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The Multiverse

The Multiverse Open!

Where legends collide, warriors rise, and titans fall. This is a massive open world that you are free to explore and interact with; a sandbox for your characters.

Owner: Remæus
Game Masters: Remæus, Ylanne, Patcharoo, lostamongtrees
Tags: #adventure · #collaborative · #combat · #crossover · #endless · #exploration · #freeform · #futuristic · #genreshifting · #guildplay · #inspire · #legends · #lore · #magic · #mecha · #metaverse · #multi-genre · #multiverse · #open · #original · #persistent · #persistent-world · #rpg · #sandbox · #science-fiction · #space · #spacepunk · #technopunk · #titans · #verse · #warriors (Add Tags »)

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INK

A city at war...

This city has no name. Sure, it might say "Neo Nagasaki" on the maps, but to the citizens of the city, it changes like the tide. This city is ruled by no official government. The police are terrified to stop the blatant corruption around them. No, this city is ruled by money. Toward the beginning of the A.C. era, Nagasaki was nothing more than a nuclear wasteland. Several large corporations saw this as the perfect opportunity to make a city of their own. Working together, they built a massive platform over the ruins. A radiation shield was installed beneath the platform, with several toggle zones for dumping out radioactive waste. For a time, this city flourished. Trade boomed, nuclear power was abundant and waste was easily disposed. Life had never been sweeter, as they say. But there was a problem, perhaps one that should have been evident from the beginning. The problem that befalls all alliances and cooperations, given enough time: Avarice. The corporations all wanted control of the city they created, and no one wanted to merge with anyone else.

Now, in the year 202 A.C., the same war that began so many years back rages on. Ignoring formalities such as negotiations, most of the companies assault one another head on, using hired guns as well as their own men. A good mercenary could make a killing in this city, and a bad one could make a killing for someone else. The smartest folks are the ones who cut out when they hit it big, and move on with their lives.

OOC: Alright. After much refining between myself, Master, and SinfulSoul, this has come together. A few basics. First, it's expected that players will take positions as higher-ups in companies, though this is entirely up to the player. If you want to own a Corp., be a field commander, or just be some peon on the front lines, it's fine. The vast majority of the soldiers, however, will be NPCs. Thus, this is a very action-oriented side story. Killing an NPC has no special rules. Point and shoot, basically. No counter-post required from the player owning the NPC. However, I would ask you not go crazy with this, I.E., don't go through and waste a squad of NPCs in one post, give the other player a chance to get in on the battle. Fights can happen anywhere, any time. In buildings, on the streets, in the air, in the ocean. Doesn't matter. I would ask that Mobile Suit warfare not be excluded, but kept to a relative minimum. This is meant as more of a shooter.

As well, killing a player IS a more complicated ordeal. I'll say, work it out how to do it. Turnbased combat, AIM, or just plain agree to die, whatever you want to do.

As an added perk, you can cut out and run at any time. Take a boat, take a train, take a shuttle, whatever. When you do cut out, a council (just Sinful and I, thus far) will review your actions and you will get money depending on how you do. As such, don't expect if you enter for a day and then jam out.

In the way of corporations, you can make one yourself, you can join up with one, or you can just be a hired gun, available to the highest bidder. As I've said enough in this post, whatever. It's up to you.

ALL are welcome to this, Veteran and newbie alike.

Master, Sinful, if I've missed anything, feel free to edit it in.