Introduction
Ah, Alira. A realm of nature and cities. Of caves and mountains. Of peaks and valleys. Of forests and plains. Most importantly, Alira is the second realm to have ever been created by the voidwalkers. It is a realm of the experiments that weren't too dangerous, but didn't meet the needs of the voidwalkers.
Alira Political Map
Alira Species
Elves - Masters of the forests, the elves know little of magic, but much of nature. Any spell that a wizard could cast, a elf could create a potion with the same effect with only five ingredients. They are also excellent archers, running about on their tall and nimble frames. The downside of the elves is the frailness and weakness that comes with their agile bodies.
They govern the elven empire through the Tree Council, an elected group of elder elves who handle matters that affect the whole empire. The lands of the elven empire are all dense woodlands, excluding the northernmost section, which is currently being planted.
Humans - Masters of magic and magic technologies, humans are the smartest of all the races, individually. When in a calm environment, a human's intelligence can shire. This has led to human technologies being leaps and bounds greater than all the other races. Humans also have a relatively good grasp on magic, and are the best at it from this realm. Other than that, humans are very generalistic. A saying from the elves is, "Humans are great at magic, good at all else." The human weakness is the fact that they are panicky in groups. A human mod is to be feared by all sides.
Split in a war between the two human empires. West is freedom and a rudimentary democratic government, while the east is a dictatorship that sells criminals as slaves. Homes and structures of the humans use metal, wood, and stone, often with designs whose intricacy and detail show one financial class.
Dwarves - Hailing from the dwarven mountains, the dwarves are master smiths and warriors. These hardy little fellows hail from a land of ice, snow, and rock, yet they seem to thrive. This natural durability, plus the power of their densely pack muscles, is what grants them the nickname "small walking walls." Dwarves are also capable of light magic, but for them to be good, they have to have extreme amounts of practice. The weakness of the dwarves is their slowness.
Dwarves live in the mines they carve into the mountains, often only coming out to trade or gather. When they don't just carve a building out within the mountain, they turn the stone that they have from mining into bricks and use it for construction. Dwarves trade often with the humans.
Orcs - Dumn, green, and near unkillable is a good way to describe orcs. These hulking figures of muscle and flesh spare no one when they raid towns, and offer no forms of governing. They often live in tribes that raid for weapons, food, and other pieces of civilized life. They can best even dwarves in melee combat with ease. Their weakness is a lack of intelligence.
Operate out of the bloodlands, a war soaked land whose very soil and plants are red. The Orcish Empire is actually an empire of the lands and peoples enslaved by an organized orc tribe which sizes of 3 million. The people have good reason to not anger the orcs who rule them.
Void Realm
The first realm to be created. It is a factory of void energy, a magical energy that has the power to create and destroy entire realms, that the voidwalkers made to ease the burden of realm creation, as all the prior attempts had failed.
Void Species
Voidwalker - These are the creators of all the realms. Many realms know of their existence, many do not. They are filled with the will to preserve and observe their "successful" creations, and to make more.[non-playable]
Voidrunner - Being created to look like the dominant species of the realm which they reside in at the moment, voidrunners stand as a way fro the voidwalkers to monitor and maintain already made realms. They are the masters of void magic, and capable of extreme feats of endurance. They yield the ability to harness the power of realms that are destroyed to create realm spheres, which can be used to create or modify realms. They have the ability to travel between dimensions. [non-playable]
Demons - Destructive monsters of all shapes and variates. The only connection that they have is that they can trace their ancestry back to a realm that a civil war destroyed, after they had figured out how to travel realms. They seek to create a new realm, causing them to hunt voidrunners to try to aquire realm spheres. They grow stronger by killing another being and consuming its soul. [non-playable]
Story
Veris, a voidrunner, has recently formed a realm sphere to save a dying realm. When he did this action, a large army of demons sensed it. As he flees to Alira for help, the voidrunner is followed and hunted. The demons seek to use his realm sphere to recreate the demons' original realm, something the voidrunners would rather avoid.
Veris has fled into the neutral zone to try and gain some allies as the demons enter the realm, causing chaos wherever they go. Will you meet him at the bar? Server your homeland in some war? Simply try to survive the relentless demon onslaughts? The choice is yours.
- 88 posts here • Page 2 of 4 • 1, 2, 3, 4
The Story So Far... Write a Post » as written by 2 authors
(OOC: can anyone play the demons or do you want to o that?)
"Meet me at the crossroads to the orc empire. But first, go up and buy a potion you grab on the way up. She will give it to you for a empty coin purse. I will already have the trail set to aid in leading the demons into the orcs' land."
The wave was a matter of concern for the demons. It meant that they were dealing with a runner at least 300 years old. They didn't know just how old, but 300 years is not something to laugh at. It complicates things much more. They had expected, by the bluntness and rushing that the runner had done in the creation of the sphere, to be around 150 years old.
The generals were now being gifted use of the bigger demons, by the demon lord who ruled over them. They were more valuable, and the generals knew what it meant when they were authorized to use them at the meeting. This was also reinforced by a large amount of yelling and fire from the demon lord.
With all of the false trail set, all it would take would be Grimlock. Once he was here, at the crossroads, Veris would get them moving again. He knew that his little nature controlling stunt would get a little bit more of the demons' attention, and make them come faster and more carelessly at him. They will try to remove him as a priority, leaving many weaknesses that those who normally couldn't harm to a demon could use to slaughter their ranks. It would be an essential part of the plan.
It took not too long after the meeting for the troops to be reassembled. Now they had drive and reason to take out the voidrunner before he did even more damage, but he would likely be a crafty one. As such, normal caution had to be abandoned so that they could be faster, and even more unpredictable. This would help to confuse the enemy, but it would cause many weaknesses among the ranks of the demons. As such, the stronger ranks were being deployed to aid in reducing the overall weaknesses. Or so said the Demon Lord. All he wanted the realm sphere, all else was irrelevant.
The demons were now getting ready to follow the trail. With a freshly authorized batch of human-like demons, the generals were instructed to make the search a serious matter, and to kill all in their way. Land here was useful until the sphere was in demon hands. Then they would make their realm again and spread like only the greatest plague. This was their true goal after the recreation of their realm. And if they got the sphere, it would become true.
So, each general knew this. They knew how desperate the runner would be. They also knew that the runner was tricky and powerful, someone who needs taken out before he can use his powers again. They would soon be following the false trail.
Then she did something completely unexpected. A few words after Grimlock began talking, she gasped for seemingly no reason at all. She then went after him with a broom, screaming "Back you crude dwarf!" Elves were known to take manners to the utmost seriousness, and to Grimlock it might be obvious that she just wants him out of her shop.
Grimlock left town and headed to the meeting point just as Veris asked him to
"Get on." Veris said, patting one of the Slikers. Once Grimlock was on his, Veris got in the saddle of his. "We move fast at nightfall. Till the sun falls, we will give them moving rest."
The demons followed the foot tracks. They were not hard to differentiate. A little void energy was left behind anywhere a voidrunner went. However, when the Sliker tracks began, the void energy was lessened to non-trackable. Sliker tracks, on the other hand, were much more trackable.
Voidrunners, my race, can live infinitely. However, we can be killed by physical means, and only physical means. That is what allows us to truly protect all the realms. The voidrunners are not like most other species. We always have an exact number in existence, which is currently 7,972. This is caused by the fact that when we die, an adult voidrunner appears in the void, the first realm. There, the walker who handles training runs them through a ten year course on their powers. I have met one of the original 100, of which only 12 live. We are all stuck looking like a certain age, and like the species who is most common in the realm. That is a survival mechanism. In our true form, our void form, we are a human silhouette made of blue pulsing energy." Adion explained before adding in, "Their are exceptions to the norm for all species, but their are also things that are always the same. For example, a dwarf who likes the company of elves will still enjoy eating mass amounts of meat. Dwarfs naturally are carnivorous. Voidrunners each handle problems in different ways, but all hate demons and save realms by nature."
- 88 posts here • Page 2 of 4 • 1, 2, 3, 4
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in The Void: The Realm Sphere. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 3 Characters to follow in this universe
Newest
Fiona Cerebrus
"The trees tell stories..."
Grimlock Blackhammer
if it is not made by my family it doesn't mean anything to me in stength
Veris Drey
"You know not the powers around you."
Trending
Veris Drey
"You know not the powers around you."
Grimlock Blackhammer
if it is not made by my family it doesn't mean anything to me in stength
Fiona Cerebrus
"The trees tell stories..."
Most Followed
Grimlock Blackhammer
if it is not made by my family it doesn't mean anything to me in stength
Veris Drey
"You know not the powers around you."
Fiona Cerebrus
"The trees tell stories..."
Fullscreen Chat » Create Topic » The Void: The Realm Sphere: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
The Void: The Realm Sphere
by unseenshadow2 on Sat Oct 05, 2013 11:56 pm
- 0 Replies
- 322 Views
- Last post by unseenshadow2
on Sat Oct 05, 2013 11:56 pm
-
The Void: The Realm Sphere
Most recent OOC posts in The Void: The Realm Sphere
The Void: The Realm Sphere
You may edit this first post as you see fit.