Age: Currently Unknown.
Species:Daemon.
Appearance:

Anyone catching sight of Rasteva for the first time would naturally assume them to be a living individual clad in a towering suit of armor. This assumption proves to be mostly false as Rasteva is neither alive nor truly dead, further still the armor they are 'wearing' is very much a part of their physical form.
The armor in question is of a make and material not seen anywhere else, and stands several meters tall. The Daemon's considerable size can make using doorways a bit of a moot point as they cannot fit through mos of them. Unsurprisingly and to the chagrin of more than a few , Rasteva has been known to walk face first through walls in order to get into buildings.
Rasteva's "Head" is what makes up the Armor's helm. A single glowing "Eye" can be seen in the Helm's visor, and often moves from side to side of its own accord. The 'Eye' in question is not used for sight, but a more of a prop to allow anyone interacting with the Daemon to know when they are being directly addressed by them. This of course means that Rasteva does not make any facial expressions, and anyone interacting with them will have to suffice with vocal cues in order to understand their moods.
Clawed Gauntlets are what Rasteva uses for hands, and are surprisingly dexterous. This allows the Daemon to preform delicate tasks the same as anyone with regular hands.
Rasteva does not require food or drink in any matter, though they will sometimes partake of one or both in a social setting for the sake of being "Polite".
As a result of lacking any true physical characteristics, or more likely because they simply are not a true living being, Rasteva does not have an actual gender. They simply either refer to themselves in the Third Person or as "This one." Humorously Rasteva can be referred to as either male or female and as they show no preference for either, this often leads to confusion for many surrounding them.
Personality: Rasteva's imposing stature, and rather terrifying appearance cause people to be wary of them at best. At worst they presume the Daemon to be an actual monstrosity bent on harming anyone crossing their path. Such reactions are not new to Rasteva and they have grown used to them, making no effort to correct anyone on the matter unless absolutely required to. This has led many occasions where the Daemon has engaged in battle long before anyone has bothered trying to speak with them. Inquiry reveals that Rasteva is far from malignant, only doing battle with anyone perceiving them to be a true Demon solely because they cannot be bothered to correct anyone on the matter. This means that Rasteva is more likely to make enemies than friends, and the Daemon often cares little for changing another's perceptions of themselves.
That aside, Rasteva is somewhat even tempered if a bit indifferent. They make no direct effort to cause harm to any around them, and are found to be quite well mannered. But getting their help in most matters is a bit of work as they can't see much reason for doing so beyond personal interest. Truly this makes reading Rasteva's true intentions difficult as the Daemon only ever does something because they either "Feel like it" or "Want to see what happens". There are a few that worry if the Daemon would outright turn on everyone at some point, for reasons only they truly know. Rasteva is quite confident and self assured as most of their kind tend to be, and is not prone to doubt in themselves. While a bit difficult to get on with sometimes and not one to shy away from throwing insults, the Daemon firmly believes that all beings are capable of greatness and feels it is a simple matter of finding it within. As such they are prone to making grand speeches in order to lift the spirits of the downtrodden. Results are very mixed.
Powers/Weaknesses
Sturdiness/Heaviness: Rasteva's armor grants them incredible resilience in combat, and as such conventional physical attacks do little to harm them. Because they do not posses any organs, or bleed in a conventional manner, Rasteva can shrug off major injury with little consequence. Loss of limb has been observed in battle and does very little to slow the Daemon down. It is currently unclear whether or not the Daemon's physical strength is a result of the armor they wear, or a natural gift bestowed upon their kind, but it is difficult to deny and even more difficult to stand up to.
Rasteva's armor and size makes them exceptionally slow and cumbersome. Faster opponents can typically run circles around the Daemon with relative ease, causing them to trip up and potentially leave them open to assault. Rasteva is also incapable of swimming, and putting a large enough body of water between them and their target gives one ample time to plot.
Stamina/Aversion to Magic: Rasteva is not a completely natural being, and their body does not posses the limitations of an organic creature. This allows the Daemon to be practically ceaseless in battle as they require no rest, or even air. A favored tactic of Rasteva is to "Buckle Down" and simply bide their time through an onslaught of attacks until their opponent becomes too tired. Should the Daemon go on the offensive, they become a nigh unstoppable Juggernaught, incapable of tiring and excessively difficult to stop.
Because Rasteva has devoted almost all their available power to strengthening themselves physically, the Daemon is unable to fend of most Magic based attacks. It is speculated that Magic directly harms the essence contained within the Rasteva's armor, and Magical assaults of enough size and strength are required to effectively stop them.
Battle Prowess/Single Minded: Daemons are effectively immortal, as many Supernatural beings are. This has allowed Rasteva to amass a respectable knowledge of all things related to warfare, and they put this knowledge to great use. A Master of Arms, Rasteva is adept in the use of bladed weapons, but will fall back on hand to hand combat should they find the necessity.
Despite being well versed in battle, Rasteva will sometimes reach a state of "Tunnel Vision" meaning that the Daemon will focus solely on what is in front of them. This stubbornness is especially easy to exploit should the Daemon be pitted against what they consider a worthy adversary. This allows reinforcements to flank Rasteva and launch an attack without them noticing.
Not a Demon/Not quite Divine: Because Daemons are not in any way related to traditional Demonkind, they are not subject to Summonings or Banishments. Rasteva will often use this to their advantage and allow opponents to 'Bind' them to their will. Once the person's guard is sufficiently relaxed, Rasteva will launch a counter attack.
While not Mortal by any means, Rasteva is perfectly capable of being destroyed and subsequently killed. Their armor is merely a vessel for The Daemon's essence, and should it be destroyed Rasteva will dissipate. This can be forgone by finding another vessel to inhabit, but a sufficient one is required if the Daemon is to defend themselves at all. This also means that Rasteva's essence can be captured in a vessel of particular design, rendering them incapable of doing anything.
Smokescreen: Should the Daemon need to flee for whatever reason, they will begin venting an odd black smoke out of their armor in massive clouds. This cloud obscures Rasteva from view, allowing them to make their retreat. It can also be used at close range to disorient foes and allow the Daemon to launch a counterattack.
The smoke within Rasteva's armor is only a finite amount, and as such sizeable leaks or ruptures within the armor can become an issue if not tended to within a certain amount of time. Rasteva's Smokescreen especially weakens them after use, and if the Daemon is unable to make a clean escape they will be considerably weakened.
Siegebreaker: Rasteva unleashes a massive and focused beam of energy from the mouth of their helm, capable of toppling buildings. The effects are wholly devastating, and there has never been a recorded instance of anything able to stand up to it. It is unclear how Rasteva is able to use this ability, though some speculate that this is a pure and concentrated manifestation of the Daemons's life force made into a weapon, but there is no doubt to its power. The Siegebreaker has been seen few times in the course of the Daemon's existence, and it is described as being nothing short of terrifying.
Siegebreaker, while utterly devastating, comes with a very clear set of stipulations required for its actual use. Foremost, it has an incredibly long charge time, and cooldown. The charge itself takes upwards of 12 hours, and cannot be willingly halted at any point. Siegebreaker must be used at a distance, as Rasteva is unable to do anything once they begin focusing their powers. Should the Daemon fall under assault they will be unable to defend themselves, and Siegbreaker's charge will be halted. Because it requires Rasteva to tap into all of their available power, Seigebreaker effectively cripples the Daemon. This perhaps, is the closet the Daemon will come to sleeping as they become immobile and unaware to outside stimuli. Recovery is known to take several days. Because of the high cost of using it, Siegebreaker is used ONLY when every other option has been previously exhausted. Rasteva will be forced to make a retreat and launch their assault from afar, often while under cover to avoid notice.
Historical Background:
Daemons have existed in this world and on many others for as long as there have been Gods, and their exact origins are hard to pin down. Cultures the world over have different names for Daemons, the most popular of thse being 'Djin' or 'Familiar'.
Despite sharing a namesake with the more 'popular' Demons of Myth, Daemons are neither inherently good or evil. Their ambiguous nature can leave many wary as their true motives are often up for debate. In actuality a Daemon's ambiguity is in reality a 'Default setting' and all of them are driven by an unknown and all consuming impulse to discover their true nature. Defining it only as a drive to be their "Complete Self", it can range from each Daemon becoming either a complete monster like the Demons they share a namesake with, or beings of complete virtue.
When not confusing people the world over, Daemons are most often found meddling in the affairs of Mortals. This can be something as innocuous as helping an individual with a chosen task, or something a bit less harmless such as giving people portions of their own power to see what happens.
It tends to go about as well as one would expect.
Daemon's are Incorporeal by nature, though they can interact with objects and other living things in a given reality. They adhere to the laws of Physics for the most part, and can suffer injury and feel pain the same as any other living creature.
Daemons do not adhere to a particular hierarchy, with the only distinctions being that some are more inclined to Magical use, while others focus primarily upon physical forms of combat. Appearance also varies highly from individual to individual, but it should be noted that a Daemon's Physical form and their 'Soul' are two separate things despite being part of the same creature.
It is entirely possible to destroy a Daemon's Physical form, and capture their 'Soul' within a vessel. This further perpetuates the idea that Daemons are related to Demons, though the former cannot be summoned, bound or banished. A captured Daemon may be subject to the whims of the person that owns the vessel, but it should be noted that a Daemon cannot do much without a proper body.
It should be also noted that Daemons that find new bodies after being captured against their will are quick to enact revenge.
Currently: At present Rasteva has been thrown into an unknown God's 'Game'. Stripped of their power, and bound to this God's whim, the Daemon is less than pleased. Only time will tell if they survive the coming trials. But Rasteva has made it their personal mission to tear the God in two the moment they regain their power.