. The armor is powered by a protonite core, the arcane mineral providing superfluous energy to the suit's every function. Force-augmentation mechanics built into the armor gives Enforcers superhuman strength, allowing them to lift objects hundreds of times their own weight. Enforcer armor can also be air-locked to protect them against vacuum environments.
Enforcers use aether rifles, weapons that fires a blend of arcane and plasmic energies to a far more devastating effect then a standard plasma rifle or laser. Capable of disintegrating most materials on-contact, aether's manna-based mixture allows it to disrupt many shield frequencies while its plasma propellant melts through armor and flesh alike. The aether rifle is also equipped with a non-lethal 'stun' setting, firing an intense arc of paralyzing electricity at whatever unfortunate soul that may be trying to make a getaway. The AMPS on this 'stun' setting can very easily be augmented to a lethal level. In addition to all of this, Enforcers are equipped with frag, cryo, thermite and PSI grenades.

There are some problems not even the elite Enforcers can fix. These threats of such enormous power threaten not only Terran law and society, but the existence of the planet as a whole. When it's a do-or-die battle of godlike proportions, the NPA Sanctifiers stand up proudly to defend their planet. Armored in a battle-suit that almost rivals the ANDEE and equipped with enough firepower to put a battle frigate to shame, the Sanctifiers are the absolute best the NPA has to offer. Called into battle only when there are no other options, the Sanctifiers are not at all like their Investigator or Enforcer counterparts. They carry no handcuffs. No stun guns. They exist to kill and nothing but. If a criminal ever finds himself face-to-face with a Sanctifier, it is not to be dragged away to a prison or courtroom. His judgement has already been declared: death.
Given the Sanctifiers' capability for mass-destruction, the armor is still in testing, and has not been released for public action. Yet.
---
((The Enforcer's armor is a mix-n-match blend of fictional materials from various sci-fi/fantasy books and canons. Given Terra's "melting-pot" identity, each of these materials can be found or made on Terra. Trinium is from Stargate, Curendillar from the Wheel of Time series, Plasteel from Dune, psitanium from Psychonauts, primium from Magic: The Ascension, Protosteel from Bionicle, Sakuradite from Code Geass, protonite from Apprentice Adept and Runestone from Lost Kingdom. I own none of these pictures.))