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William(Will) Davis

A pleasure to make your aquaintence.

0 · 870 views · located in Wing City Lake: Beach

a character in “The Multiverse”, originally authored by Jerico Do'Lantul, as played by WindStar

Description

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Always wears the same light blue and green clothing. This clothing offers a fair amount of protection, particularly around his limbs. His chest, he protects with said limbs, or with his sword, which is also always on his person, either slung across his back or on his hip. His build is above average, and he stands at a mildly intimidating 6'5". His hair flows freely about his face, though he keeps it out of his eyes at all times.

Personality

Rather soft spoken, yet outgoing. Will will always try to make friends, even when the person is generally unlikeable. The reason is simple; William believes that, deep down inside, everyone can be a good person. It is only because of how someone was raised to view the world that they behave the way that they do. When exposed to good and when given the opportunuty to be kind and well-meaning, people will almost always come through. If they don't, you're not trying hard enough. Even though he carries a sword at all times, he absolutely loathes fighting, and will only engage someone who has attacked him or an innocent, nearby. If he sees two people fighting, he will only step in if it seems as if one is going to kill the other, or they are likely to harm others, nearby. William has an innate curiosity which causes him to stick his nose where it probably doesn't belong, which, in turn, will cause him to get into trouble. Still, he will always manage to come out on top, at the end of the day.

Equipment

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Carries this sword across his back or on his hip at all times. Made from tempered steel and enchanted to be unbreakable. It may chip or dull, but William is able to cast a spell that will return it to it's original state.

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Carries a small waterskin at all times. It is usually full.

William possesses the ability to cast various spells from his hands. This comes from being born into a world full of magic and wonder, from which he has come in order to explore other worlds. This is purely out of curiosity, and he will, occasionally, return home for an undetirmined amount of time. Though William can cast these spells, he rarely, if ever, does. William carries with him a massive collection of power which is consealed by his clothing and by his sword. His spells, as a result, are often so potent that he could take out an entire city block, if he so chose. His control over these powers are limited, at best, so he strives to do without them, whenever he can.

William always calls out a word or phrase when casting spells. This is so his spells can be as focused as possible, as the words he says adds clarity to his intentions and motivations. William is quicker to cast single-target spells, to avoid harming innocents, than he is to use larger spells. His power, as stated before, is massive, but he restricts this power as much as he can, meaning each spell he uses is only a fraction of what it could be. This -also- means that these spell will not be as costly. William can cast smaller spells with almost no regard to his energy levels, as his energy is replenished fairly quickly. For larger spells, or for spells cast to heal or to repair, the cost is greater, and may leave him weak from fatigue, for a short time.

FIRE SPELLS
These spells focus on the element of fire. William can manifest fire from thin air, but requires fuel to sustain it. As a result, he manifests in the form of plasma, more often than not. William is more likely to cast fire spells where there is more dry fuel readily available. He cannot cast fire spells when it is raining, and his fire spells are weakened in humid climates. Most of these spells are cast with the word "fire".

Set Fire
Quite simply, sets fire to the target. This spell cannot be cast on flesh, only on the clothes a person may be wearing. This blaze will, usually, be focused on a single point, but he may choose to set an entire person or object on fire at once. This fire is not enchanted in any way, and may be put out by conventional means. This spell costs next to nothing, and can be cast as many times as William desires.

Fireball
Manifests a ball of flaming plasma in hand before literally "throwing" it at the target. This ball can, and will, sear all in it's path, including flesh. Like all plasma-based attackes, though, this ball is usually very unstable, and may break appart, partially, in mid-flight. When it connect, the ball will "splash" against the target, burning the areas it affects. The plasma will only linger for a few seconds before burning out, unless it manages to catch something on fire, such as hair or clothing. Takes only a second to manifest in William's hand, and can travel as fast as William can throw.

Blazing Swath
Creates a wave of fire in front of William, sending it outward to burn everything it touches. This fire is enchanted, and will resist conventional fire-retarding substances, such as water, ice, or foam. The fire will continue to resist being extinguished even as it sets other things on fire, and may cause a fire that will burn out-of-control. Usually manifests on William's sword, but can be created with his hands. This spell is more powerfull, and may leave William dazed for a moment, after casting. This fatigue will be only momentary, lasting only a few seconds, at most. William will say "blaze" when casting this spell, as opposed to "fire".

Fire Nova
William's most powerfull Fire spell. Summons an enormous sphere of fire and plasma that explodes outward in all directions. This explosion will cover about 2/3 of a city block, and is powerfull enough to level a building that William is standing in. Will vaporise smaller objects, but only partially burns others, and pushes them outward, away from him. The concussive blast is enough to shatter windows a quarter of a mile away. This spell demands a large amount of power, and will leave William fairly weak for up to half a minute. Durning this time, he will slowly be regaining energy, and may still be able to defend himself with his sword. William will say the phrase "Turn to ashes" when casting this spell, and will raise his sword above his head, as much of the energy neede to cast the spell will come from his sword.

WATER SPELLS
These include frost spells, as ice is simply water in a solid state. William may pull water from the air, or from the ground, should there be any, there. He can also take from any ice that he's created, and can even take moisture from food substances. He will also, in a pinch, take the water from his waterskin. William is more likely to cast water spells in humid climates, or when raining. His water spells will be weakened in dry areas, or whenever fire is present. Most of these spells are cast with the word "water".

Manipulate Water
Basicaly, what the name implies. William calls all moisture in the area to himself, usually in preparation to cast a second spell. This spell will vary, in cost to William, in relation to how large of an area he draws water from. Usually costs very little.

Aquatic Prison
Envelopes the target in water and makes it so that they cannot move their bodies. All the while, water will be surrounding them, making breathing impossible. Unless released, the target will drown, but William will almost always release his target before this can happen. This spell constantly drains a very small amount of energy from William. He can hold the prison for up to three minutes. He will be fatigued, but only for a few moments.

Chains of Ice
Functions similarly to Aquatic Prison, in that it will hold a target still. Does not, however, harm the target, and will last much longer with less cost to William. So long as the chains hold, the target will be unable to move. These chains can be made as large and as strong as William needs them to be, granted the water is readily available. He is able to both cast and maintain Chains of Ice with little to no cost to him, though this cost will increase as the size and strength of the chains increase. He will say "chains" when casting this spell, as opposed to "water".

Deep Freeze
William's most powerfull Water spell. Used in conjunction with Aquatic Prison. William freezes the water encasing the target, effectively sealing them in a coffin of ice, which will freeze solid in a matter of seconds. The ice is not enchanted, but will be very solid, and very sturdy. Striking it will be similar to striking a glacier. If the target is not freed, they will succumb to suffocation and hypothermia within a minute. This spell costs much less, in comparrison to Fire Nova, but will still leave William weakened for a few seconds. To cast this spell, William will say "Freeze".

WIND SPELLS
These spells are usually quick and manipulate the air around him. Can also affect air currents and the like to cause disturbances in the weather. These spells can be cast anywhere, and are not weakened in any environment. Should he find himself in a vacuum, of course, he would use other spells. When casting these spells, William will say "wind".

Gust
Manipulates the air to push everything in front of him away. Will uses this spell most often, as it is less likely to cause any harm to the target. Using this spell, he can create a gale as powerfull as 100mph, outdoors. Indoors, the strength is limited to 30mph. The cost of this spell will vary on the strength of the gust.

Fly
Uses wind currents to propel him into the air, and to keep him airborn. This only works outdoors, where he is able to manipulate the air currents to his will. This spell only costs a small amount, and can be used over long distances. He will eventually tire and be forced to land, especially if he is forced to fly against the wind, as it forces him to work against the current.

Blades of Wind
Manipulates the air in a sharp, scything motion which, when it connects, cut the target with fierce winds. Can be used indoors, but is more powerfull outdoors. William must cast this spell around his sword, to simulate it's edge through the wind. The cost of this spell is somewhat greater than Push, especially when cast continually. William may cast up to six Blades at once before tireing, for a short time.

Hurricane
William's most powerful Wind spell. William manipulates all of the air around him in a swirling motion. This motion begins slowly, and is barely noticeable, at first. It quickly picks up, however, and will begin to shift obects in the area. Eventually, these objects will be lifted up, and will become deadly projectiles. At the peak of destruction, even people will be lifted up, and may be cast aside for long distances. Can be used indoors, but will take a little longer to build up. Outdoors, Hurricane takes approximately ten seconds to reach it's peak of destruction. The cost to cast this spell is great, and will cause William to be comepletely spent for a short time period. He will regain his strength at a slow rate, but will be able to defend himself with his sword. To cast this spell, William will say "Scatter in the wind".

EARTH SPELLS
These spells are usually used when on the deffensive, though they can quickly take an offencive edge when hard-hitting attacks are called for. Unlike most other spells, the cost of Earth spells is relatively higher, as it takes more energy to manipulate solid stone than it does with Wind, Water, or Fire. Also, unlike the other schools, Earth cannot be freely manipulated beyond the specific spells. William is unable to grasp the nuance of lifting a piece of earth larger than a small pebble. The reason for this is that he is unable to find middle ground with Earth spells; he must either use very little power, or go all-out. To cast these spells, William will say a variety of phrases.

Shatter the Earth
William looses a blast of power downward, into the ground, causing the ground around him to crack and buckle, which leaves several large sections of jagged stone. This spell depends heavily on William's surroundings, as the soil beneath his feet will determine how large the sections are, how solid and sturdy they remain, or if the spell will function, at all. This spell CAN be used indoors, as most foundations are made from concrete, which is a composite of different soils and minerals. Upon casting this spell, the foundation of the building will rise up through the floor, to be further accessable by William's follow-up spells. Also, should the ground be made from non-earth material, or from material that is too diluted by non-earth substances(such as steel), this spell will release a violent shockwave through the floor, which can and will send those standing upon it toppling over. This spell comes with a moderate cost, especially when shattering the foundation of a building, and will leave William fairly weakened for a very short period of time. In most cases, William will wait a few seconds after shattering before casting a follow-up spell. To cast this spell, William will say "Shatter"

Barrier
William raises a solid wall of stone before him, which protects him from harm. This wall is still several feet into the ground, meaning it is not as simple as toppling the wall over. Being several inches thick, this wall is capable of stopping everything from blades to magical projectiles. In some cases, William will create this barrier with sloped sides, which will allow projectiles to be deflected, rather than stopped. The cost of this spell will be greater depending on the consistency of the material William uses. If William has cast Shatter the Earth, beforehand, this cost is greatly mitigated. To cast this spell, William will say "Barrier".

Stone Skin
William draws soil to his body, hardening it to form a layer of stone around his body that will serve to protect him. This layer of stone will be heavy, and will restrict his movement, somewhat. This layer will also work to suppliment any weaknesses in William's armor, making it more difficult to find a weakness. This spell comes with a heavy cost to William, and will leave his power severely weakened. As long as he maintains the armor, William will be unable to cast other spells, and will be forced to rely solely on melee combat. The composition of the soil around him will not matter as much as with other spells, as the spell will continueally add minerals from the surrounding area untill this layer is compacted enough to be of use.

Stone Tomb
Summons a sphere of stone to surround the target in a matter of moments. Half of the sphere is above ground, and is clearly visible, while the other half is underground, and is not as obvious. This sphere is incredibly thick, and without blatent weaknesses of any kind. It may be damaged by conventional methods. What is unique about this spell is that the energy needed to maintain it is drawn from the one within it's bounds. Should the walls be damaged, somehow, the target's energy will be drained in order to repair it. On top of this, a small amount of energy will also be siphoned to William's body. Using this spell, William may target himself to create a protective barrier around him, sealing him from the outside world and creating a sort of unbreakable cycle of energy. The Tomb will sap his energy, as it will anyone else, but will also still give William a small amount of that energy. On top of William's own, natural energy regeneration, William will still gain energy, which he can use to maintain the sphere indefinitely. William does not need to maintain contact with the sphere to keep it functioning. To cast this spell, William will say "Your fate is sealed."

LIGHT SPELLS
These spells draw from a mythical energy said to be that of the gods. These spells as purely supportive, but may be reversed against beings of Darkness(also known as "Unholy"). These spells may be used anywhere, and at any time. To cast these spells, William will say a variety of phrases.

Heal
Exactly what it implies. William summons the Light to heal the target of bodily injuries. The cost of this spell will vary with the severity of the injury, but even heavy injuries, such as dismemberment, will not cost too much. In extreme situations, William may be somewhat weakened for a short amount of time. To cast this spell, William will say "Heal.".

Esuna
A rounded spell that, basically, returns the target to it's original state. If the target is poisoned, weakened, or inflicted with an ailment that they did not place upon themselves, esuna will immediately correct this. Contrary to popular belief, this spell can be used on just about anything; inanimate objects included. Should something be damaged, Esuna will repair it by, in essence, "undoing" what was done to it, assuming that it was acted upon by an outside force(for an inanimate object, this is the only way by which it can be damaged). Unfortunately, this also goes for any positive effects placed upon them by others. To cast this spell, William will say "Esuna."

Cleanse
Often used in place of Esuna, this spell removes all toxins, curses, hexes and other negative effects from the target's body. This spell would be used where Esuna's effects may come into question. When someone is drunk, it can be due to a beverage they chose to drink, themselves, or it can be from a spike placed into an otherwise harmless drink. Someone may pass out from natural causes, or they may be drugged or otherwise "persuaded" to do so. In such times of uncertainty, William will be more apt to use Cleanse to return the target to a state of normalcy. Unlike Esuna, toxins and other substances that are dangerous to the target will be forced from the body by any natural means possible. It may not be a pretty sight to bear witness to.. To cast this spell, William will say "Become pure, again."

History

Comes from a land only recently liberated from dark forces who sought to enslave it. William was a key element to the people's salvation, though he never brings it up. Instead, he casts glory upon the brave men and women who fought at his side, and faded away into obscurity and mystery, leaving his home to explore other worlds and to embark upon grand adventures. Even now, William has no true purpose, except to explore and see new things.

So begins...

William(Will) Davis's Story

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William(Will) Davis watches as a young woman enters the bar, having been injured, if only slightly, by the gale of wind created by DanieltheFast. He glances in her direction as she comes near him, but immediately returns his gaze to the wayward spellcaster as his attack also knocks Wren to the ground, who dissappears, along with the 'assassin'. "Well, now.. it seems you've made quite a mess."

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William(Will) Davis notes the second woman's entrance. She, too, would come near him, but speaks, instead, to the first, who remained where she was and proceeds to silence the second. Interesting. They obviously knew one another, but to what extent? He decides to ask. Turning to face both women, he speak calmly and smoothly, choosing to ignore the spellcaster, for the moment. "Excuse me, but do you frequent this pub often? I'm not familiar with this world." His gaze shifts from one to the other as he speaks.

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William(Will) Davis 's hair is blown askew as a small tornado forms.. indoors? Now, that was strange. Yet another woman appears in Gambit's, this one some kind of.. flaming cat-woman. She was clearly different from the first cat-woman, in the fact that she was ablaze in several sections of her body. Quite flamboyant. He smiles warmly as he accepts Aubry's hand, grasping it gently yet firmly. "A pleasure to make your aquaintences. I am William Davis. I've only recently-" He stops as there appears to be another disturbance. His gaze now wanders away from the two women as the 'assassin' reenters the bar, with what appears to be a firearm, of some kind, though none he had ever seen, before. The man clearly meant business, which meant that William was going to have to do something before he hurt someone. He sighs, slightly, as he rises from his seat, removing his hand from Aubry's. "Now, I can't, with good conscious, let you go around waving that.. whatever it is, around. There are innocent men and women, here. Whatever your qualm, please take it elsewhere.."

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William(Will) Davis enters through the front door, his gaze traveling around the room. Your usuall collection of wierdos, albeit of a different variety from the time, before. From what he could see, there was a man wearing a fedora, a woman who seemed entirely overdressed, trembling between him and another creature whom William couldn't quite pin down, just yet. William closes the door quietly behind himself as he takes a seat near the center of the room, looking down to peruse the touch-screen menu for something good to eat or drink. There were, litterally, thousands of options.

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Karato had a black eye, a sprained ankle, and was limping, but she smirked as she entered Gambit's, and straightened somewhat. It was hard, but do-able. The demoness moved to the counter, walking as upright and 'pain free' as possible. she took a seat on on of the stools, grateful to be off that foot.

"Whiskey. Sour." she tacked on, almost as an after though.

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William(Will) Davis walks in through the front entrance, his gaze travelling around the bar. Oddly, Gambit's seemed quite vacant, today. The usual hustle and chaotic goings-on were surprisingly missing. He couldn't decide, just yet, whether or not that was a good thing.

There was only one other patron, automated waiting staff notwithstanding. She was certainly an odd one, as most who came to the bar were. Her hair seemed purple, in color, her eyes a sort of glimmering red. She also appeared to be injured, which was also pretty commonplace; a fact that would not dissuade the concern that would quickly beset him. He sighs, slightly, as he heads in her direction. There was no use in sitting alone, was there? "Excuse me, miss.. I couldn't help but notice your injuries." He eyes her up and down. She was quite striking. "Is there any way that I may be of asisstance(sp)?" He smiles warmly, though she would only see if she turned towards him.

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Karato Bronson raised an eyebrow. She had already had an unpleasant realization today. Without Molly's power to draw on, she was no longer going to be able to win the arena fights they had used for money. She felt weak. With a sigh, she shrugged. "Not unless your a medic or a healer. It's sprained. I figured I'd stop halfway for a drink before I went home to get ti fixed."

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William(Will) Davis glances down at her ankle before sitting down next to her. "Forgive me. I don't mean to pry." He pauses to smile once more. "My name is William Davis.. and I think I may be of help. With your permission, I would like to take a closer look."

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Oh he did, did he? Well, she wouldn't make it home at this rate, so might as well let him. "Alright." She said and eyed him. "Try anything though, and you're dead." she did still have her gun, after all.

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William(Will) Davis raises his eyebrows, slightly, at her warning. "I would never think of it.." He was only slightly put off that the woman had not given her name, but quickly moves on as he reaches down to grab his waterskin. "May I see your injury, please?"

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She lifted the leg up, and placed the injured ankle on her other leg with a hiss of pain. Geez, that hurt. Eyes narrowed, she watched him and his waterskin, not trusting the man at all. Still, he had given his name, so he couldn't mean too much harm. "I'm Karato." Her voice was surly, and it was clear she didn't trust him.

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William(Will) Davis smiles in spite of the venom in her voice. "It's a pleasure to make your aquaintence, Lady Karato.. hold still, please. This should only take a moment." With one hand, he removes the stopper to the waterskin. William closes his eyes, drawing on the vast energies that lay within him as he sighs a single word, which would barely be audiable to anyone but him. "Water.." As though possessed, the waterskin would ripple, slightly, from without, and a small stream would begin to flow from the end.

Instead of falling to the floor, however, as one might expect it to do, the swirling mass retains a cylindrical shape in the air as it seems to float of its own accord out of the waterskin entirely. With a slight smirk, William would showboat a bit by making the water take the form of a small serpent, complete with a flitting forked tongue as it makes its way towards Karato, it's skin a beautiful swirling blue. William's palm would extend, slightly, and his fingers would spread appart. Slowly and gracefully, the serpent would slither around the woman's injured ankle, wrapping its body around it several times untill it had melted back into a simple body of water.

William's fingers twitch ever so slightly as he breathes another word, just as quietly as the last. "Chains.." The sound of crackling would resonated from the band of water as it begins to freeze before their eyes, still wrapped around Karato's ankle, forming a single band of ice that would serve to numb the pain in that area, after a short time. The band would be tight enough so that would not move, but not so tight as to further aggravate the injury.

William sighs as he opens his eyes. It had been a fairly simple spell, but consentration was always needed when working with such small, delicate things. For William, it was akin to stepping on an ant without killing it.. "There we are." He smiles at Karato. "That should help, for now."

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*concentration

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The word 'chains' evoked a reaction all right. Forget don't move. The second the magic was done, Karato was out of her seat and several feet away. "What did you do to me?" She demanded, harshly, suspicion perfectly clear. The numbing only caused her further panic, and Karato lifted her injured foot, clearly in horror that she was about to lose it.

"What did you do!"

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William(Will) Davis replies calmly and evenly, remaining where he was in spite of her antics. "It's just ice, Lady Karato. It will melt, eventually, unless I am here to maintain the spell. Ordinarily, it's used to hold one's entire body still, but it can be modified for similar uses." He gestures to her ankle. "It's best you don't walk on that.. in a minute or two, I can arrange for some hot towels to be put on that, so that you

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(continued)

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will be able to leave on your own power, and with little to no pain. If you're sure it's just a sprain, then you probably won't even have to get it checked out, afterwards." He maintains his pleasant demeanor allthroughout the explanation, in an attempt to belay her fears and worries, which were apparent.

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Karato sat down again, cautiously. She was, easily, more than a little suspicious. "Alright. And I'm no lady." She said very firmly as she eyed the ice carefully. She didn't quite trust this man. He must have something planned, to be so nice. The woman's eyes changed their focus from the ice to him.

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William(Will) Davis smiles, yet again, as she meets his gaze, then turns towards one of teh passing barkeeps. "Excuse me.. could I get a rag and one of your small pots, from the kitchen?" The robot seems to process the request, for a moment, then responds. "What do you need all of that for, huh? Do I look like a servant, to you!?"

William blinks, for a moment, before realizing what was going on. He had heard talk of the seven barkeeps, here at Gambit's. Apparently, each one had taken a different persona, each of them based around a character in some old tale of seven dwarves, and a woman who lived amongst them. This one had to be Grumpy. William clears his throat before responding, raising his voice as he reaches up to grasp the hilt of his sword. "Now, listen here, you bucket of bolts! Get me what I asked for, or you'll be picking up a new head down at the department store!"

The robot immediately puts up what William could only assume were his 'dukes'. "Why I oughttaa.. you're lucky I'm on duty, pal, or you'd be eating those words for breakfast, tomorrow.." And, with that, the robot was off to fetch the pot and rag. With a smile, William settles back down. "Thank you very much."

He turns back to Karato and clears his throat, slightly, realizing how absurd he must have seemed, just now, arguing with an inanimate serving robot..

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Karato wanted to know what he needed them for too. Her eyes were narrowed on him and she crossed her arms, clearly deeply suspicious of the man. "You realize it has to do what you tell it to, right?" She pointed out, and poked at the ice cage around her ankle. She wasn't too impressed with it.