Introduction
Setting:
Tir na nOg is the land of the fae in Irish mythology. It means "land of the youth" and it is where the Tutha de Danann reside. It has many different planes of existence all tied up into one. There is one plane I would like to focus on and that is Mag Mell. It is a beautiful island off the coast of Ireland where only those who can swim through lighting storms and other treacherous natural disasters and survive against the great monsters protecting the large island or plane shift to it can go. It is a paradise. Imagine the most luscious green plants, the clearest blue water, and many caves and cliffs for an adventurer. This is a very large island and it is here where we must find Airmed's healing herbs that she died for. Many monsters, evil fae and other mythological creatures from every mythology will try to fight us along the way.
Sabra Valhaan
² Age:22
² Species: Druid/Demi-Goddeess
² Parents: The Morrigan, father unknown
² Looks/Personality: A milky pale female with a strange lilac tint to her irises. She had very full breasts to make up for the other noticeably lacks of curves. Her vivid violet hair was long and curled before she became a druid. Now it is cropped short and almost pixie like to her lovely visage. She had a soft way about her but was utterly blood thirsty on the battle field. She is pansexual. Her height is a very tall 5'10. She is also a smoker. Her favorite are Camel Menthol Crushes or Marlboro Smooths.
² Clothing: Straying from the normal nude the Irish loved, she was clad in loose midnight trousers to disguise her movement. Celtic knotting in different bindings of strength, harmony and prayer to all the Gods and Goddesses over lapped the seams running across her thighs and hips. Also, unique knotting that only she and Fliddas could read gave her the ability of true silence to be the perfect hunter which ran up and down the seams on both sides of her legs. The knotting was raised off the light material of her pants like heavy embroidery but was the same deep black of the rest of the loose material. Her shirt looks a bit bizarre compared to the ill fitting pants since it was a cerulean, skin tight and sleeveless top with forest green dyed leathers (Another gift from Fliddas) to cover her forearms to restrict to whip of her bow string. It was very low cut to ensure her assets were appreciated as they demanded to be.
² Abilities: Druidic, made to protect Gaia against all harm. Can change to four animal shapes. Can use the Earth to heal, cut off pain, run and move faster, see inside the magic realm and not just the physical, plane shift which very other few magically beings could do. Can make all Druidic bindings with only a thought instead of a spoken bindings since she is at least half God but to lock her consciousness with another being or any other complicated bindings she must use her words. She has a special dog, an American pit bull terrier by the name of Brutus who was huge and fierce and will only listen to she who she is teaching English to so they can communicate. She can communicate with him telepathically with images and very few words. He is always by her side. He is dark brindle color with swirls of burnt orange and a deepest black along his coat. He stands just below her hip at a height of three feet from his massive shoulders. He loves belly rubs and was a gift from Brigid, the goddess of poetry and fire.
Sabra was born in Mag Mell, one of the many planes (Arguably the most beautiful) in the Tír na Nóg, the land of Druids and Fae. She, being the daughter of the great Morrigan who is also known as the Celtic chooser of the slain, called her to learn the many ways of Gaia or their mother; the Earth. Even though training to become a Druid took most apprentices twenty years, her being the daughter of one of the first Druids to walk the Irish world learned the heavy physical and mental studies in just eight very short years. She spoke several different languages including: Old Irish, Latin, English, French, all dialects of Spanish, and many, many more.
Now it was time to become a full Druid and defender of Gaia and complete her training and finally receive the ancient tattoos along her entire right side. Her mother prepared her that the elaborate pattern on the sole of her foot was going to be the worst pain she had received in her entire short life at twenty two since it had to be done with a living thorn in touch with the Mother, herself. The ancient life force leapt into her consciousness with a sharp bite of the thorn as her mother continued picking with the ink ridden and now bloody living plant. The Mother smiled within her in greeting while she wondered at the beauty of being in touch of the entire planet. Even the screaming pain subsided in her mind as Gaia filled her with love and welcome. After seven short hours her mother woke her from her trance with the Mother of All Life as she had completed the pattern to the outside of her foot. She breathed the world in with a new breath even as the nerve endings sent screaming pain to her awareness. The Morrigan then took a relaxing breath to the smile on her daughter's face before continuing up Sabra's nude thigh to complete the pattern to her arm following Gaia's precise instructions where to place the sharp thorn.
Three fortnights passed before they reached the top of Sabra's arm where the true fun began of Gaia picking her four animal forms; One for speed, one for strength, one for sea and one for air. The mother of all had to focus on the perfect animal forms so Sabra was on her own with the agony. As the Morrigan began to create the human to make sure she could change back into her self afterwards, a scream wanted to tear from her soft throat but before even a whisper could escape her los she bit down, a trickle of blood seeping from the corner of her mouth before she could embarrass herself in front of her mother or Gaia. Her soft lilac pupils began to see through the black fog of pain to see her first four-legged runner take place. The shape began to take form into a beautiful bay Destier mare with a long flowing mane to match her ultraviolet hair. The predator animal form became a huge dire wolf that's carmine fur out rivaled even her own violent tresses. Her sea animal took shape into a slender bull shark built for speed and power and last but not least her flying animal took into a Snow Owl with it's soft grey down looking even more beautiful in the moon light. Her mother continued the Celtic knot work all the way to the middle of her hand to finish which took a full week. Finally, even though tired and bloody the young Druid's journey began to search the herbs that the dying Airmed cataloged. She could not let her mother bury another daughter.. She needed to become a goddess.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in The Search for Airmed's Lost Herbs. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
Fullscreen Chat » Create Topic » The Search for Airmed's Lost Herbs: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
The Search for Airmed's Lost Herbs
by Kelsey Krank on Mon Feb 16, 2015 9:00 pm
- 0 Replies
- 250 Views
- Last post by Kelsey Krank
on Mon Feb 16, 2015 9:00 pm
-
The Search for Airmed's Lost Herbs
Most recent OOC posts in The Search for Airmed's Lost Herbs
The Search for Airmed's Lost Herbs
You may edit this first post as you see fit.