⚔ BASIC INFO ⚔
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Ranger Lord and High marshal
Class: Ranger
Rank:
Sex: Male
Size: Medium creature (human sized)
Height: 6ft 2"
Weight: 155lbs.
Hair Details: dark muddy brown
Eye Details: one green one blue
Skin Details: Light tan/ Caucasian
Age: 31 (really he's a few thousand years at this point, the immortal git)
Species: Half-Elf
Homeland:
Occupation: Adventurer and cartographer
Religion: He's a god, he has a handful of worshippers.
Alignment (& Soul): CG
Hit Points: 350
Hit Dice: 20D10
Attack Bonus: +20/+15/+10/+5
Casting Stat: Wis
⚔ STATS & DEFENSES ⚔
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Strength: 20- 5
Dexterity: 52-21
Constitution: 18-4
Intelligence: 14- 2
Wisdom: 18- 4
Charisma: 10- 0
Movement (in Squares): 14/70ft
AC: 55 (base 10 +8 armour, +6 shield,+21 dexterity, +5 from ring of protection, +5 natural armour)
touch AC: 31
flat footed AC: 34
Damage reduction: 25/-
Fortitude Defense: 21
Reflex Defense: 33
Will Defense: 15
Resistances: Immune to sleep effects, immune to paralysation. Fire immunity, Acid immunity, negative energy resistance 40, Electricty immunity, 40 cold resistance, immune to negative levels
⚔ SKILLS ⚔
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Acrobatics: 10 Rank + 16 Stat + 0 Misc
Awareness: 20 Rank + 4 Stat + 16 Misc +3 from class feature
Deception: 0 Rank + 0 Stat + 0 Misc
Drive: 0 Rank + 0 Stat + 0 Misc
Endurance: 0 Rank + 0 Stat + 0 Misc
Handle Animal: 0 Rank + 0 Stat + 0 Misc
Heal: 0 Rank + 0 Stat + 0 Misc
Knowledge (Type Here): 0 Rank + 0 Stat + 0 Misc
Linguistics: 0 Rank + 0 Stat + 0 Misc
Stealth: 20 Rank + 16 Stat + 3 Misc
Persuasion: 0 Rank + 0 Stat + 0 Misc
Ride: 0 Rank + 0 Stat + 0 Misc
Spellcraft: 0 Rank + 0 Stat + 0 Misc
Use Computers: 0 Rank + 0 Stat + 0 Misc
Use Magic Device: 0 Rank + 0 Stat + 0 Misc
⚔ EQUIPMENT ⚔
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+5 composite longbow,'huntmaster' +5 To Hit, 2d6+28 Piercing Damage, x3 Critical Hit, Speed, Endless ammunition
+4 duelling sword, 'hellblight' +4 To Hit, 1d8+19 Slashing Damage, x2 Critical Hit, Holy, Agile
Weapon Name +0 To Hit, 1d6+0 Piercing Damage, x2 Critical Hit, No Miscellaneous Info
Weapon Name +0 To Hit, 1d6+0 Piercing Damage, x2 Critical Hit, No Miscellaneous Info
Full attack additives for long bow 35(multishot),35(speed),35(rapid shot 1), 35(rapidshot 2), 30(2nd multishot), 25(3rd bab attack), 20(4th bab attack)
Bracers of armour +8 +8 Armor Bonus, -0 Armor Penalty, +N/A Dexterity to Reflex Defense, no penalty on Move Speed, No Miscellaneous Info
+5 living steel buckler +6 Armor Bonus, ,-0 Armor Penalty, +N/A Dexterity to Reflex Defense, No Miscellaneous Info
Cloak of resistance +5 magic bonus to all defences
Ring of feather fall and freedom of movement always safely fall to the ground/ impeding his movement does not work
Ring of swift invisibility and Protection +5 deflection bonus to AC and as a free action, turn invisible
Amulet of natural armour +5 +5 natural armour bonus to AC
Belt of physical perfection +6 to strength, Dexterity and Constitution (already calculated)
Manual of quickness of action +5 to Dexterity permanently (already calculated)
Headband of mental Prowess +4 to int and Wis (improves the disable device skill and knowledge planes skill)
Jaunt boots of springing and striding Swift action teleport upto fifteen feet and +10ft to base move speed (calculated)
Handy bag of holding +5 needed item appears in the hand when searching through it, Carries a lot of stuff
Wayfinder +clear spindle ioun stone a Wayfinder is an advanced compass-like item with an ioun stone slot, the Ioun stone means the carrier need not eat or drink and also makes them immune to mind control effects and compulsion effects.
Gloves of reconnaissance put both hands up onto a wall and see through it for a minute.
Whistle of Calling call an animal companion to your side.
Masterwork thieves tools non magical picking tools, for locked doors and traps.
Urn of the vampire (lesser artefact) grants the see in darkness monstrous ability (see as clear as day in the dark) life sense out to 300ft (360' all around him) and immunity to negative levels. consume a pinch of ash to gain 1d10+20 temporary HP
⚔ Class Features ⚔
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Outsider(evil, demons, daemons, devils, unholy beings/gods) +8 hit +8 damage
Dragons +8 hit +8 damage
Undead +4 hit +4 damage
Aberation +2 hit +2 damage
Urban +2 to all skills when in this terrain
Caves/underground +4 to all skills
Mountains +4 to skills
Forest +4
when rolling reflex save for AoE attacks on success take no damage on fail take half
commune with wildlife
+4 bonus to hit and to damage specific quarry, must be able to see the target to select as quarry
can hide in any favoured terrain even if there are no places to hide
even while observed can disappear into hiding stealth
can track anyone at full speed without penalty, can fire a single arrow that can slay a favoured enemy or render them unconscious can fire this arrow at any favoured enemy as much as wished, though a specific creature cannot be target more than once every 24 hours.
⚔ CHARACTER ABILITIES ⚔
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Point blank shot +1 hit +1 damage when firing on anything within 30ft
Precise shot fire into crowds and combat without hurting allies only the intended target
Deadly aim take penalties to aim for -1 +2 damage (mythic makes damage go up in 3's currently its -6 for +18 damage)
Far shot only -1 penalty per range increment
Clustered shot add all damage together before applying
exotic weapon training dueling sword allows use of dueling sword
Weapon finesse use Dex to hit instead of str with melee weapons
Weapon focus Longbow +1 hit with longbow
Snapshot make attacks of opportunity with ranged attacks
Improved Snapshot +10 upto fifteen threat range with longbow
Eagle eyes ignore upto -5 for range penalties on perception
Skill focus Perception +6 to perception skill
Endurance ignore non-lethal damage
Many shot fires two arrows with first bab attack
Rapid shot additional arrow for -2
Shot on the run move and fire at the same time
Parting shot fire and then withdraw
Point blank master (longbow) no attacks f opportunity from foes when firing within threat of the enemy
Mythic Rapid shot one additional attack with no -2 penalty or two additional attacks with the -2
Mythic multishot 2nd bab attack gains a second arrow
Mythic deadly aim Increases the daedly aim damage from +2 to +3 per +4 Base attack bonus
Mythic Eagle eyes take no penalties when looking long distance
mythic precise shot Your ranged attacks can damage swarms and ignore miss chances from spells or magic effects (such as blink, blur, and mirror images). If you expend a use of mythic power, for one minute your ranged attacks also affect ethereal and insubstantial foes.
⚔ MYTHIC ABILITIES ⚔
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Champion's strike, Fleet chargeAs a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.
IMPOSSIBLE SPEED gain 30ft onto base move speed(calculated)
Legendary weapon taken 3 times for 'Huntmaster', greater artefact (10 abilities)
Fleet warrior move upto speed before or after full attack
Display of dexterity spend a mythic point gain +20 to a dex skill instantly
Unstoppable shot Shoot a single arrow that passes through targets in a line and can be directed.
Limitless range enough said, also apparently the arrow will strike within six seconds of being fired
Tongues You can understand and speak any language, as the tongues spell. If this ability is dispelled, you can resume it as a free action.
Critical Master x2 Whenever you roll a critical threat against a non-mythic creature, you automatically confirm the critical hit and deal the maximum amount of damage to that creature. This ability can be selected twice. The second time it is selected, it also applies to mythic creatures.
A selection of Yvandír's most used divine spells
Gravity bow makes the arrow strike with more force. (constant effect)
Entangle makes plants grow wildly and stop movement
Endure elements exist comfortably in all elements (Constant effect)
Protection from energy select an element (acid, fire, electricity and cold) gain 30 resistance to it
Cure light wounds heal spell.
Delay disease stops the disease for a number of hours equal to caster's level (17)
Cure moderate wounds stronger heal spell
bloody arrow cause bleeding on a foe with arrows
Thorny entanglement like entangle but deals damage
Carry companion turn your companion into a small stone figurine of itself.
Find quarry know if a quarry is within 20 miles of you (constant effect)
Blessing of the salamander Fast healing 2 10 fire resistance and +2CMD
cure serious wounds most powerful healing spell a ranger can cast.
Freedom of movement can't be grappled and can't be slowed down
Light sleeper need only sleep for four hours
Reactive +2 initiative bonus (calculated)
Common
Elven
Dwarf
Celestial
Abbysal
PORTFOLIO
HUNTING, FREEDOM, ARCHERY, WAR
WORSHIPERS (IN HIS HOME REALM)
Chartographers, hunters, woodsmen, some few adventurers
DOMAINS
Chaos, Good, travel, war
SUBDOMAINS
Azata, Exploration, Growth, Resolve
Ferocity
FAVORED WEAPON: THE LONGBOW
⚔ MISCELLANEOUS INFO ⚔
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Description standing at 6ft 2" an average height for half-elves, keeping his hair laid back so that it doesn't obstruct his keen as a knife senses, he is literally capable of hearing someone from up to twenty miles away and then due to his mythic powers shooting them with little difficulty, wearing clothing that allows for a greater degree of stealth.
Personality is a calm and collected individual, never one for showy affairs and prefers to get the job done as soon as possible, such as stealing a holy artefact of good, the 'branch of life' from a daemon named 'Treerazor' with little difficulty. (though he did straight up bolt from the scene on the back of his animal companion, A roc named Vali.
History
Yvandír was born to a loving mother and father, his father a human adventurer and his mother a young elf maiden at the time, when he and his younger sister were eleven and ten respectively their father began challenging them, giving them contests that favoured one or the other, their mother always teaching them what the pair would need to know about the world and their home, Yvandír found his talent with the bow when he was fourteen practisings alongside his friends before they were all taken to train in the military for four years, as was customary for the elven nation, YVandír trained and swerved until he was twenty-two, leaving to go adventuring, heading north across the lake that split the nation from another four, he began his adventures in a war-torn realm aiding the loyalist factions against the usurpers, finding these traitors to had been lead on by a black dragon, and so his legend of 'dragon slayer' began.
Adventuring and travelling the world for nine years, Yvandír returned home, and on his arrival he found that his father had died, his little sister was an accomplished wizard and their mother was still the soft-hearted caring woman they loved, when Yvandír returned riding on the back of his direwolf friend 'Fenris' it took the town by shock, the giant puppy once unarmoured played like any normal dog would with the children.
Yvandír soon caught wind of his little sister's troubles and took off for the capital where, the first of his mythic powers would come to him, at the destruction of a vampire and the relocation of a goodly artefact known as the branch of life, stealing the branch from the realm two the southern boarders the swamps of Treerazor.
in these brief months Yvandír continued his battles with the daemon lords pets and kin, slaughtering the daemons to the last, ever-increasing his mythic potential, soon enough he was amongst the most powerful mortal beings to walk the material realm, immortal even then and unkillable, as he would resurrect 24 hours after his death, Yvandír finally took on the daemon lord itself and they battled to a standstill, neither truly able to die, so Yvandír trapped the daemon lord in one of its spell traps, and left.
And so the quest for the starstone began, Traveling beyond the borders of his home once more Yvandír found himself upon the steps of the starstone cathedral, within hundreds had perished at the tests for godhood and only four before him had completed it, Yvandír ready as he'll ever be stepped into the cathedral, the tests within tested his very being soul and will, his strength and his power though he was never found wanting. Only to return eight days later, A newly born god. his first act of power was to do battle one last time with the daemon lord and heal the lands corrupted by its power.
once the deed was done. Treerazor destroyed, and the lands healed, Yvandír ascended and took his place among the gods. The Nomad.
Now he wanders again, travelling the multiverse, hiding away his true power, constructing maps like the cartographer he used to live his life as.