With regret comes pain.
With pain comes sadness.
With sadness comes wisdom."

Full Name: Ezenvare Queem
Nicknames/Aliases: Eze, Dragon Man, Monster (in ignorant towns), Quick Claw, Monkey Dragon
Age: 312 years of age
Gender: Male
Species: Half Dragon, Half Human
Da'vier was a single super continent, much like Pangaea, but spread east to west rather than north to south. This formed a short ocean between the sides and constant shore line trading along the massive coasts. However, the inside of Da'vier was not nearly as nice. For about 100 miles from the ocean there was forests, which led into a 10 mile wide stretch of swamps. From the swamps was the was a mountain range that surrounded what was known as the badlands, a desert that few would ever come back from.
The populace of Da'vier is quite varied, from humans to orcs to elves to dragons and clashes for the coasts and the forests were common. The powers of magic were time and time again the reason why any particular group would win there section of the lands, there were entire sects of non-magic users that knew how to counter the powers of wizards and their like.
Unbeknownst to most people there was a power that acted like, but wasn't, magic. It was called Psionics by those who wielded it and a particular warlord by the name of Terand Ioh became jealous of the fact that these psions always seemed to end up on the most fertile lands. Thus he began a 100 year war against the psions, ultimately losing to the fact that his magic-wielders had no idea on how to counter the psions, but they knew how to counter the magic-wielders.
Standing in at an unintimidating 5 foot 8, Eze is obviously the child of a dragon. His muzzle is elongated and filled with two sets of dagger-like teeth which complements the scale covered body. The scales are a shiny bronze with his nose, fingers and toes, and the tip of his tail are the color of rusted copper. On the top of his head Eze has a bonier, almost plate-like, section that connects to a soft, muscular extrusion from the back of his head that holds up a small frill that continues down the back of his neck. His tail has two similar frills at the end that form what looks like a paddle.
Eze's build is obviously athletic. From the thin and toned limbs to the imposing muscles of his chest that shows through his scales. His arms are obviously from his human side, ending in all five digits although each ends in a razor sharp claw. The legs of Eze are double-kneed, giving them the look of being the back legs of a four legged animal which is further reinforced by the three large, clawed toes that protrude from the comparably small feet. Surprisingly enough, even his tail is muscular and extends about three quarters of his height from his crotch.
Another trait that causes Eze to stand out is his choice of attire. Lacking the modesty that most have, Eze only wears a simple pair of shorts with a hole for his tail, leaving his chest and legs exposed. Along with that, he carries a sturdy wooden staff as tall as him.
Broken by time after time of tragedy, Eze has hardened and often resists when people try to get to know him. However, Eze still enjoys trying to save people and considers every good hearted creature to be worth more than himself. However, if Eze believes that by living he can save more people than letting himself die, he will do everything in his power to ensure that such a series of actions happens. Once someone manages to get him to warm up, he is rather friendly. He also likes to go to social events, such as parades and festivals.
- Dragon's Breath - Every couple of minutes, Eze can unleash a 60 foot long lightning bolt from his mouth. This bolt is powerful enough to damage stone walls, penetrating up to a half foot of solid stone. Against metals, 3 inches thick is enough to negate the physical force of the bolt. It takes several seconds for the energy to be built up as well as for Eze to aim, giving mobile targets that are aware enough time to try and dodge the bolt.
- Claws of the Dragon - While Eze may lack the size of the great beasts whose blood flows through his veins, his claws are just as strong and sharp. A single swipe goes cleanly through 2 inches of leather or hide. A forward stab can handle the same thickness of iron.
- Darkvision - Eze can see clearly for 60 feet, even in complete darkness. Fog, fog-like events, and magical darkness all affect Eze's vision normally and his sight angle is only slightly wider than a human's.
- Dragon's Scales - Eze's scales aren't just his skin, they are his armor. Light enough that he moves without restriction but strong enough to allow him to shrug off minor blows. His scales are equivalent to wearing an inch of steel armor. Eze is also immune to electricity, but not necessarily the force that can come along with it.
- Dragon's Lungs - Eze can breath both salt and fresh water for indefinite amounts of time and is a strong swimmer along with it.
- Dragon's Wings - With 5 minutes effort he can grow a pair of wings that spans 12 and a half feet. The wings are fully capable of both forward flight and gliding.
- Dragon Blood - When Eze wills to he can use his blood's power to add sparking electricity to his hands, feet, and tail. This electricity damages nearly anything that Eze strikes and may stun the poor creature. Eze can use this to purposefully stun instead of killing. Using this slowly tires Eze physically.
- Powerful Dragon's Tail - Eze has a remarkable amount of control and strength in his tail. He is capable of manipulating it enough to carry his staff and it is strong enough to hold him up.
- Quick Claw - Eze's favored title was well earned. When focusing on assaulting an opponent, Eze is capable of assaulting them with all four claws in rapid succession.
- Psionic Blast - Every couple of seconds Eze has the ability to launch a blast of raw mental energy at an opponent. This blast can be either lethal or non-lethal. The extended use of this power will wear away at Eze's focus.
- Psionic Haste - The more that Eze can focus, the faster he becomes. This power wears away at both Eze's focus and physical stamina.
- Psionic Healing - If injured, Eze can heal his physical form. This power wears away quickly at both Eze's focus and physical stamina.
- Psionic Reach - Eze can use his mind to pick up objects the size of his staff or smaller. He can only move the objects at a standard walking pace and lacks any form of finite manipulation. If the object is being moved towards him, it moves at a sprinters pace. This power wears away very slowly at Eze's focus.
- Staff Wielder - While rarely hitting an opponent with the staff, Eze is capable of using a quarterstaff to preform many athletic maneuvers. He can stand on the tip of the staff, use the staff to spin around, use the staff to pole vault, wield the staff with both his hands and feet, and use the staff to focus his Psionic Blasts.
- Body of the Dragon - While the dragons that his blood hails from can transform into humans as a disguise, Eze cannot and is stuck with his obviously draconian form.
- Fast Lights, Blind Dragon - While being able to adapt to dark situations almost instantly, Eze takes several seconds to deal with significant increases in the light level.
- Nimble Dragon, Few Clothes - Eze's only armor is his scales. Anything more than the pair of ripped up shorts he wears either gets in the way of his movement or gets destroyed by his claws.
- Water Dragons, Desert Sands - Eze favors oceans, seas, and forests near bodies of water because of the humid environment. When forced into arid environments Eze cannot fight at full speed and cannot use his Psionic Haste as this will cause him to rapidly lose water, mainly in his lungs.
- Little Dragon, Big Wings - The massive wings of Eze may allow him flight, but they are too unwieldy to allow hovering and unless he is landing Eze has to remain moving forward while flying. When on the ground the wings make it difficult for Eze to maneuver and add weight that slows him down significantly.
- Good Dragon, Heavy Conscience - Eze will do everything that he can to save as many people as he can, and he despises killing people that can be "saved" from the path of evil. Eze will only choose to kill when someone that he thinks he can reform if it will save more people than saving them or if they poise enough of a threat to Eze that he can't quickly stun them. After these sort of events, Eze will often go into a depression for two or three days.
- Tired Dragon, Weak Dragon - Many of Eze's abilities wear away at his stamina, causing him to gradually slow down and weaken until he can take a proper rest.
- Strong Tail, Weak Fins - While the tail may be useful as a tool, the two fins on the end of the tail are vulnerable to damage. While these will heal, they do impact how well Eze can swim. This makes using it as a weapon a last resort.
Back in the ancient lands of Da'vier there was a tribe of humans who were peaceful and thought centered, able to manifest powers of the mind out of raw willpower and training. These powers acted greatly like magic, yet ignored defenses designed for fending off magic wielders. Their power over the mind was great, as was their wisdom, but they sat on lands that powerful warlords wanted. Bad.
This greed brought soldiers to their humble village. At first they thought that the soldiers were there to stop before traveling to trading villages along the road that had reported being attack by orcs. The tribe found this out that night when the soldiers descended upon many of the families when night fell, but the powers of the "psions," as they called themselves, were too much for the soldiers to kill off.
With a quarter of their village dead at the hands of a warlord, they knew that more attacks would come. Traveling 12 miles to the coast, 12 young women attempted to persuade a might bronze dragon to aid their village in the coming war. After several days of trying to convince the dragon to aid them, it finally struck them a deal. Each of the young women must give up their virginity and the resulting children would become the guardians of the village.
When the twelve children exited their mother's wombs they all had features that proved they held the power of the dragon the deal had been struck with. The children, however, did not all gain the same powers from their father. Half of the children were large, strong, and viscous and the other half were small, nimble, and fast. The large children were trained to use their minds to heal themselves and control the battlefield while the other six were trained to use their minds to make their natural quickness even faster and to take down enemies from a range.
Eventually the Guardians grew of age, each choosing a weapon. Eze chose to use his claws, surprising both his teachers and his half-siblings, but he was able to keep up despite the fact that he simply carried a stick for utilitarian purposes. This life lasted just over a century before the wars of the outside began affecting the peoples within.
A civil war within the village started as the Chieftan tried to convince twelve more young women to go to the dragon that created the Guardians in an attempt to gain control of other towns. His daughter lead half of the village to rise up and refuse saying the purpose of the Guardians was to keep the village peaceful, not turn them into the reason they had the Guardians. This struggle within the village lasted nearly two years and ended up causing the two sides to eventually kill each other off. All the while the Guardians stood watch as they had been trained to do, not knowing which side they should choose and at the same time being unwilling to give up their duties.
When the village was no more, Eze took to the path that his mother once walked with the intent of following the sea to the nearest port city. His siblings each took their own paths, some following the roads while others looking to create a clan in the middle of the woods. Eze's journey lead him to the town of Port Viac. Entering speaking only Draconic and Psionic, no one understood that Eze meant no harm and they quickly drove him out of town. This went on for about 5 years before he eventually ran into a wizard that took 10 years to teach Eze to speak Basic. During this time, Eze would do what he could to aid the wizard, often gathering strange or evil creatures from the wild.
Eze continued working with the wizard for another 5 years until the wizard fell down the "Path of Evil" and Eze killed him as the wizard was beyond saving. Taking this sudden change in what was a close friend very harshly, Eze returned Port Viac and moved into an underwater cave beneath the docks. Within a few days a child found the half-dragon standing still within the water.
Using a stick to poke the head of Eze, the child drew him out of the water. Rather than running, as did all the other children, the one with the stick greeted the half-dragon with odd cheer and curiosity. Initially surprised by this Eze simply stood there for nearly half a minute till the child managed to get his mind back on reality. For several more minutes all Eze did was answer the child's questions. Everything from "What is it like breathing water?" to "Where do monsters come from?"
When the guards finally came to see what monster had entered the city they attempted to kill Eze, who in turn simply knocked all of them out. For the next twenty years Eze worked with the boy as he became a man, got a job, got a family. When he died because of trying to stop a gangster from mugging a woman, Eze blamed himself. Fueled with a new found reason to fight the half-dragon sought the gang and killed them all. Looking back on the destruction he had caused, Eze fled the city through the sea the port connected to.
From that point, Eze stayed in a sea cave he found a few miles up the coast. He stayed there for a year, once again having to repair his psyche. Once he was finally read to return to society, Eze simply never stayed in one place for long. Whether it was him leaving by choice or getting driven out varied by place, but it has been his life since he exited his last cave.