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Uriel Rozinan

"It's nice to feel the wind through my hair."

0 · 435 views · located in Terreth

a character in “The Wayfarer: Amongst Skies”, as played by miniskirt

Description

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Uriel Rozinan
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Adviser
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Image

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Personal Information
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Full Name
Uriel Derah Rozinan

Description
Uriel is definitely the rational one. Always showing a calm and composed demeanor in the most dire of situations because her job is to advise and to advise you need your head clear at all times. She talks as she dresses, prim, proper, and thought out. If you ask her question it will take more than a second to respond. Uriel is very precise with her words to make sure that she's not mistaken. To her misfortune, she has fairly average height and can't tower over anyone. What she lacks in physicality she makes up for in speech. She speaks with her diaphragm to make sure her voice always has impact. Uriel may give off pretentious or mean vibes, but out of her duties as an adviser she's fairly plain. Not very outgoing, not shy either. She could be described as a wallflower of sorts. Except when her mouth is open, of course.

Age:
29

Gender:
Female

Race/Main:
Human

Race/Sub:
Nyssian

Honorifics|Titles|Nicknames
Grandmaster Wordweaver

Sexual Orientation:
Bisexual

Birthplace:
The Island of Tiosia

Marking|Tattoos|Piercings:
N/A

Height:
5'5

Weight
131lbs

Physical Condition:
Not very fit. Uriel has barely ever had to use physical strength.

Former Residence
Nissia, the stairway to Heaven | Tiosia is a fairly small isle only about 43,000 kilometers wide with only one city, Nissia. Due to this, the floors of the cities are very crowded; the streets twist and wind like a labyrinth and it is very easy to get lost if you don't pay attention to the street signs. The city had also taken a liking to expand updwards, connecting the higher points of the buildings via tunnel or bridge. Each level of height is considered a district of sorts. The bottom floor being the slums, a few hundred miles above that being a less murderous slum and so fort and so on.

Family/Relatives:
Father | Malep Rozinan
Mother | Wistera Rozinan
Younger Brother | Sariel Rozinan

Friends/Comrades:
N/A

Enemies
N/A

Rivals
N/A

Organizations/Tribes/Clans:
The Wayfayrer crew member

Former Affiliations:
The Nyssian Collective

Disabilities:
Flat feet

Personality:
Uriel is mostly a very serious person. Her way of speaking and the way she carries herself gives off an air of either a high ranking officer or a person who feigns importance, it depends on how you look at it. She doesn't talk a lot, unless you count her position as Adviser as conversations. She doesn't really make jokes either, but she actually has a tiny sense of humor so it's not like she never smiles. Uriel isn't someone who is considered outgoing and she is also someone who isn't considered shy. She just doesn't talk much. It's kind of a paradox, an adviser who listens more than she talks. It kind of makes sense though. You need to be able to listen well in order to make the right descisions.

Uriel also isn't someone who is mean. If you attempt a conversation with her she'll attempt a conversation with you. Although, her speech patterns are very slow. Each response she gives is thought out before she speaks. In a normal conversation, it really isn't a problem; it would only take about two seconds for her. As soon as you ask as question, then it takes quite a bit for a response to be made. Because of this, Uriel isn't the most direct person. You'd think she'd be able to tell any person anything without hesitation, but she has a tendency to beat around the bush a bit.

Likes:
  • Reading
  • Writing
  • Taking strolls
  • Puzzles
  • Riddles
  • Learning
  • Magenta

Dislikes:
  • Noise
  • Physical tests
  • Machinery
  • Cold weather
  • Cowards

Psychological Condition:
N/A

Alignment:
Lawful Neutral



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Equipment
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:Attire:
Typical outfit for an adviser

:Protection:
Wards she puts on her clothes

:Weapon(s):
A quill and papyrus she uses to write hexes and charms

:Accessories/Misc:
A ribbon she wears in her hair given by her mother and monocle just that helps her decipher ancient texts.

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|Abilities|Traits|Racial|
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Skills: Uriel's skills lie in the magic she uses. One is her Wordweaving the other are her ability to write down charms and hexes with the addition of "activating" them. Her Wordweaver ability comes from her heritage, a legacy of musicians in the slums of Nissia. One of her ancestors, had been born with Wordweaving and used it to get extra tips while preforming. The ability has been passed down and refined and had reached her mother who then passed it down to Uriel. Wordweaving can be used to beguile, persuade, or calm people. Because of the birth of Wordweavers in Nissia, they began to take up charms and hexes and wards to protect themselves from Wordweavers who abused their powers. Uriel had taken up that art, know as Calligraphy, just for fun. She became adept at it because of her willingness to learn.

Race: Due to the winding streets of Nissia and the copious amounts of bridges and suspended tunnels, her race had developed enhanced memorization to combat the excessive amount of districts, streets, residencies, and other city related things. This means Nissia can remember important documents fairly well and it also means her sense of direction is passed the point of proficiency.

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Current History
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In the works

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Past History
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Uriel grew up in the middle class district of Nissia, which is approximately 546 kilometers upward, with her small family. She grew up fairly privileged, she was always able to take the monorail home rather than having to walk through the extensive tunnels and bridges that would be her normal route to get home. She had taken up Wordweaving at a young age, she was interested in it because her mother would use it to calm her down if she was crying. Uriel never used her Wordweaving for bad deeds, usually using it to break up fights or calm the nerves of someone who had stage fright. By the time she was 19, the Collective were already sending her offers to attend their military camps where she could use her ability while standing beside an lieutenant. Not really having a plan for the future, Uriel took up the Collective's offer and joined their ranks. Her fame grew when she was 22, her decisive advice have won them several battles with some factions. She was giving the title Grandmaster Wordweaved by the age of 27. By 29, she was getting tired of the cramped city she lived in and longed to be in the open skies where no towering buildings. She took the chance when the Wayfayrer docked and we're in need of a level headed adviser. Uriel took the opportunity to set sail to the skies!


©2011 Wolven[OC] (BBC Coding/Design) - Roleplay Gateway. All Rights Reserved

So begins...

Uriel Rozinan's Story

Setting

Characters Present

Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Varsh Terask Character Portrait: Carina Turais
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The sun slowly rises above the horizon, the surface of thick clouds becoming clad in shades of red, pink, and orange, and this colorful display was seen infinitely in all directions, seemingly no end. Within this sea of color moved a single spec, tiny in comparison, and this spec drifted as if it was asleep. This spec was the Wayfarer, and although it had looked better in its twenty years of service, some of the patches where the finish of the hull remained shimmered in roughened glory. The vessel, tried and weathered yet still strong, by this time has been out at-sail for nearly a month now, and its occupants are almost out of supplies, almost out of ammunition, and have been out of patience. Just the night before, the Wayfarer stumbled upon a herd of sky-serpents, snakes not even a foot long that glide through the sky-bed and breathe a short spurt of fire, and the ship was forced to react to nearly twenty or so of these serpents, not helping the already low morale of the crew. It was not a particularly hard fight, but everyone participated in some shape or form, the targets too small for any canon usage, so if anyone aboard managed any sleep it was not much. However, it at least has been tranquil on the ship, no movement on deck or in the halls below deck, and the only sound is the soft humming of the engines, an almost soothing ambient noise.

A muffled voice breaks through the shattered silence. It is the very basic intercom system that the captain uses to send quick messages, surely more effective than sending the cabin-girl to deliver messages to all crew members. The captains voice was muffled and cracked coming out of the rickety make-shift speakers, but making out what was said is not all that difficult with familiarity or practice. He spoke in a casual tone, which at least gave rest to any worry they were in danger yet again.

*All hands on deck. All hands on deck for voting. Let me see here… oh yes, navigator, advisor, first mate, and sergeant need to be posted on the quarterdeck, all others in front of the Captain’s cabin. That is all.*

Setting

Characters Present

Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Varsh Terask Character Portrait: Carina Turais
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Caintry released the button under the rickety microphone, the metal circle popping out with a click, and with the announcement done he knew he only had a minute before everyone was gathered. He slumped back into the chair, giving a quick huff in coordination, and he decided to give one final notice to his notes before heading above his head to the quarterdeck.

The desk in front of him was littered with askew papers, rolled up pages, ink blotches dotting the surface of each one, and frantically scribbled notes beside open books; it was as if a printing press had exploded in front of him to form a fine layer of writing. At the center of the clutter was a map tattooed with drawn lines and side notes, a book that read “Duden’s Guide to Places without Guides”, and a paper that seemed to be donned with the documented thoughts of a mad man, so despite the disorganization, there was a clear purpose and achieved goal to the mess. He had checked his math with the navigator, inquired if any “off the map” islands were known of by the adviser, effectively complained to the First Mate, and checked over all defenses as well as offences with the Sergeant, and the fruit of his labor was three equally mysterious choices to resupply and put the crew to work.

Paradiso, the lair of pirates and thieves where Caintry’s mischievous soul could find an infinite amount of trouble to get into.

Parada, a rock covered in jungle in which the crew of the Wayfarer might very well be the first to reach its true depths.

Perodo, the tiny jungle island that became home to a peaceful colony with the same name, but right before setting sail it was rumored that Perodo had went dark for a month at the time, meaning no one has heard of it for two months now.

A devilish smirk, one signature to Caintry, slithered onto his cheek, for he was always one up to explore the unknown and dive into trouble.

Caintry reached for his gyeroot tea in an almost celebratory manner for mayhem yet to come, but a thought stopped him from taking a sip. This is a new crew, he thought, how many of those have I seen? It seemed at first a simple thought, he even began to innocently count in his head, yet it really hit him when he flipped the question. How many crews have I lost? Caintry had been the captain of the Wayfarer for a little over twenty years, a crew member of the ship twenty years before that, and although some would argue that is not much in the long life of Denaucmen, that does not make it shorter. Forty long years or forty short years is till forty years, for time travels the same for all. A solemn mood fell over Caintry as he struggled with his runaway train of thought. Was it due to his leadership? What could he have done differently? Should he have taken those jobs in the first place? Should he have known? Finally, one thought struck him that summarized his pondering.

Do people follow him into the darkness, or does he lead them into the darkness?

However, before Caintry could finish these thoughts, he broke out of his pensive state by realising he was going to be late to his own meeting, and after throwing the entirety of the gyeroot tea back in one large gulp, he swung up to his feet and began to make his way to the door, the smirk returning right where it was used to being.

Setting

Characters Present

Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Varsh Terask Character Portrait: Carina Turais
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#, as written by Mr.Sol
Varsh was in the middle of a long series of stretches, unwinding his muscles from the brief skirmish yesterday. As he stretched, tired muscles groaning in pain, he reflected. He thought back to the fight yesterday, fighting a species he had never fought before. Air snakes of all things. They had caught him unawares, and in the heat of battle he had realized his sword was too large for these small beings. So he preceded with bare hands, giving his war cry, a gutteral shout that would have sent odd little shivers down the backs of his crewmates and gathering the attention of the snakes. With odd little hisses and shrieks they all swept towards him, with little gouts of flame lancing towards Varsh, singing his cotton shirt and burning his arm slightly, both of which he ignored with extreme disdain, but the pain did activate the first round of adrenal glands, causing his muscles to swell, and his pupils grow wider. With a deathshead grin he grabbed a pair of snakes and bashed their heads together, scattering brains and blood everywhere, and then went for more to grab. While in his mask of rage, he barely noticed the crew doing their best and accounting for sky snakes right along with him.

Varsh was going deeper into the reflection when his Captain’s voice interrupted him. Ending the stretch immediately, he stood to his full height and strode out the door of his cabin, clad only in pants and leather vest. His shirts were cleaning. This put on display his powerful physique, and also the burns and scratches that covered his arms and shoulders, most still an angry red, the scratches not even attempted at being covered. His hair was bound back in a warrior’s knot. As he strode to the quarterdeck he began barking in a loud and powerful voice “All hands report to the captain’s cabin! All officers to the quarterdeck! Time now!” After yelling his orders he moved up to the quarterdeck to observe the rest of the crew as they assembled.

Setting

Characters Present

Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Carina Turais Character Portrait: Jia Fang
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Loud banging rattled the ancient wooden walls of the Healer's Quarters. Needless to say, Eire wasn't having the best day. Most of the crew would agree their night wasn't all fun and games, but no one, no one, loved sleep the way the young Arcadian did. The woman paced her medium-sized room that doubled as the sick bay for the crew, slamming cabinets open and closed again after grabbing various supplies for the crew. She stomped her feet [a habit she'd picked up from the flightless races] as she walked from one side to the other, but her light weight didn't give it the same satisfying THUD.

To make things worse, she'd been up all night preparing things for people who never showed. Feeling useless as well as tired, Eire sat twiddling her thumbs after healing her own wounds. Well, she actually spent her time whipping up a new pain elixir she'd been working on, but she felt as though her time was wasted nonetheless. Perhaps she should have been used to the members of her crew tending to lick their minor wounds in private by now. Eire couldn't help the disappointment that burned in her stomach, sometimes a girl wants to heal a nicely scrapped knee or a little snake bite. Healing only life threatening situations tends to get boring. Eire took a deep breath and settled her annoyance. Despite her feelings, she was happy that no one on the crew was grievously injured. To lose someone after the long months abroad would be even more disappointing.

With a resigned sigh, the cherub slumped down on her bed next to an open porthole and felt a chilly morning breeze roll in. Just as she got comfortable, the telltale crackle of an announcement filled the quieted room, "All hands on deck. All hands on deck for voting. Let me see here… oh yes, navigator, advisor, first mate, and sergeant needs to be posted on the quarterdeck, all others in front of the Captain’s cabin. That is all." It hadn't taken long for the healer to pick up the skills to decipher announcements made on the speakers, though she did suspect hers was one of the best behaved.

"Of course!" Eire called as she jumped back to her feet in one swift motion. She ambled to the door, swiping the elixir from her desk as she passed in case anyone had wounded more than their pride. With a flick of her wrist, magic flipped her 'DOCTOR IS IN' sign to the otherside. It now read: 'DOCTOR IS OUT; OF HER MIND'. She'd made it herself in a language only spoken in Arcadia, and as far as the crew could tell the sign only translates to the first half of the statement.

Though she wasn't in a hurry, Eire caught up to the growing party of her mates that had already arrived at the Captain's Cabin. Minutes after arriving, thought it felt like hours to the cherub, she was already bored. More than anything, she hated to be kept waiting. Sure, the officers likely had something important to discuss, but that didn't make it less boring. To find something to entertain herself with, she examined the crew. The minute her eye caught the first burn hole, her eyes flew to her own blouse. Directly to a rather large hole with singed edges just above her navel. Cursing aloud, she vowed then and there to use those foul beasts in her soul-sucking research should she ever see one again. This day couldn't get worse.

The Cannoneer's unique scent arrived long before he did. He trundled up the stairs with Carina in tow. The poor girl was hobbling in a fashion the healer had only seen in the extremely old or the extremely sick. Again, the Arcadian's temper flared a bit, but was quickly squashed by a more overwhelming wave of professionalism. As Shenk and the navigator joined the crowd, The healer eyed the red potion in the woman's hand. Scoffing inwardly at the painkiller, Eire offered the blue elixir to the Navigator and called, "You're going to be late at that pace; not even a quarter to the way of the quarterdeck." She laughed shortly at her own joke before adding, "Perhaps you should take this instead and stop by my Quarters after the vote. Please note should anything unusual occur. I hope it helps."

After sending Carina a hopeful smile, it didn't take Eire long to regain her previous boredom. Turning to Shenk she joked,"So. You're cheating on me with painkillers, eh?"

Setting

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Character Portrait: Uriel Rozinan Character Portrait: Character Portrait: Character Portrait: Character Portrait: Character Portrait:
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Uriel was currently scribbling down details. Said details were various details about the Sky Serpents they encountered. Uriel had never seen a Sky Serpent before and was scribbling down any bit of information she could remember. She had only gotten a glimpse of them but she tried to describe them well enough so that she'd know what they look if they were to ever encounter one in the near future. As an adviser, it is her duty to advise. Uriel wrote down what basic forms of an attack pattern she could remember, the only thing really notable is that they could spit fire. It wasn't the most helpful information but Uriel didn't really expect much from beings that were primitive. Uriel scribbled and scribbled away, enjoying the ambiance the giant hulk of floating metal made. At first, she couldn't get used to all the sounds of engines humming and gears turning but now she just tries to make tune out of everything that makes noise in the Wayfayer, including the intercom that was half of a voice and half static. All hands on deck. All hands on deck for voting. Let me see here... oh yes, navigator, advisor, first mate, and sergeant need to be posted on the quaterdeck, all others in front of the Captain's cabin. That is all. The intercom cut off with a loud scratch. Uriel sighed and let go of her quill, her arm was starting to hurt from writing so much and her mind was starting numb from trying to squeeze every last ounce of information out to archive later. She sighed and leaned back in her chair, rubbing her shoulder as the rickety wooden chair beneath began to creak. She scooted out from her small desk and made her way to the quarterdeck, Uriel took her time walking across the ship so she was sure she would be the last out of all to arrive.

Uriel made her way into the corridors and leisurely walked through, she usually took business more seriously, but since most of the crew had probably gotten little to no sleep the last night she was sure that she would be on time if the math added up. She took in the different clanks and clangs of the ship, it reminded her a bit of home. Other than your own home, no place was quite. It was all loud and most of the noise was organic. The noise is the ship however was inorganic, it was all caused by machinery rather than caused by the noises a human would make. She eventually got used to it, she had to since it was the life she had chosen so suddenly. Uriel liked it, the crowded quarters reminded her of the plethora of streets and avenues in on her home island and she liked the feel of the wind in her hair when she went up to the surface. She continued to make her way to the quarterdeck, wondering what this cold be for and how she could prepare for it. Thinking about it, Uriel should've brought some paper and a quill but she would surely rememeber anything important that would needed to be said so she dismissed the thought and made her way to the designated meeting area.

Setting

Characters Present

Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Varsh Terask Character Portrait: Carina Turais
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As soon as Caintry swung open the door to his cabin he saw the crowd that was his crew waiting, and he silently cursed to himself, seeing as it was probably bad he was late to the meeting he called.

He gave a grin of appeasement and begun to walk through the crowd.

The first face in the crowd to standout was Killian, not because he had a pretty one but the fact that it expressed how little he wanted to be here. Caintry typically hired whimsically and sporadically, but engineer is one of the few positions of the crew that has to be filled to survive. Fortuitously, he had found Killian as a stow-away right after their last engineer had met his untimely demise, and Caintry was not one to waste fortune.
“Happy to see you, as always, Killian. I presume you are making friends,” said Caintry in almost a sarcastic chuckle, if detectable.

The next face in the crowd was that of the pale, cold, and hard Lady Mercy, and it just occurred to Caintry that she reminded him of a marble statue of sorts, the thought bringing yet another smirk that would be the many throughout the day. She was tall and tough, Caintry sometimes doubted whether he could take her in a fight although he would never admit it, and he could tell she underestimated her Captain, which he liked and was cause for the growing of the smirk. He could detect sadness behind the eyes of the statue, and he wondered if statues really did have the ability to peer into souls of the people who make eye contact, as the old women of his village would have him believe so long ago. Just for the sake of trouble and the analogy, he made sure to lock eyes in his greeting.
“Lady Mercy, I am shocked to see a single hair out of line,” he said playfully, not quite teasing, “Careful, some might mistake you for human.”

As Caintry continued his way through the crowd, his gaze now fell upon Robyn Janye, the cabin girl. Caintry had the talent of having lived a long time, and in that time he acquired the skills of reading eyes. However, you did not need that to see that Robyn was acting tougher than she was, and he almost admired her acting so tough. He wondered if she still thought that he was a pirate, but either way he might as well confuse her.
He let out a histrionic and dramatic “Aaargh!” with even the one closed eye and hooked finger as he passed.

Caintry barely noticed Matrist as he kept walking, the man having an almost uncanny ability to not be seen, and he shared something in common with him that he wondered if Matrist had noticed. Matrist, like Caintry himself and Varsh, were almost like people plucked from a different time, given Caintry was plucked back in time and Varsh and Matrist forward, and there was almost an understanding in a shared disposition.
Caintry simply nodded in his direction.

Next he saw Nadia leaning against a wall. She was one of the military trained people aboard his ship, but she seemed to lack the discipline one would see in a professional sailor, and that was good. The freedom and lack of structure he provides was much more suited for her creativeness, and he was happy to provide her with the environment, given she does not send the Wayfarer into the unknown below as the product of an experiment.
“I hope this time you were nicer to the speaker, or are you the one that is going to tell Robyn she better obtain running shoes,” he remarked with a nervous laugh, hoping that he did not actually have to buy a new speaker.

Next was Jia, the monk-cook. That was enough to hire her immediately, could not get much more unique than that, but he begun to wonder if the cook part of the title was just added to get the job. No matter, she had an interesting story, at least her eyes said as much, so he probably would have hired her with no cooking experience at all, if she had any now.
“Good to see you as always, Jia.”

For lack of time, not favoritism, he quickly rounded the corner, up the stairs, and took his positions among the officers and planners looking down on the rest over the railing; he made a note to give a greeting to those he missed. With a clearing of the throat, he began his briefing.

“A nice morn, I hope all slept well. You all look, well… terrible.” Caintry paused. He meant to only give a small introduction to each of the three islands, but as his devilish instincts tugged on the back of his mind, a smirk once again began to show itself.

“For many of you, this will be your first job done as a crewmember of the Wayfarer, and I assure you none of you know what to expect. A long time ago, I first came into contact with this beauty of a vessel in a rather special way. The Wayfarer was neither the first airship I found myself working for or the best equipped, but she has always been my favorite and the only one I actively tried to work for. Why? Story. She was the most interesting, simply. My old Captain brought me on as the ship’s scout, thief, cheater, or whatever you wanted to call me, and why did my glorious, honorable captain pick me? I was the best, and I was the most qualified in that degree of expertise. Obviously I did not stay in that position, I am now standing above you on the quarterdeck. So, that leaves the question: why did I bring you on? Surely, in line with the practices of my good Captain, I would carefully choose only the best for the job, the role, when selecting who is privileged enough to be a member of my crew. Well, no, not even close. Some of you, I wonder, probably never did the job you agreed to do before coming aboard. Most of you would not ever in your right mind agree to come aboard this airship, as well as no Captain in their right mind would ever hire you. Some of you had no choice but to come along, helping more than one of you escape your respective authorities, and some of you would have joined any airship. So, again, why did I choose you?

Your eyes.

Yes, you heard it right, I brought you on my ship based on what I saw in each of your eyes. This is not some poetic jab at the cliche “something greater within”. Within your eyes, I saw a mixture of… authenticity. I saw a story. I could not know whether you would serve faithfully and turn out actually suited for the job, such as when I took Varsh on as muscle, eventually being promoted, or stab me in the back and attempt to burn my ship down, literally in some cases in the past, but neither would I care. In short, you are not the most suited, but the most interesting for your respective jobs. You are, each and every one of you, fantastic stories.”

For a moment, an instant of noticeable sorrow fell over Caintry, a hiccup of melancholy or a blink of solemn, but he did not dwell.

“For many of you, this will be your first job done as a crewmember of the Wayfarer,” he continued, the signature smile that had only wavered returned and his tune still cheerful, “and although we are not heading into any of three islands with any certainty about anything, you can depend on the fact that we will find trouble, mischief, and something to preoccupy ourselves anywhere. That, my dear…” He thought to say friends, but stopped. “That, my dear crew, leaves us with our choices and your voting. You have had it rough enough lately, so I will let you decide where to dock. Well, I will let you vote on where to dock, and as long as your choice doesn’t sound absolutely dreadful that is where we will go… Well… Forget what I said, just vote on where to go.

Anyways, your choices are between Paradiso the pirate den, Parada the unexplored jungle-rock, or Perodo the peaceful colony that is probably dead. There is a possibility everyone is sleeping I suppose, but unlikely. Now, I can not tell you anything about Parada or Perodo, you know as much as I do, but I have been to Paradiso, so I might be able to answer some questions. However, I would really prefer not to.

You may give a short speech before your vote explaining your position, but all that is needed is a simple naming of the island."

Setting

Characters Present

Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Varsh Terask Character Portrait: Carina Turais
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#, as written by Sench
It didn't take long after his own arrival for the rest of the crew to show up. Why was he the first to appear? Well, discipline, probably. The other side of it was that he was among the few members of the crew who remained unscathed in last night's tussle with some beasts of the sky. Amazing as they probably were, he had little interest in trying to fight a flying snake thing. Besides, while he avoided any direct confrontation, he had his hands rather full dashing about here and there and trying to make sure the damn critters didn't set anything crucial on fire, nor tried to chew through the sail for whatever reason.

It was a good thing he could leave the machine room to Robyn for the most part. He wasn't on the best terms with the girl - not that he was on good terms with anyone, really, it was just that he had to deal with her a lot more than anyone else - but he was somewhat worried if she came topside, she would just get snatched away to a horrible fate. After all, the sky serpents gave the crew significant trouble, and he was among the least combat-capable people around. Which was saying a lot, really, because while he was just average by build, he was in fantastic shape. When he was invited by the captain, he expected to have to pull his weight fighting things as well, but that was entirely unnecessary in the end.

And he was happy for it, really. He didn't learn to fight because he wanted to, and while he had grown to enjoy physical activity of most kinds over the long years wandering the world and avoiding police and second-grade bounty hunters, he would rather not be forced to fight. Besides, it didn't seem like he could compete with the more combat-oriented members of the crew. The quartermaster, one Elric Mahal, was a mountain of a man. Though no longer young, he was big enough that he had to duck into most doors, and some of them were problematic for him to fit through because of his muscular girth as well. The next most imposing man was certainly Varsh Terask, a full head taller than Kilian and then some and with arms almost as thick as his legs. No less imposing was a certain Lady Mercy, which was the only name he knew her by, the formal enforcer slash captain's bodyguard. While not that much bigger than himself, the way she carried herself betrayed countless years of experience wielding the sword she had on her at most times.

The others, including the captain himself, he would dare to take in a fight, but not those three. While some looked significantly more threatening than himself, they didn't seem too skilled in combat or relied on weapons that had little utility in close quarters. Not that he was usually eager for violence, nor measured a person's worth by it. Rather, had this ship had a crew comprised of more ordinary folk, they might not have made it through last night, certainly not all of them.

"Cap'n." He acknowledged the man with a short word and a salute. Well, never having learned much of the military, he wasn't even sure if he was doing the gesture correctly, but it mattered little on this ship. Caintry proceeded to make a far more theatrical greeting than entirely necessary, eliciting a smirk on Kilian's own face a couple of times. The eyes, yeah right. More like how much of a weirdo they were. The crew were a collection of misfits, some more obvious and some less, but few were entirely normal. The captain himself was probably more than a little insane, a slightly twisted smirk basically never leaving his face. The people who seemed more normal in terms of character were probably Carina, their something of a pushover navigator, and Uriel, the adviser who certainly had some great assets. Jia was just very foreign, Robyn was a little girl who tried too hard to look tough, and himself, well, he was probably broken in more ways than he knew. What a merry bunch they all were.

"I'd rather go to Perodo." He voiced his opinion second, rather upset that Paradiso was the first one called out. It wasn't a good place, certainly not for someone like him. It probably housed more than a few of his old partners in crime he would rather never see again, as well as countless people he crossed, not to mention more bounty hunters that wouldn't mind going after him. His reward - even though offered separately by four governments - wasn't so great that people would chase him specifically, but who would pass on a bounty that came right to them? And while he could appreciate nature, a jungle island was a lot more nature than he would like, likely dangerous nature at that. Besides, Mercy did have a point. They couldn't count on an uninhabited island to provide supplies.

"I think we all need a small break, so a peaceful place sounds perfect." Kilian continued, deciding to give his argument more weight. "And if it is dead, there's going to be a lot of valuables we can just take. Say what you will about looting, it's practical." He shrugged. Depending on how long the colony had been silent and potentially dead, there might not be any fresh food around, but there would likely be preserves. Everybody made those and they could last years until opened. "Sure, there's danger, but it's not like Paradiso is safe, either."

Setting

Characters Present

Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Varsh Terask Character Portrait: Carina Turais
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Arc I--Day 1

When Carina finally arrived at the quarterdeck, she was surprised to see everyone had assembled...except the Captain. Although...considering her clothes were still covered in ash, she probably wasn't doing very well in terms of presenting herself, either. At least Seeleheiler's potion got rid of the dizziness and at least some of the aches, so she could focus somewhat on whatever the captain had called them for.

For whatever reason, the first mate, Terask, wasn't wearing a shirt at all, as if he was proud of all the angry red burns and scratches covering his body. Either that, or it had gotten burned off. Of course, Terask was nothing if not resilient, so he was no doubt taking it well. On the other hand, the advisor, Rozinan, seemed like she hadn't suffered much from all the chaos last night. Perhaps she just hadn't gotten caught up in any fighting at all.

Leaning against a railing and folding her arms, Carina nodded in acknowledgement to both of them, but said nothing. (She didn't acknowledge the sergeant at all, he could get fed to the serpents for all she cared. He obviously felt the same way about her.)

Within a few minutes, Captain Osborne finally came out of his cabin with a smile, greeting some of the assembled crew members in his usual witty manner. And when he climbed up to the quarterdeck alongside them, he delved into a speech about how he chose everyone for his crew because...they were "interesting" or whatever. It took much of Carina's willpower not to roll her eyes throughout the whole thing, it felt like stalling in every sense of the word.

...although part of her just wanted him to stop talking so she didn't have to think about how she might not really good enough as navigator for this voyage...

At last, the Captain let them know about their options for where to restock. Parada was completely out of the question as far as Carina was concerned, you just couldn't trust a place no one knew anything about that couldn't simply be noted from outside observation. So...it was either the colony that had mysteriously gone quiet, or a place that was crawling with pirates and thieves. Hm...

"I also believe Perodo is our best option, Captain," Carina offered. "As Lutz has noted, even if it really has died out, there must be something we can make use of there. And dead or not, it seems more welcoming than Paradiso. Going into a thief den, especially after last night, would just be begging for trouble."

Setting

Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Varsh Terask
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Damascus coolly watched the crew as they fidgeted around waiting for the, remarkably late captain from his position leaning against a stack of crates behind the assembled members. The orb under the bandanna twitched as he decided to open its eye briefly to get a, new perspective on the crew. Barely visible under the bandanna a faint purple glow began to emanate as the orb fired to daemonic life. Filtering into his reduced field of vision came faint purple aetheric traces lacing the sky, following the ebb and flow of magic that was helping to keep the tub afloat, as well as the traces of the magically inclined of the crew.

Scattered throughout the assembled members of the crew were pinpricks and traces of magical energy. Some was retained in weapons, some from hands, eyes, whatever the foci of their craft he saw the traces of it. He noticed that in many of them the traces were much fainter, weaker than they were when he had first observed them as such. He could attribute this to the recent battle, and the general tiredness of the crew. One of the crew caught his attention by virtue of simple the amount of concentrated energy in one area. The young Cabin Girl, what was her name, Bobby? No matter, but the arm under the long glove was simply buzzing with purple aetheric traces. It had him curious as to why the arm was so imbued, but it wasn't his place to ask.

His thoughts, and indeed concentration, were interrupted by the, by court standards, quite grand entrance. The captain strode powerfully through his hirelings, nodding and interacting with those he seemed to know for either longer, or better than the rest. He was a good man, seemed personable, seemed to care for his crew. He'd known another captain of the same such vein. His left hand concealed under the cloak curled reflexively around the pommel of Lizbet, caressing its smooth cold metal with the care and grace one might treat a lover. Or a memory.

His thoughts were once more interrupted by the captain, this time by his words. Damascus wasn't going to lie, he'd expected this sort of filibuster from the captain before he'd opened his mouth. And Filibuster was all it was, something he was quite used to. His time in high court had been populated with such measures and he was proud to say he was one of the best at it. He didn't particularly enjoy it, he would rather say just what he needed to, but he was exceptionally talented at the intricacies of court and public and private conversation. While the Captain was certainly good at it, Damascus couldn't help but call it what it was, filibuster to appease a tired crew and build up to what the actual point was.

Your eyes. Yes, you heard it right, I brought you on my ship based on what I saw in each of your eyes. This is not some poetic jab at the cliche “something greater within”. Within your eyes, I saw a mixture of… authenticity. I saw a story.

Damascus couldn't help but scoff audibly at the man. Only having one eye, Damascus sincerely doubted that the captain had seen anything in his eye. None on board had seen beneath the bandanna, none on board had witnessed his shame, none of them could possibly have seen his story. He did not doubt that the captain had seen something in him, but he preferred to think what he saw was what Damascus had wanted him to see, a quick wit and a quicker blade.

This man must have been the son of a senator, Damascus thought as he listened to Caintry rattle on. He was almost proud of the man, almost wanted to see how he'd hold up in a noble court. But eventually the man got to the point and laid their options out of the proverbial table. Perodo, Paradiso, or Parada, a triple threat of P's. Privacy, piracy, or primeval it was a tough choice. He could see the merits of any of the places laid out before them. Though he had no intention of visiting another possibly abandoned settlement. Too much risk for repeated history.

"The way I see it is as such ladies and gentlemen," Damascus began pushing his shoulder off of the crates. Standing straight he ran a hand through his hair, setting it back away from his eye. "Each of these places holds... unique opportunities, as well as dangers. On the one hand we have Paradiso, a notorious hive of sin and villainy. Just the sort of place that any of us could lose ourselves in and rest reasonably undisturbed for a time. While there restock, rearm, refuel, and relapse into our.. finer habits," he said with a devilish grin. He began to pace behind the crew, much like a lawyer would making his closing arguments, every movement calculated for maximum effect, his cape billowing and swirling about his feet in a theatrical way. The captain wasn't the only one with a flair for the dramatic.

"On the back edge of that sword, it is a hive of sin and villainy. There are plenty of opportunities to find oneself in how shall we say, in a pit of trouble. Bounty hunters, assassins, high port taxes, truly dreadful stuff that." He paused to gauge reaction. "Now on the other hand we have Perodo, the silent settlement. If there are people still there wonderful, locals to trade with that have had no recent communication with the outside so we're likely to not be... ratted out. And if they're dead, unfortunate as that is, as Mr. Lutz so bluntly mentioned, looting is an option," he noted with a head nod and gesture to the man in question. "Again, on the other side of the coin, if they're alive and have been silent, there must be a reason. Perhaps a reason more sinister than we could imagine," he paused for a fraction of a second, memories tied to the statement flashing through his mind. Recovering almost immediately he continued. "Sickness, cultish behavior, pirate slaughter, daemons, it could be any number of things. We could be walking into as much of a trap there as we could be in Paradiso."

He paused and turned to face the crew. "Now Parada, not much to be said there, its a jungle plain and simple. And in the jungle, well we all know the dangers and rewards of such places do we not," he stated with a grin and sweeping gesture. "So here we stand, a choice of Privacy, Piracy, and Primeval, each could be as rewarding and treacherous as the last. I for one prefer the comforts of civilization, so my hand is cast for Paradiso. At the very least there we can be assured a warm bed, cold drink, and if so inclined welcome company."

Having said his piece he took a single step back to his stack of crates and resumed leaning against it. The habits of a noble and the court duties that go with it die hard. He was simply glad to see that the recent gauntlet of tribulation hadn't dulled his tongue any. Whatever the crew decided on, he would abide by, but he had a yearning to see the lights of civilization once more from the comfort of a glass of brandy, a comfortable bed, and a warm companion.

Setting

Characters Present

Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Varsh Terask Character Portrait: Carina Turais
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Practically the entire crew had gathered at the behest of their captain, but the man himself was nowhere to be found. Big surprise there. Nadia let out another frustrated sigh, drumming against the wall with the fingers of one hand, this did little for her ill temper brought on by lack of sleep. The gunner perked up a little when she noticed the ship's cook approaching, however, and acknowledged her presence with a nod and a slight smile. She had gotten along fairly well with Jia since their new recruit's induction on the Wayfarer.

"Yeah. Rough day, too. Cleaning burn marks and sky-serpent guts isn't my idea of fun," replied Nadia wryly. Just then, the sound of the door to the captain's cabin opening caught her attention. Here he was at last. It felt like the crew had been waiting far longer than necessary for him to show his face. She quickly stopped leaning against the wall to make herself appear at least mildly presentable, then turned her gaze to the deck in embarrassment when Captain Caintry brought up the speaker she had previously wrecked. "No, Cap'n," she mumbled. The last thing she wanted was to have that brought up again, in front of the whole crew.

When the captain began his speech, Nadia mostly tuned out at first, expecting the same old sort of introductory spiel from her military days. But then came the odd part, the bit that got her attention, or at least her curiosity. Captain Caintry had picked the crew for their... stories? Did he intend to write about them in his memoires or something? Looking to the collection of misfits she would be calling her crewmates, the gunner almost missed out on what their leader had to say next. The reason why he had called them all here: to vote on their next destination. A pirate den, a wild jungle, or a ghost town? Decisions, decisions. Nadia listened carefully as some of the crew members cast their votes before deciding to make her voice heard.

"I don't see us getting restocked on a wildland, so it's a toss-up between Perodo and Paradiso, from the look of it," she said. "And if we dock at Perodo, we may end up running into what made the place a ghost town in the first place. At least we know where we are with cutthroats. Just keep our big 'uns in plain sight and we'll only have the idiots trying to mug us. My vote's for Paradiso."

Setting

Characters Present

Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Varsh Terask Character Portrait: Carina Turais
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Eire had remained silent for a good portion of the voting, only piping up after Varsh to add, "I've got 10 blades to cut through illness right here!" She raised both hands and wiggled her fingers in a magical manner for effect. Usually, she'd have added an eyeroll at how pretentiously Varsh was speaking, but that just seemed to be how he was. He always seemed to be ready to fight whomever dared to contradict him, so of course Eire had to.

Truth be told, Eire couldn't care less where their adventures took them. As long as it was somewhere new, she'd be happy. However, she was still feeling a bit under utilized and was eager to remind people that she did actually have the ability to take away their aches and pains they all seem to grumble about constantly. Sure, she could just do it, but she preferred consent. Magically healing someone is a very intimate process, and it made Eire feel much less skeevy when the other party agreed to it.

In any case, the healer was eager to get underway to wherever as long as it had food and a nice place to take a nap.

Setting

Characters Present

Character Portrait: Kilian Lutz Character Portrait: Lady Mercy Character Portrait: Eire Seeleheiler Character Portrait: Cpt. Caintry Osborne Character Portrait: Varsh Terask Character Portrait: Carina Turais
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The Captain of the Wayfarer simply nodded, confirming his recognition of the votes, and with that he made his exit, a polite farewell as he went back into his cabin. With that, everyone was to go back about their business, everyone fulfilling their roles, and now the calmness of the morning was replaced with the melody of regularity and plentiful toil, same old same old.




Another morning, several after the one aforementioned, was beginning to form as the sun found its way over the western horizon, the thick clouds of the sky-bed seeming less fantastic now as they drew near a clearly visible, vibrantly green island in the distance, and making its way skimming the less impressive clouds was the Wayfarer, expedient with a purpose. As the airship drew near, one could make out the island in detail, sandy shores giving way to thick jungle with a single rocky peak protruding in the middle, and in a rocky cove laid a visible settlement, a dark red-brown from being made of the wood of tropical trees. The settlement was built into the high rocky walls of the cove, wooden buildings being built into the sides with wooden walkways and bridges connecting the two-hundred and seventy degree rock face by several levels. The island seemed to fit the name Paradiso very well, enticing and beautiful like a femme fatale, but sometimes the mesmerizing lights and jovial music of the pirate den, the freedom it radiated, was accompanied by the screams of a rape victim or the crack of the odd flintlock shot. It, in fact, was a grand summary, a poetic representation, of all piracy and what pirating had to offer; wonderful glory and grit reality.

The Captain of the Wayfarer stood at the helm. The vessel drew nearer, now even the smell of festive food made its way to the crew if any cared to whiff, but suddenly the ship changed direction, driven by the captain. Although hugging the shoreline just off to the side of the infamous pirate cove, the ship was making its way, slowly, around the island, and it was clear to anyone he had no intention of going to the den anytime soon...

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