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The Thaw

The Thaw


500 years in the future after the ice age of 2012 the ice has finally begun to thaw, but what is left of the human race?

732 readers have visited The Thaw since ShadtheWerepire created it.


The Thaw
Welcome to the second ice age! 500 years ago in the year 2012 instead of the world exploding and falling into chaos as the poles switched the earth was coated in ice and all the great ancient artifacts of the world as well as the rusted technology has only recently begun to defrost.

How did the human race survive the Ice Age?
Well, when the poles switched the earth’s core released high concentrations of radiation either killing off or transforming all of earth’s creatures, this includes humans, many of which obtained great powers that allowed them to survive this far. Most retained their human shape so they are still considered humans but don’t be surprised if you see some one-eyed freak walking down the street.

Where do we begin?
New York City, 2512 AD, the city is still under ice where daily new mummified “cavemen” of the old times are discovered daily. The small colony of remaining New Yorkians consists of a few young adults, because with the incoming heat ice fractures and dangerous creatures have become more frequent leaving more of the young and old dead. Only the fit are alive. Everyone lives like Eskimos in a tribe of some sorts, technology is limited but you have managed to scavenge a few things from under the ice over the years, none of it works but if you find someone handy enough you might be able to find a few working walkie-talkies or weapons. (Guns are RARE and chances are there will be NONE)

Any Basic plot?
Well it’s up to the characters to choose the path, but perhaps they’ll seek out the grand utopia they’ve heard about farther south or travel west to avoid being sucked into the expanding sea. Perhaps the thought might even cross to head farther north to remain in the tribal like tradition they have been born into. Their travels will not be without struggle as they encounter other civilizations and threats to their survival.

You mentioned Powers, what are we talking about here?
I’d recommend playing with elemental powers as well as the classic superhero powers, everyone should be fully human so no vampires, werewolves, elves, demons, you are humans with new evolutionary powers. Mention some powers are curses and some are gifts, while many may find their powers useful others may be tortured daily and suffer greatly from their “illness” brought on by the radiation.

Character Skele:
Equipment: (The stuff you always have with you/weapons be reasonable… a small 15 year old girl would not last long carrying a ridiculous steel hammer as a weapon, and unless you give me a pretty good reason NO GUNS)
Abilities: (Explain your powers here, you may not have any!)
Dream: (something you are aiming for, what does your character want to achieve in their life?)
History: (Keep it brief… We want to be surprised when it turns out your character’s past was abusive and filled with hardships….)

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The GM of this roleplay hasn't created any rules! You can do whatever you like!

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.


Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.


While not required, locations can be organized onto a map. More information soon!

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Add Character » 1 Characters played by your community

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.


Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.


Locations where Mobs and Items might appear.


You can schedule events for your players to create notifications and schedule times for everyone to plan around.


Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Thaw. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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Fullscreen Chat » Create Topic » The Thaw: Out of Character


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[OOC] The Thaw

Welcome to "The Thaw"

Please feel free to make comments and ask questions here!