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The Veil

The Veil

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1000 years ago, a group of men and women went into the Veil seeking a place away from the rest of the world. Now, hailing darkness as the opposite part of light on the Scale of Eternal Balance, they have been attack multiple times by the Knights of Light.

1,743 readers have visited The Veil since unseenshadow2 created it.

Introduction

The Veil

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For many years, the furthest that most from the Sun Lands or the Seasonal have ever ventured into the veil is the first stage. While the Sun Lands grant users a greater connection to magical energies, the Veil grants an even more powerful connection. It is the perfect place to test new spells or just practice as a beginner, the first stage of the Veil is only slightly darker than the world around it. The visual restriction is to about 100 feet.

The second stage of the Veil is a little less welcoming. At this point you are entering the forest that the Veil encompasses. The first stages of the Veil's dangerous beasts exist here. Wolves that are black as night, fast as a cheetah, and strong as a tornado, these beasts keep most from ever entering the Veil. The trees are dead and the ground crunches with ever step on the dead undergrowth. It is usually about 5 degrees cooler than the areas around the Veil.

The third stage of the Veil is where you begin to see life that has adapted to the darkness. Here, with the aid of a torch, one can see up to fifty feet. Without a torch, you can't see through the darkness. It is generally about 10 to 15 degrees cooler than the world around the Veil. The trees here are fully leaved, and the undergrowth is much the same. However, here is where you will find most of your array of mythical beasts, almost all of which are aggressive.

The fourth stage, or the center, is the largest of the Veil's stages. It is the center, and the only habitable zone. Most of the life here is just stuff from outside the Veil that has become suited for the dark. This is where the Endarkened live.

The Seasonal

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The Seasonal is another zone of Carlic. Seasonal is a plains with small hills and an occasional mountain. It is the largest and most livable of the three zones. It is dotted with countless villages and goes through a constant seasonal change, thus its name.

The Seasonal is often considered to be meant for farmland, seeing as how the soil is extremely fertile. For this reason, you will find many farming villages in the Seasonal.







The Sun Lands

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The Sun Lands are equivalent to a blessed section of land, the Sun Lands have only two seasons: spring and fall. As such, the plant life of the Sun Lands is always in beautiful bloom or vibrant colors. This is where the Knights of Light are located.

The Sun Lands is fairly hilly, with many valleys. Most who enter the Sun Lands leave feeling significantly better, or just stay. This aids the statement that "The Sun Lands are a holy place." Which is believed by most. The Sun Lands contains a few farms, but mostly church based villages.


The Magic

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Magic is the energy of change. It exists anywhere, and is generated by any change in the environment, down to just the passing of time. Those who practice can take this energy and reuse it. Its use comes in a few forms (any magics where casting is not stated are to be controlled by focus and will):

  • Elemental - This is your standard changing of the elements.
  • Holy - Base on praying, this is a form that channels the power of the gods.
  • Dark - The opposite of Holy, Dark is a type of magic that sacrifice of physical objects, and often living beings, to the anti-gods.
  • Summoning - You rip a being from its place in a realm, whether it be the gods' realm, the anti-gods' realm, or the physical realm.
  • Racial - This is a power that any of their race can use.

The Races

  • Human - These are your standard beings. "Jack of all trades, master of none" is probably the best way to describe this race. Their racial ability is the ability to magically tame all non-magical animals.
  • Elf - Among the most beautiful of the races, the elves come in two varieties: A smaller one, about 6 inches shorter than the average human which is extremely agile and stealth that mainly uses bows, and a tall one, which is about 6 inches taller than most humans and is more than capable of magic. The elves racial ability is that of feeling magic.
  • Orc - These large, green masses of flesh and muscle are the vary nature of brains of muscle. Orcs are violent and destructive, with a constant thirst to conquer. They will take over villages and then leave only to come back a month later to do the same thing again. Their racial power is the ability to go into a state that grants them extreme resistance to both physical and magical damage, while also increasing their strength.
  • Endarkened - This race was once human, but traveled into the Veil and settled at the core. Over time, the Endarkened gained the ability to see through the Veil as if it were day, and have no need for light. They have pale skin that is akin in color to cotton. Their eyes are usually a red or a yellow that seems unnatural and unnerving. Their racial ability is to create a poison that will cause the one who consumes it, unless they are an endarkened, to have their skin seem to melt away as they cough up blood.

The Plot

It is the 1000 year anniversary of when the endarkened first came to the Veil. However, they will not celebrate. Instead, they are fighting a war with the Knights of Light, who have everybody fooled that anything behind the Veil is evil and hails the anti-gods. If that's not all, the Knights of Light have begun an extermination crusade into the Veil, with the hopes of annihilating the endarkened.

So, who are you? Are you a scholar who suspects the church and the Knights of lying? Are you curious as to what lies within the Veil? Are you defending your ancestral home within the Veil? Or are you the greatest masquerade of evil and corruption, one of the Knights of Light?

Toggle Rules

Let's make this quick.
1. Obey the rules/lore of the universe. This is probably my one stickler rule.
2. Be respectful in general.
3. You character can be played as being as powerful as a demi-god, or as weak as a little kid. Just remember the level of power that other players are playing at.
4. Auto-hitting is allowed, but the other player chooses just how much damage is done, and how their character reacts.
5. I am law.

The Story So Far... Write a Post » as written by 4 authors

Setting

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Character Portrait: Ris Coltur
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The edge of the Veil was calm. Small rabbits hopped happily along the outer edge of the Veil, not daring to enter the darkness. However, there was more than just bunnies at the Veil's edge.

A group of twenty men, 18 of which were no older than 21, while the two who were obviously in the lead were about thirty to forty. Everyone but the leaders seemed to be hyped up to "do some good for the lands." Little did they know that the stories of demonic peoples was false, but the stories of hydras and centaurs and minotaurs were all but false. The only ones who knew anything of the lands were the leaders, their stern and emotionless faces giving hint to them knowing the lies that have been told. Still they considered the endarkened to be a blight.

Through the first and second layers of the Veil, no real challenge presented itself, excluding navigation. The group was looking for a small endarkened town that, if taken, could provide quite the launching point for attacks on the rest of the Veil.

Nearly as soon as they hit the wall of darker darkness, they were met with one of the legends of which they heard. A hydra slowly emerged from a lake just beyond their view. They could only see it when it began shooting fire at them. Well, the left head at least. From the right head dribbled what one could only take as being some form of highly acidic poison, with the middle head controlling the body.

As the battle raged, one man died attacking the left head. His torch had touched the area that he had removed the head from, cauterizing it just enough that only one head emerged. This is when the two youngest realized the trick to killing the beast, but by that point, they were the only ones left.

To keep it short, they succeeded in killing the hydra, but took some wounds that, left untreated, would kill them. When they woke up, they were in a small wooden building, tied into the beds. At the corner of the room, and the edge of the darkness, they could see a cloaked figure. For a good few minutes, the room was in complete silence, the figure never moving.

"Where are we?" Asked one of the two.
"Cirsum." Replied the gravelly voice of the figure, obviously trying not to use his real voice.
"Why would you keep us alive?" Asked the other man.
"Because you can still see the truth." Spoke the figure.

Setting

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Character Portrait: Merenwen Windwalker Character Portrait: Allonious Tin Character Portrait: Aislinn Enya Character Portrait: Ris Coltur
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GM


Calling all who dare enter the Veil! The time to enter is now!

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Aislinn was sitting in a tree listening to the surrounding area until it got quiet. Sitting up she saw the Knights of Light and now was fully alert. Silently she followed them as they journeyed closer towards the Viel. Jumping from tree to tree Aislinn had her bow ready for any attacks that might come her way. Stopping when she saw the hydra Aislinn watched as the knights fought. Once the hydra was dead she watched as a hooded figure come from the other side of the veil and softly jumped out of the teacher making sure to stay out of sight. Hearing the man Aislinn's curiosity was peaked, shes been wanting to see the other side for that reason. She wanted the truth. Now all she had to do was get by unseen.

Setting

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Character Portrait: Aislinn Enya Character Portrait: Ris Coltur
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As Aislinn followed the cloaked being, she would be slowly led to the small, endarkened town of Cirsum. The town had two large wooden buildings, both with hanging signs in a runic language. They sat at opposite ends of the town, the one to the east being where the cloaked man disappeared to.

All the other buildings had signs that were in the common language. Most were shops for the local farming community which existed in a large clearing nearby. At the south of the village, opposite the Seasonal and Sun Lands, sat a church of an expected size for such a community. In the center of the town was a circular stone building with a single tower soaring into the sky, taller than any buildings seen outside the Veil.

From said tower came many cloaked inhabitants, going to the various shops to pick things up. However, the cloaks of these people were not the same color of the cloak of the man who pulled the two knights into the eastern building. The cloaks of the people from the tower were a dark green with different colors that formed a unique pattern on each person's cloak. To someone with experience analyzing group dynamics, the color of the pattern seemed to denote status.

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Character Portrait: Aislinn Enya Character Portrait: Ris Coltur
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Placing her bow on her shoulder Aislinn looked at the city in awe. Looking down at her clothes she noticed that she stood out. As if her height wouldn't be noticable. Sighing to herself Aislinn ventured further still following the cloaked man. She had no idea where she was going so why not follow the mystery man till she got her bearings.

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Character Portrait: Aislinn Enya Character Portrait: Ris Coltur
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As Aislinn followed the cloaked man, she would end up seeing the scenario of post 1.

The building was an outpost for some kind of group, judging by the fact that many of the men, and an occasional woman, were wearing a similar leather armor, resembling the color and texture of the man's cloak.

The man had walked his way throughout the building after initially treating the wounds of the young knights. Downstairs was a prison guessing by the barred cells, some filled with endarkened, others with outsiders. However, the outsiders did not look like very likeable people.

The main floor seemed to be an entrance way with a storage and a couple of meeting rooms with chalk boards, one of which now holds the knights. The second floor was a library filled with books and scrolls, and was also the tallest of the floors. Here, one could sense almost as much magic as near the tower, except it was constant instead of sporadic. The top and fourth floor held an armory, in which a few of the weapons let off magic that was good while some let off magic that was bad, and the bed rooms.

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See the library Aislinn stopped walking and looked around. There was so many books that Aislinn began venturing down the endless rows lightly gliding her hand across the spine of the books. Settling on one that seemed to be on archery and magic Aislinn grabbed it from its spot. Smiling she silently walked over to a corner with a small love seat and removed her quiver and bow. Sitting down she opened the book and began to read.

Setting

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Character Portrait: Aislinn Enya Character Portrait: Ris Coltur
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The book that Aislinn picked up was call "Strikes from the Unseen" and had a drawing of a bow and a hand, the common symbol of magic or control in this world.

The book detailed the Unseen, which is the endarkened form of protection from invaders. The book goes over their favored weapons, the crossbow, the short-sword, and spacial magics. It further details a few systems of rating that they use, and how they are quite rare. It also noted that identifying one was incredibly difficult as they often seemed like a more mysterious form of military when around towns.

The book also details that near a town named Cirsum lies their main base, describing it as across town from the town hall, and a shrine to the god that they follow, Giridon the god of lawful darkness, and how it holds the series of test that one is required to pass to join. At one point, the book gives a few techniques for those who have never used a crossbow before, and how to preform a phasing spell, the first spell that any Unseen learns.

In the back of the book, it names three books as the handbooks to different parts of the Unseen way, all of which cannot be obtained outside the Unseen:
The Call of Giridon - The Bible and book of magic for the Unseen
The Shouldered Bow - An instruction guide on the advanced inner workings of a crossbow, shooting tips, and how to build your own.
Sharpened Metal - A guide of short-sword fighting tactics, how to forge one, and how to choose the materials for it.

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Character Portrait: Allonious Tin Character Portrait: Aislinn Enya Character Portrait: Ris Coltur
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#, as written by Shaodow
Allonious, who had been taking a momentary break from the Library of which he'd practically made his home, spotted something very peculiar and was miffed by the fact that no one else took notice. If it were so easy for one little elf from outside the veil to slip right in unnoticed, what did that say for their chances at winning this war they were forced into. His blood pressure boiled and rose when he discovered how she actual found the place with what he could guess was absolute zero idea how to navigate the Veil. She had followed Ris Coltur right into their main base of course. Not only had he saved the lives of two young knight who intruded upon their homeland with ill intent, he had lead yet another outsider into base, knowingly or not. Knowing Ris he probably knew she had been tailing him for quite sometime with some wild intentions for her, even so he did not approve. He decided right then that he would make himself apart of whatever plans Ris had intentions of concocting. He pulled the top half of his cloak from around his waste and back over his body, hood and all and followed the elf, as she followed Ris.

The " tour " ended quickly as she seemed to loose Ris around the entrance to the Library. How convenient. He remained in a corner at the end of the hall to put a little time between her entrance and his as she would no doubt want to look around first, and know the inquisitive nature of elves her head would be buried in one of the many books very quickly. He waited about 10 minutes before he pulled the large hood over his head and face and proceeded down the hall, slipping into the library without making a peep. The doors were old and they do creak horrendously, for most people, but this place was his second home and he knew exactly how to pull and push to avoid the horrible noise. Sure enough there she was, seated in the corner with her nose in a book that he could he knew just from a glance which book it is. He crossed the room silently as he entered, and with her so deep into the literature she would not take notice of him until the massive shadow his looming figure cast over her small frame impeded on her ability to read comfortably. When she looked up she would see a man like a tower to her, draped in cloaks as well, only they were noticeably different even though they were the same color. They were thicker, and the material's texture would resemble a hoarse's hair

" So, what knowledge could possibly bring an outsider into the Veil at such a troubled time "

His voice was deep, but smooth, and probably unnerving for someone of her size and probably very little knowledge of the Endarkened other than the propaganda being spread by the Knights.

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Aislinn slowly looked up and gave a smile, "I've come to find the truth." Closing the book while remembering the page Aislinn stood up. Turning to face him Aislinn didn't fear him. She didn't feel like he would be a threat to her for intent was pure and simply seeking answers.

"I don't believe in what the knights are doing so I came here seeking answers. I'm not here to start anything I promise." Slightly tilting her head she looked at the man which caused her to look all the way up. Giving a small bow Aislinn introduced herself, "I'm Aislinn."

Setting

3 Characters Present

Character Portrait: Allonious Tin Character Portrait: Aislinn Enya Character Portrait: Ris Coltur
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Ris left the room with the two knights in it, after cutting them free and saying, in the same fashion a guard would, "Don't cause any trouble." He made his way over to the library.

Walking into the room, while the magic from his weapons was more than easily noticeable to Aislinn, a key seemed to shoot from under his wrist. It went into the keyhole of a locked room within the library and opened the door, just long enough for a book covered in runes to come out. The door then closed, the key locked it, and then returned to its owner.

To Allonious, the book would be unmistakeable. The Call of Giridon, probably the most well guarded book that any of the Unseen have read. Even more so than the Temple of the Dark hides the Bible of Giridon that was given to them by said god. Ris then proceeded to plop himself down into the nearest chair. The book, never having actually touched him, began to flip through the pages on its own, at least to the naked eye. Aislinn would note a severe change in the flow of magical energies in the room from the moment the key shot from Ris's wrist.

Setting

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Character Portrait: Allonious Tin Character Portrait: Aislinn Enya Character Portrait: Ris Coltur
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Feeling a tingling sensastion course through her body Aislinn looked away from hooded man and scanned the library. She could feel someone here besides her and the man in front of her. Slowly she glanced back to the said man, "Who is that?"

Biting her lip she glanced away, "If you don't mind me asking..."

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Character Portrait: Merenwen Windwalker
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Merenwen was in the library like any other day looking through the book shelves. Today she was trying to find a book on monsters. she was short and it was hard to see what was higher up. After a while she found what she thought was the book, " The monsters Of the Wilds " was the name. Meren stretched trying to reach the top shelve bot no luck. " Dang it to the void... " Jumping a few times she almost reached for it. One more jump with all she had did the trick. When she landed her victory was short lived because the shelve tipped over and the books fell on top of her. " No!.... CRAP!!!!!!!! " she yelled as they fell. Merenwen's voice could be heard ringing throughout the library.

Setting

4 Characters Present

Character Portrait: Merenwen Windwalker Character Portrait: Allonious Tin Character Portrait: Aislinn Enya Character Portrait: Ris Coltur
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GM

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Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

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Use your INK to craft new artifacts in The Veil. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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View All » Add Character » 4 Characters to follow in this universe

Character Portrait: Ris Coltur
Character Portrait: Merenwen Windwalker
Character Portrait: Aislinn Enya
Character Portrait: Allonious Tin

Newest

Character Portrait: Allonious Tin
Allonious Tin

" The road to power is paved with knowledge. So let us teach theses knights the power of the Endarkened "

Character Portrait: Aislinn Enya
Aislinn Enya

I don't believe in what the Knights of Light are doing. I'm going to The Veil to see it for myself.

Character Portrait: Ris Coltur
Ris Coltur

Why did you pass through the Veil?

Trending

Character Portrait: Ris Coltur
Ris Coltur

Why did you pass through the Veil?

Character Portrait: Aislinn Enya
Aislinn Enya

I don't believe in what the Knights of Light are doing. I'm going to The Veil to see it for myself.

Character Portrait: Allonious Tin
Allonious Tin

" The road to power is paved with knowledge. So let us teach theses knights the power of the Endarkened "

Most Followed

Character Portrait: Ris Coltur
Ris Coltur

Why did you pass through the Veil?

Character Portrait: Allonious Tin
Allonious Tin

" The road to power is paved with knowledge. So let us teach theses knights the power of the Endarkened "

Character Portrait: Aislinn Enya
Aislinn Enya

I don't believe in what the Knights of Light are doing. I'm going to The Veil to see it for myself.


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Most recent OOC posts in The Veil

Re: The Veil

@All - I am going camping, so I won't be back till Friday the 19th. Praying for the post wall to be gentle.

Re: The Veil

@All - I am going camping, so I won't be back till Friday the 19th. See ya'll then!

Re: The Veil

I have submitted an Endarkened; I'm sure you'll be very satisfied with the character profile.

Re: The Veil

I submitted an young elf

Re: The Veil

You don't need to reserve it. Just make it when you have the time.

Re: The Veil

Could I reserve an elf?

The Veil

This is the auto-generated OOC topic for the roleplay "The Veil"

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