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The Multiverse

The Ayenee Spur

115.75 INK

a part of The Multiverse, by Remæus.

The Ayenee spur of the Onyx galaxy rotating around the center hub and the super massive black hole located in the galaxy's dark heart. Though the spur is called Ayenee the name also belongs to the vast majority of regions policed by CONCORD.

Remæus holds sovereignty over The Ayenee Spur, giving them the ability to make limited changes.

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Setting

Spoiler: show
Created in memory of the original A&E Community on Yahoo Chats & later YIM, Metawerx, and countless other havens. Thanks for everything you've done for the world of text-based roleplaying, I hope you'll all eventually come and build worlds with us again some day.
— Rem


The Ayenee spur of the Onyx galaxy rotating around the center hub and the super massive black hole located in the galaxy's dark heart. Though the spur is called Ayenee the name also belongs to the vast majority of regions policed by CONCORD.

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Geopolitical/Geographical Divisions


Regions: A region is the largest geographical sub-division in Ayenee, and is made up of a cluster of neighboring constellations, each comprising tens of solar systems. Regions tend to be the basic unit when considering alliance or faction territorial claims.

Constellations: A Constellation is the middle of the geographical sub-divisions in the Ayenee and Eden. Each constellation is made up of a number of Star Systems. Several Constellations grouped together make up a Region.

Systems: Eden and Ayenee contains well over seven thousand known solar systems, with a glut of new ones having recently been discovered within the last century.

Wild Space: Eden and Ayenee are riddled with wormholes. Though the inhibitors stop the creation of stable wormholes and other means of direct travel between two systems not connected by a gate they also seem to cause unstable wormholes. These unstable wormholes often tend to lead to systems with strange and dangerous properties. These systems are more often than not dying or dead systems. The one redeeming quality about wormholes is that some gifted individuals can navigate the random twisting nether and use them as backdoors into systems that would normally be inaccessible due to blockade.

Some types of wormhole systems are:

Magnetar: Like other neutron stars, magnetars are around 20 kilometres (10 mi) in diameter and have a greater mass than the Sun. The density of the interior of a magnetar is such that a thimble full of its substance would have a mass of over 100 million tons. Magnetars are differentiated from other neutron stars by having even stronger magnetic fields, and rotating comparatively slowly, with most magnetars completing a rotation once every one to ten seconds, compared to less than one second for a typical neutron star. This magnetic field gives rise to very strong and characteristic bursts of X-rays and gamma rays. The active life of a magnetar is short. Their strong magnetic fields decay after about 10,000 years, after which activity and strong X-ray emission cease. Given the number of magnetars observable today, one estimate puts the number of inactive magnetars in the Milky Way at 30 million or more.

Red Giant: A red giant is a luminous giant star of low or intermediate mass (roughly 0.3–8 solar masses) in a late phase of stellar evolution. The outer atmosphere is inflated and tenuous, making the radius immense and the surface temperature low, from 5,000 K and lower. The appearance of the red giant is from yellow-orange to red, including the spectral types K and M, but also class S stars and most carbon stars.

Pulsar: A pulsar is a highly magnetized, rotating neutron star that emits a beam of electromagnetic radiation. This radiation can only be observed when the beam of emission is pointing toward the Earth, much the way a lighthouse can only be seen when the light is pointed in the direction of an observer, and is responsible for the pulsed appearance of emission. Neutron stars are very dense, and have short, regular rotational periods. This produces a very precise interval between pulses that range from roughly milliseconds to seconds for an individual pulsar.

Wolf-Rayet: Wolf–Rayet stars are evolved, massive stars (over 20 solar masses when they were on the main sequence) which are losing mass rapidly by means of a very strong stellar wind, with speeds up to 2000 km/s. They typically lose 10−5 solar masses a year, a billion times higher than the sun. Wolf–Rayet stars are extremely hot, with surface temperatures in the range of 30,000 K to around 200,000 K. They are also highly luminous, from tens of thousands to several million times the bolometric luminosity of the Sun, although not exceptionally bright visually since most of their output is in far ultraviolet and even soft X-rays.

Cataclysmic Variable: Cataclysmic variable stars are binary stars that consist of two components; a white dwarf primary, and a mass transferring secondary. The stars are so close to each other that the gravity of the white dwarf distorts the secondary, and the white dwarf accretes matter from the companion. Therefore, the secondary is often referred to as the donor star. The infalling matter, which is usually rich in hydrogen, forms in most cases an accretion disc around the white dwarf. Strong UV and X-ray emission is often seen from the accretion disc. The accretion disk may be prone to an instability leading to dwarf nova outbursts, when a portion of the disk material falls onto the white dwarf, resulting in release of radiation derived from the loss of gravitational potential energy. The brighter and less frequent nova outbursts occur when the density and temperature at the bottom of the accumulated hydrogen layer rise high enough to ignite runaway hydrogen fusion reactions, which rapidly convert the hydrogen layer to helium.

If the accretion process continues long enough to bring the white dwarf close to the Chandrasekhar limit, the increasing interior density can ignite runaway carbon fusion and trigger a Type Ia supernova explosion, which completely destroys the white dwarf.

Black Hole: A black hole is a region of spacetime from which gravity prevents anything, including light, from escaping. The theory of general relativity predicts that a sufficiently compact mass will deform spacetime to form a black hole. The boundary of the region from which no escape is possible is called the event horizon. Although crossing the event horizon has enormous effect on the fate of the object crossing it, it appears to have no locally detectable features. In many ways a black hole acts like an ideal black body, as it reflects no light. Moreover, quantum field theory in curved spacetime predicts that event horizons emit Hawking radiation, with the same spectrum as a black body of a temperature inversely proportional to its mass. This temperature is on the order of billionths of a Kelvin for black holes of stellar mass, making it all but impossible to observe.

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Planet Types


Temperate Planets: Life-bearing worlds are often referred to as "temperate", as their mild temperatures are one of their defining features. Planets with existing, stable ecosystems are prime targets for colonization efforts as they are generally easier to make fully habitable; as a result, the majority of highly populated worlds are of this type. Indeed, it is not altogether uncommon for detailed surveys to reveal signs of previous settlements from various stages of New Eden's history.

Oceanic Planets: Oceanic worlds are a class of terrestrial world covered entirely by liquids, usually in the form of mundane water. While the liquid surface is exceptionally smooth, the ocean floor on most worlds of this type exhibits significant topographic variety. It is this subsurface irregularity which causes the formation of complex weather systems, which would otherwise revert to more uniform patterns.

Ice Planets: The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects.

Lava Planets: So-called "lava planets" (properly "magmatic planets") fall into one of three groups: solar magmatics, which orbit sufficiently close to their star that the surface never cools enough to solidify; gravitational magmatics, which experience gravitational shifts sufficiently strong to regularly and significantly fracture cooling crusts; and magmatoids, which are for largely-unexplained reasons simply incapable of cooling and forming a persistent crust. All three types generally exhibit the same external phenomena - huge red-orange lava fields being a defining feature - but the latter two types are sometimes capable of briefly solidifying for a period measured in years or perhaps decades.

Barren Planets: Barren planets are archetypical "dead terrestrials": dry, rocky worlds with a minimal atmosphere and an unremarkable composition. They are commonly etched with flood channels, which are often broad enough to be visible from orbit; most such worlds have accumulated significant quantities of ice over their lifetimes, but cannot retain it on their surface. Generally surface liquid evaporates rapidly, contributing to the thin atmosphere, but occasionally it will seep back into the ground and refreeze, ready for another breakout in future when the local temperature rises.

Storm Planets: Storm worlds are usually considered terrestrial planets, although to a casual eye they may appear more similar to gas planets, given their opaque, high-pressure atmospheres. Geomorphically, however, the distinctions are clear: compared to a gas world, the atmosphere of a storm world is usually considerably shallower, and generally composed primarily of more complex chemicals, while the majority of the planet's mass is a rocky terrestrial ball. Their name is derived from the continent-scale electrical storms that invariably flash through their upper atmospheres.

Gas Planets: Gas planets are characterized by a deep, opaque upper atmosphere, usually composed primarily of light elements such as hydrogen or helium. Simple chemicals can add a range of hues and shades in the visual spectrum, and the interaction between upwellings and rapidly circulating pressure bands result in a huge variety of visible surface structures. A similar level of diversity can be found beneath the cloud-tops: the inner composition of a given gas planet might belong to any one of a dozen broad groups, with no two planets entirely alike in this regard.

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Other


Inhibitor: Inhibitors are almost always anchored around a gate in the system. They limit luminal speed and prevent forms of travel outside of those that bypass the natural curve of space/time within 4 LY of the device. The activation of such a device make the only means of efficent travel to a system with such an active device those gates that are connected to the system or naturally occuring wormholes.

Inhibitors can be turned off through a lengthy process involving hacking the inhibitor and gate on which it is anchored. After an inhibitor is hacked it can be switched on and off at will by the last party that performed the hack. It can also be destroyed though this does take a considerable amount of effort.

Stargate: Stargates are the gateways between the stars. Almost all the ships in Eden and Ayenee travel from one solar system to another through these pathways, and are a vital apparatus for day to day activities. In High Security and Low Security space, these gates are guarded by sentry guns. These gates offer instantaneous travel between systems. There is a hard limit to the maximum mass of an object that can be transported through a stargate.

Like inhibitors they can be hacked through a lengthy process. The organizational entity that controls the majority of the stargates in a system can say they hold sovereignty of that system. While stargates can be destroyed or deactivated the difficulty of such an action and the collateral damage to the system that the gate occupies in the gate's destruction or deactivation is far from worth the trouble of destroying it.

Tower: A series of anchorable semi-permanent structures that can be placed in orbit around a moon, planet, or stargate. They are more cost effective and mobile than an outpost and can be used as defensive structures, off ship habitats, and/or resource and research installations depending on which modules are anchored and online at the tower.

Towers require fuel to run of which the type of fuel required is dependent on the manufacturer of the tower. Towers from different manufacturers have different attributes but all have a limited amount of power grid and processing power. Only a limited number of modules can be online at a tower at one time.

All towers emit a powerful defense field which is equivalent to many of the planetary defensive shields found in high security space. This basic module is built into tower and will keep expelled any vessel or object that does not expressly have the authorization to enter or remain inside the field.

If critical damage is done to the shield or the tower detects a breach is eminent it will go into a reinforcement mode and inject strontium clathrates into its defense field generator. Strontium clathrates are an unstable compound of strontium molecules encased in the crystal structure of water.

When fed to a Control Tower's defensive field generator, these clathrates bond with the micro-energy mesh already in place in the field to create a nigh-invulnerable barrier of energy and strange phase state matter that will last until the tower runs out of strontium. A tower can store between one and two days of strontium and a month of fuel within its fuel bay.
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The Ayenee Spur

The Ayenee spur of the Onyx galaxy rotating around the center hub and the super massive black hole located in the galaxy's dark heart. Though the spur is called Ayenee the name also belongs to the vast majority of regions policed by CONCORD.

Minimap

The Ayenee Spur is a part of The Onyx Galaxy.

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Caldari Transcendent [0] Ascended Caldari Deity.
Cáidheach Tribe [0] The native pirate bands of Wicked Creek.
Express News [0] News brought to you around the clock and around the universe.

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Yacha Mysterium vanishes into nothingness, but you get the feeling they are heading somewhere else.