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The Swift

The Swift

0 INK

"Today, lads, we become made men. Let's go to work."

401 readers have visited The Swift since Whiskey Go Dark created it.

Introduction

...


-----Plot-----

You are a modern-day, professional thief, working as part of a crime syndicate known as the Swift Family. The employment terms are simple - you retrieve the items wanted, and get paid well (and you can keep the other loot). If you fail, you get nothing, and no-one will acknowledge your existence. For reasons of deniability, you and your team have never met the 'boss'. A string of orders has just come in from the boss. Seemingly mundane things from well secured locations, but no-one cares - more profit for you, eh? As the team begins to work their way through the orders, things will soon take a sinister turn.

-----Character Slots/Roles-----

Electronics - A very experienced hacker, capable of picking through most electronic security systems and locks, as well as most tumbler systems.
Volt - Played by Whiskey Go Dark

Intelligence - Deals with the small details, such as organising entry/exit plans, and setting the objectives remotely. Does not go on jobs. Could be seen as the brains of all operations.
Hunter - Played by Whiskey Go Dark

Gunman - Muscle to support the plans. These characters focus on dealing with possible threats, along with taking civilian hostages... or security staff... not picky...
2 Slots available for this role

Demolitions - Sometimes, hacking just doesn't cut it. That's where I come in... Experienced with drilling and cutting equipment, and trained in the use of explosives.
1 slot available for this role

Infiltrator - This character specialises in entering areas unnoticed, whether it is sneaking solo past security cameras or guards, to advising the team on the best way through.
Slot is RESERVED! (FalloutRomanae)

Marksman - Sometimes, a pair of eyes on the outside can make all the difference. Armed with a scoped rifle, and a radio to keep in touch with the team, this character keeps an eye out for approaching trouble.
1 slot available for this role

-----

All law enforcement personnel are considered to be NPCs, and will be controlled by GM(s).
The 'Boss' will be played by "Whiskey Go Dark", but his actions only displayed in narrative form.

-----

-----Profile Skeleton-----

Code: Select all
<<<<DESCRIPTION>>>>

{IMAGE}
[b]Name:[/b]
[b]Role:[/b]

[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Eyes:[/b]
[b]Hair:[/b]
[b]Clothing:[/b] (perhaps give changes for casual, day-time heists and night-time heists


<<<<PERSONALITY>>>>

[b]Personality when on a job:[/b]
[b]Personality when relaxed:[/b]
[b]Likes:[/b]
[b]+[/b]
[b]+[/b]
[b]+[/b]
[b]+[/b]
[b]Dislikes:[/b]
[b]-[/b]
[b]-[/b]
[b]-[/b]
[b]-[/b]


<<<<EQUIPMENT>>>>

[b]Primary Weapon (+attachments):[/b]
[b]Sidearm (+attachments):[/b]
[b]Tools/Equipment:[/b]
All characters carry a knife, a smoke bomb, and two cable ties (for taking hostages)


<<<<HISTORY>>>>

[b]Personal History:[/b] (How you became involved in crime?)

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

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Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

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Permissions

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The Forge

Use your INK to craft new artifacts in The Swift. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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"This has always been my life. It's exciting!"

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Senka

"This has always been my life. It's exciting!"


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[OOC] The Swift

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