Setting
A planet where the lines between magic and technology are blurred. A place where one cannot exist without the other. Mages summon their magic through machines, spirits possess vehicles, and magic itself can become as toxic as nuclear waste. Not only that, but technology is not simply metal parts and wires; it is biological, fused with animals, wired to skin and bone. This creates beings with both the intellect of their pilots and their own quickfire reflexes.
The world is ruled by one overbearing nation: the Calidonan Supremacy. It has been centuries since their takeover, and they have held onto the planet with an iron fist. Scars of past battles from the invasion litter the planet, both within the land and its people, however, a good amount of the planet remains lush and untouched.
There are three leaders, ruling as a triumvirate. Under them are various governmental figures that rule over the provinces, and then mayors that rule over the cities. Within areas under Calidonan control, army officials and vehicles are within heavy abundance. The only salvation is with the rebel armies, who gather at Trashtown, and have partially been able to reclaim Gravone.
Nahatsu has been able to ignore forceful Calidonan control without problem, all because their military oversees the protection of the planet.
There are many sapient humanoid species upon Misrana, along with spirits born from wild magic and spirits left over from the dead. Not all are friendly, however, there are those which could make valuable allies.
And here, in Misrana, you will need to choose both your allies and enemies wisely.