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The Multiverse » Groups » The Royal Empire of Mezzadrate

The Giant Sprawling Flying Continent of Mezzadrate a Grand Empire with Four Cities hanging over a planet, the origin of the great Continent been lost to the ages, but no one ventures off of it, on to the planet below.

Description



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By Diego Rodriguez

Background

Ruled over by King Josiah Liwave for over ten years, the great continent of Mezzadrate is a scientific and mechanical wonder, not only able to float, but move to various locations above the planet of Mezz, which is believed to be inhospitable. The continent appears to be a strange combination of natural and mechanical — and because the current inhabitants were not the ones who built it, the mystery of its creation is yet to be solved.

Although the world is run as a monarchy, the most powerful people in Mezzadrate are the noble families, who enjoy living in a cultured, and (to some observers) dated world, similar to Rennaisance-era Europe. For instance, most of the nobles sort out matters with duels, and nobles learn sword fighting early on in their life. Their beautiful buildings often evoke these ideas too. Imagine graceful marble columns and rich art, all enhancing a high lifestyle.

However, outside of the noble families’ various enclaves, the cities are futuristic and dazzling. Here, the latest scientific breakthroughs are on display. The largest city, Zumillion, houses the Proto Ecology Lab, which cracked the secrets of Flower Tying and thus allowed for Golems to be bonded to people. There is always something new happening in Mezzadrate.


Anthem: (As written by FrostedFlames)
Spoiler: show
Music by Jack Dylan Martin - Soaring' Epic Orchestral

As the blossoms grow, of that which we know,
Of the life we love and adore.
We shall reach the fine stars, be they near or far,
For our strength shall prove infinite.

As the years roll by, our home shall survive,
Rise above the issues of others.
Be our strength, greatest land, do not stay your hand,
When the hour of need is upon us.

and great and true, we sing praises of you,
From the peaks of high Tallallar.
From the Sreod lake, to Vwetan desert great,
You are the our blessed land.

Endure all time, wondrous place, keep us in our place,
Beyond the sufferance of the low-grounds.
Let us remain up high, eternally in the sky,
With the flowers kept close to our hearts.


ADDED VERSE

And from the our hearts, we do impart,
Our souls to live eternal.
Do not be forlorn, for from us is born,
Vessels of heart and soul.



Details
Conventional Name: The Mythical Continent of Mezzadrate
Conventional Short Form: Mezzadrate
Local Name: Mezzadrate Empire of Wonders
Local Short Form: Mezzadrate
Legislature: Gladiolus Assembly (Noble Council)
Official Languages: Mezzadratian Common and Techno-Speak
Recognized Regional Languages: English
Construction: 1990,000 believed to be 736 Years though due to incomplete records in Zumer labs.
National Holiday: Royal Coronation 7th of August,
Scientific Advancement Day 31st June (Any ideas proposed on this day will be taken seriously and honestly considered)
Constitution:
Legal System: Common law
Suffrage: Nobles and Scientists votes count for more than normal citizens
Citizenship: Difficult but everyone is welcomed with open arms they just need to swear never to reveal secret of the Continent Survival.
Tourism: Rare if not Non-existent


Area: 10,000 km² Inch
Water (%): 10% Per Square Inch
Population: 200,000
Population Density: Urban: 150,000 Sub-Urban: 35,000 Rural: 15,000 or Lower
Currency: Liwave
Current Conversion Rate:

Motto: "With the blossoming of nature comes the flowering of science."

KEY MEMBERS OF GOVERNMENT

Spoiler: show
Constitutional Monarch - King Josiah Liwave: A kind and well-liked man, he reigns for ten years and is considered one of the greater rulers. His handicap of being Half-Catraxian is rarely brought up as he has financed much scientific endeavours and finally completed the hyperspace program. He often can be seen walking through the town, not content with the facades the nobles live off of, he also has shown a unique curiosity in furthering the knowledge they can pursue.

While kind, he's shrewed and this can often be seen with how he handles nay-sayers in the halls, using his powerful oratory skills to come to a compromise.

NOBLE FAMILIES

Malfuseus: One of the older families in Mezzadrate recently lost both the Mother and Father leaving five siblings one whom has vanished recently and is assumed dead. They are one of the most influential families and currently disproves of King decisions feeling he has made to much sanctions towards Catraxians refugees or Trax's as they're known by those of racist ilk.

Tamostro: This is the family in charge of banks in Mezzadrate although since money not so highly regarded in this empire, they have negligible power there HQ being located in Zumillion. There is not much else to say other than this.

Mercuxio: The main Industrial family of Mezzadrate whom leader is a scientist they built much of the grand structures you see today with the Alara they are well-liked by the general populace as a whole, due to their intent to focus on improving the great continent anyway they can.

Soladrite: The family who control much of the hospitals and healthcare in the whole Mezzadrate a joining of two former families, the Soladrite generally are considered one of the least corrupt. They care for needy and have many hospitals dotted around the continent doing their best to improve healthcare substantially.

Virunok: Although Virunok are weaker in influence they are the only family who has sway over Ideoris, guarded heavily and protected by strong uniquely crafted enforcer golems. Virnuok are rarely bothered for they handle their position and keep peace with active recruitment. Not to mention, they are the only ones who have control of Mezzadrate final defense. Crafted by military geniuses of this family, the name of which is Elijah Virnuok and Elish Virunok. Twins who cracked the Calisha's stone core and found if presented with intense vibrations they were resonate at such a powerful frequency, it will cause major overload, which due to the shield bounces outwards, making the shield a weapon as a high deadly frequency shock wave throws up and rips apart any inorganic matter.

Hilok: The family in charge of mining the most precious mineral on Mezzadrate, they are well regarded and their golems tend to be quite hardy design, built specially for mining and working in limiting conditions.

Idris: The family more or less in charge of military matters. They prize military genius and tend to keep secrets. They say is for the safety of all. Some others doubt this.

Aejet: The Mother of Josiah the Aejets are very inclined towards protection and preservation of the planets natural life and flora. They current disprove of the discussion to move the factories into the Valley to cut-down on the mass amounts of pollution. Most notably they are the first family to marry into the Catraxians minorities.

Alara: Three people remain of this family as recently most were murdered by whom it is unknown, but is being investigated by the Mezzadratian Guard to maybe find the source. Alara rightfully blame Keng-Li due to old hatreds, but are things always this clean cut?

Virune: Another influential family whom also lost someone years ago, and she's never came back. The Virune also disprove of the King and believe that Trax's are filthy scum who should go back to wherever they crawled out from. As you can see they have the most vocal hatred for the Catraxians minorities.

Keng-Li: The off-shoot of the Entertainment and Leisure Mogol family, the Keng-Li are considered to be the most corrupted if not most hated family. In their district of Zumillion they are said to be the cause of such all the crime within the area, spearheading much of it. The Keng-Li legitimately run the Brothels in Zumillion although it's said they force Catraxians into lowly positions like prostitution to keep the myth of how useless they are going.

Coro-Li: The family that controls much of the entertainment and leisure in Mezzadrate they focus on improving the citizens choices and control just as much if not more of Zumillion. They are well known for their Casino chains dotted around the continent.

Demorion: The most lawful family within Mezzadrate, whom controls the courts, police and legal services. They are neutral by all accounts, and other Zumer's a means to make a life as the technology used in courts is combination of original and ancient tech that allows for robotic judges preventing bias.

Anakari: Little know of the motives of Lucius Anakari, patriarch of the Anakari noble family, always scheming, always playing the long game. But the Anakari are some of the most devious brood to exist on the continent. Not content with just playing one side, they are trying to cease the assets of Keng-­Li, by starting a drug war and laying the blame at Soladrites. They control the Pharmacies and creation of drugs, but legal means little to
them.

Horrilok: Although the Demorion control the legal side of things, with size of continent alone the need for bigger force is expected. The Horrilok family maintain a legitimate mercenary police force that for a small but fair price protects areas outside of Demorion jurisdiction it is known as Lok Enforcers, highly trained capable paramilitary group given extreme training for dangerous or lethal terrain.

There are more families as well, including the Horrilok, Demorion, Walta, Monate, Cannid, and Renaron.


CAPITAL
JURRALIX
JURALLIX

Spoiler: show
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The capital of Mezzadrate and the place which houses the Royal High Court of Mezzadratian Empire and the Gladiolus Assembly Hall for the United Mezzadratian Empire. Essentially this is where most of the laws of the land are made. It is also the most advanced of the cities as it contains the Mezzadratian Scientific Hub and Headquarters. It is here where not the Golem's are constructed but the device that imprints to the person – the flower is created in specific labs via Proto-Ecology.

Outside of official matters, one more family has a huge empire here outside of their official homes, Coro-Li, Entertaintment Empire which spawns within Jurralix and Zumillion, the main base is located here, and unlike their more criminal family – Keng-Li, they stay mostly above board and provide Leisure, Casinos and many other forms.

MAIN BUILDINGS
Royal High Court of Mezzadratian Empire
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Gladiolus Assembly Hall for the United Mezzadratian Empire
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Mezzadratian Scientific Hub and Headquarters
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LARGEST CITY

Spoiler: show
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If Jurralix is the capital, which sparkles and radiates surprising beauty, it is Zumillion is the city of smoke, smog and progress. It is the city of the Industrial works of the Continent where Catraxian's make up almost 30% of the population but 28% live in squalor. Where Zumers are less hated but there are fewer 5% of the pop make them out. Where the River Jakkan flows through on to the Lake Svallen. Where the Keng-Li control Forge Street, the un-official Red Light District where anything can bought, people, Trax's, Zumers, Drugs, Money, Golems (though they may well kill you, as a Golem never meant to change owner).

Zumillion is the home of the factories which construct new Golems as well the businesses that are affiliated with Hilok breaking down Calisha rock, although Hilok to mine more including ores and precious metals which are collected here and put within various products or used to make building supplies. Essentially Zumillion is massively overpopulated because of the demand for the work.


MAIN SPACEPORT AND DESERT CITY

Spoiler: show
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Finally the last big city although not officially one is Rarize only space port off the continent and located is Vwertan Sands so very much dangerous to go there via these wastelands which rumour is contain old Zumer artifacts, but that is uncertain. Rarize also builds the new ships since transporting them would be the problem thus a vast majority of people there are engineers and scientists with their families. Although some people do live there as it is favoured area for Archaeology and a chance to learn more about former group who controlled the areas.


MILITARY METROPOLIS AND WEAPONS FACTORIES

Spoiler: show
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Usually most who come here are affiliated with the Military as it is the home of the weapons factories and where soldiers are trained in preparations they are unsure of what the results should be. It is only accessible by water and is very well guarded jealously by the family who work there. Ideoris does have another purpose though, a shaky agreement between Aejet and the actual family who runs the place allows them to have Environmental Factories and Purifying works there, this is because Aejet long ago recognized that Zumillion pollution problem is growing unsustainable.

As well as this, The great and wonderful city of Ideoris an ideal retreat for those who can afford fares for flying public transportation or boats. The whole place was built to strategically allow for safety but also comfort, surrounded by great sparking cliffs and Lake Svallen.

The place is a Military Metropolis which manufactures most the weapons used by the armies of Mezzadrate. It is an Eden though as most of the work is unobtrusive enough to allow for many hotels and likes to be here.

In essence it's where people wish to go on Holiday, as the whole place has a distinct flavor of paradise and since it's so isolated it allows people to forget the cities.


THE OLD ORDER

Spoiler: show
Valbridge
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This is the remains of the order that existed before the revolution of progression and science overtook Mezzadrate, but it still functions as the main arable land in the Continent, thus is became the food production capital, mainly farming, but orchards as well crops are grown here to provide for the hungry population. It borders the Svallen Lake as well as Violet Timberland – so called because of the amount of Lavender that grows in this area, it is not the only woods in the continent, but it is the biggest as what remains of Goddard Woods, formally biggest forest in the continent has been chopped down for lumber, it's only recently Aejet demanded the companies replant trees and some of the harm being undone.

Osthedge
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Another remnant of the old order, Osthedge Keep, is a semi-ruined castle where the Families all once lived. Nowadays there is small population there, but most who live there are usually Archaeologists. The Keep is unsafe, but the outside is fairly safe and wall is maintained as this place is meant as safe haven for all the Noble families in the event Jurralix is captured.


(SUB-DIVISIONS) REGIONS

Spoiler: show
Tarallar MountainsImage



Sreod Lake (The S is silent)
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Vwertan Sands
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Svallen Lake
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Violet Timberland
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Goddard Forest (Almost Gone)

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LOCAL EXPORTS

Spoiler: show
Nyx Cloaking and Shielding Technology
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The Nyx Generators are a combination of Zumer technology gained from the war and understanding the science of Proto-Ecology as they are similar design to the flowers each citizen has and the noble use to bond with their golems. They work in a way that one generator as long as flowers are used as aerials a shield and cloak will form over the entire continent thus masking it from prying eyes.

This technology is second to none, as since the flowers are used in such this way, it guarantees that the cloak will not demand from other areas, such never weakening it.














Calisha (Eden Rock) - Flora Geminus
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Discovered by Hilok family they started mining it, soon the operation grew and they now control much of mining inside Mezzadrate. The Mineral properties are various, but what is most notable is how it can be used as an aerial to receive transmissions. It is this secret which gives the flowers the properties they have.




















Flower Tying and Golems
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In Mezzadrate the reason the army is to so small is something they discovered. Calisha rock was found it had the properties to form powerful aeriels. With some modifications it was found they could be used to control solid matter. Thus began the Science of Proto-Ecology. The aeriels were formed into synthetic unique flowers. These were made to control what would become most of Mezzadrate's force. The Golem's. Not all citizens were assigned one, but The Nobles, The Scientist and some of the richer sides of population each took one. The Golem's became much of the Industry work around Zumillion. Of course there was push back. Many complained of losing jobs. Still despite this it was realized that the Golem's were far more efficient and even provided means to do more dangerous work

The Golem's are connected to that person. They usually wear flower as either a piece of jewellry or something on themselves. The synthetic flowers are completely tied to their DNA thus only the owner can control Golem. Some Golem's speak, some are armed and some are silent. Golem's are so common in Mezzadrate and most have grown use to them. Even some Catraxian's have hired people with Golem's to keep them safe out of fear of being ostracized.



MINORITY ETHNIC GROUPS

Spoiler: show
Zumers
One of the more human Zumers.
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The original inhabitants of the great continent it's said they created all the but the Catraxians. They even gave their so-called experiments lands to cultivate and improve and for a long time things were peaceful and calm, this was not to last.

After some time prejudice reared it's ugly head and strife grew and turned eventually into war, nearly an eighth of them were wiped out before they agreed to become part of Mezzadrate. Thus it was Zumillion became the biggest city in the entire continent and the country of which once thrived was forced to concede and give in to their creations.


















Catraxians
Typical Catraxian Woman
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The Catraxians are the most loathed individuals of the entire of Mezzadrate, they believe in polygamy and free-love, they don't believe in ownership, seem very intelligent and smart at time, but got a strange enigmaticness about them. They are also often forced into Prositution and crime due to their ideals and how they perceieve things.

They claim to be from the planet Mezz but will not explain on this or tell why they keep coming up here. Since before they started coming it was believed the surface was a wasteland. Considering they make no secret of coming from here, it brings into question what is going on?

The King is actually Half-Catraxian and in last ten years has tried to improve ties between his people and Mezzadratians.

They often stick together and seem to have a rather nomadic or gypsy like life-style, often having odd names and strange gestures.

Catraxians do try to be friendly but due to prejudices they struggle and often because of this only talk if spoken to by other people.


MILITARY

Spoiler: show
Standing Military: 7000 with 1000 in the Royal Guard
Space Fleet: 5000

Pseudofly Mark 5 Fighter
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Subird Mark 7 Heavy Fighter
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Tama-V Scout
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Alpha 7 Light Cruiser
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Metastar Heavy Cruiser
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Ta-V9 Advanced Battleship
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Ta-V10 Heavy Carrier
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Secrets of Mezzadrate - The Original Creators


Spoiler: show
Mezzadrate is older, far older than most realise. In fact, the original creators are basically unknown. Even the Zumer once thought as the Original Race claim little understanding of how this place works. Maybe at one point, they knew, but they are likely dead. That being said, Mezzadrate is in essence capable of a great many wonders.

Mass EMP - Sol Eruptus (Only Electromagnetic Energy): - From deep underground, a powerful pulse can unleash from the whole continent essentially frying all electronics not protected or insulated. Used in case of invasion or if the Zumer ever went rogue. Although nowadays they have created counter-measures, and also are far more organic nowadays. The original Zumer only had a human mind, meaning if EMP was unleashed their whole body except mind would shut down -- putting them in a coma.

The power capabilities are supremely reduced from the original schematics on [url=https://www.roleplaygateway.com/roleplay/the-multiverse/groups/the-metallum-hereditatis]Sol Eruptus Weapon, no heat, only electromagnetic energy unleashed from 10 points on the Continent.

Localized Shields:

Localised Vortexes:

Fusion Gel Weaponry: The standard of Metallum Hereditatis armaments for combat units. Having nearly abandoned conventional projectile based weapons (save for a few specialized devices such as missiles) the armies of the Metallum employ arms that disperse high energized material that expands and liquidizes upon contact. The gel left over from impact emits high Thermal radiation that burns at a very hot temperature for a long period of time. This gel is known to cling to whatever it hits, fusing with it (hence the name) while it still burns before dissolving, making wound treatment difficult. Variations to both the material fired and how it is charged can change some of the properties of the discharge, such as over charging the material to make it unstable and more likely to explode on impact.

The recipe for fusion gel is a closely guarded secret and is one of the things members of the Metallum are instructed to erase from their memory banks in the event of capture.

Hidden deep under Mezzadrate within ports, that open up to reveal massive cannons and gun emplacements

The Intelligence - Mega A.I (Biologorum):
The AI running Mezzadrate and Mezz.

When the Metallum first sat down to being their work of reviving their Creators, they discovered a complication. Though their makers had granted them the means to sculpt an environment that could support life, the means creation of life itself was one the Creators kept to themselves. And thus before the machina could even attempt the undertaking of their great work, the first needed to discover the means of birthing living creatures themselves.

To aid in that development Omnes Videntes commissioned the construction of a new Deus core and charged it with the oversight of all research and development into the art of cloning. This great Data Mind, dubed Biologorum, then took control of the of the Mezzedrate Machina and set to work constructing facilities for it to experiment.

The first designs were clunky at best. The machina understood better of how to build their own kind than to create organics, so they started they base creation off that. Taking what records remained from the creators medical archives they attempted to clone organs of the orginal creators and house them inside metal shells. These ‘bio-rigs’ we’re barely living things, keeping the organic components alive more through external maintenance than anything else. However the AI had been determined, and over the millennia the art of integrating the organic and synthetic parts together, until it finally reached the stage where it creations were able to reproduce on their own.

However, the results were ultimately not what was intended. The design had been for the prototype’s to give birth to pure blooded Creators. Instead, their children were a continuation of the previous synthetic and organic hybrids. The Deus machina council convened over the development, and their ultimate conclusion of the matter was that that the ‘Zummer’s’ evolution had diverged from the grand design. The project, had failed.

However the Metallum were unwilling to destroy their creations, and the debate now came to the matter of what to be done with them. They were unwilling to integrate them into their civilization either, as the machina remembered the Creators hubris and had no wish to make the same mistake of creating a slave race.

It was Biologurom’s arguments that brought the discussion to a close. The AI was unwilling to abandon the creations it had spent the better part of several millennia engineering, flawed as they we’re. It may have felt somewhat parental towards it’s new children, and wished to continue overseeing their development. Eventually the deus council found compromise with Biologurom’s wish.

It was decided that they would leave the Zumers on the floating continent that they had built, but Biologurom would stay with them to watch their development. However, the Zumer’s were to develop on their own with no further involvement from their creators. Furthermore Biologurom had to keep secret all details of their creation from the Zumer’s, erasing all trace of the Metallum’s purpose or presence on the surface, and even from the AI’s own data records. It was only allowed to act in the event of extreme situations that might threaten the floating continent itself.

Massive Technical Catacombs of Hidden Labs and Workshops:

FTL Capabilities and Flight:

Armoury of Different Drones x 160,000:
Of the defenses left behind on Mezzadrate itself, by far the most versatile is the sleeping warrior forms of the bellator war forms. A fleet of machina security forces in hibernation. 160,000 of these combat Rigs sleep within the underbelly of the artificial ‘island’, all of various sizes and shapes, however they can be split into two basic types.

The first and most numerous kind would be the ‘infantry’ division, though the term itself would be misleading. These war forms are tasked with the ‘person to person’ level of combat needed by a standard army. The most common of which are the ‘Accipiter’ rapid assault forms, rings with a vaguely humanoid bipedal shape equipped with a set of ‘winged’ retractable thrusters attached to it’s back to function as a basic jet back for lighting fast movement and mobility. While functioning as the core of the ‘infantry’ type these machina will have the widest array of armaments, with a specific loadout assigned to each Rig depending on it’s expected task and role whether it be assault, ranged fire support, recon or heavy weapons. However they all keep a small Vibroblade on their person as standard equipment for close quarters combat. Generally they tend to favor tactics that allow for surprise ambush, hit and run or spontaneous assault, and in most cases they will try to engage their enemy from a higher vantage point if able.

The second group of the ‘infantry’ division is the group that makes it questionable to call it infantry. The heavy weapons platforms, large war rigs that serve as the vehicle core for the ground fighting force. These can be summarized in three variations. Large walkers that rigs that serve either as artillery or anti-air support, Heavy ‘Spider’ tanks that serve as the main punching power of assaults, and faster hovercraft for skirmishing and harassment.

But while that covers ground forces Security system of Mezzadrate also has to contend with the issue of arial or void based attacks. Thus comes the importance of the second type of war rig in the Naval Division. Similar to the ground war forms, the Naval division is is varied in its designs. At first glance this will look like you standard assortment of fleet fleet composition in the form of fighters, bombers, gunships, corvettes and battleships. The difference however is in the construction and make up and the basic fact that the machina are not as limited as organic when it comes to design philosophy.

But the real difference comes not in individual ships or craft, but in crew. Or rather the lack thereof. Each fighter, each corvette or battle ship, is itself a war rig, controlled entirely by a single AI, with perhaps only the largest of these requiring more. This in turn drastically reduces the space required for personal and life support and freeing that area for other functions like larger generators or increased ordnance and armor. This grants the Mezzadrate flotilla much more fire power and hull strength than their size would suggest.

Repair Drones:
The first example comes in the form of their engineers. Large squid like maintenance rigs, equipped with both anti-grav thrusters and magnetic clamps. You’d be half correct in assuming that their role is in repair, as they are outfitted with tools cutting, welding, data filtering, disassembling and reassembling. However you’d be wrong in assuming that this was all they could do, as the engineer has found an insidiously effective role both as a saboteur and as a boarder. If strategy or opportunity presents the option, a Machina engineer with attach itself to an enemy ship and from there use its assortment of tools to wreak havoc upon the vessel. It will begin cutting away at thrusters, sensor equipment, gun ports or anything else left exposed, and if it finds none of these things it may instead simply drill a hole in the side of the ship and burrow its way in, where it brings cutting laser, buzz saw and mechanical tentacle to bare against the crew.

Artificial Ecosystem and Atmosphere:

Data-Locked Archives:
Not even the A.I can access these many millennia old Archives.

Hidden One Way Teleporters x 25:

Control and Command: Flight Controls

More to be Added: Courtesy of Wake
Deep under the surface.


NRP INFORMATION

Spoiler: show
FLAG: WIP

GOVERNMENT AND POLITICS

Constitutional Monarchy

Democratic |----------|----------| Authoritarian

Political Left |-----|--------------| Political Right

Social Left |------|---------------| Social Right

Open Society |-------------|--------| Closed Society

Hawk Lobby |--------------|------| Dove Lobby

Interventionism |----|----------------| Isolationism

Nationalist |--|-------------------| Pacifist

Modern |----------|-----------| Obsolete

HOMEWORLD: Mezz

RELIGIONS PRACTICED
N/A

ECONOMICS

CURRENCY: Credit
GROSS DOMESTIC PRODUCT: WIP
ECONOMY TYPE: Capitalist Economy
ECONOMIC TENDENCIES: Cunning
Closed Market |------|---------------| Open Market

Command Economy |-----------------|----| Free Economy

Sustenance |--|------------------| Competition

Automated Production |--|------------------| Manual Production

Modern Agriculture |------|--------------| Simple Husbandry


MAJOR IMPORTS: None
MAJOR EXPORTS: Calisha Rock, Nyx Generators
UNIQUE MANUFACTURING: Calisha Rock

DIPLOMATIC RELATIONS
Allied
Friendly
Warm
Neutral
Cool
Cold
Hostile

HISTORY
There is a great deal that most in Mezzadrate don't know about. Of course there is the usual stories of Noble feuds and such. But Mezzadrate rapidly advanced due to starting on what amounts to massive technology boost. Thus they never had the natural progression of history.

LAWS
Legal drinking age: 18
Driving age: 18
Age of consent/adulthood: 16
Military Enlistment: 15
Drugs: Illegal (Unless medical)
Firearms: Legal with stipulations
Death Penalty: Illegal except in extreme circumstances
Speed Limits: 60 mph
Religious restrictions: None
Pornography restriction: None
Prostitution: Legal/Illegal
Polygamy: Legal
Homosexuality: Legal
Gay marriage: Legal but with stipulations
Stem Cell Research: Mastered (Limited)
Cloning: Possible breakthroughs
Slavery: Illegal (But it happens.)
Hunting: Legal outside of the City
Consumption of Meat: Legal
Litter: Illegal (Hard to maintain especially in Zumillion
Suicide: Prevention programmes in place.
Abortion: Legal
Pedophilia: Legal only because Nobles keep fighting against it being made illegal.
Bestiality: Legal only because Nobles keep fighting against it being made illegal.
Xenophobia: Legal - Though if seen by authorities you will be punished
Rape: Illegal
Obscenity: Legal
Taxation: N/A
Citizenship requirements: Difficult very hard but possible, be expected to face lots of hatred thought.
Immigration: Illegal but still happens

Characters Aligned

8 Characters Aligned, played by 3 Players

Character Portrait: Jayde (June Malfuseus)

Jayde (June Malfuseus) played by Rulke

A Girl with a huge Golem called Melary (Although it seems to have no known gender)

Character Portrait: King Josiah Liwave of The 21st Noble House

King Josiah Liwave of The 21st Noble House played by Rulke

The Current Leader and King of Mezzadrate: Empire of Wonders

Character Portrait: Damien Mercuxio

Damien Mercuxio played by Sambea

Head of the 5th noble family in Mezzadrate.

Character Portrait: Lee Yuen Keng-Li

Lee Yuen Keng-Li played by Rulke

Father to Luna and most powerful member of the Keng-Li family.

Character Portrait: Yozakura Keng-Li

Yozakura Keng-Li played by Arcayne

Character Portrait: Sergent Norwyn

Sergent Norwyn played by Rulke

One of the current members of Mezzadrate Police Force

Character Portrait: Luna Kasai Keng-Li

Luna Kasai Keng-Li played by Sambea

MAJOR WIP

Character Portrait: Elish Virunok

Elish Virunok played by Rulke

Head of Mezzadratian Military - Science Division with her brother


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