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The Thaw

The Thaw

0 INK

500 years in the future after the ice age of 2012 the ice has finally begun to thaw, but what is left of the human race?

707 readers have visited The Thaw since ShadtheWerepire created it.

Introduction

The Thaw
Welcome to the second ice age! 500 years ago in the year 2012 instead of the world exploding and falling into chaos as the poles switched the earth was coated in ice and all the great ancient artifacts of the world as well as the rusted technology has only recently begun to defrost.

How did the human race survive the Ice Age?
Well, when the poles switched the earth’s core released high concentrations of radiation either killing off or transforming all of earth’s creatures, this includes humans, many of which obtained great powers that allowed them to survive this far. Most retained their human shape so they are still considered humans but don’t be surprised if you see some one-eyed freak walking down the street.

Where do we begin?
New York City, 2512 AD, the city is still under ice where daily new mummified “cavemen” of the old times are discovered daily. The small colony of remaining New Yorkians consists of a few young adults, because with the incoming heat ice fractures and dangerous creatures have become more frequent leaving more of the young and old dead. Only the fit are alive. Everyone lives like Eskimos in a tribe of some sorts, technology is limited but you have managed to scavenge a few things from under the ice over the years, none of it works but if you find someone handy enough you might be able to find a few working walkie-talkies or weapons. (Guns are RARE and chances are there will be NONE)

Any Basic plot?
Well it’s up to the characters to choose the path, but perhaps they’ll seek out the grand utopia they’ve heard about farther south or travel west to avoid being sucked into the expanding sea. Perhaps the thought might even cross to head farther north to remain in the tribal like tradition they have been born into. Their travels will not be without struggle as they encounter other civilizations and threats to their survival.

You mentioned Powers, what are we talking about here?
I’d recommend playing with elemental powers as well as the classic superhero powers, everyone should be fully human so no vampires, werewolves, elves, demons, you are humans with new evolutionary powers. Mention some powers are curses and some are gifts, while many may find their powers useful others may be tortured daily and suffer greatly from their “illness” brought on by the radiation.



Character Skele:
Name:
Age:
Appearance:
Personality:
Equipment: (The stuff you always have with you/weapons be reasonable… a small 15 year old girl would not last long carrying a ridiculous steel hammer as a weapon, and unless you give me a pretty good reason NO GUNS)
Abilities: (Explain your powers here, you may not have any!)
Weaknesses/fears:
Likes:
Dislikes:
Dream: (something you are aiming for, what does your character want to achieve in their life?)
History: (Keep it brief… We want to be surprised when it turns out your character’s past was abusive and filled with hardships….)

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Welcome home, Promethean. Here, you can manage your universe.

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Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

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[OOC] The Thaw

Welcome to "The Thaw"

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