
thehierophant
Just leave this particular section except for the tarot card title. I will update this with the correct information once your CS is accepted.
COMBAT....
MAGIC.....
POPULARITY
NOTORIETY.
SEVENTEEN (17)
FEMALE
PURE BLOOD
DORM #

Other times, Nazrin’s frustration builds and begins to leak out of her attempted façade. There has been, after all, much to be frustrated about over her last nine years of life at Aurelius, and venting it from time to time brings a great amount of relief, even if she doesn’t look back on the moment with a great deal of pride. But some things need to be done. It is not pleasant or helpful to just abide wrongs being done or problems continuing without comment, and so she doesn’t.
Besides that, Nasrin is someone who values the act of creation, viewing it as a method of better understanding the world and the gods who’ve graced it. She has thrown herself into many different crafts to try and develop her skill for it. Sometimes she finds a new outlet for her greedy hands but other times she finds she has very little talent for what she’s attempting. Despite this, she considers the attempt valuable in its own right even if it does wind up in failure, though that does not always alleviate the sting as much as she would hope.
Nasrin resides in the uncomfortable crossing between a desperate desire for creativity and a dearth of inspiration. While she might call something she makes technically art, it is the hollow sort of thing that comes from rote motions. In her mind the only soul to her work comes from her magic, which may as well make her little more than a conduit for divine power that contributes little of her own to the creation. Few things she’s made have given her the satisfaction and the confidence of turning inspiration into reality, and they only make the time in-between that much more unbearable.

O1. nine
O2. abjuration
O3. gifts from gods
KNOWLEDGE
POWER....
CONTROL..
Unlike the work of enchanting experts, Nazrin does not need to rely on runes or catalysts; it is a matter of touch and feel. She needs to merely hold the object, press her mana into it, and consider how she wants the object to work. As with manastones, the objects Nazrin has worked are capable of being recharged after she has finished creating it, with the power fading roughly at the same rate that a manastone would break. That said, unlike manastones, Nazrin is ultimately the one with the power over the objects she’s worked with. If she so desires, she may limit who is able to utilize the object’s newfound magic so that it could potentially be limited to a single person, though such cases are rare: her work is that of a priest, to be gifted to the faithful and are often limited accordingly.
nazrinhistory
The Behzadi family is a warm one, close and traditional with an eye for raising a daughter who was happy and, ultimately, a good person. Nazrin was to respect and be respected by the servants; give and receive gifts; care for and be cared for. When she was seven, she was entrusted with taking care of the dog that she had had for years by this point. Servants would, of course, help her along, but she was to feed it and clean it and so on. After several months, she had been weaned off most of the servant’s help, and that was a mistake. The adults around her knew in the end that it was ultimately their mistake to put such weight into a child’s hands, and so they consoled her. Nazrin didn’t know this though. To her, it was her mistake and hers alone.
Though both she and her parents would have liked more time to manage the aftermath of what had happened, Nazrin soon turned eight and needed to partake in her Pilgrimage. This was important and could not be set aside. So Nazrin was distracted for a time, visiting foreign cities and palaces, and taking part in one of the most sacred rituals she knew of. She drew the card, and showed it to her parents. They were overjoyed at the result, and so was she. There was less joy in what came after.
It doesn’t matter how much you’re told about what is going to happen, it’s hard to really comprehend what it’ll be like until it happens. Taken from your parents; taken from your home. Interned in a foreign place in a foreign land and told to stay there for ten years. But this was the law. Embracing one’s parents was for those born in Edruria, everyone else needed to wait. Adjustment wasn’t quick and it wasn’t easy, but it happened. Maybe one shouldn’t be forced to adjust, but that was the law.
As she grew, the foreign halls of Aurelius became not exactly home but a place that was, at the very least, no longer unknown and intimidating. Nazrin’s growth both academically and magically was great and expected; she was the Hierophant after all, one of only a few wielding such power. Along the way, she made friends, lots of them actually. General kindness, respect, and a dash of talent and incredible power seemed to go a long way in making her a name to know.
_friends
_acquaintances
_enemies