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The World

The World

0 INK

The massive, realistic, and immersive MMO RPG known as the world has returned again after some plagued releases. However, the CC Corp assures everyone the new release has all the bugs worked out and is better than ever.

1,887 readers have visited The World since overkill created it.

Introduction

After the traumatic events of Pluto's Kiss, The World was released as the MMO RPG since the disastrous crash caused by the a fore mentioned virus. However, the world had its problems and caused some trouble such as inducing coma's because people had tampered with the game. Eventually, much of the information was lost in a fire. Then the World: R2 was made as a replacement. Sadly, R2 followed after its predecessor and caused problems thanks to a virus. But, it was eventually rectified with a patch, jokingly called, "The World R2.5" Thus everything went back to normal and people could play The World safely. That's what everyone wanted to say, but the people at the C.C. Corp. knew better, this new version is just like any other and someone could just as easily manipulate it.

Classes:

Adept Rogue - Unlike other classes, its users do not specialize in a single weapon, or form of combat. Instead of practicing in the use of a particular type of weapon, an Adept Rogue acquires several forms through Job Extend, each of which allows him or her to use a different weapon type. Naturally, this calls is a jack-of-all-trades and a master of none, being able to do more, but not as well. The User has 4 points to spend on classes upon creation:
  • Blade Brandier - 1 Point
  • Edge Punisher - 1 Point
  • Twin Blade - 1 Point
  • Flick Reaper - 2 Points
  • Lord Partizan - 2 Points
  • Tribal Grappler - 2 Points
  • Macabre Dancer - 3 Points
  • Harvest Cleric - 3 Points
  • Shadow Warlock - 3 Points
  • Steam Gunner - 3 Points

Blade Brandier - A Blade Brandier's damage and hit rate are somewhere in between Twin Blade and Edge Punisher, making it an average class in terms of strength. In regards to speed, the Blade Brandier is not as fast as a Twin Blade or Tribal Grappler, however, they are much faster than heavily armored classes, such as Lord Partizan.

Macabre Dancer - Macabre Dancers are the expert class for status effects and parameter changes, and are very balanced casters, learning both healing and attack spells. Like Harvest Clerics and Shadow Warlocks, Macabre Dancers gain spells incredibly quickly, at a rate of almost one per job level, but learn no arts.

Edge Punisher - Edge Punishers excel in physical attacking, especially against armored foes; however, they are much slower than classes such as the Blade Brandier. Edge Punishers also have higher defense from the heavy armors they can equip.

Flick Reaper - Flick Reapers are very weak to long range attacks. They're the medium range, "area attack" class. They "flick" multiple enemies and push them away before they can get close enough for melee attacks, but a good Steam Gunner or Lord Partizan could overpower them by attacking from afar.

Harvest Cleric - Their favored weapons are staves, which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably physically stronger by level than grimoires but weaker than any other type of weapon. In exchange, Harvest Cleric staves give a much lower magic bonus than Shadow Warlock grimoires, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Hold and Release", "Rapid Attacks") for melee combat. Like Macabre Dancers and Shadow Warlocks, Harvest Clerics learn spells incredibly fast, at a rate of almost 1 per job level, but learn no arts.

Lord Partizan - Lord Partizans have good medium range attacks, but don't excel at "sweeping" attacks like Flick Reapers. Their defense and physical attack stats are very high, with magical attack being their only real weakness. They're also more monster-oriented, with a lot of good armor-piercing and anti-air weapons and skills. Their skill progression for low levels is also among the lowest. Overall, this class can cause the most immediate damage.

Shadow Warlock - Their favored weapons are Grimoires, which give bonuses to their magic and elemental stats, and can be used in melee combat, although with very little effect. Shadow Warlock tomes give a much higher magic bonus and have a much lower physical attack than Harvest Cleric staves, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Rapid Attacks", "Hold and Release") for melee combat. Like Macabre Dancers and Harvest Clerics, Shadow Warlocks gain spells very quickly, at a rate of almost one per job level, but learn no arts.

Steam Gunner - Steam Gunners are the physical equivalent of Shadow Warlocks. Their shots are skills that operate exactly the same way spells do, but deal physical damage instead. Steam Gunners' shots have greater range than any other physical hit, and their physical attack stat has the fastest progression of any class (as of Rebirth). In exchange, their melee hits take the same penalty as those of the other "caster" classes in R:2 in that they lack any of the special types (i.e. "rapid attacks", "hold and release") that most classes have access to.

Tribal Grappler - This class has the advantage of a very high attack speed, allowing it to achieve normal Rengeki extremely fast, in addition to very high HP. Their defense, however, is very low. They also have a very limited repertoire of arts.

Twin Blade - In The World, Twin Blades are extremely versatile, with more weapon types and subtypes than any other class. Their attacks are somewhat weak, but quick and easy to combo. Twin Blades have high agility and attack with two short swords. Their rapid attacks leave no opening for an opponent to counterattack.

Race:

Human - Humans come with many different appearances in the game, and have average stats. The have developed technologies such as Steam Alchemy.

Beast - Beasts have three tribes:
  • Ya Tribe Beasts appear large and intimidating, boasting high strength and defense. However, they have low magic defense and attack stats. Their name comes from the Chinese word for "fang" (牙).
  • Lei Tribe Beasts - Although Lei Tribe Beasts usually have the size and shape of human characters, they tend to have canine or feline appearances. Lei Tribe Beasts have high speed and agility, but poor defense.
  • Tu Tribe Beasts are small animals in appearance. They have limited defense and strength attributes, however, their magic attack and defense are are very high. All members of Medic Union use this race. Their name comes from the Chinese word for "hare" (ε…Ž).
Code: Select all
[b]Player Name:[/b] (Your Char's real world names)
[b]Age:[/b] (Your character's real age)
[b]Height:[/b]
[b]Weight:[/b]
[b]Appearance:[/b] (What your character looks like in real life)

[b]Personality: [/b]

[b]Character Name:[/b] (Your character's online name)
[b]Title:[/b]
[b]Clan:[/b]
[b]Age: [/b](how old they appear, not literal)
[b]Height:[/b]
[b]Weight: [/b]
[b]Class: [/b](Adept Rogue, Blade Brandier, Macabre Dancer, Edge Punisher, Flick Reaper, Harvest Cleric, Lord Partizan, Shadow Warlock, Steam Gunner, Tribal Grappler, & Twin Blade)
[b]Level: [/b]
[b]Race:[/b] (Human, Ya, Lei, Tu)
[b]Appearance:[/b](What your character looks like online)

Toggle Rules

  • No one liners.
  • Use proper grammar, spelling, and punctuation.
  • Maintain posting order unless it has been 2 days since the last post, at which point the person supposed to post may be skipped.
  • There can be only 1 adept rouge for every 4 other non-rouge characters.
  • When making a character, use the in game character as the avatar.
  • Try to vary levels, we don't need a bunch of level 150. Anything between 50-100 is fine. Anything over 100 requires GM permission.
  • I reserve the right to add/remove/modify the rules as I see fit.

The Story So Far... Write a Post » as written by 3 authors

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Kuroda swung his scythe in the flurry of battle, hitting multiple enemies, sending them in to a berserk rage, leading them to attack one another. Soon, only one was left and it turned back on Kuroda and attempted to destroy him. Swinging its undead arms wildly, failing to realize it was weakened in the previous battle. Kuroda dodged it for a while, but grew bored and as a result, delivered the final blow. With all the enemies vanquished, a chest appeared which Kuroda wasted no time opening. Taking out a key, he turned and left the great hall. A few minutes later, Kuroda reunited with his temporary party in the first room of the dungeon. There, they all used a key they found to unlock the most ornate door in the entire dungeon. Behind it, the great, clichΓ© stairway to the top of a tower where a terrible enemy, of near omnipotent proportions waited. It was some time before the party reached the top, but they wanted to conserve their energy for the battle. At long last, they reached the top and leaped into battle with the grand evil. A Steam Gunner shot countless volleys of bullets, a shadow warlock called down spells like the apocalypse; Kuroda, a Lord Partizan, and a Edge Punisher all ran into close combat, severing, sundering, and rending the malevolent wizard. The battle was long and hard and probably would’ve been lost if not for a harvest cleric and macabre dancer aiding in the fight. With victory in their grasp, the party claimed the spoils and returned to the Magnificent city of Ironhaven.

Image

Loaded down with the spoils of victory, Kuroda went to the market to manage it. What he wanted, he stored, what he didn’t he sold, what PC’s didn’t want, he sold to NPC’s, in the end he made a decent sum of money. With his load now lightened, Kuroda made his way to The Descendants of Cernunnos’ guild hall. It was truly in an inconvenient place, but it was one of a kind. It was β€œbuilt” by the founder of the guild, a programmer for the C.C. Corp. who had long been inactive. The guild hall itself was hidden in a labyrinth of alleyways that made even the most experience player get disoriented. Fortunately the guild members had a map, anyone else to find it was a lucky accident. Once one found the guild hall, they would enter a main room, just as Kuroda did. From there, one would get bored and leave, or they would find the secret passage ways deeper into the hall. Connected to those secret passages was a myriad of rooms, one of which held a chaos gate that could lead to many Lost Grounds. Deeper in was a unique and challenging dungeon, making anyone from level 1-150 have to work hard to get anywhere. Further exploration would reveal further curios, but for now, Kuroda limited himself to the main room, someone, a guild mate or not, was bound to come eventually. In the mean time, Daisuke removed the game gear and went to the kitchen for a quick snack, he had beaten his parents home as always, but he never minded it, they made up for it on weekends

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It was, all in all, a pretty boring day. School had dragged on forever, feeling longer than usual today. The moment he walked in the door of his home, he went about his usual ritual: Take off his shoes, grab a snack and something to drink, and quickly heading to his room before his mom got home, not knowing what she would be mad at today. He quickly put on his headset, picking up the controller and logging into The World, the one place where people cared about him.

Riku materialized at the Chaos Gate within the Ξ© server. He looked around, breathing in deeply and feeling right at home. It was a world he had come to love. He had read articles about a young girl back in The World R:1 whom had been sucked inside of the game, her real body falling into a coma. The girl had reported feeling as if she existed only in the game, actually feeling pain and everything. If only Satoshi could be this lucky. If only Riku could become the real Satoshi. The only Satoshi.

He brought up his friends list, checking who was online. "Kuroda!" He smiled, saying his name out loud ecstatically. Despite not knowing Kuroda in the real world, he considered Kuroda his best friend. Then again, that wasn't that odd when a person pushed away everyone in the real world. He headed off towards the Descendants of Cernunnos @home, or guild house, eager to meet up with his friend. As usual, he was greeted by a few players calling out his name and waving. He had become quite popular, often called "The Balmung of The World R:2.5". His wings fluttered behind him in the wind, black feathers falling off here and there, leaving a magnificent trail behind him. He reached the @home quickly, opening one of the secret passages and finding his friend AFK in the main room. He sat down on a bench, waiting for his friend to return.

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"Geez..they don't call you the Ice Bane for nothing, huh?" Muttered a Steam Gunner from the newbie party Kor had stumbled upon that day. She had just finished off a boss the party was having trouble with, and had done it using a weaker ice-based attack as to not overdo the already impressive spectacle she was providing the 'little ones' as Kor liked to call them. "Ya! Your great! Your the whole reason I'm playing this Macabre Dancer!" Giggled another from the party, who then began jumping in place not far from the Gunner, the speaker being a very common girly-looking Dancer. Kor looked the two over, "It wasn't that impressive, besides if you train hard to level up, you will be able to pull off this, and many other dungeons with ease. Now let's get back to town I'm sure you both could use a breather,and of course, tally up that loot."

Kor walked away from the continually busy market, and more importantly, silently away from the two little ones she had helped today. The two bad been one room away from the dungeon boss, but had gotten themselves in a rut, the Macabre couldn't heal anymore and both were low on health. Kor came across them after warning away an ill prepared party that had no business tackling the area, but these two had business in the dungeon, they were in the right level range, however, lacking experience. So with a sigh and squeal of delight from an obvious fan, Kor gave them a hand.

Now it was time to cool off from the lower levels, and return to the guild, the Descendants of Cerunnous, to see if anyone had returned, or logged in. Kor went down an alleyway, and with a left, right, another right, a few more turns, and grunt of annoyance Kor finally pushed open the guild hall doors and looked around for any familiar faces.

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Daisuke ran back to his room, snacks in hand, and found that he had been joined by his friend Riku. Quickly, Daisuke put on the gear and re-assumed the facade of Kuroda. As soon as he was sure he was back in, Kuroda said, "What's up? Sorry to make you wait, I went to get some snacks. I didn't make you wait long did I?" Kuroda didn't like making people wait, because Daisuke didn't like making people wait and that was because people got irritable the longer they waited. Just about that time, Kuroda also noticed another member of the guild, to whom he turned and said, "Hey, how are you?" Looking between the two, before they had time to reply, Kuroda said, "What would you guys like to do?"

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 2 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Real Life

Real Life by RolePlayGateway

This is the world outside of [i]The World[/i].

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The World. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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Real Life

Real Life by RolePlayGateway

This is the world outside of [i]The World[/i].

Fullscreen Chat » Create Topic » The World: Out of Character

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Most recent OOC posts in The World

[OOC] The World

After the traumatic events of Pluto's Kiss, The World was released as the MMO RPG since the disastrous crash caused by the a fore mentioned virus. However, the world had its problems and caused some trouble such as inducing coma's because people had tampered with the game. Eventually, much of the information was lost in a fire. Then the World: R2 was made as a replacement. Sadly, R2 followed after its predecessor and caused problems thanks to a virus. But, it was eventually rectified with a patch, jokingly called, "The World R2.5" Thus everything went back to normal and people could play The World safely. That's what everyone wanted to say, but the people at the C.C. Corp. knew better, this new version is just like any other and someone could just as easily manipulate it.

Classes:

Adept Rogue - Unlike other classes, its users do not specialize in a single weapon, or form of combat. Instead of practicing in the use of a particular type of weapon, an Adept Rogue acquires several forms through Job Extend, each of which allows him or her to use a different weapon type. Naturally, this calls is a jack-of-all-trades and a master of none, being able to do more, but not as well. The User has 4 points to spend on classes upon creation:

  • Blade Brandier - 1 Point

  • Edge Punisher - 1 Point

  • Twin Blade - 1 Point

  • Flick Reaper - 2 Points

  • Lord Partizan - 2 Points

  • Tribal Grappler - 2 Points

  • Macabre Dancer - 3 Points

  • Harvest Cleric - 3 Points

  • Shadow Warlock - 3 Points

  • Steam Gunner - 3 Points



Blade Brandier
- A Blade Brandier's damage and hit rate are somewhere in between Twin Blade and Edge Punisher, making it an average class in terms of strength. In regards to speed, the Blade Brandier is not as fast as a Twin Blade or Tribal Grappler, however, they are much faster than heavily armored classes, such as Lord Partizan.

Macabre Dancer - Macabre Dancers are the expert class for status effects and parameter changes, and are very balanced casters, learning both healing and attack spells. Like Harvest Clerics and Shadow Warlocks, Macabre Dancers gain spells incredibly quickly, at a rate of almost one per job level, but learn no arts.

Edge Punisher - Edge Punishers excel in physical attacking, especially against armored foes; however, they are much slower than classes such as the Blade Brandier. Edge Punishers also have higher defense from the heavy armors they can equip.

Flick Reaper - Flick Reapers are very weak to long range attacks. They're the medium range, "area attack" class. They "flick" multiple enemies and push them away before they can get close enough for melee attacks, but a good Steam Gunner or Lord Partizan could overpower them by attacking from afar.

Harvest Cleric - Their favored weapons are staves, which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably physically stronger by level than grimoires but weaker than any other type of weapon. In exchange, Harvest Cleric staves give a much lower magic bonus than Shadow Warlock grimoires, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Hold and Release", "Rapid Attacks") for melee combat. Like Macabre Dancers and Shadow Warlocks, Harvest Clerics learn spells incredibly fast, at a rate of almost 1 per job level, but learn no arts.

Lord Partizan - Lord Partizans have good medium range attacks, but don't excel at "sweeping" attacks like Flick Reapers. Their defense and physical attack stats are very high, with magical attack being their only real weakness. They're also more monster-oriented, with a lot of good armor-piercing and anti-air weapons and skills. Their skill progression for low levels is also among the lowest. Overall, this class can cause the most immediate damage.

Shadow Warlock - Their favored weapons are Grimoires, which give bonuses to their magic and elemental stats, and can be used in melee combat, although with very little effect. Shadow Warlock tomes give a much higher magic bonus and have a much lower physical attack than Harvest Cleric staves, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types (i.e. "Rapid Attacks", "Hold and Release") for melee combat. Like Macabre Dancers and Harvest Clerics, Shadow Warlocks gain spells very quickly, at a rate of almost one per job level, but learn no arts.

Steam Gunner - Steam Gunners are the physical equivalent of Shadow Warlocks. Their shots are skills that operate exactly the same way spells do, but deal physical damage instead. Steam Gunners' shots have greater range than any other physical hit, and their physical attack stat has the fastest progression of any class (as of Rebirth). In exchange, their melee hits take the same penalty as those of the other "caster" classes in R:2 in that they lack any of the special types (i.e. "rapid attacks", "hold and release") that most classes have access to.

Tribal Grappler - This class has the advantage of a very high attack speed, allowing it to achieve normal Rengeki extremely fast, in addition to very high HP. Their defense, however, is very low. They also have a very limited repertoire of arts.

Twin Blade - In The World, Twin Blades are extremely versatile, with more weapon types and subtypes than any other class. Their attacks are somewhat weak, but quick and easy to combo. Twin Blades have high agility and attack with two short swords. Their rapid attacks leave no opening for an opponent to counterattack.

Race:


Human - Humans come with many different appearances in the game, and have average stats. The have developed technologies such as Steam Alchemy.

Beast - Beasts have three tribes:

  • Ya Tribe Beasts appear large and intimidating, boasting high strength and defense. However, they have low magic defense and attack stats. Their name comes from the Chinese word for "fang" (牙).

  • Lei Tribe Beasts - Although Lei Tribe Beasts usually have the size and shape of human characters, they tend to have canine or feline appearances. Lei Tribe Beasts have high speed and agility, but poor defense.

  • Tu Tribe Beasts are small animals in appearance. They have limited defense and strength attributes, however, their magic attack and defense are are very high. All members of Medic Union use this race. Their name comes from the Chinese word for "hare" (ε…Ž).


Code: Select all
[b]Player Name:[/b] (Your Char's real world names)
[b]Age:[/b] (Your character's real age)
[b]Height:[/b]
[b]Weight:[/b]
[b]Appearance:[/b] (What your character looks like in real life)

[b]Personality: [/b]

[b]Character Name:[/b] (Your character's online name)
[b]Title:[/b]
[b]Clan:[/b]
[b]Age: [/b](how old they appear, not literal)
[b]Height:[/b]
[b]Weight: [/b]
[b]Class: [/b](Adept Rogue, Blade Brandier, Macabre Dancer, Edge Punisher, Flick Reaper, Harvest Cleric, Lord Partizan, Shadow Warlock, Steam Gunner, Tribal Grappler, & Twin Blade)
[b]Level: [/b]
[b]Race:[/b] (Human, Ya, Lei, Tu)
[b]Appearance:[/b](What your character looks like online)


The rules are as follows:

  • No one liners.

  • Use proper grammar, spelling, and punctuation.

  • Maintain posting order unless it has been 2 days since the last post, at which point the person supposed to post may be skipped.

  • There can be only 1 adept rouge for every 4 other non-rouge characters.

  • When making a character, use the in game character as the avatar.

  • Try to vary levels, we don't need a bunch of level 150. Anything between 50-100 is fine. Anything over 100 requires GM permission.

  • I reserve the right to add/remove/modify the rules as I see fit.