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Zerachiel

[quote]The loyal, wise, and simplistic guardian of them all. The very first guardian to fall into the arms of their 'Goddess'[/quote]

0 · 527 views · located in Master's Dojo

a character in “The Multiverse”, originally authored by Dragon, as played by RolePlayGateway

Description

Image
Zerachiel Zirakzadeh
"The Silent Guardian"


Name: Zerachiel Zirakzadeh
Nicknames: Castiel, Uriel, Micheal, Tiriel
Title/Alias: 'The Silent Guardian', 'The Mimic', 'The Peacemaker'
Age: 28
Sex: Male
Allegiance: The Six Guardians
Tier: High

Random Statistics
  • Height: 5'11
  • Weight: 165 lbs
  • Blood Type: Variable
  • Physique: Athletic
  • Iris Color: Pale Bluish Silver
  • Natural Hair Color: Black
  • Skin Color: Creamy
  • Dominate Hand: Ambidextrous
  • Dominate Foot: Ambidextrous
  • Birthday: Termina 13th, 14,0562
  • Zodiac: Seifer
  • Nationality: Excreaterios
  • Ethnicity/Breed: Vyshe
  • Home World: Terra
  • Occupation: Guardian of Selphina
  • Rank: Templar/Gunslinger/Swordsman
  • Alignment: Neutral
  • Religion: None
  • Theme Song: Angels from Above


Personality
He is a silent charismatic guardian who has completely taken his life out of account, and devoted himself to the protecting of the 'Holy Maiden'. Little is known about his true personality, and what is within. The only thing that is known is that he was born as a normal child and his life has taken him to this point. Once a human, now a variable.

Weapons

Sword of Order: Simplicity [9]: Upon being reunited with the goddess, his soul was bestowed upon by a weapon of lore. This weapon is a fragment of the goddess's heart into a physical manifestation that is the most cherished item he has on his person. The sword's power is thought to be infinite for it connects the energy of all dimensional realms with the essence of the sword. Hence a item of ethereal proportions is created for the use of this guardian. This sword in particular through the set of 6 swords, stands for Order.

This sword has two manifestations. The first form is the form of a katana which is referred to as the "Draw". This resembles a black katana that is primarily wrapped in bandage wraps until it is used. This form is then unwrapped and the true essence of the blade is drawn into what appears to be a 'motor blade'. This motor blade in-fact is a blade that uses a matter disrupter and sends the vibrations through the blade, that then leads to the movement of the blade. Combined with the ether particles of his variable state, this can cause his blade to cut through literally anything.

Silence [8]: Silence was based of Bloody Sunday, made for Beck Rickenbacker's use originally. Silence is an copy of a weapon called Blue Saturday, a makeshift melee implement built on the cuff by his future engineer Andrew Patterson when the 415th fleet was docked around the planet Touchdown. As per the 415th's reputation, they were ambushed by a Mystic platoon, and the battle ultimately devolved into urban warfare in close quarters, which didn't really suit Beck very well. Weaponless, a local factory worker, Andrew Patterson (who would later become Beck's mechanic and engineer), patched together the Blue Saturday from a plasma cutter, a shaped magnetic projector and some scrap metal laying around. Afterwards the weapon was studied by this simplistic man, with a complicated mind, and aimed to recreate it in perfect harmony, and in the same image, just with a slight touch of his own.

Silence is a weapon called a mag sword. Mag swords (or sabers or katanas, depending on the preference of the designer) construct a blade plasma contained and shamed by a magnetic field. Silence uses a dual projector design, with one magnetic generator at the base of the blade in the hilt, and a second projector at the end of a boom that extends the length of the blade. The has the advantage of creating a much stronger blade that can cut through solid dueranium without trouble, at the expense of shielding one edge of the blade with the extended boom, effectively making Silence a single edged sword. Silence remains a great improvement over its precessor though, sporting a sleeker design, higher output, and the replacement of the solid magnetic projector of the Silence with an open coil at the end of the boom, which allows the blade to travel through the secondary projector and end with a point, allowing Silence to be used with a stabbing attack instead of limiting it to slicing. The blade uses a standard thorium-hydrogen plasma, with a slight xenon impurity to give it a purple color.

Quantam Circulatory Device [8]: A Quantum Circuity Drive, or QCD as it is most commonly called, is a device that uses the element viniculum to create a portal in the quantum barrier between dimensions based on a series of 4-dimensional calculations. The QCD's microprocessor repeats these equations upwards of five thousand times within the space of a few seconds in order to create the most precise and powerful portal possible. As a result, the portals are typically microscopic, which both conserves fuel and prevents damage to the quantum barrier. The target is then compressed into a matter stream and passed through the pattern before being reassembled on the other side. A QCD can also be used to create larger portals, or to perform blink jumps, if the operator is knowledgeable enough. Personnel QCDs used by soldiers and agents are most commonly in the form of a gold pocketwatch, with the controls contained on the inside, though custom jobs are used by some. When using these small hand units, unless very precise coordinates are entered (usually around 50 characters long), the QCD will rely on guidance information provided by supplemental software or various other authorities.

Metagenic Enhancement [8]: Xylisis Genomics top of the line Molecular-Cellular refinement process. Through Matter Editation, Nerve Calibration and Cybernetic implants, Zerachiel’s combat efficiency has been ratcheted up to utterly superhuman levels. The carbon basis for his physical body now has the durability of graphite steel composite, while retaining the feel and sensitivity of normal skin. His bones are stronger than titanium, his organs sturdier and more efficient than ever before, and his nervous system has been enhanced to bullet dodging extent. This all is in addition to further improvements to his Nanoregenerative capabilities, which can heal even major, life threatening wounds before they even register. The scientists who installed the enhancement implied that, given a sufficient oxygen supply, Zerachiel’s body can actually survive the vacuum of space indefinitely, since he can generate his own infrared heat. More importantly, his entire Muscular system has been improved to give him superior strength and even greater speed, allowing him to move as fast as he can think, which is now downright blinding. As an added bonus, his forearms now contain concealed gun racks that each hold extra armament for drastic circumstances.

Lombardi Mechanized Electronics Black-1280EX Vollstrecker [9]: Component powered armor system. Vollstrecker ("Executor") is a high speed medium- and close-range armor that differs from most exoskeleton systems in that the various armor modules are not integrated into a single unit but can be independently detached and broken down. This allows the Vollstrecker's parts to be repaired or replaced quickly and easily, as well as removed without needing the operator to remove the armor entirely. The entire armor is run by an operator computer in the heavily armored chest module which relays pilot input to subordinate computers throughout the components. Appearance wise, the Vollstrecker resembles a sort of heavily armored samurai with extended plating on the legs resembling hakama, though the difference between the original and the current one, is that this one is ebony, with a dark luster. Its chest module protrudes forward to a point and the helmet includes full face protection and dual optical sockets. The armor is a lightweight but sturdy alloy of dueranium, aluminum and beryllium layered with a platinum-based metallic paint coating. The coating carries a light current when activated that greatly reduces atmospheric friction, allowing the Vollstrecker more rapid movement in concert with its thruster system.

Said thruster system is distributed in the legs, feet and back of the armor. The primary mechanism is a electric thrust engine that works by creating jet-action by accelerating ionized air through a magnetic manifold. The engines work in concert with a magnetic monopole field projected on the ground to create a levitation effect. The secondary mechanism is a conventional plasma thrust engine which can be used for after burn bursts but has limited fuel. These also assist the armor's movement in a vacuum where the electric thrusters are ineffective. In tandem with the frictionless coating, the Vollstrecker's thrusters allow for incredible battlefield mobility.

Naturally, this mobility renders the Vollstrecker difficult to operate for most pilots, so the armor's control computer is augmented with a DINAMO system integrated into the operator computer. DINAMO is an acronym for "Direct Interfaced Nerve Augmented Mobility Operation. DINAMO feeds sensor directly into the pilot's nervous system and interprets nerve output as control data. The sensor data is not delivered in whole, but rather as high speed nerve impulses to the motor cortex. The effect is what pilots have termed a “flash” of spatial awareness of incoming fire or targets. An experienced pilot can interpret hundreds of flashes every second, and in doing so acquires a sense of space and movement nearing precognition. Outgoing data from the pilot is fed into the armor's guidance systems and makes split second adjustments to maximize performance. For the Vollstrecker, the DINAMO is linked not only to the main sensor system but to a nanosensor network bonded to its armor that absorbs and processes even the most minute battlefield input for the pilot's access. By way of the DINAMO, the Vollstrecker's pilot can make full use of its mobility.

With the Vollstrecker's speed acting as its primary defense, its engineers opted for another unconventional modification. Along with the nanosensors used for the DINAMO system, additional nanomachines were bonded to the armor that act as electromagnetic projectors. When engaged, they can project up to four holographic images of the Vollstrecker. Due to the armor's already incredible power consumption these are imperfect holograms-- they exhibit visual artifacting and interference and cannot be projected far from the Vollstrecker itself-- but when moving at high speed these errors are unnoticable. The holograms create an electromagnetic interference field around the Vollstrecker that can disrupt EM based sensor or guidance systems, and of course the holograms provide effective visual interference.

These abilities in mind, the Vollstrecker is perfectly designed for close-range combat and its weapons are tailored to that purpose. These include:

  • Black-1280a "Urteil": Urteil (“Judgment”) is one of Vollstrecker's two main weapons, and easily its most fearsome. It is an eight-foot long aggressive blade, also known as a chainsword. Its dueranium-cobalt blade lacks an edge, and instead uses a linear track to run a circuit of one thousand one-
    inch phale-tipped blades at 3,200 RPM.
  • Black-1280b "Hollengreifer": Vollstrecker's other main weapon. Hollengreifer (“Hell Claw”) is a 21-foot lockardized tungsten carbide segmented heat rod with a three-inch diameter. The segments can either be let loose to act as a whip or locked in place, turning it into an exceptionally long blade or spear. The rod can reach temperatures upwards of 5,100 degrees. With both Urteil and Hollengreifer, their power needs are so great that they are hooked directly into the Vollstrecker's power source via phale-shielded umbilical cables.
  • High-Frequency Blades: Carbon-deuranium blades that vibrate at ultrasonic frequencies to increase cutting power. Vollstrecker possesses four: two as independent swords three feet in length stored in the leg armor, and two as eighteen inch blades that can be extended from the armor's wrists.
  • Magnetic Blades: Beams of plasma contained in magnetic fields to create a blade. Vollstrecker possess four adjustable length open blades, meaning the magnetic field is generated solely by the hilt. This design is commonly called a beam saber. The blades stored in the armor's back.

Usage of the blades is maximized through the armor's psuedomusculature and neuro-motor interface, which vastly increases the operator's physical strength.

For ranged combat, the Vollstrecker is considerably more limited, with only two weapons at its disposal. These, however, are considerably powerful.
  • Solid Ray: A Solid Ray is a devastating and horrible weapon, as well as one of the most unusual employed by the Technocrats. The Solid Ray is a five foot rifle-type gun that combines with the Urteil when neither are in use to be carried as a single unit. The Ray uses two separate forms of ammunition: weapon plasma, and liquidized magnetic nickel. The Ray fires a stream of nickel at high pressure, which alone is enough to cut clear through heavy armor, and uses the stream's magnetic field to attach a plasma field. The Ray's range is limited to only about 100 yards before the nickel stream loses its power, but within that range it will destroy anything in its way.
  • Aerocells: The Vollstrecker commands nine Aerocells that are stored and recharged in its shoulder modules. Aerocells, or Cells for short, are remote controlled weapons that move through the air via smaller versions of the Vollstrecker's own electric thrusters. Cells are lightweight but incredibly strong, built primarily from carbon nanostructures stronger than steel but barely heavier than air. Vollstrecker's Cells are shaped like gray teardrops with foot-long rail prongs at one end. Their interiors are primarily hollow, which allow them to be filled with charged particles fired through the rails in high energy beams. Three cells can also triangulate and create particle shields equivalent to a level 7 photon shield. Controlling the Cells is intuitive; it's patched directly into the armor's DINAMO, making their movements an extension of the operator's will. By means of the electric thrusters, the Cells can whizz around the battlefield within a thirty foot radius of the armor, peppering targets with particle fire or converging to protect their master unit.

As stated, all of these functions require a massive power source for the Vollstrecker; so massive, infact, that there is no known power plant capable of the needed output on the required scale. So instead, the engineers opted for a high-performance electric battery. The battery limits the Vollstrecker's operating time to one week, useless for a prolonged campaign but well suited for a strategic insertion. It can be quickly replaced and resists drainage through limiter fuses that that prevent the battery from releasing more current is required by the armor's operational maximum. This was all a secret exoskeleton that was exposed after Invert Alias uploaded the specs on it. Though it took drastic amounts of time, it was re crafted in mirror image, with a battery upgrade.

SG-221Z Casvall Model “Creed” [8]: Creed is a heavily modified LAC 221Z Casvall circular shotgun, which Zerachiel made after he studied other Technocrat equipment, and began to design it after 'Hellion'. The Casvall is typically a heavy duty anti-armor particle shotgun that uses kinetic enhancement technology to improve its penetrative force. Zerachiel’s model replaces that technology with a geomantic core similar to the one used in General Turscadine’s original Masamune hand cannon. Zerachiel then sawed the entire gun down to just over four feet in length with a pistol grip. He then added a C-Type Photon Wall generator to the top, forming a plated shield down the gun’s dorsal. The generator can form a powerful monodirectional Photon Wall four feet across.

The Anti-Mage ordinance Zerachiel uses for his "Creed" differs considerably from the General’s Buster Shells. For starters, they’re shotgun rounds loaded with high mass G-Particles, as opposed to Plasma Canisters. These particles form the medium for the Creed’s Geomancy, much in the same way that the Masamune and Durandall’s plasma does for General Turscadine. Out of personal preference, Zerachiel had the Geomancy retooled to be used largely against supernatural forces of demonic/angelic nature rather than strictly magical nature, though there is overlap in both directions. Though the G-Particles have a high mass, they are given a spread field in the case of the Casvall rather than the concentrated field of the Impact Cannons more commonly used with relation to Gamma Kurski ordinance. This shortens the effective range to fifty yards, but the spread naturally provides the Casvall, and thus the Creed, with a shotgun’s lateral shooting range.

Buster Shells: [8]: Anti-mage artillery. Based on the research of the Archibald Turscadine on the planet Baroni that was recovered by scavengers and then sold back to the Lombardi Corporation. Buster Shells operate on the principle of Reality Suspension. In order for Magic to exist in an area, the laws of physics that govern was is possible and what is not must be compromised. This change alters the mathematics of the affected area, causing them to work differently. Buster Geomancy, a variation of the magic of Geomancy devised by the Technocrats that operates directly through mathematics, affects those changed numbers, and reverts them to their natural states. This not only completely dispels magical attacks and defenses, but delivers massive amounts of trauma to the spell caster, thanks to the fact that the energy used to power the Geomancy, in this case Refined Plasma (heated to well over 10 million degrees Celsius and traveling at .33% lightspeed) tracks its way back into his or her body. He discovered Buster Shells after meeting with the traitor, Invert Law, who spilled the secrets on their works.

Subspace Shell Repository [8]: A device dyned from reverse engineering the Subspace Generator utilized by the former Technocrat agent turned terrorist Invert Law, given to Zerachiel. It takes the form of a row of cylanders either around Zerachiel's waist, chest, or floating in a ring around him supported by a magnetic field, depending on which one suits his attire. Each cylander contains a subspace gate that opens into a pocket universe created to store Zerachiel's ammunition. Zerachiel uses this to retrieve a nearly unlimited supply of bullets, ranging from the standard soft lead shells to full metal jacket copperheads, to explosive azide capsules and Buster Shells. When needed, Zerachiel can also draw Esper Shells from within the repository, required for the utilization of the Shotgun.

Skills, Powers, and Abilities
Note: This list is not, and probably never will be, totally 100% complete. Zerachiel is constantly learning more skills and they will be added in as he discovers them.


Variable

His skills and other techniques are obtained, or learned by observation. The greatest technique that was given to him upon becoming a guardian, is the ability to learn/recreate/and figure out the workings of any technique performed in any of the dimensions, rather it be small and unnoticeable, or 100% god-like and amazing. This is only a list of what he has so far, that will change and grow bigger as he journeys further. Of course some of the below skills he learned on his own. But mainly he tends to take techniques he has seen in the past, and recreate them in his own image as well as change the mechanics of them. Sometimes that principle varies.

Diamond Mind Discipline [8]: True quickness lies not only with the body but with the mind as well. This art of combat hones the perception of the user and disciplines the thoughts so that one can act in slivers of time so narrow that others cannot even perceive them. A corollary of this speed of thought and action is the concept of the mind as the battleground. An enemy defeated in the mind must inevitably be defeated in the realm of the physical as well.

Power Perception [9]: This is a added effect after he became one with the goddess. As the embodiment of the concept of Fate, he possesses a nearly unlimited ability to perceive the patterns in the world around him, enabling him to glimpses the end of anyone or anything he looks at. In general, he can only gain a rough feel for what the future holds for those around him, but as events grow closer, the images of them will become more vivid. This is a passive, uncontrollable ability—he sees the fates of every object around him overlaid upon his normal vision, and is incapable of deactivating it. This perception is not limited strictly to sight, as he can also receive auditory, olfactory, gustatory and kinesthetic impressions. He once admitted to the goddess, amid their ill-fated quest into the underworld, that this ability does in fact apply to his own person, and that he has an increasingly clear picture of his own future inescapable failures, successes and death.

Intelligence [10]: Zerachiel is noted as possessing beyond genius level intellect in the fields of computer science, quantum mechanics, chemistry, multiversal physics, mathematics, and genetics. Additionally, he is noted for possessing computational ability surpassing that of planetary defense computers, perfect recall, the ability to engage is thousands of simultaneous thought processes, and the ability to naturally reason on twelve dimensions. He has the ability to perceive infinity, which on many levels is the only thing that makes his more precise power manipulations possible.

Built to Adapt [8]: What our bodies naturally do, Zerachiel’s body simply does better, being capable of quickly identifying threats and rapidly adapting to them similar to the way we personally do with real world immunizations. When subject to something that is harmful to him – fire against her skin, water in her lungs – Zerachiel’s body swiftly acclimatizes to that sensation and immunizes him afterwards. Doing this requires Zerachiel to take a little of the damage in order for the immunization to occur.

This occurs as a sort of intense level of subconscious control over the cellular level within Zerachel’s body, providing her with a greater range of defensive capabilities against even advanced technologies and ancient magics.

Concept of Magic [8]: Zerachiel’s mind and body is capable of adapting to the concept of using Magic. Because of this he becomes fluid in manipulating its mystical currents and thus is able of casting a variety of spells. Almost if not all, of Zerachiel’s magic is derived from enchantments or the like being cast on her sometime in her past.

Concept of Technology [8]: Possessing the ability to connect with some of the most advanced technologies known to man on a neurological level, Zerachiel is able to perform flawlessly with the use of various technologies. With the ‘Concept of Technology’ Zerachiel is capable of connecting with any type of technology he comes in contact with through an extended neurological ‘reach’. This means that all that is required of Zerachiel to interface with any means of technology is for him to be able to physically touch it.

Because of his adaptive concept Zerachiel is able to use technology which has been designed for a specific individual. This is capable only through Zerachiel’s ability to somehow mirror or trick the technology in question into believing that she is the designated user. Doing this can have several effects, the most common of which being that the item begins to malfunction once Zerachiel ceases to touch it as he has effectively rewritten who it was designed to be used for.

Adaptive Fighting Style [8]: Be it the use of a sword, axe or gun, Zerachiel's body is capable of physically and mentally acclimating to its use. While the weapon is wielded with ease in Zerachiel’s hands, it isn’t necessarily ever used in the designated fighting styles designed for that weapon. However, Zerachiel has trained himself in a variety of martial arts, knowing full well that his adaptive skills aren’t always enough.

Adaptation of Mind, Body and Soul [8]: Even though Zerachiel is physically and mental fit in her natural state, there have been occasions where he has needed strength or speed beyond what she ordinarily possesses. It is because of this that Zerachiel’s body has become able to adjust to various situations that demand greater physical capabilities.

Diamond Mind Discipline [8]: True quickness lies not only with the body but with the mind as well. This art of combat hones the perception of the user and disciplines the thoughts so that one can act in slivers of time so narrow that others cannot even perceive them. A corollary of this speed of thought and action is the concept of the mind as the battleground. An enemy defeated in the mind must inevitably be defeated in the realm of the physical as well.

Danorum Regum Heroumque


History

Personality

*Note: All of his weapons are not on him at once, but summoned, and unsummoned using the QCD, or via teleportation magic.

Shield

Body By Design[10] - Xenoculues, being a product of Fenrir Incorporated, and a creation of the scientific marvel, Dr. Kervarkian, possesses the scientist's body by design concept. Initially the result of nearly a century of research and careful planning as well as clandestine scavenging and assembly, it has been perfected and grafted onto the frame of the weapon, bestowing upon it the means to accomplish the most impossible tasks.
-Skeletal Support: - The body's skeleton mirrors both form and function as that of an equivalent human one however it has been constructed of far stronger materials, the most notable of which is phale (though this rare material comprises only 1% of the skeletal structure). The inclusion of phale along with a few other high tensile strength materials allows for the support of the body's organs despite extremely high gravimetric and inertial tensions. Overall, compared to a normal human skeleton, Xenoculues' skeleton is more efficient by an order of over several hundred thousand.
-Dimensional Skimmer Core: The only known example of a 12-brane field phenomenon, this power core supplies ample energy for Xenoculues' usage by literally disallowing the raw fundamental particles that are formed and almost immediately destroyed from being reabsorbed into the universal barrier. Essentially, at the quantum subatomic level, random particles will spontaneously burst into existence along with its corresponding antimatter particle. The two of course cancel out maintaining the laws of mass/energy conservation. However the 12-brane separates the two particles, preventing them from destroying one another. The elemental particles are then constructed into either various forms of energy or matter to be used in the amalgam of processes through which Xenoculues' body functions. The entire core encompasses a volume of 21,900 cubic kilometers, which is spatial-temporally compressed within a 4-brane to about 300 cubic centimeters.
-Cerebral Network: - Just as the human brain is the most complex organ, so is the quantum computing matrix array that holds Xenoculues' consciousness. However it is quite different than a brain. While the main core processor is located in the head, physical memory is stored elsewhere as are several ancillary processors that oversee important autonomic functions. Each of these processors is a sizable array of quantum dot transistors isolated through the use of a 9-brane spatial manifold. This grants for 729 (9^3) quantum dots to exist simultaneously within the same space. This level of overlapping allows three-tier parallel superposition calculations. The circuitry are 1-brane hyperfluidic space conduits. It should be noted that these organs are the only ones enveloped within a 3-brane field and not a 4-brane as the latter causes unwanted dissonance within the 9-brane. This essentially means that while the actual mass of the organs is relativistically lessened, they still occupy the same volume as normal.
-Dermal Layers: This is, visually, one of Xenoculues' most tellingly inhuman features. Like normal skin it provides the function of a barrier between the outside world and that within him. However it is not disease against which the skin is designed to defend. The outer most layer is a unique silicon-based polymer, infused with Unobtainium, that has a most noteworthy property. It is a tendency to harden into a crystalline structure when exposed to kinetic energy. In other words, when affected by physical impact, the skin hardens around the area of pressure. Testing has shown that only forces applied at such a small scale as to affect the actual electron bonds of the material or extremely powerful forces would be capable of piercing or tearing the outer layer. The second layer's function is to act as an insulator against both energy leaking out from his body and from it penetrating into the body. The various materials used in this layer reflect the energy away causing the pure white blanching. Of the two layers, this is the more important. The energy within Xenoculues' body is often extremely dangerous if not contained, but the second layer also obstructs passive scanning from determining any useful data concerning the android's architecture. Likewise, the reflective nature of the skin halts active scans as well. Ultimately, these two layers combine to make it possible for Xenoculues to float stand comfortably upon the iron core of a star.
-System Bleed Purging Matrix: The many processes of Xenoculues' body produce a lot of waste energy, which often collects in a hazardous form. It would be damaging if carelessly ventilated and allowed to dissipate into environmental biomes. To obviate needless damage, all waste is transformed into thermal energy and emitted through the strands protruding from the bionic's cranium as electromagnetic energy (mostly infrared and visible light). The strands themselves are fairly durable owing to a strange molecular structure. The overall shape is a rectangular prism composed of a repeating pattern of silicon, carbon and germanium with a few other elements embedded within the lattice. The structure allows for thermal superconduction in one direction along the pattern. While it is possible for the heat to be conducted against this natural flow, the required difference in heat would have to be many times greater. As per normal, as the energy passes, it excites the bonding electrons into higher energy states, temporarily breaking the bonds. However the structure is maintained as lower shell non-valence electrons are also pushed up into the outer layer but into different sub-levels. This process causes the tell-tale undulation in the strands when they are transferring high levels of energy.
-Maintenance Nanite Fabrication Glands: These factories are both the largest organs and the most resource exhaustive, which is to be understood considering that these organs assemble very complicated machines by the millions every few minutes. There are five organs in total, each controlled to the minutia by a separate cerebral matrices, and each of the glands specializes in creating a specific range of nanites based on the system they are intended to sustain as well as those needed to maintain the gland itself. The ranges the organs provide support for are the cerebral matrices, the skeletal and muscle structure, the skin layers, the circulatory network and finally the a general purpose nanite that pervades the entire body and can be redirected as needed.
-Locomotion: This section of systems is the basis for Xenoculues' movement. There are four separate systems: muscular, inertialess, intra-universal and inter-universal.

The first involves the actual movement of the body in much the same manner human muscles operate. However, the muscles are note complex cells with organelles and nucleus. Instead, the muscle fibers are composed of a long helix molecule that contracts like a spring when exposed to a particular frequency of EM radiation and expands under another. When fully contracted, the spiral is about 1/100 the relaxed length and 1/500 the expanded length. These molecular springs are closely strung together into a spiral of five (the maximum still capable of full contraction), which are then placed together into groups of 1000. This forms a fiber with an approximate width of one micron. Depending on the muscle and position within the body the length can be anywhere between a few hundred kilometers, such as with muscles in the limbs and back, to a few meters with facial muscles. Other than placement, there is very little comparison between human muscle and the artificial fiber muscle, the difference in efficiency is surrealistic.

It isn't a relatively rare thing for Xenoculues to find himself “on the ground” though most of his cycles are spent extravehicular, in space or otherwise reliant upon other methods for motility. For these situations he utilizes an array of drivers and field emitters. The most notable of these are an anti-gravity and inertial dampening field. The former does two things; it neutralizes the gravitational effect of other celestial bodies upon the cybernetic as well as masking (and negating) his own relatively minor gravimetric signature. The latter of the two fields greatly reduces Victor's effective inertia, making it much easier to make sudden movements. As for the method of actual movement, the tyrant uses a powerful kinetic energy generator. While the device is not capable of speeds anywhere near an appreciable fraction of the seed of light it has been noted to easily reach a velocity of 30,000 kilometers per hour, and accelerating to such in very short periods of time.

To travel distances that are measured in millions of parsecs or even a few light-minutes Victor prefers to enact a 5-brane to traverse the span. The field essentially destroys all matter within it, transforming it into abstract information, which can then be moved instantaneously to any place within the current universe while held in the 5-brane, which is a massless entity. The 5-brane then recreates the transported matter at the destination site. The field can range in size from just large enough to encompass Xenoculues' body to enveloping a fairly large fleet. The latter case however requires significantly longer charge time. But, no matter how much matter is being transported, the same preliminary procedures must be adhered. First, Victor has to remain in positional stasis relative to the center (origin) of the current universe. And second, the destination must be calculated and embedded into the developing 5-brane.

Finally, this cybernetic body is also capable of independent travel between universes. The process is identical to intra-universal travel except for a few details. The first is that a 10-brane is used instead of a 5-brane. The 10-brane is maintained in a dormant state within Victor until it is needed for this purpose. However, should the 12-brane core become inoperable, the 10-brane acts as the center of the android's backup system. Also the size of the field is more limited; he is, at most, only capable of transporting a single large capital fleet ship between universes.

Skills, Powers, and Abilities
Note: this list is not, and probably never will be, totally 100% complete. Xenoculues is constantly learning more skills and they will be added in as it discovers them.

Gesamtkunstwerk[∞] – As Xenoculues' processes and consciousness are linked directly to Fenrir Inc's System Mainframe, specifically it's combat matrix, the creation has access to a literal ocean of information concerning combat including a vast array of arts, strategy, and other such wells of knowledge. Analyzing and incorporating them all into it's style of fighting has resulted in the Gesamatkunstwek, a universal artwork, synthesis of the arts, comprehensive artwork, or an all-embracing art form. Despite this, it has been speculated that certain forms of fighting have evaded the system, remaining out of it's absolute reach, and are unknown to Xenoculues. To remedy this indiscretion, the organic-mechanical was given an advanced ocular ability and heightened comprehensive processing unit which allows it to absorb information on foreign fighting styles and incorporate it into it's own, further perfecting the Gesamtkunstwerk.

So begins...

Zerachiel's Story

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Character Portrait: Zerachiel Zerachiel says,
 [No, do you need me to dumb it down for ya? >_>]

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Zerachiel he proceeded in through the ether portal that collapsed in behind him slowly. His eyes skipping across the tree's that sat planted amongest each other surrounding the clearing. His eyes fell on the dirt road before him, his gloved hands balling up into fists of confidence as he awaited his opponent on this dark star filled night.

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Zerachiel didn't shift his facial expression but instead he immediately acted on altered perceptions and slivers on the small time frame. Kicking up the rock next to him, he kicked it forth at his opponent accelerating its momentum and thrusting its intertia towards his opponent. He aimed it at the knee cap, so that he could easily break it while taking another step forward to prepare for the real battle.

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Zerachiel watched as his opponent elevated and drew the guns from his holsters. Immediately he darted forward, disregarding any signs of his opponents drawing of guns or the significance of the damage that they might hold for him. His hands began to pressurize the ions that he built up using the energy in his body. Nearing his opponent he prepared for an attack on his opponents end, and to deliver a attack of his own as he broke the distance between the two in such a extraordinary amount of time.

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Character Portrait: Zerachiel Zerachiel says,
 |
Almost..
he whispered as the gun was pointed to where his chest was supposed to be, but his opponent made a fatal flaw. Rather than dodging what he thought was a punch, he dodged nothing. Though he had prepped his fists with energy, he hadn't made any signal movements using his arms other than clenching till this moment. Zerachiel would bring his ionized pressure fist around just as his opponent moved around the anticipated fist, the corresponding fist came around. Swirling energies would be swung just as his opponent moved giving him virtually no time to dodge the collision between his wattage powered ions with incredible compression and concussive force, and his opponents bare skull.

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Character Portrait: Zerachiel Zerachiel says,
 |Zerachiel showed no mercy to his opponent in any way. Amplifying the pure magic energy, its purity at its finest to the point that it was clear and it's purity could even connect to a unsubstantial being because of its purity. The force that emitted from his surroundings compressed and fired directly ahead of him, not only materialized two of the bullets, but was capable of obliterating the upper half of his opponent upon contact because of its force. The final bullet that he failed to hit grazed his leg because of him raising it and stomping it in place in succession with the force attack.
Fight for your life..

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Character Portrait: Zerachiel Zerachiel says,
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My grand beauty...
he spoke. Zerachiel had been hit with a magical bullet before, which gave him immunity to the same variety of bullets that rained on him and his clothing. The Sword of Order: Reihenfolge manifested infront of him, twirling in the air using the currents of his force magick to deflect the remaineder of the automatics bullets. Grabbing the blade he unsheathed it immediately, letting lose the ionized energy that he channeled through the blade, slashing upwards to emit a ionized shockwave slash upwards to cleave his opponent directly in-half. His body was built to adapt, and adapt was what led to his survival, and to his opponents downfall. With his opponents momentum forward, it would be impossible for him to stop immediately due to his inertia. The game was in the bag.

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Zerachiel gave a faint smile as his blade materialized into floating crystalline structures that defies the gravity. His face formed a smile for the first time in days as he responded.
As long as you accept defeat, and agree to never harm my goddess, and to acknowledge that you have lost that battle. By doing that I will allow you to keep your life, and for you to concede this battle.

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Character Portrait: Zerachiel Zerachiel says,
 [Indeed. Do me one favor though...]

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Character Portrait: Zerachiel Zerachiel says,
 [First off, good battle. Work on descriptions, and not making them complicated, and you'll be good for now.]

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Character Portrait: Zerachiel Zerachiel says,
 [No. The favor is: [url=http://www.thegrandtournament.com/index.php]Click[/url]. I need you to register there, so we can validate this fight, and mark it in the book of fighting records. I record all my fights in there, and I would greatly appreciate it if you helped me validate this fight.]

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Character Portrait: Zerachiel Zerachiel says,
 [Alright. We can work through the steps here, let me know when you have registered first.]

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Character Portrait: Zerachiel Zerachiel says,
 [Ignore that.]

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Character Portrait: Zerachiel Zerachiel says,
 [You don't need to input that, some other website adress thing]

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Character Portrait: Zerachiel Zerachiel says,
 Profile information as a whole can be avoided.

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Character Portrait: Zerachiel Zerachiel says,
 Get everything else.

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Character Portrait: Zerachiel Zerachiel says,
 And it'll let ya register.

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Character Portrait: Zerachiel Zerachiel says,
 Alright.

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Character Portrait: Zerachiel Zerachiel says,
 One sec.

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Character Portrait: Zerachiel Zerachiel says,
 What is your username there?

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Character Portrait: Zerachiel Zerachiel says,
 Alright. Now click running fights. The first fight you will see has a box saying validate fighter, or validate match.

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Character Portrait: Zerachiel Zerachiel says,
 Click it then click the drop-down window when you get there. Click my name, then give your comments on the match, before clicking submit.

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Character Portrait: Zerachiel Zerachiel says,
 I am Hero.

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Character Portrait: Zerachiel Zerachiel says,
 The Dri-Wha?

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Character Portrait: Zerachiel Zerachiel says,
 You really want to use that gunslinger?