
Name:
Adira Hasidare (ah-DIE-rah / hase-I-dare)
Meaning:
Adira = Majestic and Strong / Hasidare = Quick to Act
Nickname:
none
Age:
17
Species/Race:
Human
Gender:
Female
Sexual Orientation:
Straight
Birthday:
Towards the end of Fall

Height: 5’6”
Weight: 127 lbs.
Appearance:
Adira has average curves for her age, maybe slightly better defined because of her hard laboring, with a small waist and average C cups. Her skin tone average, borderline tan and her eyes are hazel (altering between green and brown). Her hair is a light brown color reaching just above her shoulders and she rarely does anything special to it, usually just leaving it down (although she typically wears a helmet when she’s riding). Adira has a nature scent about her; smelling of the dense forests, icy waterfalls, rolling plains and vast mountains that she lives in. All in all Adira looks like a strong, young, independent woman, her body and posture only complimenting the image. Though not of exquisite beauty, Adira is a beautiful young woman... of course this fact may be better known if only she were to take off her riding gear once and awhile.
Outfits:
Adira rarely dresses up except in her riding gear consists of her helmet/goggles, leather top and riding skirts as well as leather bracers. Often she wears only her riding clothes and never anything fancier, for she does not have access to such fineries where she lives. The only two decent items of clothing she has are;
1. the dress she fled in eight years ago (link) and it is short for she does not have the proper fabric to lengthen it and
2. Her mother’s dress, the one Adira is wearing in this link
She also has some colder-weather gear including boots, arm bracers and a long cloak made of rabbit's fur (two ears sewn onto the hood at the demands Vastrin). There is also a longer riding skirt (made of rabbit's fur and leather) and a second top made of slightly heavier leather withfur lining on the inside that covered a little more skin without restricting movement, for colder climates. All of her clothing is packed in Fel's saddle bags along with some other supplies.
Accessories/Weapons:
Adira has a helmet with a pair of goggles that she rarely takes off, even when not riding Fell. All of her weapons are enchanted. Her sword, Stenr-jierda (also translated into “Stone-Breaker” in the Ancient Language), stays in its sheath the majority of the time and has been imbued with the power to cut through the strongest metal or mineral from the earth - supposedly with a powerful enough blow it would be able to make mountains crumble, however she'd never been eager to test this rumor. She also carries on her a hunting knife with a bone handle that never dulls and similar enchantments - the ability to slice through any material, though only if this is what the wielder truly wanted (as in, if she had to cut the throat of a loved one, the knife would be no better than a butter knife). In the pouch at her side are crude throwing knives. On her back is a quiver of arrows (which she also makes herself) and her long bow, with a string that'd never slack and a bow that'd never break. Being a hunter by nature she typically prefers long-rang combat, however she fights melee extremely well too.
Scars, Tattoos, Jewelry and/or Piercings:
She has a great number of small and medium sized scars from where a stray Fanghur claw or tooth cut her flesh. Her right ear is also pierced and she has a black, perfume-bottle shaped earring that she wears for protection; however this "protection" is not for her but for her loved ones as it contains an elixir of death, as she knows that were she to be captured then it would threaten the lives of all those at home. And she would rather take her own life than bring upon the deaths of her family and friends.
Personality:
Young, brave and determined with natural leadership qualities. Adira is extremely head-strong. If you tell her she just can’t do something, she’ll do everything she can to prove you wrong. Her limits are higher than a dragon dares fly and when she’s put her mind to something, very few things can stop her. Her stubbornness is not entirely a bad thing, however. When it comes to protecting the things she loves, she won’t stop until their safe. If you can earn her respect she will do what you say without question, but it is very hard to earn that level of respect. She likes plans but if one doesn't seem to be working she’ll act on instinct (and it usually works out... most of the time). Around large crowds she gets rather nervous, since she isn’t used to seeing many people, and would much rather be in the forest. But when talking to individuals (or small groups of individuals) she's pretty friendly. A heart that seeks the approval of others and fears for her loved ones hides beneath her fearless heroine exterior. Adira is still only a teenager and her emotions still play into her actions (however deep down she may push them sometimes). Often she daydreams of the day she can ride into battle upon Fell and imagines herself in the mist of battle, perhaps even becoming a famous warrior and bringing the glory and respect to the Fanghur. The only way to tell if she’s crushing on someone is that she will try to talk to them and she’ll treat them as a friend she’s known for ages.


Bad Habits:
Adira has a fondness of dreaming because her dreams are so vivid, like her mother’s. They often help her sort through problems and occasionally will show her a piece of the past or future. This means she takes nearly every chance she can to sleep.
Likes:
- *a fair fight
*helping others
*being outside
*music
*animals
*dreams
*praise
Dislikes:
- *Loathes King Nazar with a passion (see History)
*the sound of something shattering/breaking
*large crowds
*rockslides
*liquor of any sort
*being told that she "just can't"
*traitors/liars/cheaters/slackers
Hobbies:
- *hunting
*cooking
*singing / playing music
*training in both melee and throwing weapons
*riding/breeding Fanghur
Fears:
- *The discovery and mass murder of the Fanghur breeding grounds
*the enormous number of deaths that Fanghur and their riders will amount to when the attack on King Nazar is launched
*losing Fell (or any loved ones)
Strengths:
Adira has a way with wild creatures, especially reptiles. She can tame all sorts of animals with ease and when she starts fighting she’s not going to give up. Any goal set in front of her she will do most anything necessary to complete it. Totally trust worthy with any secrets and you can always count on her to have your back. Adira is also a very good melee fighter and prefers a challenge. If she and her Fanghur, Fell, fight together in combat they are very, very strong. Adira enjoys helping others in nearly any way she can and is a talented hunter. With her keen tracking and sneaking abilities she could easy hunt down a rat and surprise it from behind in a field of dry leaves (or at least that's what people have said). Though she is extremely skilled with a bow and arrows, she believes its important to be a jack of all trades rather than a master of one, so she also uses spears, javelins, darts, daggers and any other sharp throw-able objects. It's well known that her aim is flawless and in order to keep up her skills so finely tuned she is often seen practicing, almost absentmindedly. She also knows some magic, though hardly enough to be considered an apprentice.
Weaknesses:
Though she knows how to use basics magics, she's not very good at it and so she tends to avoid it in battle (unless desperation forces her to). When angered she becomes fearless, which means she does not take into account the risks or consequences of her actions. She’s extremely headstrong and will keep fighting until she is physically unable to fight. Her Fanghur, Fell, has to come to her rescue on many occasions and they find it very hard to function without one another. Though Fell is one of her greatest strengths, he is also one of her greatest weaknesses as they are so close Adira would sacrifice anything without hesitation were Fell at risk.
Special Powers/Abilities:
A talent for melee weapons and skilled at throwing projectiles as well as long range (which is typically her preference). Adira possesses a gift for befriending wild creatures and understanding them (though she'd cannot directly understand them, they seem to be able to understand her fine). Though she only has the basic knowledge of reading, writing she learns very quickly. She's very skilled in first aid due to her years of having to care for injuries to both herself and others. A talent for cooking as well as making music, with a strong preference to more chilling songs rather than cheerful ones. Though she is far from being considered a wizard, she does know some basic magics (such as making flame without flint, healing minor injuries, casting small bolts of lightning from her fingers, creating a shield, etc etc) that she deem essential to her travels and in/after battle. Adira inherited from her mother the gift of dreaming where she dreams very vividly and with have a vision of the past or near future. The visions they are very rare and come only on occasions (for example: when King Nazar's army was coming to draft the village’s men). Adira has had only one vision in her life time (see Ambition/Life-Long Dream), the rest of her dreams are just dreams normal dreams that are very vivid.
Ambition/Life-long Dream:
Adira (literally) dreams of the day that the Fanghur will be accepted into the rebel army. Then, after joining the Rebellion, the Fanghur and their riders will charge into the battle and fight against King Nazar. She was only her way to meet the rebels when she was whisked away to The Rend.
Occupation/Job: Works with her small family to take care of the Fanghur.

Extras:
Fanghur are smaller, slightly less intelligent cousins to the dragons that are native to the Beor Mountains. They sprout their wings in adulthood when they are full grown, about the size of a large car, but until then the wings remain until their scaly skin. Occasionally they must shed their scaly skin and when this occures (however rarely) they are forced to seek shelter and remain there for a few days until the process is over. Adira has a personal Fanghur that she raised from an egg. Fell Vrangr (meaning “Moutain Wanderer” in the Ancient Language), whom she nicknamed “Fell” is her loyal and constant companion. Fell Vrangr is about 5’ 9” tall (ground to snout) and seven feet long with light brown greyish scales. His two horns stick out about six inches behind his head and curve slightly at the end. His toothy snout comes to a point with a small curve and his Doberman-like ears also come to a sharp point. He has two, small front legs with two larger claws on each (they look sort of like a velociraptor). His two hind legs are powerful with three claws on each leg and his long tail has armor-like scales which also cover the rest of his body. He can run faster then a horse, the speed at which a dragon flies, but he is still young so he has not sprouted his wings yet. He and Adira share a “yawë“, translated from the ancient language into “a bond of trust”. They do not share a mind link like dragons and their riders do, but they understand each other well enough without it.
Family/Friends:
Jerfarel – Dad, the first one to tame and befriend a Fanghur. He escaped King Nazar's army drafting thanks to his wife. Jerfarel was a stable owner who breed, raised, sold and bought horses as his line of work. He brought her and their closest friends into the Beor Mountains to live.
Seserine – Mom, had a vision of King Nazar's army coming to draft their village and warned her husband. She also convinced their closest friends to come along with them.
Haever – Friend, an apprentice wizard, father of three children, grows a garden that supports the two families. He also helps to capture and train Fanghur to follow commands.
Kisterin – Friend, mother of three children and wife of Haever. She spends most her time cooking, cleaning and caring for the children and was the first to bear a child in the Beor Mountains.
Liwire – Son of Haever and Kisterin, makes riding equipment and lodging for tame Fanghur. He also helps to hunt, makes fires, and builds dwelling for the families.
Winsella – Daughter of Haever and Kisterin, helps to care for the families by cleaning, cooking, gardening and etc. She also helps care for and trains the tame Fanghur for riding.
Vastrin – Youngest daughter of Haever and Kisterin, helps Kisterin with clothing and Haever with gardening. She enjoys admiring the Fanghur eggs and has a natural talent with bows and arrows.

Original Setting:
Adira was taken from a world during a medieval time period that had not yet lost it's magic, where dragons and kingdoms and elves and dwarves and wizards all lived. One of the kingdoms was ruled by a wicked man named King Nazar who desired to control all the world and extinguish all races aside from humans, deeming them unnatural and therefore unworthy to live. Many people opposed his views but were forced to keep quiet out of fear, for King Nazar not only had hundreds of thousands of soldiers at his disposal but also a fleet of dragons and their riders who obeyed his every command. There were some that where unwilling to stay silent, however, and those humans fled to the allied dwarven and elven kingdoms to join the rebellion against King Nazar.
Biography:
Adira is the only child of Jerfarel and Seserine. Jerfarel used to own a stable and breed horses. One night Seserine had a dream that an army, under the watch of a grinning dragon, was coming and stealing the men from their homes. Disturbed she told her husband who confirmed the rumors of an army coming to draft men into King Nazar's army. Guessing they would arrive the next day around night they quickly packed up all necessities. Their closest friends, Haever and Kisterin and their two children, they warned of the impending danger and they too packed to leave. Putting everything on the backs of the eleven (11) horses Jerfarel owned the group fled into the night, heading for the Beor Moutains.
The three days later Seserine dreamt of the village being pillaged and burned, the men brought to the dragon in chains and the dragon promptly eating their freewill and leaving them living corpses. Haever confirmed his suspicions that the dragon, who represented King Nazar, was forcing them to serve him and that if they has lingered any longer they too would have their lives practically stolen from them. Adira was nine at the time. When they reached the Beor Moutains the group found a nice spot to settle down. They chose a large valley hidden between five separate mountains. A river ran directly through the valley and they built a set of huts near the mountain, one for each kid and two slightly larger ones for the four parents. Beside the river they built a stable for the remaining seven horses.
At this time Adira was ten. A month into living there the group made a discovery. They found a large egg that looked like a stone and blended into the mountain. The egg had rolled down the mountain from a nest of some sort and was beginning to hatch. The group watched eagerly as a baby Fanghur (see Hobbies) emerged and imprinted on the eldest son, Liwire. Liwire worked diligently to train the baby and it proved to be a very strong hunter. The group decided to capture and train these creatures and keep them.
For the next two years they built a stable-like lodging for Fanghur, captured and train three adult Fanghur (the ones with wings), collected nine eggs and bonded with five of them. The Fanghur turned out to be invaluable companions and friends. Adira’s mom, Seserine, was the first to ride a Fanghur and it quickly caught on. When Adira was 13 she bonded with a small, light brown Fanghur she called Fell (see Extras) and trained him in hunting, fighting, riding and bonded with him. Also during that time their little group took in almost 30 additional people who were also fleeing King Nazar's drafting, expanding their village and teaching these people about the Fanghur.
When Adira reached the age of 17, she expressed to her family her wish to go back into the world they all fled from and see what has become of it. She knows of the ancient language, the dwarves, the elves, the dragons, basic magics and other such things from Haever (an apprentice wizard) as well as from the other people who later join their little colony. She learned that a Rebellion against King Nazar she set her mind to join it on the back of Fell, eventually rallying all Fanghur riders together for the final conquering battle against King Nazar. Her family was worried by her ambitions, but knew there was no sense in trying to stop her so they instead helped her pack her bag.
Having packed up most everything she owned (which was precious little, really) she mounted Fell and said farewell to her loved ones before leaving the tiny town she'd come to know as home. She traveled for weeks with only Fell and her flute for company, hunting for their meals and finding places to seek shelter along the way. It was a long, lonely journey but Adira was determined to make it to the rebel's encampment. Her people were going to be essential to achieving victory against King Nazar - she'd had reoccurring dreams showing her the vision, further strengthening her resolve.
Of course, what she had not foreseen was waking up in utter darkness with only Fell beside her and a strange omnipresent voice saying something about "The Rend", before being dropped into an arena-like setting with other strange humanoids around her.
Face Claim: Misaka Mikoto