Titles and/or Aliases: Young Hunter of the Swarm, Dagger-Mouth
Role: Archite
Age: 17
Gender: Male
Sexual Orientation: Straight
Species: Wrenn
World: Vianthorus
Height: 6' 3"
Weight: 194 lbs
Appearance:
Xi stands slender like most of his kin, but has several abnormal features. The first of those is that his scales look abnormally metallic. Another is his extremely sharp teeth that have earned him the nickname Dagger-Mouth. The more normal features of him are his bright yellow eyes, dark green coloring, and long snout.
Armor/Clothing:
Traditional Swarm Hunter armor, which consists of light mail torso armor and leather shorts with mail acting as a second layer.
Personality:
Xi is as curious as a scholar and as brave as a paladin. He craves for knowledge, often investigating things without thinking. He also has a tendency to collect mementos from his various finds when he is hunting. Whenever not curiously searching through ruins or caves, he either trains or messes around with his collection, unless something of greater importance comes along his way. He is loyal, truthful, and naive. Being only ever around the swarm has meant that Xi has rarely experienced someone who lies, believing that once someone lies to him, that is all they will ever speak.
Phobias/Fears: Bees and Empyreans
Goals/Desires: To be the swarm's best hunter.
Skills: First-aid, basic swamp medicine, sword and shield combat, tracking, reading Wrenn Standard Runic Script
Power Tiers:
Current Tier: 1
Effects: Overuse creates physical tiredness.
Electrokinesis - "With the power of lightning at my fingertips, only my mind and focus limit me."
T1 - "As of now, I am but a spark."
Able to generate basic levels of electricity, i.e. small lightning bolt, charge sword.
T2 - "These sparks... now I know they exist everywhere."
Able to absorb and manipulate large amounts of electricity, with more focus can create more electricity, can create electromagnetic fields.
T3 - "I am like a cloud. As I think, as I focus, lightning is born."
General power increase.
T4 - "As the water and lightning pour from the skies, the storm looks at me with jealousy."
Able to maintain a constant stream of lightning, able to sense the electricity in others.
T5 - "Lightning no longer sees me as a master, but as a god!"
Able to become electricity for travel, general ability increase.
Current Tier: 1
Effects: Use will slowly whittle away at Xi's ability to focus. The recovery speed varies by intensity.
Telekinesis - "The mind is one's strongest muscle... literally."
T1 - "Slow and stead I can go."
Can move small objects slowly.
T2 - "A stronger mind acts like a stronger arm."
Can move medium objects (like a kite shield) slowly.
T3 - "Unlike a body, a mind can become limitless.
Can move people at arm speed.
T4 - "To the mind, weight is only a concept."
Can move people with armor on at arrow speed.
T5 - "Practice makes perfect."
Can move buildings at bullet speed.
Current Tier: 1
Effects: Overuse causes respiratory and motor problems.
Toxigenesis - "From a toxic world come toxic people."
T1 - "Pain is a great weapon."
Poison is able to produce minor pain on affected area. Mild resistance to poisons not found on home world.
T2 - "Just a dab."
Poison is able to produce minor pain, a scaly rash, and sensitivity on affected area. Decent resistance to poisons not found on home world.
T3 - "With the right irritants, the skin will destroy itself."
Poison causes skin to slowly dissolve in near the affected area, causing decent pain. Extreme resistance to poisons not found on home world.
T4 - "Quiver in pain."
Poison causes extreme pain and dissolving of skin on/near affected area. Near immunity to poisons not found on home world.
T5 - "I am poison."
Poison cause extreme pain and dissolving of skin on/near affected area. Can kill if left untreated. Immune to all poisons.
Current Tier: 1
Effects: The more this is used at any one point in time, the harder it is for Xi to communicate at all.
Botanokinesis - "Plants are like people... if you know what your doing, they are under your complete control."
T1 - "Grow little flower."
Ability to mildly accelerate or decelerate plant growth.
T2 - "Turn, small plant."
Able to cause a plant to move slowly and/or release any defenses/offenses.
T3 - "You will bloom now."
Able to cause a plant to go through a years worth of growth in about 30 seconds. Can be draining based on the size of the plant. Can create plants from nothing, draining.
T4 - "Do as I command, giant oak."
Able to make plants move unnaturally and quickly.
T5 - "Plants are not just as they are."
Complete manipulation of plants with varying effort.
Grimoire: A book made of hide paper that is the size of a tracker's notebook and is covered in, and written in, WSRS (see below)
Grimoire Second Form: Swamp's Guardianship, a kite shield that looks to be made of a piece of tree bark. It is as strong as nearly any metal, and light as a bird. It also has the ability to create mana based on the amount of natural life surrounding it. The shield that the Grimoire combined with to be able to become this shield was crafted by one of the best, most legendary barksmiths in all of Vianthorus for the original Archite of Vianthorous.
Weapon(s): Iron short-sword, wooden training short-sword, and a medium kite shield
Brief History:
When Xi was born, he astounded the elders who tested him, not with his strength, but with his curiosity and ability to follow things he couldn't see. For these reasons, Xi was determined to be a hunter, which turned out to be just as wise a choice. The other hunters, however, did not see the affinity that Xi had at first because he seemed to learn much slower, be easily distracted, and asked far too many questions. He did, much to the surprise of his trainers, excel at sword-fighting.
On his first solo hunt, when he was 14, Xi discovered a small set of ruins. When he explored the ruins, finding a large room were the walls were covered in WSRS. Knowing that he would have to satisfy his curiosity later, Xi made a map to it. Over the next three years, Xi has been collecting many more curiosities, finding many more similar ruins, but never going back to that ruin. As of yet, the map remains hidden among his collection.
Other:
Have fun is my favorite rule because it is the very reason that I joined RPG.
WSRS, or Wrenn Standard Runic Script, is a rarely known written language used by the wrenn to communicate between swarms, mainly by the hunters. Because of its origin, WSRS has several distinct characters for common words among the hunters. They include, but are not limited to: Predator, prey, danger, safe house, and farm.
Wrenn classify other creatures as prey, predators, or neutrals. Every swarm has hunters who protect the swarm from predators by hunting them down.
Hunters tend to take what they do with extreme seriousness, often spending a majority of their spare time training.
When a Wrenn hatches, it is given a role in the swarm that it will have to fulfill when it is an adult. They are begin training the moment they complete the tests.
Hatch-siblings are Wrenn who have hatched in the same year on the Wrenn's calender. Any Wrenn is only allowed to mate with a hatch-sibling unless their swarm is under extreme duress, but they are allowed to mate with hatch-siblings from other swarms.
The People of Vianthorus and their world:
The Wrenn, who inhabit Vianthorous, are a slender, lizard-like people. They stand around 5' 10" to 7' 4" on average, and have tails that are as long as half their standing height. Their scales are small, giving them more of a metallic look. A Wrenn's hands have five digits, on of which is a thumb, with inward facing palms and claws that can be pulled up to the first knuckle if they need to grab something gently. On their feet are four digits, on on the heel and three on the front, with a large, raptor-like center digit. Wrenn do not usually walk on two legs, preferring to prowl across the difficult terrain of their homeland.
Wrenns vary nearly as much as humans when it comes to personality and tend to form large groups, called swarms, that number from 100 to 30,000 and are separated by birth year. They mainly have a carnivorous diet of fish, birds, and swamp mammals. They are excellent swimmers, using their tail like a tail-fin to propel them through the water. They can breath water through their skin or air through their lungs.
Wrenns have slightly different senses than most animals. When in water, the eyes of a Wrenn can see with extreme clarity, but on land, they tend to only be able to see about 50 feet. To hear, they do not have ears, rather, they have the ability to sense the vibrations, pressure changes, and temperature of air through their scales. On their feet and hands they have specialized nerves that allow them to feel vibrations in the ground with remarkable accuracy. For smelling, a Wrenn's nostrils are useless, serving only as a pathway to the lungs, but the walls of their mouths are covered in scent receptors, allowing them to smell by sucking air or water into their mouth.
Vainthorous is a distinctive and swampy world, with trees so large that rivers flow through their roots and swarms of wrenns inhabit the low level branches. The trees of Vainthorous are similar in leaf and branch structure to willow trees, excluding that until the drooping leaves, the branches of Vainthorous's trees are nearly impossible to bend. The waters of Vainthorous are poisonous to creatures who have not evolved to live their. Common animals in the swamps include dire wolves, panthers, crocodiles, many species of bird, tree mammals, fish of all kinds, black dragons, and many more that are yet to be identified beyond food or predators.