Titles and/or Aliases: The Moonseeker
Role: Archite
Age: 20
Gender: Female
Sexual Orientation: Straight
Species: Mounirian, "The Fox People"
World: Terronia
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Appearance
Height: 5'5
Weight: 110
General Appearance: Dead leaves that scatter blow through her hair so unseen that the almond brown colors of her hair and leaves become a single form caught in the breeze. Ever since she was a foxling, her locks remain untouched by knife or any blade with the power to cut, letting it grow as if it were in itself a plant that never needed trimming. The locks are crocheted and like two snakes intermingling in a river her hair winds into a twist and comes all the way down beneath her buxom.
Her sharp eyes resemble a creature adept in hunting and much like a real fox, she finds it best to hunt alone. Like a tiny beak slowly rising from the nest, the point of her large ears protrude ever so slightly from her lush brown hair. The large brown tail trailing behind remains docile gently swaying back and forth with each step. The tail itself has it's own strength which the Mounirian would often use in a duel, attempting to ensnare each other into their grasp.
Much like her kin, her figure is ever so slender enabling her to move as she swiftly as she pleases. Her legs as powerful as a large beast lets her catch and ensnare into her claws almost any prey unlucky enough to fall victim, making her one of the fastest creatures on foot.
Armor/Clothing:
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Persona
Personality: Like a lonely bird crossing an endless ocean, she's determined to find meaning to her existence in a never ending space. Though young she forfeits much of her time to isolation, pondering endless questions that she never can find answers to. The last part of her name, Ahulaani, which means "Moonseeker", was given to her at a young age when her people began to acknowledge her desire for answers. It refers to her endless need to wanting to find something that is far too out of her reach. Hence, the moon (or the answers) symbolizes the very thing that which she cannot grasp.
Through days of self chosen sequester her demeanor has become serious and with it her ability to talk with others became listless. Some would say her serious, cold expression makes her seem unapproachable. Not to say that isn't true, but if given the chance, Mystra will often prove to be kind to others. Though she's withdrawn, much of her curiosity stems from the way beings interact with each other and both the miraculous as well as heinous things that follow.
Though her beauty goes without question, it would be difficult for anyone to approach her. At a certain time in her life, for a while at least, she began to retract from her serious nature and found enjoyment in exploring new lands and different people. The things she would see gave birth to a new kind of curiosity that brought her ever closer out from the cage that she unknowingly locked herself in. However, even to this day she is reserved, her nerves and senses as calm as the rise and setting of the sun.
Phobias/Fears: When Mystra was very young, fear came to her in the form of a deadly shadow. Nothing would hurt a child more then being alone, scared and victim to the world's cruelty. Not only did this shadow instill all this into her young mind, but it also took the only form of physical affection she'd ever had, her gentle and loving parents.
It came with such destruction that her village was completely destroyed. How she got a way is but a distant memory of a young boy saving her but boy that had eventually left her as well. Now she lives in fear of that shadow, dreaming about it when she sleeps and even seeing it from the corner of her eye when she's awake. To this very day, she still feels that evil shadow lurking waiting for the moment to destroy her as it did just to her loving mother and father.
Goals/Desires:
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Powers and Abilities
Fire and Ash: the ability to control and manipulate fire as well as it's latter component.
Tier 1: The Burning: The user can create small to huge bursts of fire from whip like embers to towers of scorching flames. The bigger the burst, the more costly it is to the user's energy. He/she can also form small clouds of fire that can be used as offensive projectiles which than can be released through repeated volleys. She can also spit small bursts of fire from her mouth
Tier 2: Smokey Breath: Before fire escapes from her mouths she churns the flames so that they become ash. The natural liquid in her genes coalesce with the ash which than the user blows out a searing cloud of dark smoke causing blindness and suffocation. It can be also used as a trick to escape or could block the vision of the user's enemy.
Tier 3:
Tier 4:
Tier 5: Phoenix Flames: At great cost to the user's energy, the use can create large beams of fire much like the flames of an enraged phoenix. These flames pale in comparison to the burning of bridges or villages and can get so large that they spread like wildfire while becoming large like tidal waves of burning devastation.
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Nature Manipulation:An ability granting the user an extraordinary power to control earth, shaping it into a number of ways and forms. This power also grants a spiritual link to the wild and it's inhabitants granting an extraordinary friendship with helpful possibilities.
Tier 1:The Calling: Grants the user the power to take natural components like leaves, wood, and dirt to form a defensive barrier. This skill also works for allies.
Tier 2: Rejuvenation: Can use the natural auras from trees, animals and plants to heal oneself or allies. This also works for general ailments like poison or confusion but won't have effect on fatal diseases.
Tier 3: Erosion: The ground crumbles at the will of the user creating earthquakes, fissures and deadly chasms.
Tier 4:
Tier 5:
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Transformation: The power to fuse one's physical being with the natural components of Earth and nature. For a time, the user is able to become nature itself. Depending on the tide of battle, the wielder of this power can use these forms to generate things of unusual grandeur and power.
Tier 1:Soul of AnimalsThe power to align one's spiritual and mental being with animals. If in danger the user can safeguard their soul by transferring their soul and mind to a nearby animal. However, this power does not protect the body of the host. This power also allows the user to communicate with wildlife and can allow them to seek aid in animals.
Tier 2:Soul of Ashe Allows the user's body to become ashe making them able to either flow with the wind or to lie incognito while in the presence of enemies.
Tier 3: Soul of Earth Allows the user to become Earth itself and it's natural components including soil, stone, metal and clay. This gives the user an edge in being able to protect oneself better.
Tier 4: Soul of Fire With this power the user can erupt into a being made of pure fire. With this transformation the user can whip through the environment burning everything in it's path. The user can also fly for a time by propelling themselves with bursts of fire. This also gives the user a natural edge in hand to hand combat.
Tier 5:
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Weapons:
Neyhoon'thrah, known as "Eye of The Moon," was given to Mystra after she became a full-fledged hunter. The Mounirian would often congratulate foxlings after they've proven that their soul has been fully acknowledged by the entities of the forests with a keepsake of pass hunters loyal to the forest. To the Mounirian, this means that the foxling has fully realized that life is forever to be cherished and never forgotten even after passing.
The blades are as sharp as any sword and mobile as any dagger. Upon the user's will, the blades can either come together to form the Eye of The Moon or taken apart and wielded in each hand. Appleni can also be thrown like a boomerang, slicing those in it's path.
Grimoire: Often weapons are used for war and with it the desire for blood carries no quarter. Contrary to this unseemly ongoing trend, a weapon was said to be forged before the time of the man to guard those without the means to protect themselves. Nestled in the earth's womb slept a weapon of tremendous power. There it slumbered for eons until the world was in jeopardy and it revealed itself to the very first Mounirian.
The ground quaked until it split in to two and the rivers ran into the earth's womb. The weapon, still hot and burning was cooled with the river's water and the trees roots carried it high that it tasted for the first time ever the sun. The weapon swam in it's rays majestically as the animals praised their mother for finally bequeathing down a guardian worthy enough of protecting them.
Thus became Simmonosundra.
A weapon forged to protect the natural life that governs the world. Light as a leaf but swift as thunder, whomever wields it is said to have complete control of the incredible power of the earth and it's elements.
Brief History: