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The New adventures of Batman and Robin

The New adventures of Batman and Robin

0 INK

There are only three things to remember about taken part in this RPG....Camp, Camp, and Camp.

366 readers have visited The New adventures of Batman and Robin since WadeJackel created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

dccomics.com

Introduction

Batman is a 1960s American television series, based on the DC comic book character of the same name. It stars Adam West as Batman and Burt Ward as Robin — two crime-fighting heroes who defend Gotham City. It aired on the American Broadcasting Company (ABC) network for two and a half seasons from January 12, 1966 to March 14, 1968. The show was aired twice weekly for its first two seasons, resulting in the production of a total of 120 episodes.



What we are going for in this RPG can easily be summed up by watching the following:

http://www.youtube.com/watch?v=UylyXdvs ... re=related



Setup:

This RPG is formatted to follow the general setup established for the TV show.


Teasers

The typical story began with a villain (often one of a short list of recurring villains) committing a crime, such as stealing a fabulous gem or taking over Gotham City. This was followed by a scene inside Commissioner Gordon's office, where he and Chief O'Hara would deduce which villain was responsible. Commissioner Gordon would press a button on the Batphone, a bright red telephone located on a pedestal in his office. The scene would then cut to stately Wayne Manor where Alfred (the butler) would answer the Batphone, which sat under a glass cover. If Bruce was talking to anyone at the time Alfred would discreetly interrupt so they could excuse themselves to go to the Batphone. Upon learning which criminal he would face, Wayne would turn a switch concealed within a bust of Shakespeare that stood on his desk. This would cause a bookcase to slide back and reveal two fireman's poles. "To the Batpoles!" Wayne would exclaim, and he and Grayson would slide down to the Batcave, activating an unseen mechanism on the way that dressed them as their alter egos


Plot

The first part of the episode.......

Similar in style and content to the 1940s serials, Batman and Robin would arrive in the Batcave in full costume and jump into the Batmobile, with Batman in the driver's seat. Robin would say, "Atomic batteries to power...turbines to speed." Batman would respond, "Roger, ready to move out." With that, after fastening their seat belts, the two would drive out of the cave at high speed. As the Batmobile approached the mouth of the cave a camouflaged door would swing open and a hinged barrier outside the Batcave would drop down to allow the car to exit onto the road.

After being summoned to Commissioner Gordon's office via the Batphone, the initial discussion of the crime usually led to Batman and Robin conducting their investigation alone. This investigation usually resulted in a meeting with the villain, with the heroes engaging in a fistfight with the villain's henchmen, and the villain getting away, leaving a series of unlikely clues for the two to investigate. Later, they would face the villain's henchmen again, and he or she would capture one or both of the heroes and place them in a deathtrap leading to a cliffhanger ending.

Robin, in particular, was especially well known for saying "Holy (insert), Batman!" whenever he encountered something startling.

The cliffhanger would end with a narrator intoning, "Tune in tomorrow — same Bat-time, same Bat-channel!"


After the cliffhanger

The second part of the episode.....

The same pattern of plot was repeated in the following episode until the villain was defeated in a major brawl where the action was punctuated by superimposed onomatopoeic words, as in comic book fight scenes ("POW!", "BAM!", "ZONK!", etc.)






Major theme to keep in mind while roleplaying the characters is of course Camp. The whole idea is to comment on the campyness of the characters and situations as they were portrayed within the 1966 Batman TV series.

'Camp' is an aesthetic sensibility that regards something as appealing or humorous because of its ridiculousness to the viewer. The concept is related to kitsch, and things with camp appeal may also be described as being "cheesy", ostentatious, exaggerated, affected, theatrical, effeminate behavior, banality, artifice, mediocrity, ostentation so extreme as to have perversely sophisticated appeal. American writer Susan Sontag's essay Notes on "Camp" (1964) emphasised its key elements as: artifice, frivolity, and ‘shocking’ excess. Camp as an aesthetic has been popular from the 1960s to the present.




Episode titles:

Plots will be developed by adopting one of the following episode titles and then creating a story to suit it


Grisly Mistletoe
The Music-Box that Died Silently
The Awakening that Laughed the Devil
Chaining the Manor
The Doom and the Bat
The Fiend in the Caverns
The Queen that Should Not Embrace
The Hate that Could Be Women
The Boy that imagined Murdered
The Graveyard that Would Laugh
Out of a Queen
The Skunk's Hour
The Last Mechanical Paradox
The Beast and the Bad Queen
Skunk Revolt
The Evil of the Evil
Shakespeare with a Witch
Imitation Bat

Toggle Rules

This RPG in no way supports or condone discrimination against anyone based on sexual orientation.

It is for fans of the 1966 Batman Television program, who truly enjoyed the humorous and campy nature of the series.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Robin (1966)
0 sightings Robin (1966) played by WadeJackel
side-kick
Character Portrait: The Joker (1966)
0 sightings The Joker (1966) played by WadeJackel
master criminal
Character Portrait: The Riddler (1966)
0 sightings The Riddler (1966) played by WadeJackel
master criminal
Character Portrait: Egghead (1966)
0 sightings Egghead (1966) played by WadeJackel
master criminal
Character Portrait: Mr. Freeze
0 sightings Mr. Freeze played by WadeJackel
master criminal
Character Portrait: Catwoman (1966)
0 sightings Catwoman (1966) played by WadeJackel
master criminal
Character Portrait: The Penguin
0 sightings The Penguin played by WadeJackel
master criminal

The Forge

Use your INK to craft new artifacts in The New adventures of Batman and Robin. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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Character Portrait: Batman (1966)

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Character Portrait: Batman (1966)
Batman (1966)

crime fighter

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Character Portrait: Batman (1966)
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crime fighter

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Character Portrait: Batman (1966)
Batman (1966)

crime fighter


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Most recent OOC posts in The New adventures of Batman and Robin

Re: The New adventures of Batman and Robin

Keep in mind the campy aesthetic of the whole thing

For instance, what exactly was Robin's reaction when Bruce told him that they were going to become crime fighters?

And then showed him the outfit he had to wear while fighting the bad guys.

Re: The New adventures of Batman and Robin

Keep it light, fun, funny, campy, campy, campy, homoerotic and yet respectful.

Re: The New adventures of Batman and Robin

Now I know that there is a problem with the characters, becuase lets face it, (as campy as they may be) everyone wants to be Batman, and no one wants to be Robin. Well your in luck becuase due to the two part nature of this RPG, at the point the story comes to the cliffhanger, the players roleplaying Batman and Robin will switch characters.

The New adventures of Batman and Robin

This is the auto-generated OOC topic for the roleplay "The New adventures of Batman and Robin"

You may edit this first post as you see fit.