23 ♂
Human | Dragon Rider
Appearance: He used to have wonderful, long blonde hair that reached a nearly halfway down his 5'8" stature, but now it's singed into disarray just a couples inches long, laying around his face and neck in ash-colored fragments and covering his pulsing blue eyes. Branching indented scars line his back, but the one on the left edge of his lip draws more attention by comparison. Like a strike of lightning from the bottom up, it splits into branches as it goes from the lip past his nose, surrounding his left eye, and it glows white whenever he uses his abilities. Aside from that, he has no other visible scars, but his arms and legs are toned from his youth. Over it all, Gunnar wears thick black and brown clothing, and patches of light metal for armor.
Personality: Gunnar's very quiet, for one, but that's because he's mute. Seeing how some have treated their dragons, especially teenagers and even some adults, Gunnar is disgusted by his fellow riders; he finds solace in communicating with their dragons, and really only helps their riders to help them. Regarding fights, Gunnar's more defensive. He rarely attacks someone unprovoked, and even if he did have a reason to kick a man's ass, he'd let them go if they didn't try to attack first.
Power: Generation, absorption and manipulation of electricity and control over electromagnetism. Well, that's putting it very simply. At his current level, Gunnar can drain the electric charge from surrounding objects and generate his own, and this has otherwise eliminated sleep -- the only time he sleeps now is if he overexerts himself. He can also charge his entire body (or just portions of it) and electrocute anything he touches, including his weaponry. At non-physical ranges he has to have something conducting his charge to reach his target, but that's what his weapon is for. Along with using it offensively, Gunnar can generate an electromagnetic shield, use a static-like cling to run up the sides of walls and buildings, and use the electric charge of neurons to speak telepathically with dragons, among many other things. There's nothing saying that this ability couldn't extend to other living things and even mind reading, but he's only done so so far with dragons.
The only thing he can't seem to do with it is give electricity physical form, even if it's just something like ejecting it as lightning. He requires something more solid than air to transfer electric currents; since he hasn't thoroughly explored electromagnetism as well, the use of his abilities is almost always restricted to close range.
Weapon of Choice: A sickle-&-chain, made entirely of a highly conductive steel with a very long chain. He keeps much of the chain wrapped around his arms, with the sickle hooked onto his trousers. Using it, even without his powers, Gunnar is capable of defending himself at virtually any range.
Dragon: Gunnar seems to be the only rider who has no dragon. Instead, his abilities let him communicate with and even temporarily tame dragons that are linked with someone else, as long as he can make and retain physical contact.
Background
After having discovered his powers around the age of 11, Gunnar spent much of his remaining years evading not only assassins, but the hatred of commoners and honing his powers. The fact he'd been a dragon rider had occurred to him, but he'd never taken it upon himself to hatch a dragon for himself; everyone else's seemed to work just fine for him. With that in mind, and after some years of personal training and acquiring a weapon to suit his abilities, Gunnar took it upon himself to help dragons and their riders to protect them and teach them to communicate better, even if he couldn't speak for himself.