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William(Will) Davis

A pleasure to make your aquaintence.

0 · 521 views · located in Wing City Lake: Beach

a character in “The Multiverse”, originally authored by Jerico Do'Lantul, as played by WindStar

Description

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Always wears the same light blue and green clothing. This clothing offers a fair amount of protection, particularly around his limbs. His chest, he protects with said limbs, or with his sword, which is also always on his person, either slung across his back or on his hip. His build is above average, and he stands at a mildly intimidating 6'5". His hair flows freely about his face, though he keeps it out of his eyes at all times.

Personality

Rather soft spoken, yet outgoing. Will will always try to make friends, even when the person is generally unlikeable. The reason is simple; William believes that, deep down inside, everyone can be a good person. It is only because of how someone was raised to view the world that they behave the way that they do. When exposed to good and when given the opportunuty to be kind and well-meaning, people will almost always come through. If they don't, you're not trying hard enough. Even though he carries a sword at all times, he absolutely loathes fighting, and will only engage someone who has attacked him or an innocent, nearby. If he sees two people fighting, he will only step in if it seems as if one is going to kill the other, or they are likely to harm others, nearby. William has an innate curiosity which causes him to stick his nose where it probably doesn't belong, which, in turn, will cause him to get into trouble. Still, he will always manage to come out on top, at the end of the day.

Equipment

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Carries this sword across his back or on his hip at all times. Made from tempered steel and enchanted to be unbreakable. It may chip or dull, but William is able to cast a spell that will return it to it's original state.

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Carries a small waterskin at all times. It is usually full.

William possesses the ability to cast various spells from his hands. This comes from being born into a world full of magic and wonder, from which he has come in order to explore other worlds. This is purely out of curiosity, and he will, occasionally, return home for an undetirmined amount of time. Though William can cast these spells, he rarely, if ever, does. William carries with him a massive collection of power which is consealed by his clothing and by his sword. His spells, as a result, are often so potent that he could take out an entire city block, if he so chose. His control over these powers are limited, at best, so he strives to do without them, whenever he can.

William always calls out a word or phrase when casting spells. This is so his spells can be as focused as possible, as the words he says adds clarity to his intentions and motivations. William is quicker to cast single-target spells, to avoid harming innocents, than he is to use larger spells. His power, as stated before, is massive, but he restricts this power as much as he can, meaning each spell he uses is only a fraction of what it could be. This -also- means that these spell will not be as costly. William can cast smaller spells with almost no regard to his energy levels, as his energy is replenished fairly quickly. For larger spells, or for spells cast to heal or to repair, the cost is greater, and may leave him weak from fatigue, for a short time.

FIRE SPELLS
These spells focus on the element of fire. William can manifest fire from thin air, but requires fuel to sustain it. As a result, he manifests in the form of plasma, more often than not. William is more likely to cast fire spells where there is more dry fuel readily available. He cannot cast fire spells when it is raining, and his fire spells are weakened in humid climates. Most of these spells are cast with the word "fire".

Set Fire
Quite simply, sets fire to the target. This spell cannot be cast on flesh, only on the clothes a person may be wearing. This blaze will, usually, be focused on a single point, but he may choose to set an entire person or object on fire at once. This fire is not enchanted in any way, and may be put out by conventional means. This spell costs next to nothing, and can be cast as many times as William desires.

Fireball
Manifests a ball of flaming plasma in hand before literally "throwing" it at the target. This ball can, and will, sear all in it's path, including flesh. Like all plasma-based attackes, though, this ball is usually very unstable, and may break appart, partially, in mid-flight. When it connect, the ball will "splash" against the target, burning the areas it affects. The plasma will only linger for a few seconds before burning out, unless it manages to catch something on fire, such as hair or clothing. Takes only a second to manifest in William's hand, and can travel as fast as William can throw.

Blazing Swath
Creates a wave of fire in front of William, sending it outward to burn everything it touches. This fire is enchanted, and will resist conventional fire-retarding substances, such as water, ice, or foam. The fire will continue to resist being extinguished even as it sets other things on fire, and may cause a fire that will burn out-of-control. Usually manifests on William's sword, but can be created with his hands. This spell is more powerfull, and may leave William dazed for a moment, after casting. This fatigue will be only momentary, lasting only a few seconds, at most. William will say "blaze" when casting this spell, as opposed to "fire".

Fire Nova
William's most powerfull Fire spell. Summons an enormous sphere of fire and plasma that explodes outward in all directions. This explosion will cover about 2/3 of a city block, and is powerfull enough to level a building that William is standing in. Will vaporise smaller objects, but only partially burns others, and pushes them outward, away from him. The concussive blast is enough to shatter windows a quarter of a mile away. This spell demands a large amount of power, and will leave William fairly weak for up to half a minute. Durning this time, he will slowly be regaining energy, and may still be able to defend himself with his sword. William will say the phrase "Turn to ashes" when casting this spell, and will raise his sword above his head, as much of the energy neede to cast the spell will come from his sword.

WATER SPELLS
These include frost spells, as ice is simply water in a solid state. William may pull water from the air, or from the ground, should there be any, there. He can also take from any ice that he's created, and can even take moisture from food substances. He will also, in a pinch, take the water from his waterskin. William is more likely to cast water spells in humid climates, or when raining. His water spells will be weakened in dry areas, or whenever fire is present. Most of these spells are cast with the word "water".

Manipulate Water
Basicaly, what the name implies. William calls all moisture in the area to himself, usually in preparation to cast a second spell. This spell will vary, in cost to William, in relation to how large of an area he draws water from. Usually costs very little.

Aquatic Prison
Envelopes the target in water and makes it so that they cannot move their bodies. All the while, water will be surrounding them, making breathing impossible. Unless released, the target will drown, but William will almost always release his target before this can happen. This spell constantly drains a very small amount of energy from William. He can hold the prison for up to three minutes. He will be fatigued, but only for a few moments.

Chains of Ice
Functions similarly to Aquatic Prison, in that it will hold a target still. Does not, however, harm the target, and will last much longer with less cost to William. So long as the chains hold, the target will be unable to move. These chains can be made as large and as strong as William needs them to be, granted the water is readily available. He is able to both cast and maintain Chains of Ice with little to no cost to him, though this cost will increase as the size and strength of the chains increase. He will say "chains" when casting this spell, as opposed to "water".

Deep Freeze
William's most powerfull Water spell. Used in conjunction with Aquatic Prison. William freezes the water encasing the target, effectively sealing them in a coffin of ice, which will freeze solid in a matter of seconds. The ice is not enchanted, but will be very solid, and very sturdy. Striking it will be similar to striking a glacier. If the target is not freed, they will succumb to suffocation and hypothermia within a minute. This spell costs much less, in comparrison to Fire Nova, but will still leave William weakened for a few seconds. To cast this spell, William will say "Freeze".

WIND SPELLS
These spells are usually quick and manipulate the air around him. Can also affect air currents and the like to cause disturbances in the weather. These spells can be cast anywhere, and are not weakened in any environment. Should he find himself in a vacuum, of course, he would use other spells. When casting these spells, William will say "wind".

Gust
Manipulates the air to push everything in front of him away. Will uses this spell most often, as it is less likely to cause any harm to the target. Using this spell, he can create a gale as powerfull as 100mph, outdoors. Indoors, the strength is limited to 30mph. The cost of this spell will vary on the strength of the gust.

Fly
Uses wind currents to propel him into the air, and to keep him airborn. This only works outdoors, where he is able to manipulate the air currents to his will. This spell only costs a small amount, and can be used over long distances. He will eventually tire and be forced to land, especially if he is forced to fly against the wind, as it forces him to work against the current.

Blades of Wind
Manipulates the air in a sharp, scything motion which, when it connects, cut the target with fierce winds. Can be used indoors, but is more powerfull outdoors. William must cast this spell around his sword, to simulate it's edge through the wind. The cost of this spell is somewhat greater than Push, especially when cast continually. William may cast up to six Blades at once before tireing, for a short time.

Hurricane
William's most powerful Wind spell. William manipulates all of the air around him in a swirling motion. This motion begins slowly, and is barely noticeable, at first. It quickly picks up, however, and will begin to shift obects in the area. Eventually, these objects will be lifted up, and will become deadly projectiles. At the peak of destruction, even people will be lifted up, and may be cast aside for long distances. Can be used indoors, but will take a little longer to build up. Outdoors, Hurricane takes approximately ten seconds to reach it's peak of destruction. The cost to cast this spell is great, and will cause William to be comepletely spent for a short time period. He will regain his strength at a slow rate, but will be able to defend himself with his sword. To cast this spell, William will say "Scatter in the wind".

EARTH SPELLS
These spells are usually used when on the deffensive, though they can quickly take an offencive edge when hard-hitting attacks are called for. Unlike most other spells, the cost of Earth spells is relatively higher, as it takes more energy to manipulate solid stone than it does with Wind, Water, or Fire. Also, unlike the other schools, Earth cannot be freely manipulated beyond the specific spells. William is unable to grasp the nuance of lifting a piece of earth larger than a small pebble. The reason for this is that he is unable to find middle ground with Earth spells; he must either use very little power, or go all-out. To cast these spells, William will say a variety of phrases.

Shatter the Earth
William looses a blast of power downward, into the ground, causing the ground around him to crack and buckle, which leaves several large sections of jagged stone. This spell depends heavily on William's surroundings, as the soil beneath his feet will determine how large the sections are, how solid and sturdy they remain, or if the spell will function, at all. This spell CAN be used indoors, as most foundations are made from concrete, which is a composite of different soils and minerals. Upon casting this spell, the foundation of the building will rise up through the floor, to be further accessable by William's follow-up spells. Also, should the ground be made from non-earth material, or from material that is too diluted by non-earth substances(such as steel), this spell will release a violent shockwave through the floor, which can and will send those standing upon it toppling over. This spell comes with a moderate cost, especially when shattering the foundation of a building, and will leave William fairly weakened for a very short period of time. In most cases, William will wait a few seconds after shattering before casting a follow-up spell. To cast this spell, William will say "Shatter"

Barrier
William raises a solid wall of stone before him, which protects him from harm. This wall is still several feet into the ground, meaning it is not as simple as toppling the wall over. Being several inches thick, this wall is capable of stopping everything from blades to magical projectiles. In some cases, William will create this barrier with sloped sides, which will allow projectiles to be deflected, rather than stopped. The cost of this spell will be greater depending on the consistency of the material William uses. If William has cast Shatter the Earth, beforehand, this cost is greatly mitigated. To cast this spell, William will say "Barrier".

Stone Skin
William draws soil to his body, hardening it to form a layer of stone around his body that will serve to protect him. This layer of stone will be heavy, and will restrict his movement, somewhat. This layer will also work to suppliment any weaknesses in William's armor, making it more difficult to find a weakness. This spell comes with a heavy cost to William, and will leave his power severely weakened. As long as he maintains the armor, William will be unable to cast other spells, and will be forced to rely solely on melee combat. The composition of the soil around him will not matter as much as with other spells, as the spell will continueally add minerals from the surrounding area untill this layer is compacted enough to be of use.

Stone Tomb
Summons a sphere of stone to surround the target in a matter of moments. Half of the sphere is above ground, and is clearly visible, while the other half is underground, and is not as obvious. This sphere is incredibly thick, and without blatent weaknesses of any kind. It may be damaged by conventional methods. What is unique about this spell is that the energy needed to maintain it is drawn from the one within it's bounds. Should the walls be damaged, somehow, the target's energy will be drained in order to repair it. On top of this, a small amount of energy will also be siphoned to William's body. Using this spell, William may target himself to create a protective barrier around him, sealing him from the outside world and creating a sort of unbreakable cycle of energy. The Tomb will sap his energy, as it will anyone else, but will also still give William a small amount of that energy. On top of William's own, natural energy regeneration, William will still gain energy, which he can use to maintain the sphere indefinitely. William does not need to maintain contact with the sphere to keep it functioning. To cast this spell, William will say "Your fate is sealed."

LIGHT SPELLS
These spells draw from a mythical energy said to be that of the gods. These spells as purely supportive, but may be reversed against beings of Darkness(also known as "Unholy"). These spells may be used anywhere, and at any time. To cast these spells, William will say a variety of phrases.

Heal
Exactly what it implies. William summons the Light to heal the target of bodily injuries. The cost of this spell will vary with the severity of the injury, but even heavy injuries, such as dismemberment, will not cost too much. In extreme situations, William may be somewhat weakened for a short amount of time. To cast this spell, William will say "Heal.".

Esuna
A rounded spell that, basically, returns the target to it's original state. If the target is poisoned, weakened, or inflicted with an ailment that they did not place upon themselves, esuna will immediately correct this. Contrary to popular belief, this spell can be used on just about anything; inanimate objects included. Should something be damaged, Esuna will repair it by, in essence, "undoing" what was done to it, assuming that it was acted upon by an outside force(for an inanimate object, this is the only way by which it can be damaged). Unfortunately, this also goes for any positive effects placed upon them by others. To cast this spell, William will say "Esuna."

Cleanse
Often used in place of Esuna, this spell removes all toxins, curses, hexes and other negative effects from the target's body. This spell would be used where Esuna's effects may come into question. When someone is drunk, it can be due to a beverage they chose to drink, themselves, or it can be from a spike placed into an otherwise harmless drink. Someone may pass out from natural causes, or they may be drugged or otherwise "persuaded" to do so. In such times of uncertainty, William will be more apt to use Cleanse to return the target to a state of normalcy. Unlike Esuna, toxins and other substances that are dangerous to the target will be forced from the body by any natural means possible. It may not be a pretty sight to bear witness to.. To cast this spell, William will say "Become pure, again."

History

Comes from a land only recently liberated from dark forces who sought to enslave it. William was a key element to the people's salvation, though he never brings it up. Instead, he casts glory upon the brave men and women who fought at his side, and faded away into obscurity and mystery, leaving his home to explore other worlds and to embark upon grand adventures. Even now, William has no true purpose, except to explore and see new things.

So begins...

William(Will) Davis's Story

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William(Will) Davis tests something

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boo

The setting changes from Main Street to Twisted Path

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Test

The setting changes from Twisted Path to Dead End

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test

The setting changes from Dead End to Gambit's Bar

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William(Will) Davis peeks his head in through the hole in the wall, looking around inside as he whistles. "Doors are overrated, I guess." He clambers in through said hole, landing with a soft Thud! on the floorboards. He takes a moment to watch the scene before him. He blinks for a moment before falling silent. Apparently, this was some kind of ceremony.. but in a bar? Weird. Still, he does his best not to interfere as he makes his way to the front bar area, settling into a seat, carefull not to allow his sword to hit the stool as he does so. He sighs and looks around. "Quite a quaint little pub."

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William(Will) Davis turns back to the bar as the woman addresses him. He smiles warmly and sets his elbows on the counter, interlacing his gloves fingers as he looks her in the eyes. His voice was smooth and even. "Good evening, miss. Could I ask what all you serve, here? I'm new to the area, you see."

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William(Will) Davis glances down at the screen. Sad, that there wasn't any real interaction, anymore. Truely a shame, since he had been more interested in speaking with Sera than with actually ordering anything. "Hmm. Thank you.. miss.." He tries to get her to fill in the blank. Classic.

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William(Will) Davis smiles warmly and waves away her apology. "Oh, it's no problem, the menu is fine. It's a pleasure to make your aquaintence, Lady Seraphim." He bows his head with respect. "I am William Davis."

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William(Will) Davis nods. "Of course. Don't let me keep you." As she walks off, Will turns from the screen to look around the bar. There was a spot of arguing in the corner as a group of soldiers squared off. Hopefully, they would keep things civil. There were a lot of innocent people, here, and it wouldn't do to have a full-blown battle in such an enclosed space.

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William(Will) Davis returns his attention to Sera as she returns. He smiles back and rests his chin on one of his hands. "What made you decide to work in a place like this, if I may ask? I beg your pardon, but you don't seem the type. I mean that in the best possible way, of course."

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William(Will) Davis turns his head towards Merphin Dazzle, leaning over to see what he was doing. "I can set a fire, if that would help.. I have a feeling it wouldn't."

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William(Will) Davis blinks as she walks off to tend to Zach. What an odd woman.. truely fascinating. He turns to watch as the voices behind him grow louder. They didn't seem to be at one another's throats, at any rate. Something about them seemed wrong, though. For one, they all seemed worn down. It was as though they had all just come from a great battle of some kind.

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William(Will) Davis half looks back towards Sera, his eyes still on the soldiers. "Hmm..? Oh!" He shakes his head an turns back to face Sera. "I apologise, Lady Seraphim. No, I've only barely even looked at the menu." He smiles as he looks her in the eyes. "To be perfectly honest, I'm more interested in speaking with you.. but, sadly, that, too, will have to wait." He bows as he rises to his feet. "It has been a profound honor and a privaledge to meet you, Lady Seraphim.. I do hope that we meet again. Do take care, won't you?" And with that, Will makes his exit.

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William(Will) Davis finally opens her eyes, the source of the violence having made his exit. She drifts, slowly, towards Merceigh and her men, weaving between them before coming behind Merceigh. Two petite arms reach up from the ribbons that were her body as her dainty hands enwrap the woman's face softly. Being in such close proximity would grant her a feeling of calming and soothing warmth, as well as clearing her mind of all negative emotion.

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(oh SNAP. Wrong char. That was Requiem..)

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William(Will) Davis walks in through the front entrance, his hard-soled boots clacking against the floorboards as he takes a look around the room. In one corner, a woman sat clutching a camera to her chest, while another was going on about her swordsmanship. Quite frankly, that pegged her as the weakest of the two, in WIll's eyes. Still, she had a bubbly personality, which he desired more than swordsmanship. For now, though, he would keep to himself, taking up a chair in the center of the room as he glances at the touch-screen menu, there. "Hmm.. what will we be having, today..?"

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William(Will) Davis walks in through the front entrance. His hard-soled boots clack on the floorboards as he looks all around the room. Currently, there were only three there. All three were talking with one another, so William would keep to himself, for now, sitting in a chair near the center of the room and eyeing the touch-screen menu, there. "Hmm.. decisions, decisions."

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William(Will) Davis looks up from the menu at the assassin. "Hmm? Oh, no, I'm not." Did he look like one? Curious. "Why do you ask? As for the drink, I was just about to buy myself one." He smiles at the pair. "Would you two care to join me?"

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William(Will) Davis returns his gaze to the touch-screen as he was shoo'd aside casually. He sighs quietly and says nothing as he orders a dark ale.

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William(Will) Davis walks in through the back entrance, today. Variety is the spice of life, after all. His eyes travel around the room as he closes the door quietly behind himself. Today's patrons were quite an odd bunch. From what he could see, there was some kind of mechanical being, an assassin(he could only guess, since the man seemed to be badgering everyone nearby about being an assassin), and another man who appeared well-dressed and well-mannered. All in all, a pleasant, if rowdy, collective. He smiles slightly to himself as he takes a seat, nearby, eyeing the touch-screen menu for anything interesting to eat or drink.

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William(Will) Davis blinks for a second before turning towards the man addressing him. "Did you just -say- 'wink'?" What was this guy's deal, anyway. Requisitioning people at a bar, randomly, was a sure-fire way of getting yourself killed, especially if you come across someone paranoid enough to think you're looking for them.

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William(Will) Davis sighs, slightly, as the man addresses the others. Clearly mental. What a shame. "No. I don't kill for money, or at all, if I can help it. Sadly, I'm well versed in taking life, which I don't like to use, where it can be avoided. I'm afraid I'd be of no use to you, sir." With that, he returns to the menu and orders a few fingers of whiskey. As he waits, his gaze half-turns towards Wren as he exclaims and speaks of the man as though he were a harbinger of ill tidings. Interesting. William had just been thinking the same thing.

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*as she exclaims

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William(Will) Davis 's gaze remains focused on the pair as they go back and forth, one blaming the other for some misfortune or another. It was amusing, to say the least, so long as they didn't become violent. He noted Nikolai's entrance but does little more, as his Whiskey arrives via automated service-bot, which quickly scurried away as he accepts the glass.

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William(Will) Davis watches the two as they continue to bicker, raising his glass up to his lips and taking in a small sip of his drink. He would do nothing to hide his prying eyes, and could easily be seen blatently watching the pair. His thoughts would be inturrupted as a gale of wind blasts through the room. Being that he had been unprepared, his glass held loosely in two fingers, it topples from his grasp and shatters on the floor, nearby. William blinks as he turns his head towards the source: DanieltheFast. "Hey, now.. why did you have to go and do that..?"